The document describes Keepr, an algorithm for extracting entities, eyewitnesses, and amplifiers from tweets. It summarizes Keepr's capabilities like entity extraction, media extraction, link expansion, conversation analysis, and source verification. The document also discusses how journalists and people want to use tools like Keepr for tasks like source discovery, passive monitoring, saving archives, and visualizations. It concludes by discussing next steps for Keepr like refining the algorithm, classifying sources, analyzing conversations, and archiving search results.
Keepr is developing an algorithm for data mining breaking news using natural language processing and ad hoc network analysis to help journalists who are overworked, underpaid, and in need of big data tools to keep up with the speed of computers in processing information. Keepr aims to harmonize with journalism's workflow and values by extracting entities and discovering sources from social media to help report news stories faster while maintaining the human ability to make valuable judgements and tell compelling stories.
This document lists 5 smiley faces without descriptions. It contains a heading of "Smiley Faces" followed by the numbers 1 through 5, likely referring to 5 different smiley face graphics or emojis.
This document provides resources for UX design including books, blogs, websites, methods, tools, principles and a video about Google's usability lab. It lists popular UX books, blogs on UX topics, the Quora question board for UX, Yahoo's design pattern library, common UX methods and tools used by the author such as Omnigraffle and Dropbox. Ten principles for a "Googley" user experience are outlined from Google's UX website and a video tour of Google's usability lab is linked. Finally, a two-part blog post on how to become a UX designer is referenced.
This document highlights three technologies for productivity: Zoho.com which offers to-do lists and a calander to help businesses stay organized, Colorhunter.com which helps find colors for projects, and Wordle.net which is a tool for creative exercises.
This document provides an overview of wireframing and user experience design. It discusses introducing wireframing and the goals of wireframing such as concept exploration, layout, interactions, communication, and minimizing risk. User centered design principles like personas, goals, tasks and scenarios are covered. The document also discusses tools for wireframing like Omnigraffle, Balsamiq, paper prototyping. Testing wireframes and ensuring designs are usable is addressed as well as resources for further learning.
The document discusses why people share content online. It notes that people share news, their emotional states, photos, opinions, and locations. Sharing helps people keep in touch with others, grow relationships, and spread causes or brands. Motivations for sharing include bringing value and entertainment to others, defining oneself, and reinforcing relationships. However, people may not share due to privacy concerns, exposing themselves to judgment, or not feeling in control. Emotional content is more likely to be shared, especially that which elicits awe or self-transcendence.
The document discusses the design process at YouTube. It outlines how YouTube monitors user data and metrics to understand user behavior. They create user personas and conduct experiments to test new features. Product direction is driven by qualitative and quantitative user feedback. YouTube takes a lean approach, focusing resources on the most used features and simplifying the site. They also localize the site and track key metrics over time to measure growth and evolution from 2005 to 2010.
The document describes Keepr, an algorithm for extracting entities, eyewitnesses, and amplifiers from tweets. It summarizes Keepr's capabilities like entity extraction, media extraction, link expansion, conversation analysis, and source verification. The document also discusses how journalists and people want to use tools like Keepr for tasks like source discovery, passive monitoring, saving archives, and visualizations. It concludes by discussing next steps for Keepr like refining the algorithm, classifying sources, analyzing conversations, and archiving search results.
Keepr is developing an algorithm for data mining breaking news using natural language processing and ad hoc network analysis to help journalists who are overworked, underpaid, and in need of big data tools to keep up with the speed of computers in processing information. Keepr aims to harmonize with journalism's workflow and values by extracting entities and discovering sources from social media to help report news stories faster while maintaining the human ability to make valuable judgements and tell compelling stories.
This document lists 5 smiley faces without descriptions. It contains a heading of "Smiley Faces" followed by the numbers 1 through 5, likely referring to 5 different smiley face graphics or emojis.
This document provides resources for UX design including books, blogs, websites, methods, tools, principles and a video about Google's usability lab. It lists popular UX books, blogs on UX topics, the Quora question board for UX, Yahoo's design pattern library, common UX methods and tools used by the author such as Omnigraffle and Dropbox. Ten principles for a "Googley" user experience are outlined from Google's UX website and a video tour of Google's usability lab is linked. Finally, a two-part blog post on how to become a UX designer is referenced.
This document highlights three technologies for productivity: Zoho.com which offers to-do lists and a calander to help businesses stay organized, Colorhunter.com which helps find colors for projects, and Wordle.net which is a tool for creative exercises.
This document provides an overview of wireframing and user experience design. It discusses introducing wireframing and the goals of wireframing such as concept exploration, layout, interactions, communication, and minimizing risk. User centered design principles like personas, goals, tasks and scenarios are covered. The document also discusses tools for wireframing like Omnigraffle, Balsamiq, paper prototyping. Testing wireframes and ensuring designs are usable is addressed as well as resources for further learning.
The document discusses why people share content online. It notes that people share news, their emotional states, photos, opinions, and locations. Sharing helps people keep in touch with others, grow relationships, and spread causes or brands. Motivations for sharing include bringing value and entertainment to others, defining oneself, and reinforcing relationships. However, people may not share due to privacy concerns, exposing themselves to judgment, or not feeling in control. Emotional content is more likely to be shared, especially that which elicits awe or self-transcendence.
The document discusses the design process at YouTube. It outlines how YouTube monitors user data and metrics to understand user behavior. They create user personas and conduct experiments to test new features. Product direction is driven by qualitative and quantitative user feedback. YouTube takes a lean approach, focusing resources on the most used features and simplifying the site. They also localize the site and track key metrics over time to measure growth and evolution from 2005 to 2010.