This slideshow was prepared to lead staff in understanding the ways that communications technology is evolving, and to consider how these changes should impact classroom education.
The document provides information about an IA summit conference in 2009 including the website and slides. It also lists resources for a UX group in Panama including their website, mailing list, Facebook page, and Flickr account. The group is proposing to start a book club where members read and discuss the book "Don't Make Me Think" by Steve Krug over the course of a month, with their first discussion planned for May.
This document outlines a 7-step process for managing your personal brand. The steps include: 1) Know yourself by reflecting on changes and your strengths/weaknesses. 2) Know your likes and dislikes. 3) Create a strategy by leveraging your strengths. 4) Implement your strategy consistently. 5) Maintain your brand over time. The goal is to shine your light rather than just be a shadow for others. References are provided.
I prepared this "presentation" for the Edu Blogger Con East - July 2009. It's designed to stimulate conversation around a number of topics related to presentation skills. A big thank you to Garr Reynolds for his book, Presentation Zen, and for his generous sharing of his work through his blog, website and SlideShare! I've learned a lot from him.
How Our Kids Are Using the Internet in 2009bermandry
The document discusses how children are using the internet and social media in 2009. It provides statistics on teen internet and technology use and gives advice to parents on setting rules and boundaries regarding texting, social media, cyberbullying and plagiarism. The document suggests parents educate themselves on their children's online activities and have open conversations about topics like privacy and digital footprints.
Gaming and gamification in academic and library settingsPlamen Miltenoff
This document discusses gaming and gamification in academic and library settings. It is a bibliographic overview presented by university librarians who believe education can be transformed through gaming. They see the university library leading gamified learning on campus. The document defines key terms like gamification, game-based learning, and serious games. It also discusses how gaming relates to Millennials and Generation Z. The librarians provide knowledge checks and encourage sharing ideas on applying games and gamification in education.
Making Teaching and Learning Awesome with "Open"David Wiley
This presentation discusses how open educational resources (OER) can leverage the full capabilities of the internet for teaching and learning. OER are freely accessible, irrevocably licensed materials that allow users to retain, reuse, revise, remix and redistribute content. Studies have found OER lead to equivalent or better student outcomes compared to traditional resources at a much lower cost. When instructors remix OER to align with learning objectives or rethink assessment strategies, even greater learning gains can be achieved. Open education infrastructure promotes innovation through reduced costs and broad permissions for experimentation.
LISA 2011 Keynote: The DevOps Transformationbenrockwood
This document is a presentation on the DevOps transformation from Ben Rockwood, Director of Systems Engineering at Joyent, Inc. It covers several key topics:
- What is DevOps and how it is a cultural and professional movement, not just a tool or title. It involves collaboration between development and operations.
- How DevOps breaks down silos and prioritizes quality across the entire value stream from requirements to development to software to operations and services.
- How cloud computing changed the IT paradigm and led to a rise in tools for infrastructure as code and automation.
- An overview of operations management concepts and a brief history of influential thinkers in operations management like Taylor, Ford, Deming, and
The document provides information about an IA summit conference in 2009 including the website and slides. It also lists resources for a UX group in Panama including their website, mailing list, Facebook page, and Flickr account. The group is proposing to start a book club where members read and discuss the book "Don't Make Me Think" by Steve Krug over the course of a month, with their first discussion planned for May.
This document outlines a 7-step process for managing your personal brand. The steps include: 1) Know yourself by reflecting on changes and your strengths/weaknesses. 2) Know your likes and dislikes. 3) Create a strategy by leveraging your strengths. 4) Implement your strategy consistently. 5) Maintain your brand over time. The goal is to shine your light rather than just be a shadow for others. References are provided.
I prepared this "presentation" for the Edu Blogger Con East - July 2009. It's designed to stimulate conversation around a number of topics related to presentation skills. A big thank you to Garr Reynolds for his book, Presentation Zen, and for his generous sharing of his work through his blog, website and SlideShare! I've learned a lot from him.
How Our Kids Are Using the Internet in 2009bermandry
The document discusses how children are using the internet and social media in 2009. It provides statistics on teen internet and technology use and gives advice to parents on setting rules and boundaries regarding texting, social media, cyberbullying and plagiarism. The document suggests parents educate themselves on their children's online activities and have open conversations about topics like privacy and digital footprints.
Gaming and gamification in academic and library settingsPlamen Miltenoff
This document discusses gaming and gamification in academic and library settings. It is a bibliographic overview presented by university librarians who believe education can be transformed through gaming. They see the university library leading gamified learning on campus. The document defines key terms like gamification, game-based learning, and serious games. It also discusses how gaming relates to Millennials and Generation Z. The librarians provide knowledge checks and encourage sharing ideas on applying games and gamification in education.
Making Teaching and Learning Awesome with "Open"David Wiley
This presentation discusses how open educational resources (OER) can leverage the full capabilities of the internet for teaching and learning. OER are freely accessible, irrevocably licensed materials that allow users to retain, reuse, revise, remix and redistribute content. Studies have found OER lead to equivalent or better student outcomes compared to traditional resources at a much lower cost. When instructors remix OER to align with learning objectives or rethink assessment strategies, even greater learning gains can be achieved. Open education infrastructure promotes innovation through reduced costs and broad permissions for experimentation.
LISA 2011 Keynote: The DevOps Transformationbenrockwood
This document is a presentation on the DevOps transformation from Ben Rockwood, Director of Systems Engineering at Joyent, Inc. It covers several key topics:
- What is DevOps and how it is a cultural and professional movement, not just a tool or title. It involves collaboration between development and operations.
- How DevOps breaks down silos and prioritizes quality across the entire value stream from requirements to development to software to operations and services.
- How cloud computing changed the IT paradigm and led to a rise in tools for infrastructure as code and automation.
- An overview of operations management concepts and a brief history of influential thinkers in operations management like Taylor, Ford, Deming, and
The document discusses Liferay Portal, an open source enterprise portal platform. It can be used to build websites, intranets, and applications without advanced technical skills. Content is organized into modular portlets that can be easily managed. Liferay offers two products - Liferay Portal for web publishing and building intranets, and Liferay Social Office for enterprise social collaboration. It provides options for deployment, supports various technologies and standards, and has features for scalability, security, content management, and collaboration. Both products have free community support as well as paid support plans from Liferay with different service level agreements. Customization is also available to customize the portal.
This document summarizes and compares different types of e-readers. It discusses e-ink displays, which use tiny capsules of charged pigments to provide high resolution on a low-power screen. Specific e-readers like the Amazon Kindle and Sony Reader are highlighted. E-readers offer benefits like long battery life and a reading experience close to paper but tradeoffs like higher cost and slower page refresh rates than devices with backlit screens. The document also briefly outlines the ebook purchasing process and reviews different ebook store options.
The document discusses the value and proper use of Twitter. It notes that Twitter is most useful as a professional development tool, not for marketing. The key ideas are that users should listen first, share knowledge to add value to their community, and focus on building relationships rather than making sales. The document encourages participants to create a Twitter account, send a tweet about what they learned using #casev, search for and engage with other #casev tweets, and begin developing relationships through discussion and interaction on the platform.
Behaviour Driven Development and some of the benefits it offers for developers, customers and testers.
Originally presented at Skills Matter:
http://skillsmatter.com/event/agile-testing/bdd-whats-in-it-for-me
Jerry McGuire discusses traditional and digital marketing tools to increase online sales. He emphasizes that marketing is not all that matters and stresses the importance of building authentic relationships with customers through understanding their needs and providing value. Jerry also highlights having a sales process in place and understanding the lifetime value of customers.
The document discusses the concept of "social objects" and "social verbs" in relation to Web 2.0. Some key ideas are that social objects like photos, videos, and music can be watched, bought/sold, or published online. Services are emerging that allow value exchanges, where users are rewarded for their attention, information, or positive social behaviors through rewards programs. The document suggests rewards programs could be used to incentivize solving "wicked problems."
Sylvain Zimmer founded Jamendo in 2005 as a platform for Creative Commons licensed music. It has since grown to become one of the largest platforms for free music, with over 26,000 albums and 600,000 members across 60 countries. Jamendo struggled initially to develop a sustainable business model but has since found success through advertising, premium services, and white label solutions for devices and platforms. Zimmer outlines Jamendo's evolution and growth over the past decade in developing an online platform and community for Creative Commons music.
The document appears to be a slideshow presentation about Ruby on Rails. It discusses the history and evolution of Ruby and Rails, key concepts in Rails like RESTful resources and MVC patterns, and examples of Rails code including models, views, controllers and routing. The presentation contains many code samples and is over 100 slides long, intended to last under 1 hour.
This is an ongoing course at McGill university on Electronic marketplaces and social media
The 3rd session discusses building websites and best practices
Creative GENIUSES and the online marketing worldKatie Laird
Spacetaker, a wonderful Houston arts organization, recently held a Arts Marketing workshop. This presentation is the Social Media and Web marketing portion of it - great group!
"Além do Caos: Pensamentos Aleatórios sobre Agilidade", quarta versão, para o Business School de São Paulo, dia 12/nov. Vídeos em http://vimeo.com/akitaonrails
Gerd Leonhard Presentation at Emerging Communication Conference & Awards 2009...eCommConf
This document appears to be a slide deck presentation given by Gerd Leonhard on telemedia futures. Some of the key points discussed include the transition from an ego-based media system to an eco-based system focused on collaboration. Mobile, social media, and video are highlighted as major forces changing telecommunications and media. The importance of telecom companies engaging with media and content is also discussed.
The document discusses low risk innovation and provides strategies for organizations. It emphasizes that innovation should be a key part of an organization's strategy and culture. It also stresses that innovation requires the right skills, processes, and culture to move from ideas to successful implementation. The best innovations are low risk ways to evolve a business and stay ahead of competitors.
The document discusses the openness of the Android operating system and the opportunities it creates for application developers. It notes that basic phone apps like call logs have been limited in their functionality, but that Android's availability of source code, free licenses, and ability to access core functions allow developers more control over creating new apps and experiences. This level of openness could lead to more collaborative work between handset manufacturers, mobile operators, and developers to unleash the mobile ecosystem's potential.
This document discusses several topics related to digital media and marketing. It discusses how a prank video damaged a brand's equity (1), the importance of connecting with niche audiences or "tribes" rather than relying on mass marketing (2), the rise of mobile devices and opportunities they create (3), and how personal digital data and content sharing are changing how people interact online (4).
The document discusses concepts from complexity theory and how they relate to agile organizations. It describes organizations as complex adaptive systems consisting of autonomous agents that self-organize at the "edge of chaos" between order and disorder. Successfully adaptive organizations embrace complexity rather than attempting to reduce it and maintain a balance between chaos and stability through decentralized decision-making.
The document discusses various aspects of the water cycle and atmospheric water. It includes sections about precipitation, condensation, evaporation, transpiration, surface runoff, humidity, relative humidity, dew point, cloud formation, fog formation, and different types of precipitation including rain, sleet, freezing rain, snow, and hail. Learners are asked to draw the water cycle, describe Shanghai in June, explain what humidity and dew point are, and write a summary from the perspective of a water droplet traveling through the water cycle.
This presentation was shared in the fall of 2011 at RCAC as a rich model of professional development. The retreat took place in August of 2011 starting in Toronto, including travel in a private rail car, and finishing at Northern Edge Algonquin on the edge of Algonquin Park.
The document discusses Liferay Portal, an open source enterprise portal platform. It can be used to build websites, intranets, and applications without advanced technical skills. Content is organized into modular portlets that can be easily managed. Liferay offers two products - Liferay Portal for web publishing and building intranets, and Liferay Social Office for enterprise social collaboration. It provides options for deployment, supports various technologies and standards, and has features for scalability, security, content management, and collaboration. Both products have free community support as well as paid support plans from Liferay with different service level agreements. Customization is also available to customize the portal.
This document summarizes and compares different types of e-readers. It discusses e-ink displays, which use tiny capsules of charged pigments to provide high resolution on a low-power screen. Specific e-readers like the Amazon Kindle and Sony Reader are highlighted. E-readers offer benefits like long battery life and a reading experience close to paper but tradeoffs like higher cost and slower page refresh rates than devices with backlit screens. The document also briefly outlines the ebook purchasing process and reviews different ebook store options.
The document discusses the value and proper use of Twitter. It notes that Twitter is most useful as a professional development tool, not for marketing. The key ideas are that users should listen first, share knowledge to add value to their community, and focus on building relationships rather than making sales. The document encourages participants to create a Twitter account, send a tweet about what they learned using #casev, search for and engage with other #casev tweets, and begin developing relationships through discussion and interaction on the platform.
Behaviour Driven Development and some of the benefits it offers for developers, customers and testers.
Originally presented at Skills Matter:
http://skillsmatter.com/event/agile-testing/bdd-whats-in-it-for-me
Jerry McGuire discusses traditional and digital marketing tools to increase online sales. He emphasizes that marketing is not all that matters and stresses the importance of building authentic relationships with customers through understanding their needs and providing value. Jerry also highlights having a sales process in place and understanding the lifetime value of customers.
The document discusses the concept of "social objects" and "social verbs" in relation to Web 2.0. Some key ideas are that social objects like photos, videos, and music can be watched, bought/sold, or published online. Services are emerging that allow value exchanges, where users are rewarded for their attention, information, or positive social behaviors through rewards programs. The document suggests rewards programs could be used to incentivize solving "wicked problems."
Sylvain Zimmer founded Jamendo in 2005 as a platform for Creative Commons licensed music. It has since grown to become one of the largest platforms for free music, with over 26,000 albums and 600,000 members across 60 countries. Jamendo struggled initially to develop a sustainable business model but has since found success through advertising, premium services, and white label solutions for devices and platforms. Zimmer outlines Jamendo's evolution and growth over the past decade in developing an online platform and community for Creative Commons music.
The document appears to be a slideshow presentation about Ruby on Rails. It discusses the history and evolution of Ruby and Rails, key concepts in Rails like RESTful resources and MVC patterns, and examples of Rails code including models, views, controllers and routing. The presentation contains many code samples and is over 100 slides long, intended to last under 1 hour.
This is an ongoing course at McGill university on Electronic marketplaces and social media
The 3rd session discusses building websites and best practices
Creative GENIUSES and the online marketing worldKatie Laird
Spacetaker, a wonderful Houston arts organization, recently held a Arts Marketing workshop. This presentation is the Social Media and Web marketing portion of it - great group!
"Além do Caos: Pensamentos Aleatórios sobre Agilidade", quarta versão, para o Business School de São Paulo, dia 12/nov. Vídeos em http://vimeo.com/akitaonrails
Gerd Leonhard Presentation at Emerging Communication Conference & Awards 2009...eCommConf
This document appears to be a slide deck presentation given by Gerd Leonhard on telemedia futures. Some of the key points discussed include the transition from an ego-based media system to an eco-based system focused on collaboration. Mobile, social media, and video are highlighted as major forces changing telecommunications and media. The importance of telecom companies engaging with media and content is also discussed.
The document discusses low risk innovation and provides strategies for organizations. It emphasizes that innovation should be a key part of an organization's strategy and culture. It also stresses that innovation requires the right skills, processes, and culture to move from ideas to successful implementation. The best innovations are low risk ways to evolve a business and stay ahead of competitors.
The document discusses the openness of the Android operating system and the opportunities it creates for application developers. It notes that basic phone apps like call logs have been limited in their functionality, but that Android's availability of source code, free licenses, and ability to access core functions allow developers more control over creating new apps and experiences. This level of openness could lead to more collaborative work between handset manufacturers, mobile operators, and developers to unleash the mobile ecosystem's potential.
This document discusses several topics related to digital media and marketing. It discusses how a prank video damaged a brand's equity (1), the importance of connecting with niche audiences or "tribes" rather than relying on mass marketing (2), the rise of mobile devices and opportunities they create (3), and how personal digital data and content sharing are changing how people interact online (4).
The document discusses concepts from complexity theory and how they relate to agile organizations. It describes organizations as complex adaptive systems consisting of autonomous agents that self-organize at the "edge of chaos" between order and disorder. Successfully adaptive organizations embrace complexity rather than attempting to reduce it and maintain a balance between chaos and stability through decentralized decision-making.
The document discusses various aspects of the water cycle and atmospheric water. It includes sections about precipitation, condensation, evaporation, transpiration, surface runoff, humidity, relative humidity, dew point, cloud formation, fog formation, and different types of precipitation including rain, sleet, freezing rain, snow, and hail. Learners are asked to draw the water cycle, describe Shanghai in June, explain what humidity and dew point are, and write a summary from the perspective of a water droplet traveling through the water cycle.
This presentation was shared in the fall of 2011 at RCAC as a rich model of professional development. The retreat took place in August of 2011 starting in Toronto, including travel in a private rail car, and finishing at Northern Edge Algonquin on the edge of Algonquin Park.
This is slide deck 5 of 5, from three spring workshops delivered on behalf of The Learning Partnership. Links to original photos, videos and online resources can be accessed by clicking on individual slides.
Epic Making (part 3): Design Thinking, The Mealtime EditionRodd Lucier
This is slide deck 3 of 5, from three spring workshops delivered on behalf of The Learning Partnership. Links to original photos, videos and online resources can be accessed by clicking on individual slides.
This is slide deck 4 of 5, from three spring workshops delivered on behalf of The Learning Partnership. Links to original photos, videos and online resources can be accessed by clicking on individual slides.
Epic Making (part 2): Design Thinking, The Mealtime EditionRodd Lucier
This is slide deck 2 of 5, from three spring workshops delivered on behalf of The Learning Partnership. Links to original photos, videos and online resources can be accessed by clicking on individual slides.
Epic Making (part 1): An Introduction to Design ThinkingRodd Lucier
This is slide deck 1 of 5, from three spring workshops delivered on behalf of The Learning Partnership. Links to original photos, videos and online resources can be accessed by clicking on individual slides.
1. The document discusses the effects of social media and technology on mental health and well-being. Experts note that constant phone use and social media can increase loneliness, depression, anxiety, and sleep issues in teens and young adults.
2. Studies show that platforms like Instagram have the most negative impacts on mental health, while YouTube tends to be more positive. Constant notifications and alerts encourage prolonged and repeated screen time that takes away from real social interaction.
3. Algorithms on social media platforms are designed to capture attention by varying rewards that can make the services addictive. Data collected is also used to infer personal details, target ads, and may have been implicated in spreading misinformation. Moderation is
Level Up! Lessons from Pong, Pacman and PikachuRodd Lucier
Presented 'as a game' on November 10, 2016 at BIT16 (the ECOO conference) in Niagara Falls, Ontario.
* Note: video content was removed from this version to allow upload to Slideshare.net
This document provides a summary of an educator's professional roles and experiences as well as personal interests. Over their career, they have held various education roles from 1987 to present, including teacher, gifted education consultant, continuing education teacher, and e-learning consultant. They have also been involved in several online education initiatives from 2007 to the present. Their areas of focus include project-based learning, special education, creative commons, and collaboration. Personal interests include family, sports, and music.
The document discusses designing learning spaces in physical, virtual, and blended environments. It focuses on reimagining learning spaces through simple tools to better inspire and enrich student learning. Various space designs are mentioned, including the Enrichment and Innovation Centre, Zoe's classroom, and authentic learning spaces that allow students to perform in the real world. The importance of relationships in learning is also highlighted.
This document discusses copyright and Creative Commons licenses. It explains that standard copyright provides all rights reserved for 50 years after the creator's death, while Creative Commons licenses allow creators to select which permissions like sharing and remixing they will allow. The licenses help address the gap between all rights reserved under copyright and works being in the public domain. The document cautions that Creative Commons licenses do not replace the need to understand copyright basics.
The document discusses how courageous conversations can inspire deep learning. It describes a science fair project where students asked questions about soil and how to fertilize it. The project led to conversations with other students and teachers about science and learning. These conversations allowed students to learn by choice and connect their learning to real-world topics through stories. The key is that root-level, courageous conversations can inspire deep learning from the grass roots up.
Our international team aims to empower students to eradicate poverty through developing life and citizenship skills. Students will work collaboratively in groups using tools like OneNote, sharing story drafts and giving feedback. They will make substantive decisions by developing a joint website with other countries and working interdependently with shared responsibilities such as researching ways to reduce poverty and producing a booklet. Students will build knowledge by interpreting stories, sharing research on poverty in different countries, conducting surveys, and comparing economic growth and poverty levels. They will take a multidisciplinary approach using subjects like math, science, social studies, and languages. Students will self-regulate through long-term planning and revising work based on feedback to solve real-world problems
The document outlines Rodd Lucier's proposal for a cross-curricular project called Zero Gravity Games, a robotic challenge for grades 6-8 involving science, math, arts and language. Students will work collaboratively in simulated zero-gravity environments to complete engineering and problem-solving tasks, mentored by experts. The goal is for students to develop skills like critical thinking, collaboration, and a passion for learning through an authentic hands-on experience.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
3. Teaching Tomorrow
Which trends are most likely to impact your classroom?
How will your classroom change?
What tools will you need to address these trends?
What will you need to learn?
What will you need to unlearn?
Sunday, November 15, 2009
63. Creative Commons Images
Mathias Pastwa Leo Reynolds Tom Magliery
Hil Yamashita Yohei Paul Osborne
H4NUM4N Rupert Ganzer Roy Wichert-Gonsalves
Rob Inh00d Trey Ratcliff David Goehring
Gianluca Ruggiero Scott Ingram Glen Scott
D’Arcy Norman An Untrained Eye losminos
Martin Charbonneau steren.giannini David Guzikowski
karenwithak Paul Moody Brian Ng
Ryan Bayne Yvette Wohn Stephanie Lepoint
Ion-Bogdan Dumitrescu A. Diez Herrero
Steve Garfield Sara Simmons
Sunday, November 15, 2009
64. Created by: Rodd Lucier
www.thecleversheep.com
Licensed by: Creative Commons:
Attribution-Noncommercial-Share Alike 2.5 Canada
Sunday, November 15, 2009