REFORMING EDUCATION FOR SUSTAINABILITY: THE CONTRIBUTION OF SERIOUS GAMES TO ADDRESS RISK COMMUNICATION FOR RESILIENCE. AN ILLUSTRATIVE EXAMPLE FOCUSED ON TSUNAMI EVENTS
This article explores the potential contribution of serious games in improving environmental risk
communicationin view of reformingEducation for Sustainability(EfS) using a serious game.Following
concerns related to the apparent weakness of EfS in providing transitional skills towards resilient and
sustainable societies, we present some pedagogical approaches as the basis for learning processes when
designing and building a serious game prototype.
We explain why both targeting children and embracing uncertainty in the context of risk is strategic, and
why using a serious game as a learning vehicle is particularly relevant in the context of an information and
communication technology (ICT) reliant society.The article suggests how the use of key messages in an
adventure game format could address other natural hazards. It demonstrates the potential of certain
dimensions of ICTs in helping to adapt learning to the classroom environment and in generating both
practical skills and long-term positive impacts in society.
The place of education in building disaster resilience paperNeil Dufty
Disaster education is becoming increasingly popular as a means of ensuring public safety, knowing that governments and infrastructure cannot protect all individuals and their communities in all emergencies. With the commitment by governments over the past decade to building disaster resilience, there is also a growing desire for community education to support this relatively new goal. This paper examines what is required to refine existing disaster education plans and programs to effectively help build community disaster resilience.
Paper: What is disaster resilience education?Neil Dufty
Paper Presented at the
Australian and New Zealand Disaster and Emergency Management Conference
Surfers Paradise, Gold Coast (QLD), 5-7 May 2014
Community disaster education, communication and engagement (ECE) is an integral component of emergency management in Australia and around the world. Its main goal is to promote public safety and, to a lesser extent, reduce damages. However, many governments around the world, including Australia, aim to also build community disaster resilience, with learning viewed as a critical mechanism. There is therefore a need to examine current community disaster ECE practices with a view to aligning them to the broader goal of disaster resilience. To attempt this, an exploratory research methodology was utilised to examine possible education content and processes that could be used by emergency agencies and other organisations to design plans, programs and activities that build disaster resilience in local communities.
The research found that disaster resilience ECE content should not only cover preparedness and response aspects, but also learning about speedy and effective recovery for people, organisations (e.g. businesses) and communities. It found that disaster resilience ECE should also involve learning about the community itself, including how to reduce vulnerabilities and connect communities through social capital formation.
As a result of the research, opportunities for disaster resilience ECE were identified in the main learning domains: behavioural, cognitive, affective and social. The findings demonstrated that many current disaster ECE programs are only using limited parts of this learning ‘spectrum’, although this would be significantly increased by further embracing social media as a disaster resilience learning medium. The research also identified a framework to design disaster resilience ECE programs that can be used for any community. The framework includes guiding principles, ‘palettes’ from which to choose appropriate learning content and processes, and a series of ‘filters’ to tailor the programs to specific disaster-impacted communities.
Accepted Manuscript of "A theoretical framework to address Education for Sust...Chiara Scalabrino
Accepted Manuscript of the article "A theoretical framework to address Education for Sustainability for an earlier transition to a just, Low Carbon and Circular Economy" published by Taylor & Francis in “Environmental Education Research” on 25 Mar 2022, available at: https://www.tandfonline.com/doi/full/10.1080/13504622.2022.2031899
Authors: Chiara Scalabrino, Antonio Navarrete Salvador, José María Oliva Martínez
Abstract:
The evolution to a just, Low Carbon and Circular Economy could be accelerated if additional education and training professionals embraced the practical implications of terms such as Education for Sustainable Development (ESD) or for Sustainability (ES).
Therefore, this study identified the numerous elements of Environmental and Sustainability Education that are relevant to effectively encourage the implementation of Sustainable Consumption and Production (SCP). The identification of these elements was based on the available literature in the fields that have stemmed from the ‘Environmental Education (EE)’ and ‘Sustainable Development (SD)’ movements. Finally, their synthesis was proposed as a ‘Theoretical Framework for an ES as Transformative Education for Sustainable Consumption and Production (ESCP) from a complex, critical and constructivist perspective’.
This framework is intended as a basis for the reflection on current ES practices and to inspire the realisation of the full potential of ES in formal, non-formal and informal settings, from early childhood to old age learning. Especially, given the Agenda 2030 and the climate emergency, it could serve to improve Adult Learning and Education, Vocational Education and Training and Organisational Training for Sustainability (e.g.: courses on energy or water saving, Green Public Procurement, Sustainable Product Design), in public and private organisations.
Implementation of Disaster Risk Reduction Education in the Philippinesijtsrd
This research article aimed to assess the implementation of Disaster Risk Reduction Education activities and its effects to the lives of the learners in the Philippines during the School Year 2019 2020. The findings revealed that the respondent's awareness and knowledge of the practices on what to do before during after disasters like fire, flood, typhoon and earthquake were very much knowledgeable. It also publicized that the level of awareness among respondents on the DRR activities such as lecture and video presentation, picture and story show, drawing and coloring, DRR jingle and Evacuation Drills were very much enhanced. It was concluded that through DRR Education in the Philippines, the learners may be able to easily build their knowledge on various natural disasters and through the use and proper application of DRR activities, their interest and desire will increase in order to take appropriate action for disaster preparedness and mitigation, thus, reducing its risks and impacts. Alvin S. Loremia | Deciery Mae L. Alcover ""Implementation of Disaster Risk Reduction Education in the Philippines"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-2 , February 2020,
URL: https://www.ijtsrd.com/papers/ijtsrd29978.pdf
Paper Url : https://www.ijtsrd.com/other-scientific-research-area/enviormental-science/29978/implementation-of-disaster-risk-reduction-education-in-the-philippines/alvin-s-loremia
1) The Disaster Safety Education project in Sri Lanka integrated disaster risk reduction (DRR) into teacher training, school curricula, and materials after the 2004 tsunami.
2) Five factors contributed to its success: passion from partners, strong partnerships between organizations, infusion of DRR concepts throughout the education system, action-reflection learning cycles, and respect for all ethnic groups.
3) The project helped establish national DRR guidelines, train educators, and contribute to regional DRR networks, while navigating challenges during Sri Lanka's civil war through balanced participation and local offices.
Paper - Recent research in disaster education and its implications for emerge...Neil Dufty
Paper presented at 2013 The International Emergency Management Society (TIEMS) Conference in Velaux, France.
Community disaster education is an integral component of emergency management around the world. Its main goal is to promote public safety and, to a lesser extent, reduce disaster damages. However, there has been relatively little research into the appropriateness and effectiveness of the community disaster education programs and learning activities, including those provided by emergency agencies. This is due largely to the general lack of evaluation of these programs, the difficulty in isolating education as a causal factor in aspects of disaster management performance, and disaster education not being embraced strongly by the academic field of education.
Compounding this situation is the call by many governments around the world to build community disaster resilience in addition to public safety, with education viewed as a critical mechanism. There is therefore an urgent need to not only examine current community disaster education practices based on education theory and practice, but also to align them to the broader goal of disaster resilience.
In response, an exploratory research methodology was utilised to examine possible learning content and processes that could be used by emergency agencies and other organisations to design Learning for Disaster Resilience (LfDR) plans, programs and activities for local communities.
The research found that disaster resilience learning content should not only cover preparedness aspects, but also learning about improving recovery for people, organisations (e.g. businesses) and communities. It found that disaster resilience learning should also include learning about the community itself, including how to reduce vulnerabilities and strengthen resilience.
Opportunities for disaster resilience learning were identified in four broad learning domains – behavioural, cognitive, affective and social. The findings demonstrated that many current disaster education programs are only using limited parts of this learning ‘spectrum’, although this would be significantly increased by further embracing social media as a disaster resilience learning medium.
A new approach to disaster education (conference paper)Neil Dufty
Paper presented to The International Emergency Management Society (TIEMS) Annual Conference in Manila, Philippines on 13-16 November, 2018.
Abstract:
Disaster education helps people learn what to do before, during and after a disaster or emergency. Mitigation structures and planning will never protect all people in all disasters; emergency agencies may not be able to help all people. Therefore, disaster education is a critical basis for resistance and recovery in many disasters.
Although it is commonly used around the world by emergency organisations particularly to encourage preparedness, there is surprisingly little academic research into understanding the most appropriate content and methods for effective disaster education. Furthermore, there is scant practical guidance into how to tailor disaster education to local hazard risk scenarios and communities.
Drawing on andragogical program design from other fields (e.g. health, road safety) and evaluations of disaster education, a new approach for the development of effective tailored disaster education programs has been explored and tested. The approach uses a framework consisting of three levels to prepare bespoke disaster education programs.
Using this deductive approach, the most appropriate content and methods are identified which can then be moulded into a sequence of learning activities that comprises the tailored disaster education program for an at-risk community which can be located anywhere in the world
This document discusses strategic management perspectives that could be adopted for disaster education in Indonesia. It summarizes that Indonesia experiences many natural disasters due to its geographic location, but disaster education has been lacking integration and focus on prevention. The document analyzes strengths like existing disaster education modules, opportunities like strategic plans from disaster agencies, but also weaknesses like lack of disaster knowledge and threats like high crime rates. It argues adopting a SWOT analysis from strategic management can help formulate more reliable disaster education by assessing these internal/external factors.
The place of education in building disaster resilience paperNeil Dufty
Disaster education is becoming increasingly popular as a means of ensuring public safety, knowing that governments and infrastructure cannot protect all individuals and their communities in all emergencies. With the commitment by governments over the past decade to building disaster resilience, there is also a growing desire for community education to support this relatively new goal. This paper examines what is required to refine existing disaster education plans and programs to effectively help build community disaster resilience.
Paper: What is disaster resilience education?Neil Dufty
Paper Presented at the
Australian and New Zealand Disaster and Emergency Management Conference
Surfers Paradise, Gold Coast (QLD), 5-7 May 2014
Community disaster education, communication and engagement (ECE) is an integral component of emergency management in Australia and around the world. Its main goal is to promote public safety and, to a lesser extent, reduce damages. However, many governments around the world, including Australia, aim to also build community disaster resilience, with learning viewed as a critical mechanism. There is therefore a need to examine current community disaster ECE practices with a view to aligning them to the broader goal of disaster resilience. To attempt this, an exploratory research methodology was utilised to examine possible education content and processes that could be used by emergency agencies and other organisations to design plans, programs and activities that build disaster resilience in local communities.
The research found that disaster resilience ECE content should not only cover preparedness and response aspects, but also learning about speedy and effective recovery for people, organisations (e.g. businesses) and communities. It found that disaster resilience ECE should also involve learning about the community itself, including how to reduce vulnerabilities and connect communities through social capital formation.
As a result of the research, opportunities for disaster resilience ECE were identified in the main learning domains: behavioural, cognitive, affective and social. The findings demonstrated that many current disaster ECE programs are only using limited parts of this learning ‘spectrum’, although this would be significantly increased by further embracing social media as a disaster resilience learning medium. The research also identified a framework to design disaster resilience ECE programs that can be used for any community. The framework includes guiding principles, ‘palettes’ from which to choose appropriate learning content and processes, and a series of ‘filters’ to tailor the programs to specific disaster-impacted communities.
Accepted Manuscript of "A theoretical framework to address Education for Sust...Chiara Scalabrino
Accepted Manuscript of the article "A theoretical framework to address Education for Sustainability for an earlier transition to a just, Low Carbon and Circular Economy" published by Taylor & Francis in “Environmental Education Research” on 25 Mar 2022, available at: https://www.tandfonline.com/doi/full/10.1080/13504622.2022.2031899
Authors: Chiara Scalabrino, Antonio Navarrete Salvador, José María Oliva Martínez
Abstract:
The evolution to a just, Low Carbon and Circular Economy could be accelerated if additional education and training professionals embraced the practical implications of terms such as Education for Sustainable Development (ESD) or for Sustainability (ES).
Therefore, this study identified the numerous elements of Environmental and Sustainability Education that are relevant to effectively encourage the implementation of Sustainable Consumption and Production (SCP). The identification of these elements was based on the available literature in the fields that have stemmed from the ‘Environmental Education (EE)’ and ‘Sustainable Development (SD)’ movements. Finally, their synthesis was proposed as a ‘Theoretical Framework for an ES as Transformative Education for Sustainable Consumption and Production (ESCP) from a complex, critical and constructivist perspective’.
This framework is intended as a basis for the reflection on current ES practices and to inspire the realisation of the full potential of ES in formal, non-formal and informal settings, from early childhood to old age learning. Especially, given the Agenda 2030 and the climate emergency, it could serve to improve Adult Learning and Education, Vocational Education and Training and Organisational Training for Sustainability (e.g.: courses on energy or water saving, Green Public Procurement, Sustainable Product Design), in public and private organisations.
Implementation of Disaster Risk Reduction Education in the Philippinesijtsrd
This research article aimed to assess the implementation of Disaster Risk Reduction Education activities and its effects to the lives of the learners in the Philippines during the School Year 2019 2020. The findings revealed that the respondent's awareness and knowledge of the practices on what to do before during after disasters like fire, flood, typhoon and earthquake were very much knowledgeable. It also publicized that the level of awareness among respondents on the DRR activities such as lecture and video presentation, picture and story show, drawing and coloring, DRR jingle and Evacuation Drills were very much enhanced. It was concluded that through DRR Education in the Philippines, the learners may be able to easily build their knowledge on various natural disasters and through the use and proper application of DRR activities, their interest and desire will increase in order to take appropriate action for disaster preparedness and mitigation, thus, reducing its risks and impacts. Alvin S. Loremia | Deciery Mae L. Alcover ""Implementation of Disaster Risk Reduction Education in the Philippines"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-2 , February 2020,
URL: https://www.ijtsrd.com/papers/ijtsrd29978.pdf
Paper Url : https://www.ijtsrd.com/other-scientific-research-area/enviormental-science/29978/implementation-of-disaster-risk-reduction-education-in-the-philippines/alvin-s-loremia
1) The Disaster Safety Education project in Sri Lanka integrated disaster risk reduction (DRR) into teacher training, school curricula, and materials after the 2004 tsunami.
2) Five factors contributed to its success: passion from partners, strong partnerships between organizations, infusion of DRR concepts throughout the education system, action-reflection learning cycles, and respect for all ethnic groups.
3) The project helped establish national DRR guidelines, train educators, and contribute to regional DRR networks, while navigating challenges during Sri Lanka's civil war through balanced participation and local offices.
Paper - Recent research in disaster education and its implications for emerge...Neil Dufty
Paper presented at 2013 The International Emergency Management Society (TIEMS) Conference in Velaux, France.
Community disaster education is an integral component of emergency management around the world. Its main goal is to promote public safety and, to a lesser extent, reduce disaster damages. However, there has been relatively little research into the appropriateness and effectiveness of the community disaster education programs and learning activities, including those provided by emergency agencies. This is due largely to the general lack of evaluation of these programs, the difficulty in isolating education as a causal factor in aspects of disaster management performance, and disaster education not being embraced strongly by the academic field of education.
Compounding this situation is the call by many governments around the world to build community disaster resilience in addition to public safety, with education viewed as a critical mechanism. There is therefore an urgent need to not only examine current community disaster education practices based on education theory and practice, but also to align them to the broader goal of disaster resilience.
In response, an exploratory research methodology was utilised to examine possible learning content and processes that could be used by emergency agencies and other organisations to design Learning for Disaster Resilience (LfDR) plans, programs and activities for local communities.
The research found that disaster resilience learning content should not only cover preparedness aspects, but also learning about improving recovery for people, organisations (e.g. businesses) and communities. It found that disaster resilience learning should also include learning about the community itself, including how to reduce vulnerabilities and strengthen resilience.
Opportunities for disaster resilience learning were identified in four broad learning domains – behavioural, cognitive, affective and social. The findings demonstrated that many current disaster education programs are only using limited parts of this learning ‘spectrum’, although this would be significantly increased by further embracing social media as a disaster resilience learning medium.
A new approach to disaster education (conference paper)Neil Dufty
Paper presented to The International Emergency Management Society (TIEMS) Annual Conference in Manila, Philippines on 13-16 November, 2018.
Abstract:
Disaster education helps people learn what to do before, during and after a disaster or emergency. Mitigation structures and planning will never protect all people in all disasters; emergency agencies may not be able to help all people. Therefore, disaster education is a critical basis for resistance and recovery in many disasters.
Although it is commonly used around the world by emergency organisations particularly to encourage preparedness, there is surprisingly little academic research into understanding the most appropriate content and methods for effective disaster education. Furthermore, there is scant practical guidance into how to tailor disaster education to local hazard risk scenarios and communities.
Drawing on andragogical program design from other fields (e.g. health, road safety) and evaluations of disaster education, a new approach for the development of effective tailored disaster education programs has been explored and tested. The approach uses a framework consisting of three levels to prepare bespoke disaster education programs.
Using this deductive approach, the most appropriate content and methods are identified which can then be moulded into a sequence of learning activities that comprises the tailored disaster education program for an at-risk community which can be located anywhere in the world
This document discusses strategic management perspectives that could be adopted for disaster education in Indonesia. It summarizes that Indonesia experiences many natural disasters due to its geographic location, but disaster education has been lacking integration and focus on prevention. The document analyzes strengths like existing disaster education modules, opportunities like strategic plans from disaster agencies, but also weaknesses like lack of disaster knowledge and threats like high crime rates. It argues adopting a SWOT analysis from strategic management can help formulate more reliable disaster education by assessing these internal/external factors.
The objective of this study is to introduce eco-literacy in early childhood and to look into the role of digital media in increasing children's awareness of eco-literacy in the era of society 5.0 on daily environmental issues. This study applied a literature review of various sources related to eco-literacy through digital media, especially YouTube as well as interviewing class teachers. The results showed that introducing eco-literacy to elementary school students can be accomplished by telling stories, watching videos, or organizing field trips. There are four important points in developing an eco-literacy attitude: developing empathy, joining the community, making observable things visible, and asking children not to cause environmental damage. In addition to digital activities, efforts to improve ecological literacy should be extended through programs and exchanges regarding the need of environmental protection the 5R (refuse, reduce, reuse, recycle, and rot) approach. Further studies in the same topic on teaching eco-literacy to elementary school students can be carried out in a more intensive way through relevant games to instill a love of the environment based on 5R strategies.
Opportunities for disaster resilience learning in the Australian curriculumNeil Dufty
The document discusses opportunities for embedding disaster resilience education within the Australian school curriculum. It identifies several key opportunities within subjects like Geography, Science, and Health/Physical Education. Through a process of "curriculum mapping", the document analyzes the new Australian Curriculum to find where concepts related to disaster resilience (e.g. hazards, risk reduction) are already mentioned or could be included. It finds the strongest opportunities in middle primary school (years 5-6) and senior secondary school (years 11-12) courses like Geography and Earth/Environmental Science.
Higher education institutions have a critical role to play in driving sustainable development forward. But creating a sustainable future is much more than just creating green campuses or implementing recycling efforts or global citizenship initiatives. It also means inclusive education and lifelong learning.
Paper - A review of progress in the integration of disaster risk reduction in...Neil Dufty
This Input Paper was developed for the HFA Thematic Review and as an input to the Global Assessment Report on Disaster Risk Reduction 2015 (GAR15). It aims to review progress in the integration of DRR into Australian school curricula programs and support materials since 2005.
This document provides context on sustainability science and outlines UNESCO's approach to implementing it through science-policy-society interfaces. It discusses sustainability science as an emerging field that takes an interdisciplinary, problem-driven approach. UNESCO's vision is to foster dialogue between scientists, policymakers, and society to achieve sustainable development through science-based solutions. The document then describes six pilot projects in Southeast Asia demonstrating this approach, including strengthening rainforests in Indonesia, restoring water systems in Cambodia, and promoting sustainable tourism in Malaysia.
IJ SDR 2021 Shaping the Education to Meet the Global Demands Industrial Incl...CINEC Campus
This document discusses shaping university curriculum to meet global demands through industrial inclusiveness. It analyzes how education can transform students' knowledge, skills, and competence to meet changing industry needs in areas like health, IT, engineering and business. As customer preferences and technology evolve rapidly, industries require a skilled workforce with relevant training. The university curriculum can play a key role in vertically integrating education and industry requirements to develop qualified graduates for high-demand jobs. This transformation is needed for countries and firms to maintain competitiveness in today's knowledge-based global economy.
This document summarizes a paper about new challenges and roles for higher education in education for sustainable development. It discusses how education can help nations implement sustainability plans by improving workforce quality and skills. It also describes how higher education institutions can help by reorienting curricula to address sustainability, conducting research on sustainability issues, and providing outreach to communities. The document proposes that regional centers of excellence on education for sustainable development be created to better align education from primary to university levels and link formal and informal education sectors on sustainability.
A global outlook to the interruption of education due to COVID-19 Pandemic: N...eraser Juan José Calderón
A global outlook to the interruption of education due to COVID-19 Pandemic: Navigating in a time of uncertainty and crisis.
Aras Bozkurt, Insung Jung, Junhong Xiao, Viviane Vladimirschi, Robert Schuwer, Gennady Egorov,
Sarah R. Lambert, Maha Al-Freih, Judith Pete, Don Olcott, Jr., Virginia Rodes, Ignacio Aranciaga, Maha
Bali, Abel V. Alvarez, Jr., Jennifer Roberts, Angelica Pazurek, Juliana Elisa Raffaghelli, Nikos
Panagiotou, Perrine de Coëtlogon, Sadik Shahadu, Mark Brown, Tutaleni I. Asino, Josephine
Tumwesige, Tzinti Ramírez Reyes, Emma Barrios Ipenza, Ebba Ossiannilsson, Melissa Bond, Kamel
Belhamel, Valerie Irvine, Ramesh C. Sharma, Taskeen Adam, Ben Janssen, Tatiana Sklyarova,
Nicoleta Olcott, Alejandra Ambrosino, Chrysoula Lazou, Bertrand Mocquet, Mattias Mano, Michael
Paskevicius
Abstract: Uncertain times require prompt reflexes to survive and this study is a collaborative reflex to
better understand uncertainty and navigate through it. The Coronavirus (Covid-19) pandemic hit hard
and interrupted many dimensions of our lives, particularly education. As a response to interruption of
education due to the Covid-19 pandemic, this study is a collaborative reaction that narrates the overall
view, reflections from the K12 and higher educational landscape, lessons learned and suggestions from
a total of 31 countries across the world with a representation of 62.7% of the whole world population. In
addition to the value of each case by country, the synthesis of this research suggests that the current
practices can be defined as emergency remote education and this practice is different from planned
practices such as distance education, online learning or other derivations. Above all, this study points
out how social injustice, inequity and the digital divide have been exacerbated during the pandemic and need unique and targeted measures if they are to be addressed. While there are support communities and mechanisms, parents are overburdened between regular daily/professional duties and emerging educational roles, and all parties are experiencing trauma, psychological pressure and anxiety to various
degrees, which necessitates a pedagogy of care, affection and empathy. In terms of educational
processes, the interruption of education signifies the importance of openness in education and highlights
issues that should be taken into consideration such as using alternative assessment and evaluation methods as well as concerns about surveillance, ethics, and data privacy resulting from nearly exclusive
This document discusses a study on students' perception of media exposure to climate change awareness campaigns and their environmental attitudes. It provides background information on climate change awareness and various awareness campaigns conducted by the Department of Education in the Philippines. Previous related studies found that students can have high levels of climate change awareness, learning from sources like school, newspapers, television and the internet. However, little is known about where students get information on climate change or how exposed they are to awareness campaigns. The aim of this study is to investigate students' opinions on climate change awareness campaigns to understand the best ways to raise and maintain their awareness levels.
This document discusses Education for Sustainable Development (ESD). ESD aims to educate people about sustainable development issues and engage them in finding solutions. It is based on principles of learning to know, be, live together, do, and transform oneself and society. ESD emerged from conferences in the 1970s and was further developed in the 1992 Earth Summit. The UN designated 2005-2014 as the Decade of ESD. ESD is important because the world population is growing while resources are limited, so education is needed to address environmental, social, and economic challenges. ESD involves formal education systems as well as non-formal and informal learning to educate people of all ages.
A Model of Disaster Resilience Among Colleges and Universities: A Mixed Metho...AJHSSR Journal
ABSTRACT :This research paper aimed to create a comprehensive framework for measuring disaster
resilience in colleges and universities. The study used a mixed method through Exploratory Factor Analysis
(EFA), which involved analyzing data from a survey questionnaire. The questionnaire was developed based on
in-depth interviews with 12 selected participants from the University of Mindanao, as well as relevant literature
and studies. It was reviewed and validated by 10 experts using a method called Content Validity Ratio (CVR).
This questionnaire was then administered to 400 students from 10 different colleges in University of Mindanao.
After conducting the Exploratory Factor Analysis and performing rotations and iterations, the researchers
identified five main constructs that characterize disaster resilience among colleges (1) disaster preparedness, (2)
disaster awareness, (3) community readiness, and (4) disaster management, (5) disaster resilience. The
researchers aimed to create an organization called “Council of College Disaster Volunteers (CCDV)” which
consist of student volunteers. These factors can be used to develop effective management strategies and
strengthen efforts in preventing and managing disasters and accidents.
KEYWORDS:content validity ratio, criminology, disaster resilience, disaster management, exploratory factor
analysis, and Philippines.
1) The document discusses the need for environmental education and sustainable development to be integrated into school curriculums.
2) It notes that while science and technology have benefits, they have also contributed to environmental degradation without sustainable practices.
3) The document argues that education must motivate active participation in problem solving, discuss the social and moral impacts of environmental actions, and help students understand the consequences of human manipulation of the environment.
By 2025, children who are 18 years or younger today will represent more than half of the world‘s workforce. A critical strategic opportunity exists to insure‘ the resiliency, effectiveness, and overall return on investment on 20-30 year REDD projects by investing in innovative school-based integrated educational approaches which empower young people to build better futures through life-sustaining values, practical skills and knowledge.
Unmaking Disasters, Education as a Tool for Disaster Response and Disaster Ri...ESD UNU-IAS
This document discusses using education as a tool for disaster response and risk reduction. It recommends that education systems move beyond responding to disasters and work to prevent them through curriculum that reduces risk and builds resiliency. The content should be designed for local needs, raise awareness of disaster risks, and include indigenous knowledge of land use and building practices. Stakeholders to engage include migrants, governments providing multilingual information, and ensuring gender equality and inclusion of women and girls in education initiatives.
This document discusses sustainability education in Australia and initiatives that aim to promote understanding of sustainability and the United Nations Sustainable Development Goals. It provides information on how sustainability is addressed as a cross-curriculum priority in the Australian curriculum and various resources available to educators including programs, online courses and challenges related to the SDGs.
Addressing Global Citizenship Education In Adult Learning And Education Ress...Don Dooley
This document provides an overview of conceptual considerations regarding global citizenship education (GCED) and its role in adult learning and education (ALE). It defines GCED as developing the knowledge, skills, values and attitudes to enable individuals to act collaboratively and responsibly to address global challenges. While GCED has focused on schools, this report argues it also has an important role in ALE to support sustainable development goals. The report examines how GCED relates to concepts like citizenship education and outlines UNESCO's framework, which emphasizes a lifelong learning approach to GCED beginning in childhood and continuing into adulthood.
Disaster Risk Resilience, curriculum that is fit for purpose in the sector, C...Bibhuti Bhusan Gadanayak
A Disaster, Risk & Resilience
curriculum that is fit for purpose in the sector at Coventry University, UK
(RIP is a process which takes risk prospective as an integral component of thinking, planning, implementing and monitoring development programmes through risk analysis and consequent programme adjustment
Towards a learning for disaster resilience approachNeil Dufty
- The document discusses exploring content and process for a Learning for Disaster Resilience (LfDR) approach to improve current disaster education.
- It suggests LfDR content should cover both external hazards and internal factors like community vulnerability/resilience, urban planning, and social capital.
- In terms of process, it reviews current disaster learning delivery approaches and identifies gaps, suggesting disaster education could benefit from drawing more on education theory and evaluation.
Let's Plan the School Garden: A Participatory Project on Sustainability in a Nursery School in Padua, Italy
`
For more information, Please see websites below:
`
Organic Edible Schoolyards & Gardening with Children
http://scribd.com/doc/239851214
`
Double Food Production from your School Garden with Organic Tech
http://scribd.com/doc/239851079
`
Free School Gardening Art Posters
http://scribd.com/doc/239851159`
`
Companion Planting Increases Food Production from School Gardens
http://scribd.com/doc/239851159
`
Healthy Foods Dramatically Improves Student Academic Success
http://scribd.com/doc/239851348
`
City Chickens for your Organic School Garden
http://scribd.com/doc/239850440
`
Simple Square Foot Gardening for Schools - Teacher Guide
http://scribd.com/doc/239851110
Education for Sustainable Tourism: A Citizenship Approachinventionjournals
Sustainable tourism is a good option to attract tourism, protect nature, develop the region and preserve the cultural heritage. This perspective demands Human Resources able to assume effective leadership and act to help creating the desired sustainable development. Within the present global citizenship discourse, the ideas that converge most readily are related to responsibility, awareness, and engagement. This study is an exploratory work and aims to point out some clues concerning educational methodology for Tourism. A questionnaire survey was applied, during the scholar year of 2015-2016, to students from two Portuguese Higher Education Institutes and from two different degrees (bachelor and master). The conclusions seem to point out that students are not aware of their professional impact on sustainability, which allowed us to realize that intercultural communication, global knowledge and political matters should be also worked in High Education. Life is changing very fast in our independent world and students must recognize the growing complexity of it. Students also must be equipped with critical and active engagement with the challenges and opportunities of life.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
S1-Introduction-Biopesticides in ICM.pptxtarandeep35
S1-Introduction-Biopesticides in ICM
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REFORMING EDUCATION FOR SUSTAINABILITY: THE CONTRIBUTION OF SERIOUS GAMES TO ADDRESS RISK COMMUNICATION FOR RESILIENCE. AN ILLUSTRATIVE EXAMPLE FOCUSED ON TSUNAMI EVENTS
1. International Journal on Integrating Technology in Education (IJITE) Vol.12, No.4, December 2023
DOI:10.5121/ijite.2023.12401 1
REFORMING EDUCATION FOR SUSTAINABILITY:
THE CONTRIBUTION OF SERIOUS GAMES TO
ADDRESS RISK COMMUNICATION FOR RESILIENCE.
AN ILLUSTRATIVE EXAMPLE FOCUSED ON
TSUNAMI EVENTS
Steven Hawthorn1
Rui Jesus2
Mariana Baptista3
1
Department of NOVA LINCS, Faculdade de Ciências e Tecnologia, Univer, NOVA de
Lisboa, Portugal
2
Instituto Superior de Engenharia de Lisboa, Instituto Politécnico de Lisboa, Portugal
3
Instituto Dom Luiz, Faculdade de Ciências da Universidade de Lisboa, Portugal
ABSTRACT
This article explores the potential contribution of serious games in improving environmental risk
communicationin view of reformingEducation for Sustainability(EfS) using a serious game.Following
concerns related to the apparent weakness of EfS in providing transitional skills towards resilient and
sustainable societies, we present some pedagogical approaches as the basis for learning processes when
designing and building a serious game prototype.
We explain why both targeting children and embracing uncertainty in the context of risk is strategic, and
why using a serious game as a learning vehicle is particularly relevant in the context of an information and
communication technology (ICT) reliant society.The article suggests how the use of key messages in an
adventure game format could address other natural hazards. It demonstrates the potential of certain
dimensions of ICTs in helping to adapt learning to the classroom environment and in generating both
practical skills and long-term positive impacts in society.
KEYWORDS
Education for Sustainability; Disaster Risk Reduction; Uncertainty; Action oriented learning; Skills for
sustainability; Serious Games
1. INTRODUCTION
Increasingly, risks and uncertainty need to be integrated into waysof preparing for our future and
of making development more sustainable. This was evident during theCovid-19crisis which
highlighted our vulnerabilities and lack of resilience. If this integration changes our decision-
making paradigm, it is also going to affect the teachingof sustainability, to whom, and at which
scale.Whilstsignificant effort has gone into designing ‘Education for Sustainability’,EfS has also
generated considerable criticism. Since the term ‘sustainable development’ was first used [1]EfS
has not sufficiently improved our resilience [2].
2. International Journal on Integrating Technology in Education (IJITE) Vol.12, No.4, December 2023
2
In this paper, we explore how EfS could be improved, using ICTsfocussed on riskcommunication
through the application of learning methods that are more experiential, problem-, place-, and
skill-based.
Our illustrative example builds on work assessing knowledge gaps [3] and a review of tsunami
classroom deployable games [4]. It focuses on risk communication and decision-making in the
context of tsunami events. Communicating tsunami risk is challenging due to the infrequent
nature of these events, the subsequent lack of community knowledge and the generally low
perception of tsunami risk by some coastal communities[5].The key difference in this study is to
consider a practical, action-oriented approach to risk communication directed at school children
and delivered using a serious game (SG) in a formal education setting. The authors believe this
provides a novel contribution.
The article is organised into two parts. The first explores how the issues of risks and uncertainty
have become critical in the context of improving EfS. The second focuses on ways in which a
tsunami serious game could address the specific pedagogical shortcomings previously identified
in existing EfS. The article concludes by critically evaluatingthe potential transferability of an
adventure-basedtsunami SG to other natural hazards.
2. THE NEED TO REFORM EFS TO INTEGRATE RISKS AND UNCERTAINTY
Understanding the evolution of EfScan provide insights into potential reforms that not only
integrate risk and uncertainty but that also inform new pedagogical approaches.
2.1. From Environmental Education to EFS – A Historical Overview
Overall, three main phases have influenced the way in which we developed our understanding of
the terms ‘sustainability’, ‘sustainable development’ and, consequently, EfS [6].
Initially, ‘Environmental Education’ (EE)developed in the 1970s in response to the rise in
environmental movements. Although described as interdisciplinary at the Intergovernmental
conference on Environmental Education in 1977,EEturned out to be mainly focused on helping
learnersto understand the natural environment from a scientific perspectivein view of justifying
future action with a high degree of certainty[5].
At the end of the 1980s, tension rose between ESD and Development Education(DE). A potential
correlation between environmental damage and economic growth, as well as between the
economic wealth of some at the expense of some poorer countries, made an important community
of ‘development economists’ and ‘ecological economists’ question our development models and
point to the fact that operationalising ‘sustainability’ would imply re-thinking our economic
models. This led to defining a new type of development, a ‘sustainable one’, described as a type
of development that meets the needs of the present without compromising the ability of future
generations to meet their own needs [1]. It also led to the integration of the term ‘development’
into the designation ‘Education for Sustainable Development’ (ESD), which replaced EE.For
UNESCO, ESD embraced key sustainable development issues including climate change and
disaster risk reduction.Discussions at the Rio UN conferencein 1992led to the publication of
‘Agenda 21’ - the first international document that identified education as an essential tool for
achieving sustainable development[7]. The years 2005-2014 were declared the ‘Decade of ESD’,
from which a main report emerged [8] followed by the formulation of a series of Sustainable
Development Goals (SDGs)[9].
3. International Journal on Integrating Technology in Education (IJITE) Vol.12, No.4, December 2023
3
Linking environmental and developmental issues to represent ‘sustainable issues’ within the
education system proved to be very ambitious:it led to exploringthe links between human end
ecological systems through approaches such as ecological economics, political ecology, and
industrial ecology – mainlyin higher education. At the level of primary or secondary schools,
however, EfS initiatives often focused on climate change only, keeping ‘sustainability’ either
broadand conceptual or focused on very pragmatic day-to-day changes (i.e. home recycling) [10].
Perhaps as a consequence of the way in which the Covid-19 crisis encouraged reflection on
contemporary lifestyles; necessitated changes in education practices; and forced greater adoption
of ICTs;EfS is taking a new turn.In particular, natural hazard risk is gaining importance in
education[11], fitting into the wider debate on science education and risk communication.The
combination of thorough coverage of sustainability in school combined with the innovative use of
ICTs is an area which the authors consider to be under-researched and is partly addressed as a
part of the work.
2.2. New EfS’ Focus on Risks and Uncertainty
The ongoing debate about how to teach scientific concepts to the public [12]includes integration
ofrisk into EfS. In the context of disaster risk reduction (DRR), the United Nations (UNDRR)
stresses25 targets in 10 of the 17 SDGs,illustrating the need to link DRR and the
operationalisation of sustainability.Risk is describedas encompassing: natural hazards (which
vary in frequency, intensity, duration); elements at risk (assets, population, environmental
features); and vulnerability[13].This frequently adopted description of risks relates them to a
number of losses.
In 2015DRR started being linked to sustainable development in three important events: the
Sendai Framework for Disaster Risk Reduction (2015−2030); the Sustainable Development
Goals (SDGs); and the UN Paris Agreement. Through these, the international community
recognised that sustainable development cannot be achieved without accounting forDRR and that
natural hazard impacts will erode development gains to date and make the SDGs difficult to
achieve[14]. Subsequently UNESCO to recommendedincludingDRR intosustainability education
in its Education 2030 Agenda.However, integration of DRR into education raised certain tensions
were found –including the “top-down” versus “bottom-up” approach in the generation of local
solutions. Although research in DRR has examined its links with resilience and development
[15], as well as education styles or curriculum [16], the intersection between both of these in
childhood education constitutes a significant research gap (addressed herein)as an emerging
agenda for research in EfS and risks.
Whilst natural hazards are often considered as general scientific concepts, and provide scientific
information (i.e. the difference between tsunami waves and wind driven waves), DRR
organizations go further than advocating simple awareness raising by providing ActionOriented
Key Messages(AOKM)which inform decision-making, and outline decision criteria should a
natural hazard situation arise [17].
Including these AOKM and embracing uncertaintyiscrucialbecause integrated risk and resilience
management includespreparing for the unpredictable[18].EfSoffers interesting opportunitiesfor
teaching uncertainty and can include diverse topics including climate change effects
orbiodiversity loss impacts [19]. However, for the author, knowing how to deal with‘knowledge
uncertainty’ surrounding complex environmental challenges, and making value-based decisions,
is a priority.
This should include helping learners to act responsibly and prepare them for making provisional
decisions that are based on incomplete information, under significanttime pressure,with
4. International Journal on Integrating Technology in Education (IJITE) Vol.12, No.4, December 2023
4
insufficient evidence or unpredictable outcomes [20].Such situations of complex decision-making
require developing ‘uncertainty competencies’ whichinclude being able to prioritise urgent
issues, find and use relevant information, judge the credibility of the information sources,
formulate a plan of action to deal with uncertainty[19].
Even though several researchers have mentioned the confrontation with uncertainty and pluralism
within the context of EfS, there has been very little empirical research to datethat aims to further
explicate the concept of teaching learners how to handle this uncertain knowledge in EfS.
Research on how to integrate it into learning and teaching processes is therefore still needed. The
goal of this article is to address how a SG focussed on one example of natural hazard risk could
be applied to the wider issue of teaching EfS to learners in an engaging way. It aims to contribute
to that discussion by suggesting a model for a SG that would allow learners to practice taking-
action by making decisions under uncertain conditions in a safe and engaging environment.
2.3. New Pedagogical Processes to Address Risks and Uncertainty
2.3.1. New Pedagogical Approaches
Studies which explored the history of environmental education over the past 30 years, showed
low levels of awareness of key concepts for sustainability, including the precautionary principle
and sustainable development[21]. In view of addressing this, it isworth examininghow certain
approaches seem particularly relevant for teaching risk and relating DRR to EfS.
First, the concept of risk can be considered to have multiple meaningsand to be
interdisciplinary,resulting in a variety of definitions (nine were presented by [22]). From these,
three consistent characteristics emerge: uncertainty, probability and consequence.As such,
riskrefers to a future hypothetical event, likely to have a negative consequence.
Decision making in this context of future uncertainty therefore becomes an important skill to
acquire and can be practiced usingscenarios. This implies developing the ability to consider
alternative responses to a hypothetical situation, to evaluate potential outcomes and to decide on a
course of action. It also requires learners to be capable of hypothetical ‘what if’ reasoning. In
terms of cognitive development, and following Bloom’s taxonomy [23], such reasoning would
rely on Higher Order Thinking Skills (HOTS), which include analysis and evaluation. Activities
which useHOTS are considered desirable in education and move away from the traditional
knowledge retention, which is often assessed through information recall or completing routine
exercises.
Research has stressed the need to better integrate the relevance of knowledge for action and
restitution of rights, deploring educational interventions focused on conceptual knowledge or on
developing abilities that do not facilitate the ability to use this knowledge to solve local or global
problems[24]. In the context of EfS, helping to empower and motivate learners totake action, is a
key consideration.
In order to grasp what sustainability means ‘on the ground’, one has to embrace practical projects
and acquire practical skills. Learners need experiential components to understand concepts in
depth[25].The stages of such ‘experiential learning’ include concrete experience (CE), reflective
observation (RO), abstract conceptualization (AC) and active experimentation (AE). The
approach suggests iterative looping, with the experimentation stage guiding actions in the
concrete experience stage. A SG can provide an environment in which to practice this decision-
making process.
5. International Journal on Integrating Technology in Education (IJITE) Vol.12, No.4, December 2023
5
When learning about risks and DDR, there is also a need to re-establish respect for an adapted
relationship with thelocal context without losing a global perspective [4]. Numerous institutional
networks have recognized this and have been mobilized to facilitate the integration of school in
their territory, in line with programs on ESD[26]. The complex links between education and
territory are being progressively integrated into debates on EfS, although, as [27]
highlighted,territoriality has only been tackled for fifteen years. This neglect of the context-
territorial dimension is being explored in place-based educationwhich, as [28] explains, (1)
emerges from the attributes of a place and is specific to geography, ecology, sociology, politics,
and other dynamics; (2) is inherently multidisciplinary; (3) is experiential and includes a
participatory action or service-learning component geared toward ecological and cultural
sustainability; and (4) connects place with self, community, multi-generations and multi-cultures.
Complementing place-based learning approaches, a plethora of project-centred educational
programmes have been put in place around the worldand helped in identifying common features
of EfS and skills for ‘sustainabilitylearners’.For instance, materials were developed in the Case
Method style - an approach focused on hypothetical scenarios that addressthe uncertainty
regarding the impact of different potential courses of actions to increase learners’ ‘anticipatory
competence’[29]. This approach is expected to bolster the normative and strategic competencies
of the learners by tackling conflict resolution and the building of trade-offs among participants
from different backgrounds [30]. In addition, the Living Schools network, whose curriculum is
“founded on understanding the vitality of one’s place within the larger landscape as being
inextricable from human well being”[30]have identified theskills and competencies that are
needed to prepare young generations for the 21st century as: Critical thinking, Communication,
Collaboration, Creative problem-solving – but also character education, entrepreneurial mindsets,
and using computer-enhanced learning and different types of interactions using digital
media[31].In the context of DRR responses, understanding of local environment is helpful in
appropriate decision making. For this reason, it is worth investigating the potential that ICTs
present to address pedagogical challenges in the context of risks and EfS.
2.3.2. Using ICTs Inpedagogical Reforms in the Context of Risks, DRR and Sustainability
ICTs are a driving force for educational reform, as well as means of promoting shared knowledge
in society [32]. The skills and learning outcomes advocated to promote EfScan be facilitatedusing
ICTs with schools becoming places of collaborative inquiry and autonomous constructivist
learning, with learners using new technologies to solve authentic problems guided by facilitative
educators. In addition, simulated environments have provided opportunities for learning for many
years (e.g. in the fields of medicine[32]).Simulation refers to a representation or model which is
artificial but representative enough to provide educational value and to provide hands-on practice
for the learner without exposing themselves or others to undue risk resulting from inexperienced
or incompetent operation.Simulated environments can represent a situation which would be
impossible to replicate in the real world without exposing learners to significant risk.A Serious
Game (SG) would provide a representative physical environment which players can use as the
basis for a scenario in which they would have to make decisions. This can add a level of
authenticity to the activity which would be lacking in a textbookexercise. The potentials
presented by serious games is the focus of the next part of the article.
3. THE SPECIFICITY OF SERIOUS GAMES
While the debate surrounding conceptualization and definition of risk in science education
continues, it is evident that SG can provide a highly interactive environment for learners to
examine the nature of risk and its consequences in the context of decision-making, without
becoming unduly burdened by the complexity of the debate.Gamification has become a popular
concept in teaching and training and the last decade has seen an increase in the research interest
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in its use [33][34]. Referred to by multiple names, SGs can be considered as pieces of software
which have an educational purpose as well as a video game structure, and therefore are
entertaining[35]. In this study we consider SGs as being created with a specific educational
purpose and not solely intended for amusement [36]. This is an important point as children have a
natural propensity to play, and videogames are a medium with which most children are familiar.
Increases in motivation to engage in classroom activity when games are played are well
documented [37][38] and relevant in the case of problem based situations involving higher order
thinking and collaborative learning [39].
In the context of this article, we concentrate on the potentials that SG could havein integrating
DRR in EfS with a particular focus on young teenagers. We are paying particular attention to the
pedagogical approaches highlighted in the previous section since, in effect:
- SGs provide an ideal environment where ‘what if’ scenarios activities can be undertaken.
- They can help to teachactive decision-making by providing a simulated environment in
which decision-making is undertaken and AOKMs are communicated.
- Experiential learningcan be enhanced by the use of a SG environment where different
decisions, actions and consequence can help learners consolidate their learning;
- The interactive nature of gamesuses HOTS to analyse natural hazard risk information before
making decisions designed to increase their chances of survival.
- Finally, AOKMcan be included in a SG where learners apply the risk information to inform
critical decisions in the game. In this context, methods used in SG to convey risk concepts in
an engaging way.
This part presentsthe concepts underlying the learning outcomes and skills that are expected to
emerge from a SG on risk communication and prevention focused on tsunamis.
3.1. Focusing on SG in The Context of Risks: An Illustrative Example Using
Tsunamis
This section introduces the approach taken during the evolution of a game concept and
development of a working prototype. It outlines the rationale for selecting specific elements
within the game and is organised into the four parts represented in Figure 1.
Figure 1 - Evolution of the Approach
As this study was focussed on the creation of a SGwhich, by definition, involves an educational
component, the game concept development started by identifying a trusted source and a series of
learning objectives. The next stage involved identifying a deployment method which could
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provide a supported environment through which the game could be exposed to the largest number
of suitable learners. This was the formal education system. Then the most appropriate game genre
was considered with the selected audience in mind. Finally, the previous elements led us to
conclude that and an adventure game containing challenges was a suitable approach.
3.1.1. DRR as a Starting Point: Focus on Action Oriented Key Messages
The development of the game concept started with the search for a credible DRR organisation to
inform the learning objectives. The International Red Cross has a significant experience in the
use of SG for communicating risk[40]. Although many educational activities focus on raising
tsunami awareness, they lack actionable information which can serve people in emergency
situations.
With reference to disasters, ‘information shared at the right time, in an understandable format, by
trusted sources, can be the most effective life-saving tool in such events’[17].These AOKM, are
outlined for twelve specific natural hazard scenarios and provide practical advice for households
and schools. These action-focussed messages contain an actioncomponent which can be taken at
low cost and could have a significantly beneficial effect should a hazard event occur. In the case
of a potential tsunami, the AOKM can also inform critical decisions that need to be made by
privateindividuals(such as whether to evacuate or rest in place), as well as criteria which inform
decision-making (e.g.How long did the ground shake for?). Referred to as the Natural Warning
Signs (NWS), they can indicate the likelihood of a tsunami and act as an early warning indicator.
The practical action-oriented focusempowers individuals to make their own decisions rather than
wait for instructions. In case of near field tsunamis, warnings from agencies may not arrive in
time to inform evacuation decisions[41].The empowering nature of these AOKM and the
potential for improved probability of survival led us to use these messages as the primarylearning
objectives for the game concept.Previous studies demonstrated a high value associated with local
knowledge combined with community participation and an interdisciplinary focus [42]. This
community based DRR is considered the most appropriate approach to shaping resilient
communities [43].Critical to the success of this approach is the centrality of children, designed to
reduce vulnerabilities and impacts to disaster events through educational actions[42].
These considerations influenced the decision to design a SG for deployment through the formal
education system focussed on education of young teenagers.
3.1.2. A focus on children and formal education
Children are central to community DRR initiatives. Disproportionally affected by disasters, [44],
they can effectively behave as risk communicators [45] and their disaster education can trickle
down and inform others in the community[46]. They have a right to information that could
inform their own decision-making, particularly in the absence of adults[47].
The United Nations Convention on the Rights of the Child Article 12 recognizes the importance
of providing children with information that is appropriate to their age and level of understanding,
so that they can make informed decisions. This is particularly appropriate in the cases where
children are unsupervised and have responsibility for younger siblings.Childhood is also typically
the stage in life where education is provided. Younger children have also been shown to be more
open to ideas. These factors led to the conclusion that a classroom deployable game would be
suitable for the widest exposure to the most learners.
According to constructivist development theories[48], the final operational stage (11-15) in
children’s cognitive development facilitates the development of abstract thinking andthe
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evaluation of hypothetical situations. As a consequence, this age group is suitable for abstract,
hypothetical decision-making based activities and could follow more general natural hazard
awareness teaching activities at a younger age.For this reason,11-14-year-old children were
chosen as the audience for this game.
A number of tools allow communities to discuss how to prevent hazards from turning into
disasters or review and examine experiences that have occurred. Children’s stories, comics and
fictional stories have been proposed as ways to do this [49][50] as well as ‘bottom up’ initiatives
facilitating inclusion of regional requirements, and community groups [51][52][53]. One method
that has been selected in the context of our SG has been story-telling.
3.1.3. Classroom Deployable SG
Given the established internet-based infrastructure for delivering digital assets (i.e. Google Play)
to potential players, it is pertinent to address the proposed method of distributing a tsunami SG
through the educational infrastructure.While most video games are played during leisure times
and many SG are deployed in work place environments, the approach taken here is to design a
game for classroom deployment with children between the ages of 11 and 14.Although classroom
deployable games are not without challenges [54], classroom deployment through the formal
education system was considered desirable for the following reasons.
Given the increased incidence and severity of natural hazard events related to planetary warming
[55][56], a game with actionable advice from a recognised disaster authority [17] would
consolidate existing awareness raising initiatives and help to equip learners with the information
they could use is during a natural hazard emergency. This could significantly increase the
likelihood of making good decisions.
The education system is a natural placeto reduce confusing and conflicting information and can
play a crucial role in addressing the health and well-being in emergency situations. Schools can
provide measured approaches to controversial subject areas, such as the intersection of climate
science and natural hazard events and have a significant role to play in children’s disaster
education [57].The classroom provides a structured environment where follow up support
materials, links with other subjects, discussions, and also support can be provided for learners
who find natural hazard risk material traumatising.
Denial and fatalistic attitudes can present challenges in teaching subjects such as climate change
or natural hazard risks where there is a tendency to question the likelihood of occurrence of an
undesirable event. This can result in a dichotomous view of such events into deniers and
accepters, which can serve to paralyse the debate [58][59].Using a SG allows the player to be put
into a situation similar to one which has already occurred [60]in a format which relies less
heavily on the acceptance of the undesirable event premise, hence reducing doubt and denial and
increase engagement in the learning process.
An advantage of using a digital SG is the scope for inclusion of innovative ICTs which are
becoming available. Future tutoring systems are likely to include personalized and adaptive
capabilities which will provide tailored feedback to the learner in accordance with their preferred
learning style [61].Personalized and adaptive SG can also provide a more tailored game
experience to learners [62]. They can also potentially target areas of core knowledge that the
player lacks.
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This section has outlined the reasons why the SG was designed for children aged 11-14, for
deployment in the classroom,through the formal education system. The following section outlines
the choice to use a strong story-based narrative as the core device in the game design.
3.1.4. Story Telling - Using Stories to Facilitate Learning
When addressing the challenge of engaging citizens with EfS, sustainability researchers have
experimented with different communication approaches.Story telling has emerged as a strategy
for EfS and can provide inaccessible information in a narrative framework by tapping into
archetypal patterns for orientation and knowledge transmission [63][64] and facilitate reframing
and shared understanding [65].
A significant body of research on stories and storytelling exists which highlights how indigenous
communities have used story telling as a way to transfer traditional knowledge and understanding
as well as responsibilities for environmental artefacts and legal principles [66], and in the case of
tsunami the Indonesian concept of Smong, or immediate evacuation, [67].
Stories represent a fundamental technique for learners to interpret experience. They engage our
inclination for connecting characters and events, and making sense of our experiences.Educators
can exploit our natural predisposition to enhance learning by securing attention, engaging learner
emotions and cognitive abilities through connecting stories to the targeted learning objectives
[67].Storytelling as an educational tool facilitates information delivery with a context and
provides an emotional dimension to a social experience. This helps knowledge recipients relate
the knowledge (in our case AOKM) to their experience (making decisions in the game).
Placing the story into the interactive environment with challenges and learner feedback can be
achieved through the use of an approach using an adventure role-playing video game.
Contextualising the SG: The approach taken here grounds the game narrative in reality andlinks
the decision-making with the use of challenges.Along with AOKM, a well-documented event
took place during the 2004 Indian Ocean earthquake and tsunami [68], which inspired the basis
of our SG narrative. The game scenario was inspired by the experience of a 10-year-old girl who
recognised the tsunami natural warning signs and was instrumental in warning other beach goers
prior to the wave arrival. She was credited with saving a hundred lives.
A realistic scenario where the game is as authentic as possible was preferred. Game characters
are not enhanced with magic powers or fantastical abilities and actions in the game relate to the
central theme which was applying AOKM risk information to make good evacuation decisions.
Stories also have a logical chronology and provide information about the specific temporal and
spatial setting in which they are set. These characteristics are highly relevant in natural hazard
events.
3.1.5. Narrative and Character Based
Given the challenges of communicating scientific information to non-scientific audiences and the
propensity for denial, a narrative focussed, character-based concept was used for the game. This
approach was adopted as young learners tend to identify with characters and engage with stories
and we needed a way to communicate and apply the natural warning signs of tsunami.The
dialogue between the player and NPC characters provides risk information in the early stage of
the game, which must then be applied following the earthquake and the resulting tsunami in the
later stage of the game. Players are rewarded for good decision by continuation to the next stage
thereby reducing the likelihood of delayed evacuation.
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In the case of interactive storytelling, learners are enabled to interact and control the dialogue and
discussion thereby providing a degree of control themselves. Using immersive technology such
as augmented technology, the learner can become more immersed in the story[69].This principle
is embraced with our game although using augmented reality was considered out of scope as this
would be challenging for classroom deployment.
SusTelling (Storytelling for Sustainability) can contribute to improving EfS and specifically in
our case reaching the learning objective of a SG, but can also help create learners who act in self-
determined way[70].
It is this competent self-determination that we are trying to nurture and develop through the use
of an adventure SG for tsunami risk communication.
3.2. Working on the Game Design for Our Adventure Game
This section outlines the considerations in the game design and choices untaken during the design
process that are intended to address and satisfy the requirements from the previous section.
Game design considerations:The general characteristics of our SG are presented here to provide
some context for the reader.The game focusses on the central character Tilia who is visiting her
friend Laniat the coastal town of Rica (elevation 3m, pop. 13,968).The town is situated on a flood
vulnerable area with a single access road, and a vertical rock escarpment 2km east of the
seafront.They visit Lani’s grandmother and discuss why the town cemetery was moved to a high
point on the escarpment (elevation 55m) and the grandmother tells the Big Wave Story (BWS),
which fulfils the function of providing the key information (AOKMs) which the girls have to use
during the later challenges.
Figure 2.–Grandma tells the ‘Big Wave Story’.
The AOKM mentioned in the BWS include strength and duration of ground shaking; reports of
sea movement and noise; time from ground shaking to arrival of the first wave and time taken
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from town to high point. Grandma uses the pretext of a visit to the cemetery to encourage the
girls to plan a route to the highpoint (thereby meeting the requirements - Learn about history of
tsunami in your area; Identify higher ground and routes to get there [17]. They use a picture of
the town to identify key landmarks (e.g. tallest building, pedestrian foot bridge and secret
shortcut to the high point) during a map challenge and capture a photograph of it on their
phone.Later in the game, the characters encounter an earthquake. The challenge is to count the
duration of the shaking and collect a few key items before leaving the apartment for an open
space (park) to assess the situation.
At the park, the challenge is to assess the situation against the AOKM from the BWS and decide
on a course of action.
Figure 3 - Assessing the situation at the park
Players can verify their shake duration estimate against the actual shake duration, they can also
remember the BWS through a number of memories. From this information they can derive the
likelihood of occurrence of a tsunami and an expected time of arrival (ETA) of the first wave.
Good decisions are reflected in an increased probability of survival (PoS) score, and unwise
decisions (go to the beach and video the wave) result in a decreased PoS.
Following this, the players should decide to evacuate towards the highpoint which takes them
past the Skyline Building where it is suggested to vertically evacuate to the top of the building.
The challenge is to explain the tsunami NWS to a security guard at the entrance of the building.
Without a successful explanation they are not permitted to enter the building. If successful their
vertical evacuation attempt is thwarted by the hazards in the building, thereby forcing the player
to navigate and climb a secret stairway to the highpoint.
The objective of the game: The primary objective of the game was to provide a safe, interactive
environment where learners can apply disaster risk information to practice making good
evacuation decisions.In the game, the learner takes the role of decision maker supported by her
friend as they move around the town of Rica situated next to the ocean. The player and friend
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characters communicate through a dialogue which is shown as speech bubbles on screen. This
method allows the learner to witness the dialogue and understand what is happening in the game.
The game was conceived to communicate to members of acommunity who perceive tsunami risk
to be low or non-existent, rather than a highly aware community who may be familiar with
tsunami natural warning signs, and have already taken suitable preparatory actions.The approach
followed a survey of learners, which showed an understanding of general tsunami characteristics,
but a limited ability of learners to recognise the natural warning signs of tsunami [3] and a
literature review of existing classroom deployable, tsunami focussed, serious games [4].
The game adopts an adventure game approach which does not focus on reward mechanics such as
coins, or points. Disaster preparedness decision-making requires an investment of effort, typically
before the emergency manifests itself (e.g. putting on a seatbelt) and results in a future reward of
reduced negative health impact (injury) if the event occurs. In this case, monetary reward is
considered unrealistic. Instead, the PoS (Probability of Survival) score is adopted as a proxy for
health score. The objective, for the player, is to survive, within a time constraint.
The following figure shows the general framework developed for this tsunami game concept and
its transferability to other natural hazard scenarios. It provides a reusable framework for the
development of risk communication SGs for natural hazards outlined in the literature IFRC. It is
believed that game function reusability could be derived from development of modular functions
required across different games. Currently the diagram indicates the main events for each game
scene. However, main events can contain nested sub-events which follow a similar - stimulus –
information process – action response pattern. More research could focus on the development of
similar SG in an EfS context.
While concerns were raised that the game concept was not stimulating enough for learners (with
too much reading of the dialogue), the initial findings following informal beta testing of the
prototype made the following suggestions.
- Delivering DRR risk messages (AOKM) to learners through a storytelling format is
sufficiently engaging that it should not be dismissed in favour of more rewards focussed
approach, where learners are immediately rewarded for making appropriate disaster response
decisions.
- The adventure game concept is one valid approach to designing a tsunami risk SG. It can
encompass problem solving activities (such as calculating evacuation time) which requires
consideration and use of the AOKM by the game users.
- Future work needs to formalise the play testing feedback using a posttest player experience
questionnaire of the prototype to quantify and assess usability and player experience include
learning effectiveness.
- Assessment of the semantic similarity between action messages for the twelve different
natural hazard scenarios will inform the question of whether this approach would be reusable
for the other scenarios covered by the Red Cross, such as wildfire and flooding.
- Designing a serious game activity addressing the notions of risk and uncertainty and helping
the learner to practice the skills required to face an uncertain emergency situation provides a
useful contribution to education for sustainability and presents it in a practical context
The authors believe that the article provides a valuable contribution to the issue of
communicating natural hazard risk in the context of teaching EfS. It validates the current
adventure game approach and suggests a model as a foundation for more detailed work as a way
to combine EfS, communicating natural hazard risk in a practical way and using ICTs. However,
the limited scale of the study and the lack of formal data capture needs to be addressed as part of
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ongoing work. This will provide a more rigorous validation of the game concept and provide an
insight into the learning effectiveness of this type of SG.
Figure 4 - Game Concept Transferability to other natural hazard events
4. CONCLUSION
As the history of EfS illustrates, various educational phases have attempted to integrate particular
dimensions of ‘sustainability’ or ‘sustainable development’ into education. Risk and uncertainty
have now started to be taken into consideration, especially postCovid-19. This is marking the
beginning of what could be a significant and crucial new phase in the reform of EfS, in which
sustainability is being more strongly connected to resilience and in which educational approaches
are progressively moving away from focusing on scientific certainty. EfS, in this context, and
especially in situations of DRR, changes its focus in order to preparing learners to un-predictable
situations in which they will need entirely new skills.
This new learning context also includes a very broad and varied use of ICTs –enabling access to
more information, perspectives, participants, but also new ways of learning and envisaging
knowledge on sustainability as including not only concepts but also skills. The article reviews the
potentials that ICTs present in enhancing experiential, project-based learning, the better
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understanding of a context, or problem-based, scenario-focused learning activities. It shows how
ICTs can respond well to the new needs identified to reform EfS and make it better adapted to
current societal needs.
The particular illustrative example this research focuses on is the area of serious games and, more
particularly, one that has been developed to respond to the need of learners to prepare for and
understand better risks represented by a tsunami event. This is typically a situation that is difficult
to imagine and SG can address particularly well the pedagogical requirements for such a context.
These include putting the learner ‘in context’ - that is, in a (simulated) situation in which he/she
can implement ‘action-oriented learning skills’ -; motivating the learning process by involving
learners through an interactive process involving dialogues, story-telling, narratives and
characters; enhancing the learners’ awareness of their surrounding by organising activities that
link the observation of the geographical environment with maps reading and the recognition of
main landmarks.
The article concludes that SGs seem particularly well adapted to linking a very rich ICT learning
environment with new learning outcomes related to sustainability such as risk communication
and teaching decision-making under conditions of uncertainty. This is because SGs provide a safe
interactive, engaging, character focussed, narrative based environment for the exploration of risk
issues.The research also highlights the fact that children constitute a particularly interesting target
audience for learning on these issues and in this way, and that schools constitute a particularly
relevant institutional setting in which teachers can become facilitators to empower learners to
acquire new skills.
Although the focus of our SG is tsunamis, the preparedness to many other natural hazards could
also be taught through such SG. More importantly, this article demonstrates that new pedagogical
supports are needed so as to address the shortcomings of EfS and that SG could address this issue
in relevant ways since pedagogical processes that can be developed using SGs parallel many
theoretical findings on how EfS needs to be improved. More research is needed to potentially
parallel other sustainability hot topics to SG learning supports.
CONFLICT OF INTEREST DECLARATION
No potential competing interests were reported by the authors.
ACKNOWLEDGEMENTS
This work is supported by NOVA LINCS (UIDB/04516/2020) with the financial support of
FCT.IP and by the project IPL/2022/MOBILIZE_ISEL. The authors would also like to
acknowledge the contribution of Dr.Sandrine Simon in the review of this manuscript.
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