SlideShare une entreprise Scribd logo
1  sur  41
SOUNDS Like Fun and Games
● A Presentation for the 2013 Summer Teaching with
Technology Institute
● By Prof. Christopher Hopkins, LIU Post Faculty
Goals
● This presentation will explore the role and
development of the video game sound and music
designer. Advances in game design and
technology have created a competitive, yet
imaginative arena in which young composers
must explore, experiment, and create ways to
effectively implement compelling game audio into
games as well as market their work through
multimedia geared toward potential gaming
companies.
Blended Teaching
● Students listen and interact with games available
through the internet
● Students listen and interact with each other through
discussion forums and online classroom
● Students create and upload original sounds and
music compositions
● Students and professor evaluate appropriate and
originality of audio when associated with a game
Types of Game Sounds
● Sound Effects
– Footsteps
– explosion
● Music
– Stage Theme
– Cutscene Music
● Voiceover
– Dialogue
Game Media
● Cartridges
– Durable, made of plastic
– Popular until the mid 90's
● Discs
– Hold more memory
– More space for sampled audio
● Digital Download
– Limited by internet speeds
– Audio dependent on hardware specs
Sound Effects
● Relatively short bursts of sound
● Bears resemblance to sounds in daily life
● Sound strongly associated with iconic games
● Jingles or short cadence
1980
● Pac-Man
– Start Jingle
1985
● Super Mario Bros.
– Moving down pipe
1991
● Macintosh Quadra
– Startup Jingle
1995
● Microsoft Windows 95
– Startup Jingle
Voiceover
● Human Voices or Other In-Game Life
● Communicate with player or other characters
1994
● Gex
● “Float like a butterfly, sting like a gecko!”
2001
● Halo: Combat Evolved
– Cortana
Music
● Create a mood
● React based on player's actions
● Dynamic and immersive
1986
● The Legend of Zelda
– Hyrule Theme
2012
● Journey
– First Game ever nominated for a Grammy for Best
Score Soundtrack for Visual Media
– Track: Apotheosis
Teaching
● Rhythm-Music Games
– Rock Band
– Guitar Hero
1990
● The Miracle Piano Teaching System
– Educate players to play the piano in the guise of a
computer/video game
– Exercises matched with coordination of animations
and audio cues
1992
● Mario Paint
– Features a music composition mode which uses cute
icons to represent different instruments on a staff
– Promotes creativity and imagination through
technological means
Why Video Games?
● Video games are one of the earliest avenues of
music listening for young children
● Music and sounds associated with player
experience
● Each game has its own musical style and character
1989
● Tetris
– “Dance of the Sugar Plum Fairy” from
Tchaikovsky's Nutcracker Suite
Types of Video Game Music
● Original Music
– Orchestral soundtracks
– Chiptunes
● Licensed Music
– Band exclusives only in game
– Undiscovered band debut
– Increased exposure and tie-in opportunities
1990
● Journey to Silius
– Level 3 Theme
2001
● Halo: Combat Evolved
– Halo Theme
Soundchips vs. Samples
● Soundchips produce electronically-generated
sounds
– Create new sounds by altering waveforms
● Samples taken from acoustic sounds
– More memory = clearer sounds
– Majority of games use instrument samples
– Orchestra piece without a live orchestra using
samples for each instrument
Ambience
● Use natural soundtrack of real events and places
● Adds depth to the realism of the in-game setting
● Does not suggest any additional meaning as can
composed music
Sound FX Bible
● Baseball Game Crowd
– Combination of simultaneous sounds found in such a
setting
Why Ambience?
● Identify what objects or people are producing
sounds in an area
● Give focus to sounds that are characteristic of each
area
● Soundsculpting
Accessibility
● Video game music can be found on the internet or
in commercial music CD releases
● Video game sound effects can be found on the
internet, purchased via sound libraries, or
recorded with a microphone
● Video game voiceovers can be found on the internet
or recorded with a microphone
– Additional software can alter the quality of the audio
to give it special effects, ex. evil cackle
Game Venues
● Games are everywhere!
– Apple's App Store
– Google Play Store
– Nintendo eShop
– Xbox Live Arcade
– Playstation Store
– Steam
Audio Software
● Audacity
– Free
– Audio Editor and Recorder
– Cut, copy, splice, mix sounds
– Change speed and pitch of sounds, and more!
● Noteflight
– Free
– Compose in music notation with instrument sounds
– Accessible on any mobile or desktop device
– Designed for online sharing and editing
Audio Palette
● Where to get compelling musical sounds?
– Soundfonts (sf2, sfz, sfark files)
● Small file size and easy to load
– Audio Unit, Virtual Studio Technology plug-ins
● Better quality sounds
● Digital Audio Workstation (DAW)
– Cubase
– Logic Pro
– Pro Tools
– Renoise
Distribution Venues
● Digital Portfolio for listening online
– BandCamp
– SoundCloud
● Other distribution circuits
– iTunes Store
– Amazon Store
Academia
● College and universities have undergraduate and
graduate degree programs for Game Design and
Game Audio Composition
– Berklee College of Music
● Orchestrating and Producing Music for Film and Games
– NYU Steinhardt
● Music Technology
– Game Audio sequence
– Pinnacle College
● Sound for Video Games
Continued...
– USC Thornton School of Music
● Scoring for Motion Pictures and Television
– Composing Music for Games
– LIU Post
● Game Design and Development
– Audio Design for Games
My Research
● Doctoral Candidate, Five Towns College
● Doctor of Musical Arts in Music History and
Literature
● Area of Interest: Video Game Audio
Dissertation
● Chiptune Music: An Exploration of Compositional
Techniques in Sunsoft Games for the Nintendo
Entertainment System and Famicom from 1988-
1992
– How did the composers at Sunsoft overcome the
limitations of the sound chips to create the desired
effects?
– This dissertation will serve as a textbook that
outlines the compositional tradition of this genre
during the 8-bit gaming era.
MUS16G:
SOUNDS Like Fun and Games
● This course puts you in the role of a video game
sound and music designer. Through analysis of
game series like Super Mario Bros. (NES) and
Halo (Xbox) and a study of prominent game
composers and sound designers, you will learn
about the hardware and software innovations that
drive the video game music industry, and you will
gain a solid grasp of the musical genres available
in modern gaming. Working in teams, you will
choose appropriate audio for an existing, original
game, while exploring presentation skills
essential for a career in the gaming industry.
Audio and Image Sources
● Games
– Pac-Man
– Super Mario Bros.
– Journey to Silius
– Tetris
– Mario Paint
– Gex
– Halo
– The Legend of Zelda
– Journey
● Other
– Wii U eShop
– Sound FX Bible
– Audacity
– Noteflight
– Renoise
– Macintosh Quadra
– Windows 95
Digital DJ
● Super Mario Synthesizer
Questions?
● Prof. Christopher Hopkins
– Official Website
– E-Mail

Contenu connexe

Tendances

Upping the Fun Factor through an Addictive Audio Treatment | Mike Raznick
Upping the Fun Factor through an Addictive Audio Treatment | Mike RaznickUpping the Fun Factor through an Addictive Audio Treatment | Mike Raznick
Upping the Fun Factor through an Addictive Audio Treatment | Mike RaznickJessica Tams
 
Piano Playing robot
Piano Playing robotPiano Playing robot
Piano Playing robotVinay Jaju
 
Artificial intelligence and Music
Artificial intelligence and MusicArtificial intelligence and Music
Artificial intelligence and MusicJehoshaphat Abu
 
Dj programs ppt
Dj programs pptDj programs ppt
Dj programs pptdj RAKS
 
Parul mishra presentation
Parul mishra presentationParul mishra presentation
Parul mishra presentationAayushi Jain
 
My top 5 teaser trailers
My top 5 teaser trailersMy top 5 teaser trailers
My top 5 teaser trailersScott Spencer
 
Joseph DeLappe's Student Work 2005-2015
Joseph DeLappe's Student Work 2005-2015Joseph DeLappe's Student Work 2005-2015
Joseph DeLappe's Student Work 2005-2015Joseph DeLappe
 
Morning Zeitgeist - May 2015
Morning Zeitgeist - May 2015Morning Zeitgeist - May 2015
Morning Zeitgeist - May 2015joelbeckerman
 
Roland juno gi synthesizer
Roland juno gi synthesizerRoland juno gi synthesizer
Roland juno gi synthesizersehanjank
 
Derek_Frankel_Sound_Designer_MixEngineer_CV
Derek_Frankel_Sound_Designer_MixEngineer_CVDerek_Frankel_Sound_Designer_MixEngineer_CV
Derek_Frankel_Sound_Designer_MixEngineer_CVDerek Frankel
 
Bang & Olufsen manual for Beosound Century.
Bang & Olufsen manual for Beosound Century.Bang & Olufsen manual for Beosound Century.
Bang & Olufsen manual for Beosound Century.bettlebrox
 
Presentation on LMMS
Presentation on LMMSPresentation on LMMS
Presentation on LMMSbhattigurjot
 
Everything on sound
Everything on soundEverything on sound
Everything on soundrowanelwell1
 
ONTAP - Recording Equipment
ONTAP - Recording EquipmentONTAP - Recording Equipment
ONTAP - Recording EquipmentWRDSB
 
Dj club powerpoint intro
Dj club powerpoint   introDj club powerpoint   intro
Dj club powerpoint introVonage
 
Robotics project
Robotics projectRobotics project
Robotics projectdrmuffin77
 

Tendances (19)

Upping the Fun Factor through an Addictive Audio Treatment | Mike Raznick
Upping the Fun Factor through an Addictive Audio Treatment | Mike RaznickUpping the Fun Factor through an Addictive Audio Treatment | Mike Raznick
Upping the Fun Factor through an Addictive Audio Treatment | Mike Raznick
 
Monitor mixes
Monitor mixesMonitor mixes
Monitor mixes
 
hercules catalogue 2019
hercules catalogue 2019  hercules catalogue 2019
hercules catalogue 2019
 
Piano Playing robot
Piano Playing robotPiano Playing robot
Piano Playing robot
 
Artificial intelligence and Music
Artificial intelligence and MusicArtificial intelligence and Music
Artificial intelligence and Music
 
Dj programs ppt
Dj programs pptDj programs ppt
Dj programs ppt
 
Parul mishra presentation
Parul mishra presentationParul mishra presentation
Parul mishra presentation
 
My top 5 teaser trailers
My top 5 teaser trailersMy top 5 teaser trailers
My top 5 teaser trailers
 
Joseph DeLappe's Student Work 2005-2015
Joseph DeLappe's Student Work 2005-2015Joseph DeLappe's Student Work 2005-2015
Joseph DeLappe's Student Work 2005-2015
 
Morning Zeitgeist - May 2015
Morning Zeitgeist - May 2015Morning Zeitgeist - May 2015
Morning Zeitgeist - May 2015
 
Roland juno gi synthesizer
Roland juno gi synthesizerRoland juno gi synthesizer
Roland juno gi synthesizer
 
Derek_Frankel_Sound_Designer_MixEngineer_CV
Derek_Frankel_Sound_Designer_MixEngineer_CVDerek_Frankel_Sound_Designer_MixEngineer_CV
Derek_Frankel_Sound_Designer_MixEngineer_CV
 
Bang & Olufsen manual for Beosound Century.
Bang & Olufsen manual for Beosound Century.Bang & Olufsen manual for Beosound Century.
Bang & Olufsen manual for Beosound Century.
 
Presentation on LMMS
Presentation on LMMSPresentation on LMMS
Presentation on LMMS
 
Everything on sound
Everything on soundEverything on sound
Everything on sound
 
ONTAP - Recording Equipment
ONTAP - Recording EquipmentONTAP - Recording Equipment
ONTAP - Recording Equipment
 
Dj club powerpoint intro
Dj club powerpoint   introDj club powerpoint   intro
Dj club powerpoint intro
 
Robotics project
Robotics projectRobotics project
Robotics project
 
CoSECiVi'14 - E-Cecilia. Implementation of a music game
CoSECiVi'14 - E-Cecilia. Implementation of a music gameCoSECiVi'14 - E-Cecilia. Implementation of a music game
CoSECiVi'14 - E-Cecilia. Implementation of a music game
 

Similaire à MUS16G: SOUNDS Like Fun and Games

Compositional Techniques of Chiptune Music
Compositional Techniques of Chiptune MusicCompositional Techniques of Chiptune Music
Compositional Techniques of Chiptune MusicChristopher Hopkins
 
Game Audio Post-Production
Game Audio Post-ProductionGame Audio Post-Production
Game Audio Post-ProductionKaren Collins
 
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Andrew Karnavas
 
Making Audio Engineering Learning & Practice Accessible in Virtual Reality
Making Audio Engineering Learning & Practice Accessible in Virtual RealityMaking Audio Engineering Learning & Practice Accessible in Virtual Reality
Making Audio Engineering Learning & Practice Accessible in Virtual RealitySamuel Fisher
 
Confrontation Audio GDC 2009
Confrontation Audio GDC 2009Confrontation Audio GDC 2009
Confrontation Audio GDC 2009slantsixgames
 
Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...
Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...
Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...Jessica Tams
 
Play By Ear: Sound Design for Games | Sharon Kho, Gwen Guo
Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen GuoPlay By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo
Play By Ear: Sound Design for Games | Sharon Kho, Gwen GuoJessica Tams
 
Michael sweet education_summit_gameaudioeducation.key
Michael sweet education_summit_gameaudioeducation.keyMichael sweet education_summit_gameaudioeducation.key
Michael sweet education_summit_gameaudioeducation.keyccbmp
 
The Wonder of Digitizing Artifacts Left Behind by Our Kindred Dead
The Wonder of Digitizing Artifacts Left Behind by Our Kindred DeadThe Wonder of Digitizing Artifacts Left Behind by Our Kindred Dead
The Wonder of Digitizing Artifacts Left Behind by Our Kindred DeadRsMom
 
Electronic Music and Software Craftsmanship: analogue patterns.
Electronic Music and Software Craftsmanship: analogue patterns.Electronic Music and Software Craftsmanship: analogue patterns.
Electronic Music and Software Craftsmanship: analogue patterns.Guillaume Saint Etienne
 
Pmbc Recording & Production 101
Pmbc Recording & Production 101Pmbc Recording & Production 101
Pmbc Recording & Production 101Keith Hatschek
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2ryan_edge
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2MartinDevney
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2JoeBrannigan
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Mrrrjones
 

Similaire à MUS16G: SOUNDS Like Fun and Games (20)

Compositional Techniques of Chiptune Music
Compositional Techniques of Chiptune MusicCompositional Techniques of Chiptune Music
Compositional Techniques of Chiptune Music
 
Game Audio Post-Production
Game Audio Post-ProductionGame Audio Post-Production
Game Audio Post-Production
 
GAME-DEVELOPMENT.-week4.pptx
GAME-DEVELOPMENT.-week4.pptxGAME-DEVELOPMENT.-week4.pptx
GAME-DEVELOPMENT.-week4.pptx
 
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...
 
Making Audio Engineering Learning & Practice Accessible in Virtual Reality
Making Audio Engineering Learning & Practice Accessible in Virtual RealityMaking Audio Engineering Learning & Practice Accessible in Virtual Reality
Making Audio Engineering Learning & Practice Accessible in Virtual Reality
 
Confrontation Audio GDC 2009
Confrontation Audio GDC 2009Confrontation Audio GDC 2009
Confrontation Audio GDC 2009
 
Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...
Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...
Make Your Game Stand Out! Unique Music & Sound Effects for Games | Erik Desid...
 
research
researchresearch
research
 
Video game pre production
Video game pre productionVideo game pre production
Video game pre production
 
Gamesound
GamesoundGamesound
Gamesound
 
Play By Ear: Sound Design for Games | Sharon Kho, Gwen Guo
Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen GuoPlay By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo
Play By Ear: Sound Design for Games | Sharon Kho, Gwen Guo
 
Michael sweet education_summit_gameaudioeducation.key
Michael sweet education_summit_gameaudioeducation.keyMichael sweet education_summit_gameaudioeducation.key
Michael sweet education_summit_gameaudioeducation.key
 
Midi Fighter Game1
Midi Fighter Game1Midi Fighter Game1
Midi Fighter Game1
 
The Wonder of Digitizing Artifacts Left Behind by Our Kindred Dead
The Wonder of Digitizing Artifacts Left Behind by Our Kindred DeadThe Wonder of Digitizing Artifacts Left Behind by Our Kindred Dead
The Wonder of Digitizing Artifacts Left Behind by Our Kindred Dead
 
Electronic Music and Software Craftsmanship: analogue patterns.
Electronic Music and Software Craftsmanship: analogue patterns.Electronic Music and Software Craftsmanship: analogue patterns.
Electronic Music and Software Craftsmanship: analogue patterns.
 
Pmbc Recording & Production 101
Pmbc Recording & Production 101Pmbc Recording & Production 101
Pmbc Recording & Production 101
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 
Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2Unit 73 ig2 assignment creating a sample library 2013_y2
Unit 73 ig2 assignment creating a sample library 2013_y2
 

Dernier

MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)cama23
 

Dernier (20)

MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)
 

MUS16G: SOUNDS Like Fun and Games

  • 1. SOUNDS Like Fun and Games ● A Presentation for the 2013 Summer Teaching with Technology Institute ● By Prof. Christopher Hopkins, LIU Post Faculty
  • 2. Goals ● This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.
  • 3. Blended Teaching ● Students listen and interact with games available through the internet ● Students listen and interact with each other through discussion forums and online classroom ● Students create and upload original sounds and music compositions ● Students and professor evaluate appropriate and originality of audio when associated with a game
  • 4. Types of Game Sounds ● Sound Effects – Footsteps – explosion ● Music – Stage Theme – Cutscene Music ● Voiceover – Dialogue
  • 5. Game Media ● Cartridges – Durable, made of plastic – Popular until the mid 90's ● Discs – Hold more memory – More space for sampled audio ● Digital Download – Limited by internet speeds – Audio dependent on hardware specs
  • 6. Sound Effects ● Relatively short bursts of sound ● Bears resemblance to sounds in daily life ● Sound strongly associated with iconic games ● Jingles or short cadence
  • 8. 1985 ● Super Mario Bros. – Moving down pipe
  • 10. 1995 ● Microsoft Windows 95 – Startup Jingle
  • 11. Voiceover ● Human Voices or Other In-Game Life ● Communicate with player or other characters
  • 12. 1994 ● Gex ● “Float like a butterfly, sting like a gecko!”
  • 13. 2001 ● Halo: Combat Evolved – Cortana
  • 14. Music ● Create a mood ● React based on player's actions ● Dynamic and immersive
  • 15. 1986 ● The Legend of Zelda – Hyrule Theme
  • 16. 2012 ● Journey – First Game ever nominated for a Grammy for Best Score Soundtrack for Visual Media – Track: Apotheosis
  • 17. Teaching ● Rhythm-Music Games – Rock Band – Guitar Hero
  • 18. 1990 ● The Miracle Piano Teaching System – Educate players to play the piano in the guise of a computer/video game – Exercises matched with coordination of animations and audio cues
  • 19. 1992 ● Mario Paint – Features a music composition mode which uses cute icons to represent different instruments on a staff – Promotes creativity and imagination through technological means
  • 20. Why Video Games? ● Video games are one of the earliest avenues of music listening for young children ● Music and sounds associated with player experience ● Each game has its own musical style and character
  • 21. 1989 ● Tetris – “Dance of the Sugar Plum Fairy” from Tchaikovsky's Nutcracker Suite
  • 22. Types of Video Game Music ● Original Music – Orchestral soundtracks – Chiptunes ● Licensed Music – Band exclusives only in game – Undiscovered band debut – Increased exposure and tie-in opportunities
  • 23. 1990 ● Journey to Silius – Level 3 Theme
  • 24. 2001 ● Halo: Combat Evolved – Halo Theme
  • 25. Soundchips vs. Samples ● Soundchips produce electronically-generated sounds – Create new sounds by altering waveforms ● Samples taken from acoustic sounds – More memory = clearer sounds – Majority of games use instrument samples – Orchestra piece without a live orchestra using samples for each instrument
  • 26. Ambience ● Use natural soundtrack of real events and places ● Adds depth to the realism of the in-game setting ● Does not suggest any additional meaning as can composed music
  • 27. Sound FX Bible ● Baseball Game Crowd – Combination of simultaneous sounds found in such a setting
  • 28. Why Ambience? ● Identify what objects or people are producing sounds in an area ● Give focus to sounds that are characteristic of each area ● Soundsculpting
  • 29. Accessibility ● Video game music can be found on the internet or in commercial music CD releases ● Video game sound effects can be found on the internet, purchased via sound libraries, or recorded with a microphone ● Video game voiceovers can be found on the internet or recorded with a microphone – Additional software can alter the quality of the audio to give it special effects, ex. evil cackle
  • 30. Game Venues ● Games are everywhere! – Apple's App Store – Google Play Store – Nintendo eShop – Xbox Live Arcade – Playstation Store – Steam
  • 31. Audio Software ● Audacity – Free – Audio Editor and Recorder – Cut, copy, splice, mix sounds – Change speed and pitch of sounds, and more! ● Noteflight – Free – Compose in music notation with instrument sounds – Accessible on any mobile or desktop device – Designed for online sharing and editing
  • 32. Audio Palette ● Where to get compelling musical sounds? – Soundfonts (sf2, sfz, sfark files) ● Small file size and easy to load – Audio Unit, Virtual Studio Technology plug-ins ● Better quality sounds ● Digital Audio Workstation (DAW) – Cubase – Logic Pro – Pro Tools – Renoise
  • 33. Distribution Venues ● Digital Portfolio for listening online – BandCamp – SoundCloud ● Other distribution circuits – iTunes Store – Amazon Store
  • 34. Academia ● College and universities have undergraduate and graduate degree programs for Game Design and Game Audio Composition – Berklee College of Music ● Orchestrating and Producing Music for Film and Games – NYU Steinhardt ● Music Technology – Game Audio sequence – Pinnacle College ● Sound for Video Games
  • 35. Continued... – USC Thornton School of Music ● Scoring for Motion Pictures and Television – Composing Music for Games – LIU Post ● Game Design and Development – Audio Design for Games
  • 36. My Research ● Doctoral Candidate, Five Towns College ● Doctor of Musical Arts in Music History and Literature ● Area of Interest: Video Game Audio
  • 37. Dissertation ● Chiptune Music: An Exploration of Compositional Techniques in Sunsoft Games for the Nintendo Entertainment System and Famicom from 1988- 1992 – How did the composers at Sunsoft overcome the limitations of the sound chips to create the desired effects? – This dissertation will serve as a textbook that outlines the compositional tradition of this genre during the 8-bit gaming era.
  • 38. MUS16G: SOUNDS Like Fun and Games ● This course puts you in the role of a video game sound and music designer. Through analysis of game series like Super Mario Bros. (NES) and Halo (Xbox) and a study of prominent game composers and sound designers, you will learn about the hardware and software innovations that drive the video game music industry, and you will gain a solid grasp of the musical genres available in modern gaming. Working in teams, you will choose appropriate audio for an existing, original game, while exploring presentation skills essential for a career in the gaming industry.
  • 39. Audio and Image Sources ● Games – Pac-Man – Super Mario Bros. – Journey to Silius – Tetris – Mario Paint – Gex – Halo – The Legend of Zelda – Journey ● Other – Wii U eShop – Sound FX Bible – Audacity – Noteflight – Renoise – Macintosh Quadra – Windows 95
  • 40. Digital DJ ● Super Mario Synthesizer
  • 41. Questions? ● Prof. Christopher Hopkins – Official Website – E-Mail