This document discusses multimedia, including its meaning, elements, types, and applications. Multimedia refers to combining different media like text, sound, and video. The five elements of multimedia are text, images/graphics, audio, video, and animation. Multimedia can be linear, presenting content sequentially, or non-linear, allowing user interactivity and control. Applications of multimedia include entertainment, business, software, education/training, and the web.
Technological advancements in business communicationAmanJeet Singh
This document discusses technological advancements in business communication. It begins by explaining why communication is important in business to establish goodwill and credibility. It then discusses traditional communication methods and their limitations. Modern communication methods enabled by technology are explored, including email, voicemail, cell phones, video conferencing, and social media. The impacts of these technologies on business communication are positive, such as increased efficiency and reduced costs. However, limitations also exist, like the high costs of technology and difficulties for older users to adapt. Overall recommendations include improving infrastructure, training programs, and adjusting to rapid technological changes.
This document discusses multimedia and its components and applications. It begins by defining multimedia as the representation of information using a combination of text, audio, video, graphics and animation. The main components of multimedia are then described as text, graphics, audio, video and animation. Examples of multimedia applications are given across various sectors such as business, marketing, entertainment, education, banking and hospitals. The document also discusses the transition from conventional to digital media and the use of multimedia on the web and internet.
This document discusses multimedia and its components and applications. It begins by defining multimedia as a representation of information using a combination of text, audio, video, graphics and animation. The main components of multimedia are then outlined as text, graphics, audio, video and animation. Applications of multimedia discussed include uses in business, marketing, entertainment, education, banking, hospitals and more. Traditional media like television is also contrasted with new digital media like social media.
chapter 4 about image processing and multimedia productionamare63
1. Image processing is the manipulation and analysis of digital images through algorithms and techniques to modify, enhance, or extract information from images. It is used in fields like medicine, surveillance, astronomy, and computer vision.
2. Multimedia integrates multiple media like text, audio, video, graphics and animation to multiply the impact of messages. It plays an important role in education, entertainment, public places, and healthcare.
3. The components of multimedia include text, audio, graphics, video, and animation. Hardware requirements for multimedia include processors, RAM, monitors, video cards, and sound cards. Common file formats are JPEG, PNG, AVI, MPEG, WAV, and MIDI.
This document provides an introduction to multimedia, including definitions, components, characteristics, applications, hardware/software requirements, and advantages/disadvantages. Multimedia is defined as the representation of information using a combination of text, audio, images, video, and animations in an interactive digital format. The main components of multimedia include text, graphics, audio, video, and animations. Characteristics include the use of multiple media types, non-linear navigation, interactivity, and digital representation. Common applications include education, presentations, and documentaries.
The document discusses the growth of information technology and its applications in various fields such as education, health, employment, and governance. It outlines how ICT has been applied in multimedia, mobile phones, offices, homes, and public places. It describes how educational technology has evolved and led to lifelong learning opportunities anywhere and anytime through e-learning and m-learning. The document also discusses the roles of technologies like virtual reality, virtual learning environments, and online learning platforms in transforming education.
ICT in teacher education, fundamentals of computerSHARMA EDUCATION
This document discusses fundamentals of computers and internet technologies for teacher education. It defines personal computers and standard computer accessories like the CPU, memory, and input/output devices. It also describes operating systems, standard office software suites, and media applications for education. Functions of email, chats, newsgroups, forums, and synchronous/asynchronous communication are explained. Computer security concerns like viruses, worms, and protection techniques are outlined. The document concludes with discussing myths and realities of integrating information and communication technologies in education.
This document discusses multimedia, including its meaning, elements, types, and applications. Multimedia refers to combining different media like text, sound, and video. The five elements of multimedia are text, images/graphics, audio, video, and animation. Multimedia can be linear, presenting content sequentially, or non-linear, allowing user interactivity and control. Applications of multimedia include entertainment, business, software, education/training, and the web.
Technological advancements in business communicationAmanJeet Singh
This document discusses technological advancements in business communication. It begins by explaining why communication is important in business to establish goodwill and credibility. It then discusses traditional communication methods and their limitations. Modern communication methods enabled by technology are explored, including email, voicemail, cell phones, video conferencing, and social media. The impacts of these technologies on business communication are positive, such as increased efficiency and reduced costs. However, limitations also exist, like the high costs of technology and difficulties for older users to adapt. Overall recommendations include improving infrastructure, training programs, and adjusting to rapid technological changes.
This document discusses multimedia and its components and applications. It begins by defining multimedia as the representation of information using a combination of text, audio, video, graphics and animation. The main components of multimedia are then described as text, graphics, audio, video and animation. Examples of multimedia applications are given across various sectors such as business, marketing, entertainment, education, banking and hospitals. The document also discusses the transition from conventional to digital media and the use of multimedia on the web and internet.
This document discusses multimedia and its components and applications. It begins by defining multimedia as a representation of information using a combination of text, audio, video, graphics and animation. The main components of multimedia are then outlined as text, graphics, audio, video and animation. Applications of multimedia discussed include uses in business, marketing, entertainment, education, banking, hospitals and more. Traditional media like television is also contrasted with new digital media like social media.
chapter 4 about image processing and multimedia productionamare63
1. Image processing is the manipulation and analysis of digital images through algorithms and techniques to modify, enhance, or extract information from images. It is used in fields like medicine, surveillance, astronomy, and computer vision.
2. Multimedia integrates multiple media like text, audio, video, graphics and animation to multiply the impact of messages. It plays an important role in education, entertainment, public places, and healthcare.
3. The components of multimedia include text, audio, graphics, video, and animation. Hardware requirements for multimedia include processors, RAM, monitors, video cards, and sound cards. Common file formats are JPEG, PNG, AVI, MPEG, WAV, and MIDI.
This document provides an introduction to multimedia, including definitions, components, characteristics, applications, hardware/software requirements, and advantages/disadvantages. Multimedia is defined as the representation of information using a combination of text, audio, images, video, and animations in an interactive digital format. The main components of multimedia include text, graphics, audio, video, and animations. Characteristics include the use of multiple media types, non-linear navigation, interactivity, and digital representation. Common applications include education, presentations, and documentaries.
The document discusses the growth of information technology and its applications in various fields such as education, health, employment, and governance. It outlines how ICT has been applied in multimedia, mobile phones, offices, homes, and public places. It describes how educational technology has evolved and led to lifelong learning opportunities anywhere and anytime through e-learning and m-learning. The document also discusses the roles of technologies like virtual reality, virtual learning environments, and online learning platforms in transforming education.
ICT in teacher education, fundamentals of computerSHARMA EDUCATION
This document discusses fundamentals of computers and internet technologies for teacher education. It defines personal computers and standard computer accessories like the CPU, memory, and input/output devices. It also describes operating systems, standard office software suites, and media applications for education. Functions of email, chats, newsgroups, forums, and synchronous/asynchronous communication are explained. Computer security concerns like viruses, worms, and protection techniques are outlined. The document concludes with discussing myths and realities of integrating information and communication technologies in education.
This chapter introduces computers and their basic components. It defines a computer as an electronic device that can accept data as input, process the data, produce output, and store results. The main components of a computer are the system unit, input devices, output devices, storage devices, and communication devices. Examples of input devices include keyboards, mice, and scanners, while common output devices are monitors and printers. The chapter also discusses computer networks, the internet, and how they allow sharing of resources. It introduces concepts such as websites, webpages, web applications, blogs, podcasts, and how they are categorized as Web 2.0 sites.
This document defines multimedia and its basic elements. It discusses the components of multimedia including text, graphics, animation, audio, and video. It also covers multimedia delivery methods, Edgar Dale's Cone of Experience theory, linear and non-linear interactivity types, and the hardware and software used to create multimedia projects.
This document discusses multimedia and its uses in education. It defines multimedia as any electronic application that combines various media like text, graphics, audio, and video. Multimedia allows information to be presented in engaging ways and enhances learning. Some key benefits mentioned include improving students' academic performance, supporting self-directed learning, and developing various skills. The document also provides examples of different multimedia formats and components, including videos, animation, text, images, and audio. It describes characteristics of multimedia like interactive viewing options and how it conveys information easily.
This document provides an overview of Chapter 1 of the course "Introduction to Computer Applications". It defines what a computer is and discusses the components of a computer including input, output, storage, and processing devices. It also covers different types of computers categorized by size and use such as personal computers, mobile devices, servers, and embedded computers. Examples are given for how computers are used in various applications in society.
This document defines and describes multimedia. It begins by defining the individual terms that make up "multimedia": multi meaning more than one, medium meaning a means of conveying information, and media meaning the plural form of medium. Multimedia is then defined as a computer application that incorporates various media types like text, graphics, audio and video. The document then discusses multimedia in terms of computing, describing its four fundamental attributes: being digitized, distributed, interactive, and integrated. Various types of media are also classified and examples of using multimedia in different fields like business, education, and entertainment are provided.
LECTURE 3 - the internet services, its meaning and functions.KylahJoyBautista
LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking. LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned
The document discusses various technologies that can be used to help retain students, including mobile phones, MP3 players, desktop/laptop computers, software, the internet, and web conferencing tools. It emphasizes that an effective technology plan requires support from staff and stakeholders, clear goals, staff training, and identifying ongoing funding. The document also provides examples of how different technologies like podcasting, blogs, and wikis can be used as part of a student retention strategy.
This document discusses various types of software for home, personal, and educational use. It identifies key features and uses of software for personal finance, legal, tax preparation, desktop publishing, photo and image editing, video and audio editing, home design, travel, reference, education, and entertainment. It also describes web applications and application software for communication. Learning tools for application software include online and web-based help to assist users in learning to use different programs.
This document provides an introduction to computer applications, covering key topics in three chapters. Chapter one defines what a computer is and its main components, including input, output, storage, and processing devices. It also discusses advantages and disadvantages of computer use, computer networks and the internet, different types of software, and categories of computers. Examples of computer uses in society include education, communication, banking, entertainment and more. The chapter summary provides an overview of the key concepts discussed.
An integration in ICT and language in teaching and learning Mendy Mthethwa
ICT (Information and Communication Technology) has become an essential part of education in Indonesia and is appealing for its potential to significantly progress language learning. ICT tools like interactive multimedia, computers, the internet, audio devices, television, telephone, mobile gadgets, social interfaces, and interactive whiteboards can be used for language teaching and learning. They provide easier access to information, support innovation in learning, and allow virtual classrooms through progress in ICT.
Multimedia is a combination of different media types like text, graphics, audio, video and animation to effectively communicate ideas. The five main elements of multimedia are text, graphics, audio, video and animation. Multimedia can be linear, with no user interaction, or non-linear and interactive. It has various applications in education, business and entertainment by engaging multiple senses to improve learning, presentations and entertainment.
This document provides an overview of a course on multimedia technology. It discusses the rapid growth of multimedia applications in various fields. The course will cover advanced concepts in interactive multimedia using current authoring software. Students will learn how different media can be combined to create educational applications. The course aims to help students understand multimedia hardware and software, design multimedia content, and develop a multimedia application. It is divided into modules covering introductions to multimedia, multimedia tools, and multimedia design.
This document discusses computer-assisted language learning (CALL). CALL uses information and communications technology to teach and learn foreign languages. It ranges from early drill-and-practice programs to more recent applications like virtual learning environments and mobile-assisted language learning. Computers can serve as tools, tutors, facilitators, and stimuli for language learning. Computer-mediated communication allows for synchronous and asynchronous communication. Computer-aided assessment can evaluate listening, reading, and to a limited extent, speaking and writing skills. CALL supports language research through databases and search engines. It also aids in teaching and developing listening, speaking, reading, writing, pronunciation and translation skills.
The document discusses intranets, extranets, and electronic communication. An intranet is a private network within an organization that allows authorized internal users to communicate and share information. An extranet allows controlled access to an organization's intranet by external users such as suppliers or customers. Electronic communication refers to communication using technology like email, phones, video conferencing. The document compares synchronous communication which requires real-time interaction versus asynchronous communication which does not require both parties to communicate at the same time. It also discusses popular internet search engines and how to use them to search for nursing-related information.
This document discusses computers and information and communication technology (ICT). It defines a computer and explains how computers represent the third revolution in education after printing presses and libraries. ICT covers any product that electronically stores, retrieves, transmits, or manipulates information digitally, like computers, TVs, and robots. The document outlines advantages of ICT like self-paced learning and motivational benefits. It also notes disadvantages such as costs and lack of infrastructure. Communication media are described including PCs for emailing, chatting, and accessing educational websites, as well as audiovisual media for multimedia presentations. Common programs on modern PCs are also listed.
This chapter introduces key concepts of technology including computers, devices, the internet and web. It defines computers, laptops, tablets, desktops and servers. It describes smartphones, cameras and other mobile devices. It explains how data is processed into information and different input, output and storage options. It defines the internet and distinguishes the web from internet, explaining browsers, search engines and social networks. It discusses digital security risks and differentiates operating systems from applications. It also outlines how technology is used in various sectors of society and by different types of users.
ICT stands for information and communication technology and refers to technologies that provide access to information through communication, such as computers, internet, broadcasting technologies, and cellular phones. An information kiosk is a stand-alone computer terminal that provides public access to information on a given topic. Information kiosks provide information in an organized, easily accessible, and constantly up-to-date manner without requiring many staff resources. Some key considerations in designing information kiosks include the user interface, durability for the location, and graphic design elements to effectively communicate with users.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This chapter introduces computers and their basic components. It defines a computer as an electronic device that can accept data as input, process the data, produce output, and store results. The main components of a computer are the system unit, input devices, output devices, storage devices, and communication devices. Examples of input devices include keyboards, mice, and scanners, while common output devices are monitors and printers. The chapter also discusses computer networks, the internet, and how they allow sharing of resources. It introduces concepts such as websites, webpages, web applications, blogs, podcasts, and how they are categorized as Web 2.0 sites.
This document defines multimedia and its basic elements. It discusses the components of multimedia including text, graphics, animation, audio, and video. It also covers multimedia delivery methods, Edgar Dale's Cone of Experience theory, linear and non-linear interactivity types, and the hardware and software used to create multimedia projects.
This document discusses multimedia and its uses in education. It defines multimedia as any electronic application that combines various media like text, graphics, audio, and video. Multimedia allows information to be presented in engaging ways and enhances learning. Some key benefits mentioned include improving students' academic performance, supporting self-directed learning, and developing various skills. The document also provides examples of different multimedia formats and components, including videos, animation, text, images, and audio. It describes characteristics of multimedia like interactive viewing options and how it conveys information easily.
This document provides an overview of Chapter 1 of the course "Introduction to Computer Applications". It defines what a computer is and discusses the components of a computer including input, output, storage, and processing devices. It also covers different types of computers categorized by size and use such as personal computers, mobile devices, servers, and embedded computers. Examples are given for how computers are used in various applications in society.
This document defines and describes multimedia. It begins by defining the individual terms that make up "multimedia": multi meaning more than one, medium meaning a means of conveying information, and media meaning the plural form of medium. Multimedia is then defined as a computer application that incorporates various media types like text, graphics, audio and video. The document then discusses multimedia in terms of computing, describing its four fundamental attributes: being digitized, distributed, interactive, and integrated. Various types of media are also classified and examples of using multimedia in different fields like business, education, and entertainment are provided.
LECTURE 3 - the internet services, its meaning and functions.KylahJoyBautista
LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking. LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned here about the e gov, e learning, e commerce and e banking.LECTURE 3 - the internet services, its meaning and functions. It also mentioned
The document discusses various technologies that can be used to help retain students, including mobile phones, MP3 players, desktop/laptop computers, software, the internet, and web conferencing tools. It emphasizes that an effective technology plan requires support from staff and stakeholders, clear goals, staff training, and identifying ongoing funding. The document also provides examples of how different technologies like podcasting, blogs, and wikis can be used as part of a student retention strategy.
This document discusses various types of software for home, personal, and educational use. It identifies key features and uses of software for personal finance, legal, tax preparation, desktop publishing, photo and image editing, video and audio editing, home design, travel, reference, education, and entertainment. It also describes web applications and application software for communication. Learning tools for application software include online and web-based help to assist users in learning to use different programs.
This document provides an introduction to computer applications, covering key topics in three chapters. Chapter one defines what a computer is and its main components, including input, output, storage, and processing devices. It also discusses advantages and disadvantages of computer use, computer networks and the internet, different types of software, and categories of computers. Examples of computer uses in society include education, communication, banking, entertainment and more. The chapter summary provides an overview of the key concepts discussed.
An integration in ICT and language in teaching and learning Mendy Mthethwa
ICT (Information and Communication Technology) has become an essential part of education in Indonesia and is appealing for its potential to significantly progress language learning. ICT tools like interactive multimedia, computers, the internet, audio devices, television, telephone, mobile gadgets, social interfaces, and interactive whiteboards can be used for language teaching and learning. They provide easier access to information, support innovation in learning, and allow virtual classrooms through progress in ICT.
Multimedia is a combination of different media types like text, graphics, audio, video and animation to effectively communicate ideas. The five main elements of multimedia are text, graphics, audio, video and animation. Multimedia can be linear, with no user interaction, or non-linear and interactive. It has various applications in education, business and entertainment by engaging multiple senses to improve learning, presentations and entertainment.
This document provides an overview of a course on multimedia technology. It discusses the rapid growth of multimedia applications in various fields. The course will cover advanced concepts in interactive multimedia using current authoring software. Students will learn how different media can be combined to create educational applications. The course aims to help students understand multimedia hardware and software, design multimedia content, and develop a multimedia application. It is divided into modules covering introductions to multimedia, multimedia tools, and multimedia design.
This document discusses computer-assisted language learning (CALL). CALL uses information and communications technology to teach and learn foreign languages. It ranges from early drill-and-practice programs to more recent applications like virtual learning environments and mobile-assisted language learning. Computers can serve as tools, tutors, facilitators, and stimuli for language learning. Computer-mediated communication allows for synchronous and asynchronous communication. Computer-aided assessment can evaluate listening, reading, and to a limited extent, speaking and writing skills. CALL supports language research through databases and search engines. It also aids in teaching and developing listening, speaking, reading, writing, pronunciation and translation skills.
The document discusses intranets, extranets, and electronic communication. An intranet is a private network within an organization that allows authorized internal users to communicate and share information. An extranet allows controlled access to an organization's intranet by external users such as suppliers or customers. Electronic communication refers to communication using technology like email, phones, video conferencing. The document compares synchronous communication which requires real-time interaction versus asynchronous communication which does not require both parties to communicate at the same time. It also discusses popular internet search engines and how to use them to search for nursing-related information.
This document discusses computers and information and communication technology (ICT). It defines a computer and explains how computers represent the third revolution in education after printing presses and libraries. ICT covers any product that electronically stores, retrieves, transmits, or manipulates information digitally, like computers, TVs, and robots. The document outlines advantages of ICT like self-paced learning and motivational benefits. It also notes disadvantages such as costs and lack of infrastructure. Communication media are described including PCs for emailing, chatting, and accessing educational websites, as well as audiovisual media for multimedia presentations. Common programs on modern PCs are also listed.
This chapter introduces key concepts of technology including computers, devices, the internet and web. It defines computers, laptops, tablets, desktops and servers. It describes smartphones, cameras and other mobile devices. It explains how data is processed into information and different input, output and storage options. It defines the internet and distinguishes the web from internet, explaining browsers, search engines and social networks. It discusses digital security risks and differentiates operating systems from applications. It also outlines how technology is used in various sectors of society and by different types of users.
ICT stands for information and communication technology and refers to technologies that provide access to information through communication, such as computers, internet, broadcasting technologies, and cellular phones. An information kiosk is a stand-alone computer terminal that provides public access to information on a given topic. Information kiosks provide information in an organized, easily accessible, and constantly up-to-date manner without requiring many staff resources. Some key considerations in designing information kiosks include the user interface, durability for the location, and graphic design elements to effectively communicate with users.
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Uses of computers and applications1.pptx
1. USES OF COMPUTERS AND APPLICATIONS
What is multimedia?
• Multimedia is a form of communication that uses a combination of
different content forms, such as text, audio, images, animations,
or video, into a single interactive presentation.
• It is a type of medium that allows information to be easily
transferred from one location to another.
• Popular uses of multimedia are in Education, Entertainment,
Business, Technology and Science, Fine Arts, Engineering, etc.
2. USES OF COMPUTERS AND APPLICATIONS
Categories of Multimedia>Linear Multimedia
• In the case of linear multimedia, the end-user cannot control the
content of the application. It has no interactivity of any kind.
• Some multimedia projects like movies in which material is thrown
in a linear fashion from beginning to end.
• A linear multimedia application lacks all the features with the help
of which, a user can interact with the application such as the
ability to choose different options, click on icons, control the flow
of the media, or change the pace at which the media is displayed.
• Linear multimedia works very well for providing information to a
large group of people such as at training sessions, seminars,
workplace meetings, etc.
• It is also called Non-interactive multimedia.
3. USES OF COMPUTERS AND APPLICATIONS
Categories of Multimedia>Non-Linear Multimedia
• In Non-Linear multimedia, the end-user is allowed the
navigational control to rove through multimedia content at his
own desire.
• The user can control the access of the application. Non-linear
offers user interactivity to control the movement of data.
• E.g. computer games, websites, self-paced computer-based
training packages, etc.
• It is also called Interactive Media.
4. USES OF COMPUTERS AND APPLICATIONS
Components of Multimedia>Text
Multimedia consists of 5 components:
• Characters are used to form words, phrases, and paragraphs in
the text. Text appears in all multimedia creations of some kind.
• The text can be in a variety of fonts and sizes to match the
multimedia software’s professional presentation.
• Text in multimedia systems can communicate specific information
or serve as a supplement to the information provided by the other
media.
• Popular formats- .txt
5. USES OF COMPUTERS AND APPLICATIONS
Components of Multimedia>Graphics
• Non-text information, such as a sketch, chart, or photograph, is
represented digitally. Graphics add to the appeal of the
multimedia application.
• In many circumstances, people dislike reading big amounts of
material on computers.
• As a result, pictures are more frequently used than words to clarify
concepts, offer background information, and so on.
• Graphics are at the heart of any multimedia presentation. The use
of visuals in multimedia enhances the effectiveness and
presentation of the concept.
• Windows Picture, Internet Explorer, and other similar programs are
often used to see visuals. Adobe Photoshop is a popular graphics
editing program that allows you to effortlessly change graphics
and make them more effective and appealing.
6. USES OF COMPUTERS AND APPLICATIONS
Components of Multimedia>Animations
• A sequence of still photographs is being flipped through. It’s a set
of visuals that give the impression of movement.
• Animation is the process of making a still image appear to move.
A presentation can also be made lighter and more appealing by
using animation.
• The following are some of the most regularly used animation
viewing programs: Fax Viewer, Web browsers, etc.
• Popular formats- .gif
7. USES OF COMPUTERS AND APPLICATIONS
Components of Multimedia>Video
• Photographic images that appear to be in full motion and are
played back at speeds of 15 to 30 frames per second.
• The term video refers to a moving image that is accompanied by
sound, such as a television picture.
• Text can be included in videos, either as captioning for spoken
words or as text embedded in an image, as in a slide presentation.
• The following programs are widely used to view videos: Real
Player, Window Media Player, etc.
• Popular formats- .mp4, .3gp, .mkv, .avi
8. USES OF COMPUTERS AND APPLICATIONS
Components of Multimedia>Audio
• Any sound, whether it’s music, conversation, or something else.
Sound is the most serious aspect of multimedia, delivering the joy
of music, special effects, and other forms of entertainment.
• Decibels are a unit of measurement for volume and sound
pressure level. Audio files are used as part of the application
context as well as to enhance interaction.
• MP3, WMA, Wave, MIDI, and RealAudio are examples of audio
formats. The following programs are widely used to view videos:
Real Player, Window Media Player, etc.
9. USES OF COMPUTERS AND APPLICATIONS
Uses of computer>Teaching
• Audio-Visual Teaching: Computers enhance teacher-student
interaction by allowing educators to demonstrate practical aspects
of theories using various tools. Students can grasp difficult topics
more easily through engaging visual aids.
• Distance Learning: Computers have revolutionized education
beyond traditional classrooms. Online learning allows students to
study from anywhere, interact with teachers remotely, and adjust
their schedules as needed.
• Managing Data: Computers serve as efficient tools for managing
school records, enrollment, courses, exams, results, finances, and
library information.
• Improvise teaching methods: Computers can help teachers give
personalised tasks to students, focus on weak areas based on the
10. USES OF COMPUTERS AND APPLICATIONS
Uses of computer>Testing
• Computer-Based Tests (CBTs): Computers facilitate online exams, quizzes,
and assessments. Students can take tests remotely, and educators can grade
them efficiently.
• Automated Grading: Computers automatically grade multiple-choice
questions, short answers, and essays, thus providing immediate feedback.
• Adaptive Testing: Computers adapt test questions based on a student’s
previous answers. If a student answers correctly, the next question becomes
more challenging, ensuring personalized assessment.
• Anti-Cheating Measures: Computers allow secure test delivery, preventing
cheating through features like randomized questions, lockdown browsers, and
biometric authentication.
• Data Analysis: Computers analyze test results, identifying areas where
students need additional support. Educators can tailor teaching accordingly.
• Efficient Test Creation: Computers store a vast array of test questions
(question bank), making it easier for educators to create diverse and well-
structured assessments.
11. USES OF COMPUTERS AND APPLICATIONS
Internet> History and definition
• The Internet came in the year 1960 with the creation of the first
working model called ARPANET (Advanced Research Projects Agency).
ARPANET used packet switching to communicate multiple computer
systems under a single network. First data transfer- 1969
• What is the Internet> Internet is a global network that connects
billions of computers across the world with each other and to the
World Wide Web.
• It uses standard internet protocol suite (TCP/IP) to connect billions of
computer users worldwide. It is set up by using cables such as optical
fibers and other wireless and networking technologies.
• Internet is called a network as it creates a network by connecting
computers and servers across the world using routers, switches and
telephone lines, and other communication devices and channels.
• Popular web browses for accessing internet- Google Chrome, Mozilla
Firefox, Safari, Microsoft Edge.
12. USES OF COMPUTERS AND APPLICATIONS
Internet> Uses
• Online Businesses (E-commerce): Online shopping websites have made our life easier, e-
commerce sites like Amazon, Flipkart, and Myntra are providing very spectacular
services with just one click and this is a great use of the Internet.
• Cashless Transactions: All the merchandising companies are offering services to their
customers to pay the bills of the products online via various digital payment apps like
Paytm, Google Pay, etc. UPI payment gateway is also increasing day by day. Digital
payment industries are growing at a rate of 50% every year too because of the INTERNET.
• Education: It is the internet facility that provides a whole bunch of educational material
to everyone through any server across the web. Those who are unable to attend physical
classes can choose any course from the internet and can have point-to-point knowledge
of it just by sitting at home. High-class faculties are teaching online on digital platforms
and providing quality education to students with the help of the Internet.
• Social Networking: The purpose of social networking sites and apps is to connect people
all over the world. With the help of social networking sites, we can talk, and share
videos, and images with our loved ones when they are far away from us. Also, we can
create groups for discussion or for meetings.
• Entertainment: The Internet is also used for entertainment. There are numerous
entertainment options available on the internet like watching movies, playing games,
listening to music, etc. You can also download movies, games, songs, TV Serial, etc.,
13. USES OF COMPUTERS AND APPLICATIONS
Email>Definition and History
• Ray Tomlinson invented email as we know it in 1971 when he was working for a
company that worked in defense technology research. He was working on a File
Transfer Protocol (FTP) program under ARPANET.
• Electronic mail, or “email,” is a communication method that uses electronic devices
to deliver messages across computer networks. "Email" refers to both the delivery
system and individual messages that are sent and received.
• abcd@xyz.com is the standard format of an email address e.g.
employee@example.com
14. USES OF COMPUTERS AND APPLICATIONS
Email>Uses
• Communication: Email is important for communication because it allows users to send
information in letter format, and email can replace traditional mail options. Emails can be
more beneficial for communication because they can often include text, documents and
multimedia, like photos and videos. For example, you may use email to contact a rental
company to inquire about a lease or send an email to a potential employer to submit a
job application
• Promotion: Companies can use email to market their products to their customers and
remind them to make a purchase. Many companies use email marketing to make contact
with their customers and encourage them to take advantage of promotions and sales. For
example, if a customer puts something in their online shopping cart but doesn't check
out, the company can email reminding them to complete their purchase.
• Business use: Organizations and businesses can use email to communicate about
projects and tasks within the organization with decent security. This can be an effective
and safe way for team members to communicate, especially when some members of the
team are remote or not in the office. For example, a marketing specialist may email a
presentation to their supervisor, or an accounting expert may email the sales department
to ask for budgeting information.
• Security: Platforms and services can use email to ensure the correct user has access to
their profile. Email is a way to contact you and ensure you have access to important
communication regarding your online profiles. For example, a website may send a code
to your email when you try to log in and require that you input the code before getting
15. USES OF COMPUTERS AND APPLICATIONS
Statistical Packages>Definition
• The term ‘software’ refers to the set of electronic program instructions or data a
computer processor reads in order to perform a task or operation.
• Statistical packages are software that collect, organize, interpret, and present
numerical information.
• Statistical packages are specialized programs designed to perform complex
statistical analysis.
Benefits of statistical packages:
• Increases efficiency of the work
• More accuracy in data analysis and management
• Less time consuming
• Easy customization
• Grants access to large database
• Reduces sampling error
16. USES OF COMPUTERS AND APPLICATIONS
Statistical Packages>Applications
• In public health programs (Communication, Administrative works, Recording and
reporting, Maintaining quality of programs, Increasing the effectiveness and
efficiency of programs)
• In public health research (Data collection, Analysis, Report writing, Communication)
• Operation of information systems e.g. Health Management Information System,
Logistic Management Information System, GIS etc.
• In health economics and health care centers.
• Libraries, academics and many more.
17. USES OF COMPUTERS AND APPLICATIONS
Applications of computer
• Science
Today computer is the primary work tool in the field of science. It is the best-suited
machine for collecting, analyzing, classifying, and storing data. It becomes the most
essential medium to spread knowledge internally and internationally. It allows
scientists from different locations to work together and share ideas on the same
project.
• Defence System
A computer performs a vital to control defense system. Computers are used to track
airplanes, missiles, tanks, and different kinds of weapons. Once the radar system
tracks a missile and artificial intelligence is programmed to target a missile and
destroy it before it comes on the surface. It also used for GPS tracking, controlling
defense vehicles, records of all members of the military.
• Medical
The computer plays a very important role in medical science such as record patients’
information monitoring heart rate, oxygen level, and blood pressure. To conduct
various surgeries junior doctors get the help of another professional doctor by web
conferencing. Research is also spread with the help of computers in the health sector.
18. USES OF COMPUTERS AND APPLICATIONS
Applications of computer
• Education
Today learning becomes easy because of computers. Anyone employed or student can learn
any stage of life with the help of a computer. Computers are very crucial for online classes,
download study material on the internet. Computers are also used to track student
attendance and learning strategies. Coaching and institutes increased their areas by audio-
visual aids using computers.
• Banking
A computer performs a crucial role in banking sectors, by storing several account holder
details on a bank server. All transactions such as deposits and withdrawals perform by a
computer. A banking company can easily monitor all ATMs and passbook printing machines.
• Government Sectors
Government can easily monitor government sectors such as road services, railway,
development, and other rising funds. The information of every citizen is stored on the server
through the computer.
• Entertainment
Today most people are so busy and they do not easily get time to fresh their mind. We can
play various interesting video games using a computer. We can watch movies, TV shows,
and reality shows on the computer. A computer is also used to create sarcastic memes and
make us happy.
19. USES OF COMPUTERS AND APPLICATIONS
Applications of computer in nursing
1) Tracking Health Progress of Patients:
• Computers are used to monitor patients’ health by collecting data from various
instruments (such as heart rate monitors, blood pressure cuffs, and oxygen level
sensors).
• Real-time data from these instruments is stored in a database, allowing doctors
and nurses to track patients’ progress over time.
• Based on this data, healthcare professionals can make informed decisions about
patient care and medication.
2) Personal Digital Assistants (PDAs):
• PDAs are handheld computing devices customized for nursing and medicine.
• They provide information related to medications, procedures, and calculations (e.g.,
IV rates, doses, and weights).
• Nurses can use PDAs to access essential medical information quickly and efficiently.
20. USES OF COMPUTERS AND APPLICATIONS
Applications of computer in nursing
3) Communication with Different Departments:
• Computers facilitate communication between nursing staff, doctors, and other
healthcare departments.
• Electronic systems allow seamless sharing of patient information, test results, and
treatment plans across different teams.
4) Assisting in Complicated Surgical Procedures:
• Computer-assisted surgical tools enhance precision during complex procedures.
• These tools aid surgeons by providing real-time imaging, navigation, and guidance,
improving patient outcomes.
21. USES OF COMPUTERS AND APPLICATIONS
Applications of computer in nursing
5) Inventory Management in Health Clinics:
• Computers help manage inventory in healthcare facilities.
• Tracking medical supplies, medications, and equipment becomes more efficient,
ensuring timely restocking and availability.
6) Providing Offsite Care:
• Telemedicine and remote patient monitoring rely on computer technology.
• Nurses can remotely monitor patients’ health, provide consultations, and offer
guidance without physical presence.
22. USES OF COMPUTERS AND APPLICATIONS
Applications of computer in nursing
7) Information dissemination through websites:
• Healthcare institutions use websites to share information with patients, families,
and the community.
• Websites provide educational resources, appointment scheduling, and health-
related content.
8) Billing and receipt management:
• Computers handle billing, invoicing, and financial transactions in healthcare
settings.
• Accurate record-keeping ensures smooth financial operations.
9) Data analysis of medicines:
• Computers analyze data related to medications, drug interactions, and adverse
effects.
• Evidence-based decisions are made by healthcare professionals based on this