2017-08-18 Little Swipers: Child Safety & Digital CitizenshipFrederick Lane
A presentation delivered on behalf of the State Board of Education of the Commonwealth of the Northern Mariana Islands in Garapan, Saipan on 18 August 2017.
A presentation delivered on behalf of the State Board of Education of the Commonwealth of the Northern Mariana Islands in Garapan, Saipan on 19 August 2017.
2017-08-18 Little Swipers: Child Safety & Digital CitizenshipFrederick Lane
A presentation delivered on behalf of the State Board of Education of the Commonwealth of the Northern Mariana Islands in Garapan, Saipan on 18 August 2017.
A presentation delivered on behalf of the State Board of Education of the Commonwealth of the Northern Mariana Islands in Garapan, Saipan on 19 August 2017.
A presentation on "Cybertraps for Educators" that I delivered at the Alaska Society for Technology in Education conference in Anchorage, Alaska on February 24, 2015.
Unreal Open Day 2017 Unreal Engine Education & TrainingEpic Games China
This document provides an overview of Unreal Engine's education and training initiatives. It discusses how Unreal Engine became freely available in 2014-2015 for academic, student, and personal use. It outlines Unreal Engine training resources like livestreams, documentation, and community groups. It also highlights several university research projects using Unreal Engine for topics like VR editing, animation, and language learning games. The document promotes Unreal Engine's role in game development and other fields in education.
RoboRecall is Epic's first full VR game made for the Oculus Touch controllers. It was originally a tech demo but expanded into a full game. The art director discusses the design of the robots, weapons, environments and lighting to optimize for VR. Proportions and readability were prioritized. Optimization was an ongoing process to maintain 90 fps. Techniques included distance culling, LODs, reducing overdraw and aliasing, and using static lighting.
Unreal Open Day 2017 UE4 for Mobile: The Future of High Quality Mobile GamesEpic Games China
This document summarizes a presentation about Unreal Engine 4 for mobile game development. It discusses UE4's mobile rendering pipeline and features for high-end graphics on mobile, including OpenGL ES 3.1, Vulkan and Metal. It provides an overview of the state of the mobile game market and examples of AAA open-world games made with UE4. It also outlines UE4's feature levels for mobile, describes the components of the mobile rendering pipeline, and highlights specific rendering techniques like HDR encoding.
This document summarizes the design process for locomotion and interaction systems in the VR game Robo Recall. It describes how the developers experimented with different teleportation and throwing techniques, taking inspiration from other games. Teleportation initially involved pointing and rolling, but was refined to use parabolic arcs like in Budget Cuts. Throwing objects aimed to predict the player's intent based on hand velocity. Reloading was made fun through slow motion and automatic reloading.
A presentation on "Cybertraps for Educators" that I delivered at the Alaska Society for Technology in Education conference in Anchorage, Alaska on February 24, 2015.
Unreal Open Day 2017 Unreal Engine Education & TrainingEpic Games China
This document provides an overview of Unreal Engine's education and training initiatives. It discusses how Unreal Engine became freely available in 2014-2015 for academic, student, and personal use. It outlines Unreal Engine training resources like livestreams, documentation, and community groups. It also highlights several university research projects using Unreal Engine for topics like VR editing, animation, and language learning games. The document promotes Unreal Engine's role in game development and other fields in education.
RoboRecall is Epic's first full VR game made for the Oculus Touch controllers. It was originally a tech demo but expanded into a full game. The art director discusses the design of the robots, weapons, environments and lighting to optimize for VR. Proportions and readability were prioritized. Optimization was an ongoing process to maintain 90 fps. Techniques included distance culling, LODs, reducing overdraw and aliasing, and using static lighting.
Unreal Open Day 2017 UE4 for Mobile: The Future of High Quality Mobile GamesEpic Games China
This document summarizes a presentation about Unreal Engine 4 for mobile game development. It discusses UE4's mobile rendering pipeline and features for high-end graphics on mobile, including OpenGL ES 3.1, Vulkan and Metal. It provides an overview of the state of the mobile game market and examples of AAA open-world games made with UE4. It also outlines UE4's feature levels for mobile, describes the components of the mobile rendering pipeline, and highlights specific rendering techniques like HDR encoding.
This document summarizes the design process for locomotion and interaction systems in the VR game Robo Recall. It describes how the developers experimented with different teleportation and throwing techniques, taking inspiration from other games. Teleportation initially involved pointing and rolling, but was refined to use parabolic arcs like in Budget Cuts. Throwing objects aimed to predict the player's intent based on hand velocity. Reloading was made fun through slow motion and automatic reloading.