This document provides instructions for modeling and texturing a basic crate object in 3D modeling software. It explains that a cube will be modeled and textured to look like a wooden crate. It outlines the steps involved, including box modeling the cube, UV unwrapping it, creating a wood texture in Photoshop, and rendering the final crate object with lighting and shadows. The reader is prompted to sketch out their own crate design before beginning modeling.
This semester, the instructor wants to try something different by expanding the course content beyond just 3D modeling software. Students will still learn 3D studio max but will also discuss art, sketching, presentation styles, and the design decisions that go into virtual objects. Instead of printed portfolios, students will create online portfolios hosted on free websites to showcase their work and receive feedback. The instructor will grade all assignments, sketches, artwork, and the online portfolio presentation. Feedback from students is requested on the new approach.
The document provides instructions for modeling a barrel in 3D software, including forming the base cylinder shape, using the bevel tool to open it up, UV unwrapping the model which is more complex than for a crate, creating a texture in Photoshop, placing the UV map with texture, and rendering it with lighting and shadows. It encourages taking time to sketch out design ideas for the barrel before beginning the 3D modeling process.
The document outlines the key aspects of a 3D modeling course. It will last 8 weeks and cover topics like 3D Studio Max, drawing, building models, and game art theory. Students will complete assignments to create a crate, barrel, palm tree, and post-apocalyptic car. The instructor will teach how to use 3D Studio Max, make low-poly models, create textures, and place textures on models. Students are expected to develop a portfolio in the course's style that demonstrates their modeling skills and attention to style, texture, and story for each product. Proper presentation is emphasized as it can lead to job opportunities. Modeling techniques like box modeling and plane modeling will be covered, along with
This document discusses different techniques for plane modeling in 3D modeling software, including extruding edges, slicing polygons, connecting vertices, insetting and moving polygons, deleting polygons, and welding vertices. The goal is to demonstrate how to create interesting 3D shapes starting with a basic plane using these techniques without needing to do an advance sketch. Plane modeling allows forming basic 3D objects through manipulating planes.
The document discusses the steps to model and texture a simple crate object in 3D modeling software, including: 1) starting with a basic cube shape; 2) modifying the cube's geometry to look like a crate; and 3) applying a wood texture texture map in Photoshop and UV unwrapping the model.
This document provides instructions for modeling and texturing a basic crate object in 3D modeling software. It explains that a cube will be modeled and textured to look like a wooden crate. It outlines the steps involved, including box modeling the cube, UV unwrapping it, creating a wood texture in Photoshop, and rendering the final crate object with lighting and shadows. The reader is prompted to sketch out their own crate design before beginning modeling.
This semester, the instructor wants to try something different by expanding the course content beyond just 3D modeling software. Students will still learn 3D studio max but will also discuss art, sketching, presentation styles, and the design decisions that go into virtual objects. Instead of printed portfolios, students will create online portfolios hosted on free websites to showcase their work and receive feedback. The instructor will grade all assignments, sketches, artwork, and the online portfolio presentation. Feedback from students is requested on the new approach.
The document provides instructions for modeling a barrel in 3D software, including forming the base cylinder shape, using the bevel tool to open it up, UV unwrapping the model which is more complex than for a crate, creating a texture in Photoshop, placing the UV map with texture, and rendering it with lighting and shadows. It encourages taking time to sketch out design ideas for the barrel before beginning the 3D modeling process.
The document outlines the key aspects of a 3D modeling course. It will last 8 weeks and cover topics like 3D Studio Max, drawing, building models, and game art theory. Students will complete assignments to create a crate, barrel, palm tree, and post-apocalyptic car. The instructor will teach how to use 3D Studio Max, make low-poly models, create textures, and place textures on models. Students are expected to develop a portfolio in the course's style that demonstrates their modeling skills and attention to style, texture, and story for each product. Proper presentation is emphasized as it can lead to job opportunities. Modeling techniques like box modeling and plane modeling will be covered, along with
This document discusses different techniques for plane modeling in 3D modeling software, including extruding edges, slicing polygons, connecting vertices, insetting and moving polygons, deleting polygons, and welding vertices. The goal is to demonstrate how to create interesting 3D shapes starting with a basic plane using these techniques without needing to do an advance sketch. Plane modeling allows forming basic 3D objects through manipulating planes.
The document discusses the steps to model and texture a simple crate object in 3D modeling software, including: 1) starting with a basic cube shape; 2) modifying the cube's geometry to look like a crate; and 3) applying a wood texture texture map in Photoshop and UV unwrapping the model.
The document provides instructions for modeling a barrel in 3D by first sketching design ideas, then using poly modeling in 3D software to create the basic cylindrical shape and inset details, unwrapping the UV coordinates, creating a texture in Photoshop, applying the texture in the 3D software, and finally rendering the textured barrel with lighting effects.
This document provides instructions for modeling a palm tree in 3D. It discusses using box and plane modeling to create the base shape, UV unwrapping the model, creating diffuse and alpha textures in Photoshop, and using poly modeling on vertex levels to sculpt leaf shapes. The document encourages taking time to sketch designs before beginning 3D modeling of a custom palm tree.
This document provides guidance on the process of creating 3D game art from initial concepts through sketching, silhouetting, and final artwork. It emphasizes that sketching is important to develop multiple ideas and explore designs before moving to artwork. Silhouetting helps evaluate if a design is visually appealing. Finally, artwork is created to share ideas with others and get approval before 3D modeling.
The document provides instructions for modeling a barrel in 3D by first sketching design ideas, then using poly modeling in 3D software to create the basic cylindrical shape and inset details, unwrapping the UV coordinates, creating a texture in Photoshop, applying the texture in the 3D software, and finally rendering the textured barrel with lighting effects.
This document provides instructions for modeling a palm tree in 3D. It discusses using box and plane modeling to create the base shape, UV unwrapping the model, creating diffuse and alpha textures in Photoshop, and using poly modeling on vertex levels to sculpt leaf shapes. The document encourages taking time to sketch designs before beginning 3D modeling of a custom palm tree.
This document provides guidance on the process of creating 3D game art from initial concepts through sketching, silhouetting, and final artwork. It emphasizes that sketching is important to develop multiple ideas and explore designs before moving to artwork. Silhouetting helps evaluate if a design is visually appealing. Finally, artwork is created to share ideas with others and get approval before 3D modeling.