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•   Siddhi Jajoo :101081001
•   Supriya Narute :101081024
•   Nisha Visweswaran : 101081027
•   Siddheswari Sisodia : 101081032
•   Sneha Patil : 101081048
Topics to be covered

Introduction

  Benefits

    Adverse Effects

      Addiction
WHY YOUTH?
   Technology has made life very comfortable for us.
   Eliminating human errors has made work faster
    and more efficient.
   Everyone makes use of technology but it’s the
    youth who make maximum use of it.
   Indian youth, fastest adopters of digital
    technology in Asia
   Being IT Engineers, we are all going to be
    subjected to tech savvy lifestyle.
   “Youth and technology are like a hand and
    glove.”
BENEFITS
 E-Learning


 Entertainment


 Social   network

 Miscellaneous
"Good teaching is good teaching, no matter
 how it's done."
I.E-LEARNING
 Advantages.
    Flexible, Accessible, Convenient.
    Cross Platform Support.
    Travel Cost and Time saved.
    Ease of Updates.
    Inexpensive Worldwide distribution.


       Distance        Part Time           Earn and
      Education        Learning             Learn
Helping Kids Cope with Stress
II. ENTERTAINMENT

Mobile
          Computers    Tablets
Phones

                        Music
Cameras   Television
                       Players


                       Gaming
                       Consoles


                       Internet
III.SOCIAL NETWORKING
Keeping     Get      Talking to
                        other
  In      feedback
                      students
 touch
Connecting    Share     Business
 anywhere     views
   With        And
 everyone    opinions
IV. Misc.


  Work from Anywhere             E-Commerce

• Connected to work at     • Mobile Banking
  all time.                • Online Reservation
• Can handle different     • Vouchers, Loyalty
  things at the same         Cards, etc.
  time.
• Video
  Conferences/Meetings.
Effect on Youth




Games increase violence in
kids mind                             Video games
   Even though you might not
    realize it, technology has
    taken away from
    relationships and the
    business world.

   “People used to always call
    meetings, or have business
    lunches, sometimes a quick
    e-mail is all you’ll receive
    from a superior,” (Heather).

   Our generation is now more
    likely to send an e-mail or a
    text to family members and
    friends rather than picking
    up the phone and actually
    talking to them.
MySpace and Facebook are social networking sites that can
help you build stronger relationships with friends but, it can
also break them.
It spread Rumor very fast
PHYSICAL ILL EFFECTS


               Lack of Privacy
  Health
                and Security



           Shallow
           memory
HEALTH
  Memory
                •Short-term memory Loss. (Eg Reminders)
                •RSI (repetitive stress injury)


Neck and back   •Text neck
                •Back pain


    Eye         •CVS (Computer Vision Syndrome)



    Body        •Obesity
                •Bacteria


     Ear
                •Partial deafness
                •Ear ringing


   Finger       •Digital thumb: thumb size increases due to
                 excessive use


    Lap         •Toasted Syndrome
Lack of privacy and security

     • Stalking
1.


     • Cyber crimes
2.

     • 40% teenagers receive a request online for personal
3.     information


     • Over 15% children in the United States are confronted by a
4.     stranger online, for some reason or the other
Plagiarism

• COPY + PASTE
Plagiarism(Facts)
Texting shortcuts

  Can You tell me what does this abbreviation mean?
  jsyk, irl kdz twtg + iming buds cr8ting
  probs @ skool!

It mean:
Just so you know, in real life, kids tweeting and instant
messaging their friends is creating problems at school!
Flipside of technological advancements



                    Lack of         Instant
Less Realistic
                 Communication    gratification



  Cause of         Attention     Environmental
 Depression         Deficit        concerns
I. Instant gratification

•   Technology negatively affects us by perpetuating the mind set
    of immediate satisfaction

•   The creation of various portable technological devices has
    slowly ingrained the idea of instant gratification with gadgets
    like the PS3, etc.

•   A child who plays with electronic toys may not mature in a
    healthy way as the toy was operating at its every need
Transformation




Then         Now
I. Various Apps on Facebook that take
            your time away
II. LESS REALISTIC
a) Separates individuals from reality
    • “For some people, the main appeal of the iPod is that it
      preoccupies you so that you do not have to deal with the
      uncontrollable factors of everyday life,”

b) Virtual World
•     When you go on to Facebook with teenagers, they live in a
      world where they think everybody thinks like them
•     There's much less time spent muddling along with people
      who are really quiet different.
•     So they become less receptive to people with different
      ideologies.
III. LACK OF COMMUNICATION
                       Impact on Social life



                38%             40%          Unfavourable
                                             Favourable
                                             Neutral


                       22%

   Data shows that those who use the Internet frequently spend
    over 100 minutes less time with friends and family than non-
    Internet users.”
V. ATTENTION DEFICIT

Reasons for the prevalence of attention deficit disorder in
children nearly doubled from 1990 through 1995 and still
increasing

   Much of the available television
   Video game
   PC games
   Which involves rapid shifts in attention as the viewer shifts
    focus from one target to another or reorients due to fast
    movement or a new angle of view
DIGITAL DIVIDE

            • More than half of young men but only 9% of
Usability     young woman would admit to have a strong
              interest in technical matters



Technical
            • Cause of generation gap
 literacy

            • Creates a digital divide between the youth
  Cost        of developed countries and those of less
              prosperous regions
•   WEEE generation in India was
    approximately 1,46,180 tonnes/year in
    2005 which is expected to exceed
    8,00,000 tonnes/year by the end of.
How much is too much?




       Can you go one week without video games?

 Can you go one week without your MySpace or Facebook?

         Can you go one week without internet?
What is Tech Addiction?
   Refers to addiction to various aspects
    of technology.
   Not a substance addiction.
   It’s a process addiction.
   Excessive dependence.
   Deals with obsessions and
    compulsions of individuals.
   Not necessarily covers all areas.
Areas of Tech Addiction

   Internet Use (IU)
   Video Games Addiction
   Online Gambling
   Texting and cell phone use
   Cybersex Addiction
   Cyber relationships
   Television Addiction
   Instant messaging (IM) addiction
Symptoms
   Preoccupation or strong desire to use the internet
   Withdrawal is followed by anxiety, irritability and boredom
   Tolerance refers to the need for more to achieve
    satisfaction
   Difficulty to control the desire, or discontinue use
   Disregard for the harmful consequences of continued use
   Social communications and interests are lost in lieu of
    time on the internet
   Alleviation of negative emotions by using the internet to
    escape
   Hiding use from friends and relatives through deception
    and dishonesty.
Medical Symptoms

     Anxiety             Depression       Panic Attack




Negative Emotions        Insomnia           Nausea




                                           Fatigue/
Phantom Vibrations   Headache/Dizziness
                                           Weakness
Statistics and Facts
Statistics and Facts
The Internet Addiction Test
The Internet Addiction Test

    How addicted to the internet are
     you?
    Let’s find out from these 10
     questions.
    Scoring System:
     ◦ Each question has 6 options.
     ◦ Each answer carries some point.
     ◦ The sum of all the points will determine
       the range of your addiction.
The Internet Addiction Test

    The six options are:
     ◦   Does Not Apply = 0 Points
     ◦   Rarely = 1 Point
     ◦   Occasionally = 2 Points
     ◦   Frequently = 3 Points
     ◦   Often = 4 Points
     ◦   Always = 5 Points
The Internet Addiction Test
1. How often do you find that you stay online longer
   than you intended or find yourself saying “just a few
   more minutes” when online?
2. How often do you neglect household chores or any
   other work to spend more time online?
3. How often do you choose to spend more time online
   than with your family and friends?
4. How often do you lose sleep due to late night log-ins?
5. How often do you snap, yell, act annoyed if someone
   bothers you while you are online?
                                 ◦   Does Not Apply = 0 Points
                                 ◦   Rarely = 1 Point
                                 ◦   Occasionally = 2 Points
                                 ◦   Frequently = 3 Points
                                 ◦   Often = 4 Points
                                 ◦   Always = 5 Points
The Internet Addiction Test
6. How often do your grades or school work or productivity
    suffer because of the amount of time you spend online?
7. How often do you check your email or social networking sites
    (before going to bed, the first thing when you wake
    up, before having to do something else)?
8. How often do you become defensive or secretive when
    anyone asks you what you do online?
9. How often do you use the internet to escape from day-to-
    day problems?
10. How often do you feel preoccupied with the Internet when
    offline, or fantasize about being online, just anticipating
    when you will go online again?
                                    ◦   Does Not Apply = 0 Points
                                    ◦   Rarely = 1 Point
                                    ◦   Occasionally = 2 Points
                                    ◦   Frequently = 3 Points
                                    ◦   Often = 4 Points
                                    ◦   Always = 5 Points
The Internet Addiction Test


  Result time!
  Results:
     ◦ 0 – 9 : Below Average Range
     ◦ 10 – 24 : Average Range
     ◦ 25 – 39 : Above Average
     ◦ 40 – 50 : Significantly above
       Average.
Cure

 Admitting the                             Set Time
                  Treatment/Therapy
   problem                              Limit/Schedule



 Introduce New
                  Create Awareness       Self Control
    Activities



                                      Interact with others
Time Management     Be more active
                                             more
Conclusion

   We can’t be rid of technology.
   Integrated into the youth’s life.
   Seek maximum use of Technology without it
    adversely affecting your life.
   Take measures to avoid addiction.
   Go on for a few days without internet, mobile
    phone.
   If our ancestors could do it, we can too.
Reference
   Research from Washington State University
   Norman Nie’s paper “The Impact of Internet Use on Sociability”
   http://counsellingresource.com/lib/quizzes/net-addiction-
    testing/internet-addiction/
   http://jackiehofmann.com/tech-addiction-stress-starts-here/
   http://www.columbian.com/news/2011/jul/22/addicted-to-
    technology-extreme-texting-gaming-comp/
   http://whsword.wordpress.com/2010/10/06/addiction-to-
    technology/
   http://ezinearticles.com/?Teens-and-Cell-Phone-
    Addiction&id=3136619
   http://sites.wiki.ubc.ca/etec510/Techaddiction
   http://ansonalex.com/infographics/internet-addiction-
    statistics-2012-infographic/
   http://www.cbsnews.com/2100-500695_162-1698246-
    2.html?pageNum=1&tag=page
Reference

• http://boston.cbslocal.com/2012/02/07/how-
  technology-impacts-physical-and-emotional-health/
• http://edudemic.com/2011/10/edtech-cheating/
• http://www.usatoday.com
• www.mediafamily.org
• http://culturalpolicy.uchicago.edu
• Ref-http://edudemic.com/2011/12/edtech-
  cheating/
• http://counsellingresource.com/lib/quizzes/net-
  addiction-testing/internet-addiction/
Thank you!

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Youth and technology_r1

  • 1. Siddhi Jajoo :101081001 • Supriya Narute :101081024 • Nisha Visweswaran : 101081027 • Siddheswari Sisodia : 101081032 • Sneha Patil : 101081048
  • 2. Topics to be covered Introduction Benefits Adverse Effects Addiction
  • 3. WHY YOUTH?  Technology has made life very comfortable for us.  Eliminating human errors has made work faster and more efficient.  Everyone makes use of technology but it’s the youth who make maximum use of it.  Indian youth, fastest adopters of digital technology in Asia  Being IT Engineers, we are all going to be subjected to tech savvy lifestyle.  “Youth and technology are like a hand and glove.”
  • 4. BENEFITS  E-Learning  Entertainment  Social network  Miscellaneous
  • 5.
  • 6. "Good teaching is good teaching, no matter how it's done."
  • 7. I.E-LEARNING  Advantages.  Flexible, Accessible, Convenient.  Cross Platform Support.  Travel Cost and Time saved.  Ease of Updates.  Inexpensive Worldwide distribution. Distance Part Time Earn and Education Learning Learn
  • 8. Helping Kids Cope with Stress
  • 9. II. ENTERTAINMENT Mobile Computers Tablets Phones Music Cameras Television Players Gaming Consoles Internet
  • 11. Keeping Get Talking to other In feedback students touch
  • 12. Connecting Share Business anywhere views With And everyone opinions
  • 13. IV. Misc. Work from Anywhere E-Commerce • Connected to work at • Mobile Banking all time. • Online Reservation • Can handle different • Vouchers, Loyalty things at the same Cards, etc. time. • Video Conferences/Meetings.
  • 14.
  • 15. Effect on Youth Games increase violence in kids mind Video games
  • 16. Even though you might not realize it, technology has taken away from relationships and the business world.  “People used to always call meetings, or have business lunches, sometimes a quick e-mail is all you’ll receive from a superior,” (Heather).  Our generation is now more likely to send an e-mail or a text to family members and friends rather than picking up the phone and actually talking to them.
  • 17. MySpace and Facebook are social networking sites that can help you build stronger relationships with friends but, it can also break them. It spread Rumor very fast
  • 18. PHYSICAL ILL EFFECTS Lack of Privacy Health and Security Shallow memory
  • 19. HEALTH Memory •Short-term memory Loss. (Eg Reminders) •RSI (repetitive stress injury) Neck and back •Text neck •Back pain Eye •CVS (Computer Vision Syndrome) Body •Obesity •Bacteria Ear •Partial deafness •Ear ringing Finger •Digital thumb: thumb size increases due to excessive use Lap •Toasted Syndrome
  • 20. Lack of privacy and security • Stalking 1. • Cyber crimes 2. • 40% teenagers receive a request online for personal 3. information • Over 15% children in the United States are confronted by a 4. stranger online, for some reason or the other
  • 23. Texting shortcuts Can You tell me what does this abbreviation mean? jsyk, irl kdz twtg + iming buds cr8ting probs @ skool! It mean: Just so you know, in real life, kids tweeting and instant messaging their friends is creating problems at school!
  • 24. Flipside of technological advancements Lack of Instant Less Realistic Communication gratification Cause of Attention Environmental Depression Deficit concerns
  • 25. I. Instant gratification • Technology negatively affects us by perpetuating the mind set of immediate satisfaction • The creation of various portable technological devices has slowly ingrained the idea of instant gratification with gadgets like the PS3, etc. • A child who plays with electronic toys may not mature in a healthy way as the toy was operating at its every need
  • 27. I. Various Apps on Facebook that take your time away
  • 28. II. LESS REALISTIC a) Separates individuals from reality • “For some people, the main appeal of the iPod is that it preoccupies you so that you do not have to deal with the uncontrollable factors of everyday life,” b) Virtual World • When you go on to Facebook with teenagers, they live in a world where they think everybody thinks like them • There's much less time spent muddling along with people who are really quiet different. • So they become less receptive to people with different ideologies.
  • 29.
  • 30. III. LACK OF COMMUNICATION Impact on Social life 38% 40% Unfavourable Favourable Neutral 22%  Data shows that those who use the Internet frequently spend over 100 minutes less time with friends and family than non- Internet users.”
  • 31.
  • 32. V. ATTENTION DEFICIT Reasons for the prevalence of attention deficit disorder in children nearly doubled from 1990 through 1995 and still increasing  Much of the available television  Video game  PC games  Which involves rapid shifts in attention as the viewer shifts focus from one target to another or reorients due to fast movement or a new angle of view
  • 33. DIGITAL DIVIDE • More than half of young men but only 9% of Usability young woman would admit to have a strong interest in technical matters Technical • Cause of generation gap literacy • Creates a digital divide between the youth Cost of developed countries and those of less prosperous regions
  • 34. WEEE generation in India was approximately 1,46,180 tonnes/year in 2005 which is expected to exceed 8,00,000 tonnes/year by the end of.
  • 35. How much is too much? Can you go one week without video games? Can you go one week without your MySpace or Facebook? Can you go one week without internet?
  • 36. What is Tech Addiction?  Refers to addiction to various aspects of technology.  Not a substance addiction.  It’s a process addiction.  Excessive dependence.  Deals with obsessions and compulsions of individuals.  Not necessarily covers all areas.
  • 37. Areas of Tech Addiction  Internet Use (IU)  Video Games Addiction  Online Gambling  Texting and cell phone use  Cybersex Addiction  Cyber relationships  Television Addiction  Instant messaging (IM) addiction
  • 38. Symptoms  Preoccupation or strong desire to use the internet  Withdrawal is followed by anxiety, irritability and boredom  Tolerance refers to the need for more to achieve satisfaction  Difficulty to control the desire, or discontinue use  Disregard for the harmful consequences of continued use  Social communications and interests are lost in lieu of time on the internet  Alleviation of negative emotions by using the internet to escape  Hiding use from friends and relatives through deception and dishonesty.
  • 39. Medical Symptoms Anxiety Depression Panic Attack Negative Emotions Insomnia Nausea Fatigue/ Phantom Vibrations Headache/Dizziness Weakness
  • 43. The Internet Addiction Test  How addicted to the internet are you?  Let’s find out from these 10 questions.  Scoring System: ◦ Each question has 6 options. ◦ Each answer carries some point. ◦ The sum of all the points will determine the range of your addiction.
  • 44. The Internet Addiction Test  The six options are: ◦ Does Not Apply = 0 Points ◦ Rarely = 1 Point ◦ Occasionally = 2 Points ◦ Frequently = 3 Points ◦ Often = 4 Points ◦ Always = 5 Points
  • 45. The Internet Addiction Test 1. How often do you find that you stay online longer than you intended or find yourself saying “just a few more minutes” when online? 2. How often do you neglect household chores or any other work to spend more time online? 3. How often do you choose to spend more time online than with your family and friends? 4. How often do you lose sleep due to late night log-ins? 5. How often do you snap, yell, act annoyed if someone bothers you while you are online? ◦ Does Not Apply = 0 Points ◦ Rarely = 1 Point ◦ Occasionally = 2 Points ◦ Frequently = 3 Points ◦ Often = 4 Points ◦ Always = 5 Points
  • 46. The Internet Addiction Test 6. How often do your grades or school work or productivity suffer because of the amount of time you spend online? 7. How often do you check your email or social networking sites (before going to bed, the first thing when you wake up, before having to do something else)? 8. How often do you become defensive or secretive when anyone asks you what you do online? 9. How often do you use the internet to escape from day-to- day problems? 10. How often do you feel preoccupied with the Internet when offline, or fantasize about being online, just anticipating when you will go online again? ◦ Does Not Apply = 0 Points ◦ Rarely = 1 Point ◦ Occasionally = 2 Points ◦ Frequently = 3 Points ◦ Often = 4 Points ◦ Always = 5 Points
  • 47. The Internet Addiction Test  Result time!  Results: ◦ 0 – 9 : Below Average Range ◦ 10 – 24 : Average Range ◦ 25 – 39 : Above Average ◦ 40 – 50 : Significantly above Average.
  • 48. Cure Admitting the Set Time Treatment/Therapy problem Limit/Schedule Introduce New Create Awareness Self Control Activities Interact with others Time Management Be more active more
  • 49. Conclusion  We can’t be rid of technology.  Integrated into the youth’s life.  Seek maximum use of Technology without it adversely affecting your life.  Take measures to avoid addiction.  Go on for a few days without internet, mobile phone.  If our ancestors could do it, we can too.
  • 50. Reference  Research from Washington State University  Norman Nie’s paper “The Impact of Internet Use on Sociability”  http://counsellingresource.com/lib/quizzes/net-addiction- testing/internet-addiction/  http://jackiehofmann.com/tech-addiction-stress-starts-here/  http://www.columbian.com/news/2011/jul/22/addicted-to- technology-extreme-texting-gaming-comp/  http://whsword.wordpress.com/2010/10/06/addiction-to- technology/  http://ezinearticles.com/?Teens-and-Cell-Phone- Addiction&id=3136619  http://sites.wiki.ubc.ca/etec510/Techaddiction  http://ansonalex.com/infographics/internet-addiction- statistics-2012-infographic/  http://www.cbsnews.com/2100-500695_162-1698246- 2.html?pageNum=1&tag=page
  • 51. Reference • http://boston.cbslocal.com/2012/02/07/how- technology-impacts-physical-and-emotional-health/ • http://edudemic.com/2011/10/edtech-cheating/ • http://www.usatoday.com • www.mediafamily.org • http://culturalpolicy.uchicago.edu • Ref-http://edudemic.com/2011/12/edtech- cheating/ • http://counsellingresource.com/lib/quizzes/net- addiction-testing/internet-addiction/

Notes de l'éditeur

  1. MOBILENetworking / CommunicationConnect with others through social media such as LinkedIn, Facebook and Twitter Real-time communicationMarketingSMS (text) messaging Mobile websites Mobile applications banner ads QR codes IVR messaging and more.
  2. . A child that has always had only a toy and no other child to play with does not develop the skills needed for them to start school. They lack ability to interact with the other children; they have never before had to, for a toy was operating at there every need. When a child is only given a toy and no other companions they cannot fully function and mature in a healthy way
  3. “We’re living at a time when attention is the new currency:” With hundreds of TV channels, billions of Web sites, radio shows, music downloads and social networking, our attention is more fragmented than ever before.The research, conducted by the Cooperative Research Centre for Young People, Technology and Wellbeing (YAW-CRC) also has shown that young people are much better equipped to deal with online risks than adults assume.
  4. . A child that has always had only a toy and no other child to play with does not develop the skills needed for them to start school. They lack ability to interact with the other children; they have never before had to, for a toy was operating at there every need. When a child is only given a toy and no other companions they cannot fully function and mature in a healthy way
  5. . (By constantly being cut off from personal interactions and new experiences because of a technological device, a generation with substandard social abilities is being groomed.)
  6. Less communication skills Spend less time with family and friends More daily stressAnd more lonely
  7. Cost Don’t understand the value /importance of money. Always want latest gadgets and are willing to pay extra for it
  8. This should be pen ultimate slide before thank you slide where everybody has to put from where they have referred.