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Simulation & Training
Perspectives for the
Advancement of
Armoured Vehicle
Weapon System
Technology
Andy Fawkes
FIMechE
6th Annual SAE Media Group
Future Armoured Vehicles
Weapon Systems
31 May 2022
Credit – American Rheinmetall
BISim
Recently …
2019
2022
2021
2021
Presentation
Overview
• Requirements
• Current Training
• (Shared) Situational Awareness
• XR – eXtended Reality
• Some Other Technologies
• Gaming and the Military Metaverse
Slides will be Published
Adaptability
People
Digital
Metal
The Idea
Armoured vehicle crew
should be trained and
treated like air crew
The need is greater and
the costs are getting lower
Requirements
Direction of Travel? Some High Level Documents
March 2021 Nov 2021
Sept 2021 May 2021
The UK Strategic Command Strategy (22 Nov 21)
“We need to be better at responding to the unpredictable.
Defence must become agile, responsive and able to act in an
integrated way.
It means experimenting with new technology and becoming
experts in data exploitation.
We need to join up our people, equipment and information
through integration.
It’s through this integrated approach, which places the use of
technology and data at its heart, that we will become more
agile and more able to respond to the unknown.”
Multi-Domain Integration
The UK Defence Digital Backbone
• Defence’s Digital Backbone will be an ecosystem – a combination of people, process,
data and technology; it will enable friction-free access to our data, connecting sensors in
one domain to platforms in other domains, via decision makers at the relevant levels in
real time.
• Singular
• Secure
• Modern
• Data as a strategic asset
COVID-19
Digital Acceleration
British Army
of 48
11
Skill Fade
“Digital Native”
Over 2/3rds of the Army are Digital
Natives and 95% by 2030
The Crucible of War
New
Realities?
• VRLT Footage?
More Autonomous Systems?
• Supports Training of and with Autonomous Systems
British Army Collective Training Transformation Programme (CTTP)
• CTTP seeks collective training that is more
challenging and conducted in more dynamic
and complex environments (physical, virtual
and cognitive)
• Collective Training will become surrogate
warfare;
• It will be measurable, enabled by simulation
and technology
• The British Army will train in regions of the
world that cement our Joint and
International partnerships
The nature of
warfare
No battle plan
withstands
contact with the
enemy
What are We
Seeking in
Training?
Faster
Cheaper
Better
Flexible
Multi-Domain
Greener
Current Training
Training System
Availability Part Task
General Purpose
Devices (e.g. VR)
Full/Platform
Live
Training
• It is generally perceived that the newer recruits have different aspirations and learning styles to those of previous generations.
Recruitment and retention are significant issues in several nations so it is vital to understand what recruits are seeking from a military
career, how they learn best and how to maintain their motivation. Excellent training, transferable skills and a working environment
which supports diversity will become increasingly important.
Times Photographer
Richard Pohle
Embedded
Training
Bradley AFV
Credit - Oasis Advanced Engineering
UK Combined Arms Tactical
Trainer
(CATT)
Image Credit – Lockheed Martin
Simulation
Everywhere
Military Access to Simulation
1990 2000
Numbers
10’s
100’s
1,000’s
2010 2020
Why Use
Simulation
in Training?
Future
Emphasis?
Now Future
Training Centres Training Hubs
(Shared) Situational Awareness
The High and the Mighty (1954)
How not to work together?
The Three Level
Model of
Situation
Awareness
(Endsley 1995)
Situational awareness is the perception of environmental
elements and events with respect to time and/or space, the
comprehension of their meaning, and the projection of
their future status.
Comprehension
Perception Projection
SITUATION AWARENESS
Decide Act
Based on Endsley’s SA Three Level Model
World
! !
!
Differences of
Perception
Airplane! (1980)
Language
Practice, Practice, Practice!
Individually and in Teams
Multisensory
Integration
Multi-Sensory
Perception
source - http://youtu.be/va-4dicX8DA
International Spy Museum, Washington
XR
XR
A Range of Options …
Varjo XR-3
Meta Quest 2 ?
UK VRLT
Battlesbury
Barracks,
Warminster
UK
UK Virtual Reality
in Land Training
(VRLT) Pilot - 2019
The aim of the VRLT pilot was to
identify the opportunities that
Virtual Reality technology offers the
Future Collective Training System
VRLT’s Principal Training Audience
Dismounts
Warrior
1
Warrior
2
Warrior
3
Challenger 2
Tank 31
Collective Training Teamwork Taxonomy
• Leadership – character, knowledge and action that inspires
• Situation Awareness – shared mental model of team situation
• Decision Making – team collectively makes a choice
• Communication – right information, right people, right time
• Co-operation – team goals over individual’s
VRLT1
The Video
After Action
Review
Why VR for Collective Training?
• Immersive environment creates a
challenging environment
• Can rapidly rehearse and repeatedly
practice in a variety of scenarios
• Flexible, scalable, deployable and cost
effective
• “in desktop simulation you look at the
virtual world, in VR, you are in it”
VRAI – Irish
Defence Forces
Kongsberg RWS RS4
Mowag Piranha 3
VRAI
Customers
include RAF
VRAI/Kongsberg
&
Irish Defence
Forces
Some More
Details
• This system is designed for up to platoon/troop level i.e. 4 x
armoured vehicles operating together and also allows for
individual gunners or drivers to train individually, as car
crews, as a section (2 cars) or platoon (4 cars)
• Vehicles and weapons can be changed per customer
• Previously, all of this training was live on the vehicles with an
instr to student ratio of 1:3, now 1:12
• The system is designed to be portable and each armoured
car sim can be packed into a flight case for transportation
• The individual crews can be located in various locations and
when they put on their headsets they are all on the same
location virtually
• VRAI HEAT platform enables the ability to have cross training
platform digital training profiles i.e. the training conducted
in VRAI sim can be registered and integrated with other sims
Safety Critical
VR-Based
Training
Mixed Reality in
Operations
Decision
Support
Support
Credit – Kognitiv Spark
Some Other
Technologies…
Whole Earth Simulation
Simulation
(VBS3)
Experimentation
APS
+
Autonomous
Systems
Eye
Tracking
Wearables
Telexistence
A telexistence capability can be defined as a system, or a
system of systems, which allows a human user to operate
in an environment without physically being there.
Gaming and the Military Metaverse
Video
Games
•The $175bn video games
ecosystem is vast and constantly
evolving
•Serving 2.8bn gamers across the
world
50 Years of Gaming History, by Revenue Stream (1970-2020)
www.visualcapitalist.com - November 23, 2020
30 Years
of Game
Graphics
Unreal Games
Engine
Software in
CAE Flight
Simulator
93% of Children Play
Video Games
Children's Commissioner for England (2019)
World
of
Tanks
Military Esports
Tip of the Spear Innovation
Towards the
“Metaverse”
Metaverse is a term for the concept of a virtual shared
space that converges with actual reality
“The metaverse enables us to embed computing into
the real world and to embed the real world into
computing ...”
Satya Nadella, CEO Microsoft
What is Different Now?
• Computing Power and Availability
• Network Capacity and Reach
• Data Storage and Discoverability
• XR (VR/MR/AR)
• Ubiquitous Gaming
• Investment by Big Tech Companies, e.g.
• Microsoft
• Nvidia
• Meta/Facebook
• The Pandemic
Source - WePC
A Military Metaverse?
“Persistent secure networked
interoperable live, virtual and
constructive simulations,
synchronized with multi-domain
operational systems and
enterprise-wide digital twins of
equipments, platforms,
infrastructure and personnel
and the wider human and
natural world.”
Military Metaverse Consumers/Users
Operations
Research
Force
Development
Capability
Acquisition
Capability
Support
Training &
Education
The Idea
Armoured vehicle crew
should be trained and
treated like air crew
The need is greater and
the costs are getting lower
of ###
77
Questions?
Andy Fawkes
6th Annual SAE Media Group
Future Armoured Vehicles
Weapon Systems
31 May 2022
Credit - BISim

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