Disaster Management Systems: Building Capacity for Developing Countries and ...Connie White
Some societies are more disaster prone than others due to their geographic location and the benefits provided by it. Man has co-existed in this sort of high risk/high return relationship with mother nature throughout history. Poorer societies tend to pay a higher price both in lives taken and damage – left with many secondary and equally devastating disasters that are sure to come. We know that for every $1 USD put into preventative measures, we save ~$7 that would have gone into post-disaster recovery and rebuilding efforts. There are many international agencies working to support a variety of needs in these grief stricken areas to help them build capacity and to help these societies better prepare for and respond to the disasters they will face. These efforts are guided by the Millennium Project Goals outlined in 2000. A lot has changed since then with respect to technology, mobile devices and humanitarianism. The objective of this paper is exploit how current efforts are creating capacity on the individual, organizational and 'enabling environment' levels. This paper explores the notion that a more concerted effort can be made at building Information and Communication Disaster Management Capacity in developing countries who are most susceptible due to proximity and to a lack of funds. A 'proof of concept' is provided
An Online Social Network for Emergency ManagementConnie White
This document proposes investigating whether an online social network could help facilitate collaboration across different emergency management organizations. It discusses how social networking sites are becoming more popular tools for mass collaboration. The researchers conducted a survey of emergency management students to get preliminary feedback on using social networks for emergency coordination. The results showed strong agreement that social networks could effectively support information sharing and communication during emergencies. The researchers plan to further engage emergency professionals to understand their needs and how a social network could best serve the emergency domain.
This document discusses factors that influence crisis managers and their decision making during extreme events. It notes that extreme events present challenges that are different than smaller emergencies due to issues like uncertainty, complexity, and scale. Crisis managers face problems like stress, time pressure, information overload, and making decisions without complete information. They must make difficult life-or-death decisions and balance urgency with taking time to consider options. Extreme events can be considered "wicked problems" due to ambiguous and changing factors. The document examines how crisis managers navigate uncertainty and process large amounts of information to make critical judgments during disasters.
This document provides information about hiking in Cantabria, Spain. It discusses the different types of hiking paths based on length, from long-distance routes signposted in red and white to local routes under 10km in green and white. It also outlines necessary hiking equipment like boots, clothes, backpacks, sticks, and maps. Useful advice is given for tying boots properly and distributing weight in the backpack. The document concludes with basic rules of respecting the countryside by avoiding noise, litter, and trespassing on private property.
Game theory is the study of strategic decision making when outcomes depend on the choices of multiple parties. It was founded in the 1940s by John von Neumann, Oskar Morgenstern, and John Nash to analyze situations involving conflict or cooperation between intelligent rational decision-makers. Game theory is used for analyzing economic problems, auctions, war strategies, politics, and other multi-agent scenarios like the famous Prisoner's Dilemma.
Design as Agent of Change, Natacha Poggio @ IIT Delhi, IndiaDesign Global Change
Assistant Professor Natacha Poggio (University of Hartford) presents her socially responsible multidisciplinary projects on "Design as Agent of Social Change," at the Indian Institute of Technology, Delhi, India on January 16, 2009.
El documento critica la evaluación de maestros como culpables de los problemas educativos cuando son el eslabón más bajo y peor pagado en la cadena. Además, cuestiona que las pruebas no sean devueltas a los maestros y que se pretenda reprimirlos con fuerzas armadas. Si bien la educación tiene falencias, no es justo responsabilizar solo a los maestros. Ellos no son enciclopedias sino seres humanos que encuentran su mayor recompensa en el cariño de los estudiantes.
Disaster Management Systems: Building Capacity for Developing Countries and ...Connie White
Some societies are more disaster prone than others due to their geographic location and the benefits provided by it. Man has co-existed in this sort of high risk/high return relationship with mother nature throughout history. Poorer societies tend to pay a higher price both in lives taken and damage – left with many secondary and equally devastating disasters that are sure to come. We know that for every $1 USD put into preventative measures, we save ~$7 that would have gone into post-disaster recovery and rebuilding efforts. There are many international agencies working to support a variety of needs in these grief stricken areas to help them build capacity and to help these societies better prepare for and respond to the disasters they will face. These efforts are guided by the Millennium Project Goals outlined in 2000. A lot has changed since then with respect to technology, mobile devices and humanitarianism. The objective of this paper is exploit how current efforts are creating capacity on the individual, organizational and 'enabling environment' levels. This paper explores the notion that a more concerted effort can be made at building Information and Communication Disaster Management Capacity in developing countries who are most susceptible due to proximity and to a lack of funds. A 'proof of concept' is provided
An Online Social Network for Emergency ManagementConnie White
This document proposes investigating whether an online social network could help facilitate collaboration across different emergency management organizations. It discusses how social networking sites are becoming more popular tools for mass collaboration. The researchers conducted a survey of emergency management students to get preliminary feedback on using social networks for emergency coordination. The results showed strong agreement that social networks could effectively support information sharing and communication during emergencies. The researchers plan to further engage emergency professionals to understand their needs and how a social network could best serve the emergency domain.
This document discusses factors that influence crisis managers and their decision making during extreme events. It notes that extreme events present challenges that are different than smaller emergencies due to issues like uncertainty, complexity, and scale. Crisis managers face problems like stress, time pressure, information overload, and making decisions without complete information. They must make difficult life-or-death decisions and balance urgency with taking time to consider options. Extreme events can be considered "wicked problems" due to ambiguous and changing factors. The document examines how crisis managers navigate uncertainty and process large amounts of information to make critical judgments during disasters.
This document provides information about hiking in Cantabria, Spain. It discusses the different types of hiking paths based on length, from long-distance routes signposted in red and white to local routes under 10km in green and white. It also outlines necessary hiking equipment like boots, clothes, backpacks, sticks, and maps. Useful advice is given for tying boots properly and distributing weight in the backpack. The document concludes with basic rules of respecting the countryside by avoiding noise, litter, and trespassing on private property.
Game theory is the study of strategic decision making when outcomes depend on the choices of multiple parties. It was founded in the 1940s by John von Neumann, Oskar Morgenstern, and John Nash to analyze situations involving conflict or cooperation between intelligent rational decision-makers. Game theory is used for analyzing economic problems, auctions, war strategies, politics, and other multi-agent scenarios like the famous Prisoner's Dilemma.
Design as Agent of Change, Natacha Poggio @ IIT Delhi, IndiaDesign Global Change
Assistant Professor Natacha Poggio (University of Hartford) presents her socially responsible multidisciplinary projects on "Design as Agent of Social Change," at the Indian Institute of Technology, Delhi, India on January 16, 2009.
El documento critica la evaluación de maestros como culpables de los problemas educativos cuando son el eslabón más bajo y peor pagado en la cadena. Además, cuestiona que las pruebas no sean devueltas a los maestros y que se pretenda reprimirlos con fuerzas armadas. Si bien la educación tiene falencias, no es justo responsabilizar solo a los maestros. Ellos no son enciclopedias sino seres humanos que encuentran su mayor recompensa en el cariño de los estudiantes.
The Fujita Scale measures tornado strength, ranging from F0 for light damage to F5 for incredible damage. F0 causes light damage, F1 moderate damage, F2 incrouteable damage, F3 severe damage, F4 devastating damage, and F5 incredible damage.
The Orange Jug advertises itself as a venue for tasty drinks, delicious food, memorable live events, and a unique atmosphere, while also being a place to play darts or watch sports games. It promotes itself as the top spot on campus for orange and blue school spirit.
Think Smaller: Growing Small Ideas Is A Great IdeaDave Racine
The document advocates thinking smaller rather than bigger with ideas. It argues that big ideas require large budgets and efforts but often fail, while small ideas are easier to deploy. Small, unique ideas can create distinction and fuel movements. In today's competitive environment with limited resources, smaller budgets that focus tightly will be most effective for achieving maximum impact. True creativity involves developing simple solutions to complex problems. If ideas are broken down into smaller parts by removing unnecessary elements, projects can be executed better. Simplicity is the most valuable asset, so start with small ideas that can then grow bigger.
Gamification is the process of using game mechanics and elements to engage and motivate students. Some key game mechanics that can be used include achievements that recognize accomplishments, teamwork through collaborative assignments, status and feedback loops to see progress, incorporating elements of uncertainty to promote problem solving, focusing on short term goals to build to long term goals, and rewarding student effort. Several tools and resources are available to help educators incorporate gamification elements into their teaching.
This document categorizes wind speeds of hurricanes and their associated levels of damage, with Category One ranging from 57-94 mph and able to destroy houses, Category Two from 95-125 mph causing moderate destruction, and Categories Three through Five increasing in wind speed and damage from major to catastrophic.
The document discusses the National Health Information Network (NHIN) and Regional Health Information Organizations (RHIOs). The NHIN aims to enable health information sharing nationwide in real-time to improve healthcare. RHIOs are seen as building blocks to connect clinicians and exchange patient health information regionally, with the goal of informing practice, interconnecting providers, personalizing care, and improving population health. RHIO architectures can be centralized, decentralized, or hybrid models for data sharing. Key issues still to be addressed include RHIO geographic coverage, funding, and relationship to the national network.
A Dynamic Delphi Process Utilizing a Modified Thurstone Scaling Method: Colla...Connie White
In an extreme event or major disaster, very often there are both alternative actions that might be considered and far more requests for actions than can be executed immediately. The relative desirability of each option for action could be a collaborative expression of a significant number of emergency managers and experts trying to manage the most desirable alternatives at any given time, in real time. Delphi characteristics can satisfy these needs given that anyone can vote or change their vote on any two options, and voting and scaling are used to promote a group understanding. Further utilized with Thurstone’s Law of Comparative Judgment, a group decision or the range of acceptability a group is willing to consent to, can be calculated and utilized as a means of producing the best decision. A ubiquitous system for expeditious real-time decision making by large virtual teams in emergency
response environments is described.
Milton Hershey School Innovation Lab - PAIS Presentation 2015Joel Crowley
These are the slides and resources from the Milton Hershey School Innovation Lab presentation on afterschool programing to include: STEAM or STEM Clubs, Coding, Robotics, & Design Thinking.
Natacha Poggio (Assistant Professor of Visual Communication Design, Hartford Art School) gave a talk at the first TEDx organized in Hartford, Connecticut: TEDx Bushnell Park, on June 22, 2013. #TEDxBushnellPark celebrated the work being done in greater Hartford to improve communities and civic spaces in both large and small ways. Natacha Poggio's presentation “Helping Communities Thrive” described the collaborative and multidisciplinary nature of the projects she has developed along with her Design Global Change students —such as a nonviolence mural on Albany Ave in downtown Hartford, and also expanded on the projects developed in India with Engineers Without Borders students from the College of Engineering, Technology and Architecture (CETA) at the University of Hartford.
How to Sell Your Great American Business StoryDaybreak Lit
This document provides five tips for small businesses to sell their story using social media:
1. Know your story and share it across social media platforms in a way that adds value and context.
2. Share your story on multiple platforms by sprinkling bits across Facebook, Twitter, blogs, and more. Connect storytelling to sales goals and metrics.
3. Anticipate potential problems like business objectives, social media policies, copyright issues, and crisis management to address in stories.
4. Build an engaged community through surveys, questions, customer service, and interactions on social media.
Build a Better Mousetrap? Social Media Cultivating Emergency Management Com...Connie White
This document discusses how communities of practice (CoPs) in emergency management can leverage social media to share information and best practices. It notes that while some groups are functioning as CoPs without realizing it, creating effective online CoPs is challenging. Popular social media sites like Facebook and Twitter allow information to be easily shared with relevant groups. The document argues that instead of creating separate internal sites, emergency management groups should look to utilize existing social media platforms to cultivate online CoPs, as these large platforms are easy to use and have large existing user bases.
Building a social media function ellefritz - social techBrian Ellefritz
Building a social media function at your company can be divided into stages, each with it's own characteristics, challenges and opportunities. Presented at the MediaPost SocialTech 2010 conference in San Jose by Brian Ellefritz of SAP.
The Fujita Scale measures tornado strength, ranging from F0 for light damage to F5 for incredible damage. F0 causes light damage, F1 moderate damage, F2 incrouteable damage, F3 severe damage, F4 devastating damage, and F5 incredible damage.
The Orange Jug advertises itself as a venue for tasty drinks, delicious food, memorable live events, and a unique atmosphere, while also being a place to play darts or watch sports games. It promotes itself as the top spot on campus for orange and blue school spirit.
Think Smaller: Growing Small Ideas Is A Great IdeaDave Racine
The document advocates thinking smaller rather than bigger with ideas. It argues that big ideas require large budgets and efforts but often fail, while small ideas are easier to deploy. Small, unique ideas can create distinction and fuel movements. In today's competitive environment with limited resources, smaller budgets that focus tightly will be most effective for achieving maximum impact. True creativity involves developing simple solutions to complex problems. If ideas are broken down into smaller parts by removing unnecessary elements, projects can be executed better. Simplicity is the most valuable asset, so start with small ideas that can then grow bigger.
Gamification is the process of using game mechanics and elements to engage and motivate students. Some key game mechanics that can be used include achievements that recognize accomplishments, teamwork through collaborative assignments, status and feedback loops to see progress, incorporating elements of uncertainty to promote problem solving, focusing on short term goals to build to long term goals, and rewarding student effort. Several tools and resources are available to help educators incorporate gamification elements into their teaching.
This document categorizes wind speeds of hurricanes and their associated levels of damage, with Category One ranging from 57-94 mph and able to destroy houses, Category Two from 95-125 mph causing moderate destruction, and Categories Three through Five increasing in wind speed and damage from major to catastrophic.
The document discusses the National Health Information Network (NHIN) and Regional Health Information Organizations (RHIOs). The NHIN aims to enable health information sharing nationwide in real-time to improve healthcare. RHIOs are seen as building blocks to connect clinicians and exchange patient health information regionally, with the goal of informing practice, interconnecting providers, personalizing care, and improving population health. RHIO architectures can be centralized, decentralized, or hybrid models for data sharing. Key issues still to be addressed include RHIO geographic coverage, funding, and relationship to the national network.
A Dynamic Delphi Process Utilizing a Modified Thurstone Scaling Method: Colla...Connie White
In an extreme event or major disaster, very often there are both alternative actions that might be considered and far more requests for actions than can be executed immediately. The relative desirability of each option for action could be a collaborative expression of a significant number of emergency managers and experts trying to manage the most desirable alternatives at any given time, in real time. Delphi characteristics can satisfy these needs given that anyone can vote or change their vote on any two options, and voting and scaling are used to promote a group understanding. Further utilized with Thurstone’s Law of Comparative Judgment, a group decision or the range of acceptability a group is willing to consent to, can be calculated and utilized as a means of producing the best decision. A ubiquitous system for expeditious real-time decision making by large virtual teams in emergency
response environments is described.
Milton Hershey School Innovation Lab - PAIS Presentation 2015Joel Crowley
These are the slides and resources from the Milton Hershey School Innovation Lab presentation on afterschool programing to include: STEAM or STEM Clubs, Coding, Robotics, & Design Thinking.
Natacha Poggio (Assistant Professor of Visual Communication Design, Hartford Art School) gave a talk at the first TEDx organized in Hartford, Connecticut: TEDx Bushnell Park, on June 22, 2013. #TEDxBushnellPark celebrated the work being done in greater Hartford to improve communities and civic spaces in both large and small ways. Natacha Poggio's presentation “Helping Communities Thrive” described the collaborative and multidisciplinary nature of the projects she has developed along with her Design Global Change students —such as a nonviolence mural on Albany Ave in downtown Hartford, and also expanded on the projects developed in India with Engineers Without Borders students from the College of Engineering, Technology and Architecture (CETA) at the University of Hartford.
How to Sell Your Great American Business StoryDaybreak Lit
This document provides five tips for small businesses to sell their story using social media:
1. Know your story and share it across social media platforms in a way that adds value and context.
2. Share your story on multiple platforms by sprinkling bits across Facebook, Twitter, blogs, and more. Connect storytelling to sales goals and metrics.
3. Anticipate potential problems like business objectives, social media policies, copyright issues, and crisis management to address in stories.
4. Build an engaged community through surveys, questions, customer service, and interactions on social media.
Build a Better Mousetrap? Social Media Cultivating Emergency Management Com...Connie White
This document discusses how communities of practice (CoPs) in emergency management can leverage social media to share information and best practices. It notes that while some groups are functioning as CoPs without realizing it, creating effective online CoPs is challenging. Popular social media sites like Facebook and Twitter allow information to be easily shared with relevant groups. The document argues that instead of creating separate internal sites, emergency management groups should look to utilize existing social media platforms to cultivate online CoPs, as these large platforms are easy to use and have large existing user bases.
Building a social media function ellefritz - social techBrian Ellefritz
Building a social media function at your company can be divided into stages, each with it's own characteristics, challenges and opportunities. Presented at the MediaPost SocialTech 2010 conference in San Jose by Brian Ellefritz of SAP.