I hosted a Lean UX workshop at Oregon State University's Launch U series. Here are the slides I used to facilitate the session. The timings were adjusted as needed.
The document discusses creating experience principles for user experience (UX) systems. It provides examples of Spotify's experience principles and defines what makes good principles. Experience principles outline a product or service's core values and ensure its purpose is expressed through design. Good principles are specific, actionable, impressionable, have a point of view, and are living. The document also discusses design language systems, which define unified experiences through interaction patterns, components and style guides. It provides tips for developing experience principles and design language systems.
IBM Design Thinking with z/OS Communications ServerzOSCommserver
This presentation will provide an overview of IBM Design Thinking. Teams across IBM will use the practices around Design Thinking to build better product designs. The IBM Design Thinking framework is used to guide our product teams through the process of product design and delivery. A key requirement of this framework is to work more closely with our clients, receiving feedback throughout product design process.
IBM’s transformation into a design-driven company begins with a comprehensive education program. With nearly 400,000 employees around the world, that’s no easy task. Design Principal Doug Powell will show you how IBM scales Design Thinking throughout the company with the help of MURAL. You'll learn about how IBM teaches design and manages their design practice, among other things.
Enterprise UX: What, How & Why in 20 short minutesDave Malouf
In this short talk given at UX Australia, August 2014, in Sydney, Dave talks about his evolving perspective on what is Enterprise UX, why it is distinct and important talk about separate from general UX, and why it is important for more practitioners to be involved.
TinkerDesign for lean ecosystem - Tinkerform Innovation LabsJasmeet Sethi
This document discusses the relationship between design thinking, lean startup, and agile methodologies. It explains that design thinking is best for the initial problem identification and ideation phases, as it focuses on understanding user needs through creative strategies. Lean startup is well-suited for validating hypotheses and building business models through rapid customer experimentation. Agile methodology excels at the final development phase by enabling frequent and incremental delivery of products to obtain ongoing feedback and adaptation. The document advocates combining these approaches, with design thinking for idea generation, lean startup to test business models, and agile to deliver products to customers and receive feedback to iterate quickly.
The document discusses how design thinking and scrum can be combined for product development. It proposes that the design thinking process can be used to generate product backlog items for scrum, with users' needs and proposed solutions identified through design thinking activities like empathy interviews and prototyping. The document outlines one approach where design thinking teams focus on understanding user needs and developing prototypes, while scrum teams work on building solutions. It suggests the teams could be interdisciplinary and that the product owner communicates between the teams.
Design Systems - JD Jones | UMD Monday Tech TalksJD Jones
This document discusses building a design system. It begins by defining a design system as a single source of truth that groups all elements to allow teams to design, develop, and realize digital products. It then outlines 12 steps to build a design system: 1) research existing challenges and processes, 2) align goals, 3) audit the UI, 4) determine the team model, 5) use story mapping, 6) do lightning demos, 7) design workshops, 8) prototype, 9) test and iterate, 10) create a roadmap, 11) build the system, and 12) choose a framework. The document provides advice for common challenges like prioritizing new vs existing components.
Manoj Vaishnav is a 23-year-old UX/UI web designer and developer with 1 year of freelance experience. He is interested in web design, development, graphic design, branding, and user experience. He has a Bachelor's degree in Information Technology and certifications in Ethical Hacking and UX Fundamentals. He is proficient in programs like Photoshop, Illustrator, and coding languages like HTML, CSS, JavaScript, and C#. He is looking for a job in a design studio where he can work with others who share his passion.
The document discusses creating experience principles for user experience (UX) systems. It provides examples of Spotify's experience principles and defines what makes good principles. Experience principles outline a product or service's core values and ensure its purpose is expressed through design. Good principles are specific, actionable, impressionable, have a point of view, and are living. The document also discusses design language systems, which define unified experiences through interaction patterns, components and style guides. It provides tips for developing experience principles and design language systems.
IBM Design Thinking with z/OS Communications ServerzOSCommserver
This presentation will provide an overview of IBM Design Thinking. Teams across IBM will use the practices around Design Thinking to build better product designs. The IBM Design Thinking framework is used to guide our product teams through the process of product design and delivery. A key requirement of this framework is to work more closely with our clients, receiving feedback throughout product design process.
IBM’s transformation into a design-driven company begins with a comprehensive education program. With nearly 400,000 employees around the world, that’s no easy task. Design Principal Doug Powell will show you how IBM scales Design Thinking throughout the company with the help of MURAL. You'll learn about how IBM teaches design and manages their design practice, among other things.
Enterprise UX: What, How & Why in 20 short minutesDave Malouf
In this short talk given at UX Australia, August 2014, in Sydney, Dave talks about his evolving perspective on what is Enterprise UX, why it is distinct and important talk about separate from general UX, and why it is important for more practitioners to be involved.
TinkerDesign for lean ecosystem - Tinkerform Innovation LabsJasmeet Sethi
This document discusses the relationship between design thinking, lean startup, and agile methodologies. It explains that design thinking is best for the initial problem identification and ideation phases, as it focuses on understanding user needs through creative strategies. Lean startup is well-suited for validating hypotheses and building business models through rapid customer experimentation. Agile methodology excels at the final development phase by enabling frequent and incremental delivery of products to obtain ongoing feedback and adaptation. The document advocates combining these approaches, with design thinking for idea generation, lean startup to test business models, and agile to deliver products to customers and receive feedback to iterate quickly.
The document discusses how design thinking and scrum can be combined for product development. It proposes that the design thinking process can be used to generate product backlog items for scrum, with users' needs and proposed solutions identified through design thinking activities like empathy interviews and prototyping. The document outlines one approach where design thinking teams focus on understanding user needs and developing prototypes, while scrum teams work on building solutions. It suggests the teams could be interdisciplinary and that the product owner communicates between the teams.
Design Systems - JD Jones | UMD Monday Tech TalksJD Jones
This document discusses building a design system. It begins by defining a design system as a single source of truth that groups all elements to allow teams to design, develop, and realize digital products. It then outlines 12 steps to build a design system: 1) research existing challenges and processes, 2) align goals, 3) audit the UI, 4) determine the team model, 5) use story mapping, 6) do lightning demos, 7) design workshops, 8) prototype, 9) test and iterate, 10) create a roadmap, 11) build the system, and 12) choose a framework. The document provides advice for common challenges like prioritizing new vs existing components.
Manoj Vaishnav is a 23-year-old UX/UI web designer and developer with 1 year of freelance experience. He is interested in web design, development, graphic design, branding, and user experience. He has a Bachelor's degree in Information Technology and certifications in Ethical Hacking and UX Fundamentals. He is proficient in programs like Photoshop, Illustrator, and coding languages like HTML, CSS, JavaScript, and C#. He is looking for a job in a design studio where he can work with others who share his passion.
There’s no way around it — any design system project comes with disagreement and spirited debate. Because a design system serves not just many products, but also many stakeholders, from designers and engineers, to marketers and content strategists. Each product team and each discipline brings a unique set of goals and perspectives, and often they’re at odds. These disagreements, if left unresolved, can K.O. your design system before it even gets started. I know, because it’s happened to me. The good news is — it doesn’t need to be this hard. Through my successes and failures building design systems, I’ve uncovered some strategies you can use to keep your team moving forward in harmony. You’ll leave this talk with an understanding of the following: - How to document governance processes to help your team answer the most polarizing questions surrounding design systems, such as when to use an existing component vs create a new component. - How to involve stakeholders across your organization, without stalling your design system or falling victim to design by committee. - How to define your design system team’s roles and responsibilities, as well as how others can contribute to the system.
The document announces an event called "JuGAaD 2014" taking place from October 13-17 to promote turning trash into useful items. Students and faculty are invited to participate in various challenges and competitions around developing models, proposals, art, and more using scrap materials. Prizes will be awarded and more details on schedules and venues will be provided soon. The event aims to encourage frugal innovation.
The document discusses Lean UX, which focuses on iterative design processes, collaboration across functions, and testing assumptions with prototypes and experiments. It emphasizes moving away from detailed upfront design to short iterative cycles of declaring assumptions, collaborative concepting, creating minimum viable products, and gathering continuous feedback both internally and externally. The goal is to efficiently deliver real value to customers.
This document discusses how design teams and development teams can better collaborate using principles of design thinking and agile development. It provides tips for UX designer Alex and engineer Jo at GoodSoftware, including balancing cross-functional teams, making plans with short iterations, critiquing designs regularly, and pairing designers with developers to break down silos. Both philosophies aim to place users first and respond quickly to changes, and adopting tools from each can help teams work together efficiently.
The intersection of Design Thinking and Agile - Talk at Academy Xi by Eryk Ko...Eryk Korfel
This document discusses how Design Thinking and Agile can be integrated. It provides tips for combining the two approaches, including investing in user research, basing user stories in user needs rather than implementations, using a Sprint 0 to build empathy, integrating designers into sprint teams, transferring knowledge between teams, and testing ideas with customers throughout the process. The goal is to apply human-centered design to problem solving while also adopting the Agile approach of iterative development.
Empathy is at the heart of design thinking according to Tim Brown, CEO of IDEO. Design thinking involves empathizing, defining problems, ideating solutions, prototyping ideas, and testing them. For consumer businesses, practicing design thinking in an era of globalization can be challenging. Tansalink is building a platform to help businesses empathize with target customers globally. Their goal is to create a solution that enhances design thinking abilities for consumer companies operating worldwide.
Share How the Design mind set
can help us to bring the team together
to Understand & Explore problems and needs putting
the user into the center of processes and How we can iterate over insights and unleash our creative potential.
Through the Doug Dietz's MRI(GE Heath Care) case we could see 'How we can go deep into the user perspective to understand their needs and generate ideas and prototypes to deliver meaningful experiences with personal value.
Talked about IBM Design heritage and
urgent need to deliver experiences
and how the new IBM Design are building a
new Design culture.
Tasting a little of Empathy & Ideation & Storytelling
+ Uncovering our Stakeholders
+ Practicing Empathy through the Personas
+ Generating & Choosing Ideas
+ Telling a story about our Personas and how we can help them
The document discusses how to transition a startup into a design-driven company by focusing on user needs and problem-solving through design. It notes that design-driven companies have significantly outperformed the market, but that most startups do not utilize design thinking effectively. The document provides advice on gaining support for design, defining what constitutes good design, and building a strategy around a company's roadmap to establish design-driven practices. The key is taking time to understand user problems before implementing new features and evaluating progress regularly to ensure design remains focused on care for users.
This document summarizes a startup project focused on refactoring the economy through timebanking and skills sharing software. The project aims to create a common activity feed, gratitude and notifications system, skills mapping, and open data sharing to facilitate reciprocity between members. It outlines the team's values of being a social enterprise committed to open source and design-centric process. An MVP website is live, with plans to launch a full timebanking software platform in 2014 and fund further development through crowdfunding.
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
This document provides instructions for creating a presentation using the digital tool Prezi. It outlines the 5 easy steps to get started which include creating a title and description, choosing a template, adding pictures, text and ideas, framing the content, and publishing the presentation. Additional information is given about Prezi, noting that its purpose is to create engaging online presentations, and that it can be used as a teaching tool for students or in a business setting to present to colleagues.
UXcamp Europe MVP App - feedback and co-creationDhyana Scarano
For UXcamp Europe 2015 Futurice made an MVP app based on some open-source code we used for a music festival in Finland.
This session at the camp was about sharing the story, collection feedback from real users, and co-creating the next version of the app together!
Design Pattern Library - Why, How, When, and Who?Karri Ojanen
This document discusses design pattern libraries, including why they are useful, how to create them, and who is responsible for them. A design pattern library is a collection of common interface elements and interactions that provide consistency, efficiency, and a shared vocabulary for a team. It should include the purpose, visual example, usage context, and code for each pattern. The library owner ensures patterns are updated across products when changed. Designers collect and design patterns while developers handle technical implementation.
Based on her 5 years as a UX leader at Citrix, Julie explains how to drive better product design through cultural transformation. See how she helped build design culture for designers and non-designers across different continents.
This is part one of the Lean UX workshops outlining in a practical way, the Lean UX processes. These workshops are run as part of the Lean UX Labs experiment.
A dive into DESIGN THINKING – Making products and services that people wantAndy McBride
Andy McBride is a User Experience and Product Specialist at Queensland University of Technology (QUT) in Brisbane, Australia. He has led the design of several digital products and services for QUT including a staff intranet, digital workplace, enterprise search tool, and QUT App. The document provides an overview of design thinking, minimum viable products, and agile methodologies which are approaches Andy uses in his work. Design thinking is a human-centered process that involves empathizing with users, defining problems, ideating solutions, prototyping, and testing. A minimum viable product focuses on delivering core features that provide value to users quickly. Agile practices like working in cross-functional teams, short iterative cycles,
There’s no way around it — any design system project comes with disagreement and spirited debate. Because a design system serves not just many products, but also many stakeholders, from designers and engineers, to marketers and content strategists. Each product team and each discipline brings a unique set of goals and perspectives, and often they’re at odds. These disagreements, if left unresolved, can K.O. your design system before it even gets started. I know, because it’s happened to me. The good news is — it doesn’t need to be this hard. Through my successes and failures building design systems, I’ve uncovered some strategies you can use to keep your team moving forward in harmony. You’ll leave this talk with an understanding of the following: - How to document governance processes to help your team answer the most polarizing questions surrounding design systems, such as when to use an existing component vs create a new component. - How to involve stakeholders across your organization, without stalling your design system or falling victim to design by committee. - How to define your design system team’s roles and responsibilities, as well as how others can contribute to the system.
The document announces an event called "JuGAaD 2014" taking place from October 13-17 to promote turning trash into useful items. Students and faculty are invited to participate in various challenges and competitions around developing models, proposals, art, and more using scrap materials. Prizes will be awarded and more details on schedules and venues will be provided soon. The event aims to encourage frugal innovation.
The document discusses Lean UX, which focuses on iterative design processes, collaboration across functions, and testing assumptions with prototypes and experiments. It emphasizes moving away from detailed upfront design to short iterative cycles of declaring assumptions, collaborative concepting, creating minimum viable products, and gathering continuous feedback both internally and externally. The goal is to efficiently deliver real value to customers.
This document discusses how design teams and development teams can better collaborate using principles of design thinking and agile development. It provides tips for UX designer Alex and engineer Jo at GoodSoftware, including balancing cross-functional teams, making plans with short iterations, critiquing designs regularly, and pairing designers with developers to break down silos. Both philosophies aim to place users first and respond quickly to changes, and adopting tools from each can help teams work together efficiently.
The intersection of Design Thinking and Agile - Talk at Academy Xi by Eryk Ko...Eryk Korfel
This document discusses how Design Thinking and Agile can be integrated. It provides tips for combining the two approaches, including investing in user research, basing user stories in user needs rather than implementations, using a Sprint 0 to build empathy, integrating designers into sprint teams, transferring knowledge between teams, and testing ideas with customers throughout the process. The goal is to apply human-centered design to problem solving while also adopting the Agile approach of iterative development.
Empathy is at the heart of design thinking according to Tim Brown, CEO of IDEO. Design thinking involves empathizing, defining problems, ideating solutions, prototyping ideas, and testing them. For consumer businesses, practicing design thinking in an era of globalization can be challenging. Tansalink is building a platform to help businesses empathize with target customers globally. Their goal is to create a solution that enhances design thinking abilities for consumer companies operating worldwide.
Share How the Design mind set
can help us to bring the team together
to Understand & Explore problems and needs putting
the user into the center of processes and How we can iterate over insights and unleash our creative potential.
Through the Doug Dietz's MRI(GE Heath Care) case we could see 'How we can go deep into the user perspective to understand their needs and generate ideas and prototypes to deliver meaningful experiences with personal value.
Talked about IBM Design heritage and
urgent need to deliver experiences
and how the new IBM Design are building a
new Design culture.
Tasting a little of Empathy & Ideation & Storytelling
+ Uncovering our Stakeholders
+ Practicing Empathy through the Personas
+ Generating & Choosing Ideas
+ Telling a story about our Personas and how we can help them
The document discusses how to transition a startup into a design-driven company by focusing on user needs and problem-solving through design. It notes that design-driven companies have significantly outperformed the market, but that most startups do not utilize design thinking effectively. The document provides advice on gaining support for design, defining what constitutes good design, and building a strategy around a company's roadmap to establish design-driven practices. The key is taking time to understand user problems before implementing new features and evaluating progress regularly to ensure design remains focused on care for users.
This document summarizes a startup project focused on refactoring the economy through timebanking and skills sharing software. The project aims to create a common activity feed, gratitude and notifications system, skills mapping, and open data sharing to facilitate reciprocity between members. It outlines the team's values of being a social enterprise committed to open source and design-centric process. An MVP website is live, with plans to launch a full timebanking software platform in 2014 and fund further development through crowdfunding.
Design Thinking & Agile Innovation Workshop combining elements from Design Thinking, Customer Development, Christensen's Jobs to be Done, Osterwalder's Value Proposition Canvas, Javelin Experiment Board, Lean Startup and Paper Prototyping.
This document provides instructions for creating a presentation using the digital tool Prezi. It outlines the 5 easy steps to get started which include creating a title and description, choosing a template, adding pictures, text and ideas, framing the content, and publishing the presentation. Additional information is given about Prezi, noting that its purpose is to create engaging online presentations, and that it can be used as a teaching tool for students or in a business setting to present to colleagues.
UXcamp Europe MVP App - feedback and co-creationDhyana Scarano
For UXcamp Europe 2015 Futurice made an MVP app based on some open-source code we used for a music festival in Finland.
This session at the camp was about sharing the story, collection feedback from real users, and co-creating the next version of the app together!
Design Pattern Library - Why, How, When, and Who?Karri Ojanen
This document discusses design pattern libraries, including why they are useful, how to create them, and who is responsible for them. A design pattern library is a collection of common interface elements and interactions that provide consistency, efficiency, and a shared vocabulary for a team. It should include the purpose, visual example, usage context, and code for each pattern. The library owner ensures patterns are updated across products when changed. Designers collect and design patterns while developers handle technical implementation.
Based on her 5 years as a UX leader at Citrix, Julie explains how to drive better product design through cultural transformation. See how she helped build design culture for designers and non-designers across different continents.
This is part one of the Lean UX workshops outlining in a practical way, the Lean UX processes. These workshops are run as part of the Lean UX Labs experiment.
A dive into DESIGN THINKING – Making products and services that people wantAndy McBride
Andy McBride is a User Experience and Product Specialist at Queensland University of Technology (QUT) in Brisbane, Australia. He has led the design of several digital products and services for QUT including a staff intranet, digital workplace, enterprise search tool, and QUT App. The document provides an overview of design thinking, minimum viable products, and agile methodologies which are approaches Andy uses in his work. Design thinking is a human-centered process that involves empathizing with users, defining problems, ideating solutions, prototyping, and testing. A minimum viable product focuses on delivering core features that provide value to users quickly. Agile practices like working in cross-functional teams, short iterative cycles,
The document discusses finding and getting your first job in user experience (UX). It provides advice and insights from industry professionals on their career paths into UX, the skills and traits employers look for, common educational backgrounds of UX professionals, daily responsibilities of UX jobs, and tips for impressing hiring managers. Examples are given of portfolio projects to showcase work and how to tell stories that highlight a problem, process, and solution to demonstrate UX skills and thinking.
Service design crash course - Vanda Kovacs & Elske Van der EndeTOPdesk
This training provides an introduction to Service Design approach and process in an interactive manner.
During this workshop, you will explore the pillars and get familiar with the stages of Service Design Thinking through a practical example.
ProductCamp Boston is the world's largest and most exciting crowd-sourced one-day event for product people. It's organized by and for product managers, product marketers and entrepreneurs, so attendees get the most out of the day.
Attendees learn about and discuss topics in product management and product marketing, product discovery, product development & design, go-to-market, product strategy and lifecycle management, and product management 101, startups, and career development.
www.ProductCampBoston.org
The document provides information about the Product Development Project (PDP) offered at the Design Factory in Hämeenlinna, Finland. The PDP is a two period course where multidisciplinary student teams work on real company projects, with the goal of developing a prototype. Students learn new skills through workshops and have access to facilities like 3D printing, laser cutting, and electronics. The schedule outlines the timeline and workshops available to students during the PDP.
KLAP is a collective of consultants who use design thinking to help organizations solve challenges from idea to action. They work with companies from startups to large corporations across industries. KLAP shares design thinking techniques through free meetups and collaborations to spread this human-centered problem-solving approach. Their goal is to imagine and create products that help people and organizations become more autonomous.
The exact point where Design Thinking, Lean Startup, Agile meet togetherEmiliano Soldi
Three fascinating disciplines. Three approaches that help to create innovative products and services.
But where does one start and the other ends? How to maximize the potential of the three methodologies? How to synchronize them avoiding overlaps or waste?
In this speech I will talk about how I use the three approaches to cover the whole life cycle inherent in the creation of innovative products: from the ideation, to the release in production in incremental MVP.
Neil Everette led the product design for Red Hat Marketplace, which aimed to create a software store where developers could discover, purchase, and deploy applications to any cloud with just a few clicks. Everette created an initial story map and wireframes to plan the user experience. He then worked with partners to develop a product demo for IBM leadership that secured approval and funding for the project. The marketplace aimed to help IBM compete in the multi-cloud market by enabling applications to be built once and deployed anywhere.
Design Thinking: engage customers like never before.
Inconsistent customer interactions. Undifferentiated touch points. Indifferent customers. If these are business challenges you are facing, it’s time to take a closer look at the customer journey that your business is providing.
Join us in a hands-on, interactive session that will introduce you to a new way of thinking. Design Thinking is a user centric problem-solving mindset that combines empathy, rationality and creativity, and keeps the end-user of your product/service at the center of the design process.
These techniques are being used by the world’s most prolific innovators to deliver powerful interaction experiences across the entire customer journey.
What we covered within the workshop:
1) The basic foundations and benefits of Design Thinking as an innovation process.
2) How to start integrating Design Thinking ideas and techniques into your daily customer interactions.
3) How to use Design Thinking to draw customer journey maps and gain actionable insights.
Validate Your Ideas Quickly with Google Design SprintBorrys Hasian
This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
Emilia Ciardi - MVP e start-up: anche oggi una feature domani - Codemotion Mi...Codemotion
Siete pronti per realizzare il Minimum Viable Product per la vostra mobile start-up? Da dove si comincia? Come identificare le features da includere? E come ci si assicura che il nostro MVP sarà effettivamente il primo passo verso un'app che ha tutte le caratteristiche per essere adottata dal suo target di utenti? In questo talk esploreremo insieme le strategie e gli strumenti che ci consentiranno di affrontare al meglio le sfide tipiche del processo di progettazione e realizzazione di un MVP e come possiamo adottare l'approccio Lean per realizzare una app di successo.
The document summarizes Ekta Jafri's experience and work as a design thinking coach and mentor. It details that she has trained over 500 people through 15 client workshops across diverse industries and verticals, as well as internal IBM workshops. It also outlines her external evangelism efforts, including workshops on design thinking for AI and grassroots innovation. The document emphasizes Ekta's approach of making design thinking fun and collaborative through techniques like live prototyping, branding exercises, and real-world examples. It shows how she cross-leverages learnings and applies UX knowledge to answer complex questions.
The document discusses innovation and design thinking. It provides tips for brainstorming ideas, identifying problems, building teams, prototyping solutions, and validating ideas with stakeholders. It emphasizes starting with customer needs, taking an iterative user-centered approach, and continually testing and improving solutions. Key aspects of design thinking highlighted include empathy, creativity, addressing root problems, and taking an experimental learning-based mindset.
Instructions:
1. Explain the concept of an empathy interview: Participants will pair up (if possible) and take turns asking each other open-ended questions about a particular
experience, such as their favorite shopping experience, a recent travel journey, or any other relevant topic.
2. Emphasize that the goal is to actively listen and understand the emotions, needs, and pain points of their partner.
3. Allow 5-7 minutes for the interviews.
4. After the interviews, encourage participants to briefly share their partner's experience with the group, focusing on what they learned about their partner's
perspective.
Conclusion:
- Summarize the key takeaways from the webinar, emphasizing the practical value of design thinking for SMEs.
- Encourage participants to explore design thinking further and start applying its principles within their organizations.
- Share additional resources, such as recommended readings or tools, for those interested in delving deeper into design thinking.
Skillshare classroom - launch your startup idea for less than $1,000janeblogs
This document outlines the syllabus for a project-based online class on defining minimum viable products (MVPs) for startup ideas. Students will work collaboratively over 5 weeks to define an MVP for their idea through activities like customer interviews, creating draft MVP descriptions and plans, and getting feedback during online office hours and local in-person workshops. The document provides the weekly schedule, resources, project milestones, and information on how the workshops will work.
The document provides an overview of design thinking, including its four pillars: empathy, collaboration, inclusion, and iteration. It discusses empathizing with user needs, collaborating across disciplines, including every idea for evaluation, and repeating and testing solutions. Various design thinking methods and tools are also presented, such as personas, journey mapping, brainstorming techniques like speed mind mapping, and the lean canvas model for validating ideas. The overall goal of design thinking is structured, creative problem solving with a human-centered approach.
The document provides an overview of design thinking, including its four pillars: empathy, collaboration, inclusion, and iteration. It discusses empathizing with user needs, collaborating across disciplines, including every idea for evaluation, and repeating and testing solutions. Various design thinking methods and tools are also presented, such as personas, journey mapping, brainstorming techniques like speed mind mapping, and the lean canvas model for validating ideas. The overall goal of design thinking is structured, creative problem solving with a human-centered approach.
Live visual facilitation on complex content
Eward Tufte's presentation in Chicago as well as other lectures at Northwester Unv. Kellog School of Busniess
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
1. Workshop: Mini Lean UX
Session
Using lean principles and design thinking we will work in small groups to find a
solution to a problem.
2. Today’s Presenter Neel is an electrical engineer with more than
a decade of experience in product
development. His career has spanned the
entire customer and product development
lifecycle, working for companies like
Columbia Sportswear, HP and Urban
Airship. Currently he is working to start a
non-profit to bring STEAM activities to
under-represented groups. He loves
spending time with family, biking, skiing, and
working on Diesel engines.
3. Research & Feedback
Interview
Usability Tests
Experiment
MVP
Design Collaboratively
Everyone is a Designer
Vision
Problem Statement
Testable Hypothesis
Personas
Lean UX
4. Workshop
05 mins - Break in to Groups
15 mins - Problem and persona sketches
05 mins per group - Presentation of problem and persona sketches to the class
15 mins - Diverge and each person comes up with 6 ideas (solution)
05 min per person - Present your solution in your group
10 mins - Converge on a single set of ideas
05 mins per group - Present your solution to the class
7. Title: Name
Demographics
Facts
Age
Income
Skills
Anything else
Behaviors
Needs and Goals
What do they do that makes them a good
person for your product?
How are they solving the problem now?
VERBS
What are their pain points?
How do they currently struggle with the problem?
What would they like to achieve when their problem
is solved?
Persona
9. Research & Feedback
Interview
Usability Tests
Experiment
MVP
Design Collaboratively
Everyone is a Designer
Vision
Problem Statement
Testable Hypothesis
Personas
Lean UX