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Amsterdam	
  2015	
  
Alina	
  Soltys	
  
Associate	
  
2	
  
Corum	
  –	
  Sell	
  Side	
  M&A	
  Firm	
  
§  Established	
  in	
  1985.	
  	
  
§  Focused	
  on	
  transac@ons	
  in	
  technology	
  products	
  and	
  services	
  businesses.	
  
§  Professional	
  staff	
  drawn	
  from	
  senior	
  posi@ons	
  at	
  technology	
  companies.	
  	
  
§  300+	
  M&A	
  transac@ons.	
  	
  Over	
  $7	
  billion	
  in	
  transac@on	
  value.	
  
§  25+	
  year	
  rela@onships	
  with	
  global	
  soNware	
  companies.	
  
§  Most	
  extensive	
  database	
  in	
  the	
  industry	
  (approx.	
  $25	
  million	
  invested).	
  
§  Integrated	
  global	
  opera@ons;	
  transac@ons	
  in	
  21	
  countries.	
  
§  Educa@onal	
  Leader,	
  creator	
  of	
  the	
  world’s	
  most	
  aWended	
  tech	
  M&A	
  
conference,	
  sponsor	
  of	
  the	
  World	
  Financial	
  Symposiums,	
  frequent	
  guest	
  on	
  
CNBC,	
  MSNBC	
  and	
  other	
  industry	
  events.	
  
3	
  
Overview	
  
Gaming	
  M&A	
  Update	
  
Asian	
  Market	
  
Driving	
  Trends	
  
@CorumGroup	
   	
  	
  
4	
  
Overview	
  
Gaming	
  M&A	
  Update	
  
Asian	
  Market	
  
Driving	
  Trends	
  
@CorumGroup	
   	
  	
  
5	
  
Gaming	
  Valua@ons:	
  Public	
  Peer	
  Group	
  
Dec-­‐13	
   Jan-­‐14	
   Feb-­‐14	
   Mar-­‐14	
   Apr-­‐14	
   May-­‐14	
   Jun-­‐14	
   Jul-­‐14	
   Aug-­‐14	
   Sep-­‐14	
   Oct-­‐14	
   Nov-­‐14	
   Dec-­‐14	
  
EV/EBITDA	
   8.57	
   7.73	
   8.04	
   7.51	
   7.08	
   6.84	
   7.94	
   7.94	
   9.16	
   9.33	
   9.92	
   9.63	
   9.75	
  
EV/S	
   2.24	
   2.07	
   2.14	
   2.42	
   2.18	
   2.18	
   2.47	
   2.3	
   2.58	
   2.29	
   2.14	
   2.26	
   2.3	
  
0.0x	
  
0.5x	
  
1.0x	
  
1.5x	
  
2.0x	
  
2.5x	
  
3.0x	
  
0.0x	
  
1.0x	
  
2.0x	
  
3.0x	
  
4.0x	
  
5.0x	
  
6.0x	
  
7.0x	
  
8.0x	
  
9.0x	
  
10.0x	
  
PPG	
  includes	
  Glu	
  Mobile,	
  Gree,	
  King,	
  NetEase,	
  Perfect	
  World,	
  Zynga,	
  plus	
  others	
  
6
37
22
19 18
14 14 13 12
10 10 9 9 9
Top Strategic Acquirers: 2014
7
37
22
19 18
14 14 13 12
10 10 9 9 9
Top Strategic Acquirers: 2014
M&A	
  drives	
  Strategy	
  
Down	
  from	
  39	
  Transac@ons	
  in	
  2013	
  
8
37
22
19 18
14 14 13 12
10 10 9 9 9
Top Strategic Acquirers: 2014
9	
  
Top	
  Strategic	
  Gaming	
  Acquirers:	
  2014	
  
10	
  
Oculus:	
  Growth	
  Through	
  M&A	
  
Acquirer:	
  Facebook	
  
Target:	
  Oculus	
  RiQ	
  
Deal	
  Value:	
  $2	
  Billion	
  
Date:	
  April	
  2014	
  	
  
Sold	
  to	
  
Following	
  the	
  AcquisiVon	
  
Target: Carbon Design Group
Acquirer: Oculus VR
Transaction Value: Undisclosed
Target: Jenkins Software (RakNet)
Acquirer: Oculus VR
Transaction Value: Undisclosed
Target: Nimble	
  VR
Acquirer: Oculus VR
Transaction Value: Undisclosed
Target: 13th	
  Lab	
  AB	
  
Acquirer: Oculus VR
Transaction Value: Undisclosed
Sold	
  to	
  
Sold	
  to	
  
Sold	
  to	
  
Sold	
  to	
  
11	
  
0	
  
20	
  
40	
  
60	
  
80	
  
100	
  
120	
  
140	
  
160	
  
$0.0	
  
$5.0	
  
$10.0	
  
$15.0	
  
$20.0	
  
$25.0	
  
2009	
  H1	
   2009	
  H2	
   2010	
  H1	
   2010	
  H2	
   2011	
  H1	
   2011	
  H2	
   2012	
  H1	
   2012	
  H2	
   2013	
  H1	
   2013	
  H2	
   2014	
  H1	
   2014	
  H2	
  
Deal	
  Counts	
  
Dollar	
  Value	
  in	
  Billions	
  
TransacVon	
  Value	
  ($B)	
   Billion	
  Dollar	
  +	
   Total	
  Deals	
  
Transac@ons	
  in	
  the	
  Gaming	
  Ecosystem	
  
Sources	
  include	
  company	
  filings	
  and	
  releases,	
  industry	
  databases	
  and	
  Corum	
  Group.	
  
•  Both	
  majority	
  and	
  minority	
  deals	
  included.	
  
•  TransacVons	
  relaVng	
  to	
  the	
  gaming	
  ecosystem	
  were	
  included,	
  not	
  limited	
  to	
  gaming	
  studios.	
  
•  Only	
  announced	
  or	
  available	
  deal	
  values	
  included.	
  
12	
  
Source:	
  Corum	
  
Transac@ons	
  in	
  the	
  Gaming	
  Ecosystem	
  
Deal	
  Volume	
  Highest	
  Since	
  2009	
  
2	
  Record	
  Seing	
  Years	
  
Excluded	
  Billion	
  $	
  TransacVons:	
  	
  
•  H1	
  2014	
  :	
  $3.35B	
  
•  H2	
  2014:	
  	
  $7.85B	
  
Average	
  Deal	
  Size:	
  
5	
  Year	
  Growth:	
  170%	
  $43m	
  to	
  $115m	
  	
  
YoY:	
  21%	
  	
  	
  	
  $95m	
  to	
  $115m	
  
$0	
  
$20	
  
$40	
  
$60	
  
$80	
  
$100	
  
$120	
  
$140	
  
2009	
  
H1	
  
2009	
  
H2	
  
2010	
  
H1	
  
2010	
  
H2	
  
2011	
  
H1	
  
2011	
  
H2	
  
2012	
  
H1	
  
2012	
  
H2	
  
2013	
  
H1	
  
2013	
  
H2	
  
2014	
  
H1	
  
2014	
  
H2	
  
in	
  Millions	
  
Average	
  Deal	
  Size	
  Trending	
  
	
  
0	
  
20	
  
40	
  
60	
  
80	
  
100	
  
120	
  
140	
  
160	
  
$0.0	
  
$5.0	
  
$10.0	
  
$15.0	
  
$20.0	
  
$25.0	
  
Deal	
  Counts	
  
$	
  Value	
  in	
  
Billions	
  
Reported	
  Gaming	
  Transac@ons	
  
TransacVon	
  Value	
  ($B)	
   Billion	
  Dollar	
  +	
  
Total	
  Deals	
  
13	
  
Top	
  Gaming	
  Transac@ons	
  2014	
  
$885M	
  
$527M	
  
$941M	
  
$2.5BN	
  
$3.0BN	
  
$970M	
  
$960M	
  
$2.0BN	
  
$1.9BN	
  
$472M	
  
14	
  
Overview	
  
Gaming	
  M&A	
  Update	
  
Asian	
  Market	
  
Driving	
  Trends	
  
@CorumGroup	
   	
  	
  
15	
  
Early	
  lead	
  by	
  Asian	
  Firms,	
  	
  
Recent	
  Pickup	
  of	
  US	
  Firms	
  
Source:	
  Corum	
  
Top	
  9	
  of	
  10	
  Deals	
  
(2013)	
  
Top	
  4	
  of	
  10	
  Deals	
  
(2014)	
  
Top	
  7	
  of	
  10	
  Deals	
  
(2012)	
  
16	
  
Chinese	
  Take-­‐Privates	
  
Price	
  Arbitrage.	
  Founder	
  does	
  not	
  believe	
  
shares	
  are	
  adequately	
  valued	
  by	
  Wall	
  Street	
  
as	
  Chinese	
  gaming	
  shares	
  should	
  be.	
  	
  
$1BN,	
  January	
  2015	
  
President	
  Ji	
  Xuefeng	
  said	
  at	
  the	
  end	
  of	
  
each	
  quarter,	
  huge	
  operaVng	
  pressure	
  
leads	
  to	
  short-­‐sighted	
  strategy.	
  Problem	
  
in	
  Product	
  Planning.	
  
$3BN,	
  March	
  2014	
  
$1.9BN,	
  January	
  2014	
  
17	
  
Top Asian Gaming Acquirers
8	
  
4	
   4	
  
3	
   3	
   3	
   3	
  
86%	
  
GROWTH	
  
60%	
  
GROWTH	
  
50%	
  
GROWTH	
  
TransacVons	
  over	
  last	
  2	
  years	
  
Revenue	
  Growth	
  from	
  2013	
  to	
  2014e	
  
18	
  
BaWle	
  of	
  Chinese	
  Giants	
  :	
  Tencent	
  vs	
  Alibaba	
  
Expanding	
  beyond	
  
eCommerce	
  
Spending	
  @me	
  partnering	
  
with	
  studios	
  to	
  become	
  a	
  
publisher	
  
Data	
  Source:	
  CapitalIQ	
  
$300M	
  
$500M	
  
$63M	
   $120M	
   $280M	
  
19	
  
Ac@vity	
  Since	
  2013	
  for	
  Tencent	
  &	
  Alibaba	
  
	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
88	
  
$21B	
  
AcquisiVons	
  &	
  
Investments	
  
Total	
  Value	
  
	
  
Data	
  Compiled	
  by	
  The	
  Corum	
  Group	
  
20	
  
73	
  
6.6	
  
March	
   April	
   June	
   August	
   September	
   December	
  
AMOUNT	
  RAISED,	
  $M	
  
IPO	
  Dominated	
  by	
  Asia	
  
21	
  
Overview	
  
Gaming	
  M&A	
  Update	
  
Asian	
  Market	
  
Driving	
  Trends	
  
@CorumGroup	
   	
  	
  
22	
  
Drama@c	
  Changes	
  in	
  AdTech	
  
One	
  of	
  largest,	
  
most	
  important	
  
mobile	
  
marke@ng	
  
plaporms	
  
Differen@a@on	
  
with	
  iTunes	
  
Connect	
  
Analy@cs	
  &	
  
aWribu@on	
  tools	
  Source:	
  Luma	
  Partners	
  
23	
  
Further	
  Consolida@on	
  in	
  AdTech	
  	
  
24	
  
21%	
  
11%	
  
9%	
  
8%	
  7%	
  
5%	
  
Rest	
  of	
  
Market**	
  
39%	
  
Social	
  Casino	
  Game	
  Market	
  Share	
  -­‐	
  3Q14	
  
MOBILE	
  
ONLY	
  
SOCIAL	
  
ONLY	
  
Social	
  and	
  Real	
  Money	
  Casino	
  Companies	
  
$2.7B	
  	
  SO C IAL	
  C ASINO 	
  	
  
G A M ING 	
   M A R K E T 	
  
MOBILE	
   SHARE	
  
54%	
  
16%	
  
0.5%	
  
M O B I L E 	
  
G R O W T H 	
  
Q / Q 	
  
F A C E B O O K 	
  
G R O W T H 	
  
Q / Q 	
  
Source:	
  App	
  Annie,	
  Eilers	
  Research	
  
25	
  
Consolida@on	
  of	
  the	
  Middle	
  Market	
  
Acquirer:	
  Churchill	
  Downs	
  
Target	
  :	
  Big	
  Fish	
  
Deal	
  Value:	
  $885M	
  
Date:	
  Nov	
  2014 	
  	
  
Acquirer:	
  Imperus	
  Technologies	
  Corp.	
  
Target	
  :	
  Diwip	
  Ltd.	
  
Deal	
  Value:	
  $100M	
  
Deal	
  Mul@ple:	
  1.8x	
  Revenue	
  
Date:	
  Oct	
  2014 	
  	
  
Acquirer:	
  Caesars	
  InteracVve	
  (PlayVka)	
  
Target	
  :	
  Pacific	
  InteracVve	
  
Deal	
  Value:	
  $90M	
  
Date:	
  Feb	
  2014 	
  	
  
Acquirer:	
  Bally	
  Technologies	
  Inc.	
  
Target	
  :	
  Dragonplay	
  Ltd.	
  
Deal	
  Value:	
  $90M	
  
Deal	
  Mul@ple:	
  5.1x	
  EBITDA	
  
Date:	
  June	
  2014	
  
	
  
Sold	
  to	
  
Sold	
  to	
  
Sold	
  to	
  
Sold	
  to	
  
Acquirer:	
  GSN	
  Games	
  
Target	
  :	
  Bash	
  Gaming	
  
Deal	
  Value:	
  $165M	
  
Date:	
  Feb	
  2014 	
  	
  
Sold	
  to	
  
Sports	
  &	
  
Gaming	
  
26	
  
Billion	
  Dollar	
  Consolida@on	
  Spree	
  
Acquirer:	
  Aristocrat	
  Technologies	
  	
  
Target:	
  Video	
  Gaming	
  Technologies	
  	
  
Deal	
  Value:	
  $1.3B	
  
Deal	
  Mul@ple:	
  5.5x	
  Revenue	
  
Date:	
  July	
  2014 	
  	
  
Sold	
  
to	
  
Acquirer:	
  GTECH 	
  	
  
Target:	
  IGT	
  
Deal	
  Value:	
  $6.4B	
  (cash	
  plus	
  debt)	
  
Deal	
  Mul@ple:	
  3.0x	
  Revenue	
  
Date:	
  July	
  2014 	
  	
  
Acquirer:	
  ScienVfic	
  Games	
  	
  
Target:	
  Bally	
  Technologies	
  
Deal	
  Value:	
  $3.3B	
  
Deal	
  Mul@ple:	
  3.7x	
  Revenue	
  	
  
Date:	
  July	
  2014 	
  	
  
Sold	
  
to	
  
Acquirer:	
  Global	
  Cash	
  Access	
  	
  
Target	
  :	
  MulVmedia	
  Games	
  
Deal	
  Value:	
  $1.2B	
  
Deal	
  Mul@ple:	
  5.5x	
  Revenue	
  
Date:	
  Sept	
  2014 	
  	
  
Sold	
  
to	
  
Sold	
  
to	
  
27	
  
Games	
  as	
  a	
  Service	
  
Con$nuously	
  delivering	
  value	
  to	
  Gamers	
  
• Players	
  pay	
  as	
  they	
  go	
  &	
  what	
  they	
  use	
  	
  -­‐	
  “F2P”	
  Service	
  Concept	
  	
  
• StarVng	
  with	
  trailer	
  thru	
  game	
  play,	
  online	
  presence,	
  community,	
  etc.	
  All	
  Encompassing	
  
• Strong	
  analyVcal	
  soluVons	
  and	
  strategies	
  
• Keep	
  the	
  users	
  coming	
  back	
  Mone@za@on	
  is	
  Key	
  
• Focused	
  soluVon	
  providers	
  helping	
  every	
  step	
  of	
  the	
  way	
  from	
  product	
  
development	
  to	
  a/b	
  tesVng	
  to	
  analyVc	
  compilaVon	
  	
  Specializa@on	
  Economy	
  
28	
  
Consoles	
  adop@ng	
  F2P	
  
30-­‐40%	
  
DLC	
  Market	
  
Share	
  	
  
Source:	
  SuperData	
  
WORLDWIDE	
  
CONSOLE	
  SPEND	
  
$2.4B	
  
FULL	
  
GAME	
  
MICRO	
  
TRANSACTIONS	
  
$0.8B	
   $1.6B	
  	
  
“CONSOLE-­‐TAINMENT”	
  
?	
  
29	
  
eSports	
  becoming	
  mainstream	
  entertainment	
  
6	
  OF	
  TOP	
  10	
  
CHANNELS	
  
ARE	
  GAMES	
  	
  
(music	
  is	
  other)	
  
ONLY	
  37%	
  	
  
of	
  people	
  who	
  watch	
  	
  
GAMING	
  VIDEOS	
  
ON	
  YOUTUBE	
  
consider	
  themselves	
  	
  
“GAMERS”	
  
Source:	
  IHS	
  Inc.	
  May	
  2014	
  
3.7B	
  	
  
2014	
  
6.7B	
  
2018	
  
Global	
  eSports	
  
Consump@on	
  Forecast	
  
[Hours]	
  
30	
  
Predic@ons	
  
Mobile	
  Costs	
  leading	
  to	
  
diversified	
  user	
  acquisiVon	
  channels	
  	
  
Licensed	
  Content	
  
More	
  DLC	
  with	
  internet	
  
connected	
  Consoles	
  &	
  introducVon	
  
of	
  new	
  types	
  and	
  “Season	
  Passes”	
  
Crea@on	
  for	
  wider	
  gaming	
  
audience	
  
Thank	
  You	
  
www.corumgroup.com	
  
Alina	
  Soltys	
  
For	
  copy	
  of	
  the	
  presenta@on:	
  
alina@corumgroup.com	
  

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Amsterdam 2015 Corum M&A Update on Gaming Industry Trends

  • 1. Amsterdam  2015   Alina  Soltys   Associate  
  • 2. 2   Corum  –  Sell  Side  M&A  Firm   §  Established  in  1985.     §  Focused  on  transac@ons  in  technology  products  and  services  businesses.   §  Professional  staff  drawn  from  senior  posi@ons  at  technology  companies.     §  300+  M&A  transac@ons.    Over  $7  billion  in  transac@on  value.   §  25+  year  rela@onships  with  global  soNware  companies.   §  Most  extensive  database  in  the  industry  (approx.  $25  million  invested).   §  Integrated  global  opera@ons;  transac@ons  in  21  countries.   §  Educa@onal  Leader,  creator  of  the  world’s  most  aWended  tech  M&A   conference,  sponsor  of  the  World  Financial  Symposiums,  frequent  guest  on   CNBC,  MSNBC  and  other  industry  events.  
  • 3. 3   Overview   Gaming  M&A  Update   Asian  Market   Driving  Trends   @CorumGroup      
  • 4. 4   Overview   Gaming  M&A  Update   Asian  Market   Driving  Trends   @CorumGroup      
  • 5. 5   Gaming  Valua@ons:  Public  Peer  Group   Dec-­‐13   Jan-­‐14   Feb-­‐14   Mar-­‐14   Apr-­‐14   May-­‐14   Jun-­‐14   Jul-­‐14   Aug-­‐14   Sep-­‐14   Oct-­‐14   Nov-­‐14   Dec-­‐14   EV/EBITDA   8.57   7.73   8.04   7.51   7.08   6.84   7.94   7.94   9.16   9.33   9.92   9.63   9.75   EV/S   2.24   2.07   2.14   2.42   2.18   2.18   2.47   2.3   2.58   2.29   2.14   2.26   2.3   0.0x   0.5x   1.0x   1.5x   2.0x   2.5x   3.0x   0.0x   1.0x   2.0x   3.0x   4.0x   5.0x   6.0x   7.0x   8.0x   9.0x   10.0x   PPG  includes  Glu  Mobile,  Gree,  King,  NetEase,  Perfect  World,  Zynga,  plus  others  
  • 6. 6 37 22 19 18 14 14 13 12 10 10 9 9 9 Top Strategic Acquirers: 2014
  • 7. 7 37 22 19 18 14 14 13 12 10 10 9 9 9 Top Strategic Acquirers: 2014 M&A  drives  Strategy   Down  from  39  Transac@ons  in  2013  
  • 8. 8 37 22 19 18 14 14 13 12 10 10 9 9 9 Top Strategic Acquirers: 2014
  • 9. 9   Top  Strategic  Gaming  Acquirers:  2014  
  • 10. 10   Oculus:  Growth  Through  M&A   Acquirer:  Facebook   Target:  Oculus  RiQ   Deal  Value:  $2  Billion   Date:  April  2014     Sold  to   Following  the  AcquisiVon   Target: Carbon Design Group Acquirer: Oculus VR Transaction Value: Undisclosed Target: Jenkins Software (RakNet) Acquirer: Oculus VR Transaction Value: Undisclosed Target: Nimble  VR Acquirer: Oculus VR Transaction Value: Undisclosed Target: 13th  Lab  AB   Acquirer: Oculus VR Transaction Value: Undisclosed Sold  to   Sold  to   Sold  to   Sold  to  
  • 11. 11   0   20   40   60   80   100   120   140   160   $0.0   $5.0   $10.0   $15.0   $20.0   $25.0   2009  H1   2009  H2   2010  H1   2010  H2   2011  H1   2011  H2   2012  H1   2012  H2   2013  H1   2013  H2   2014  H1   2014  H2   Deal  Counts   Dollar  Value  in  Billions   TransacVon  Value  ($B)   Billion  Dollar  +   Total  Deals   Transac@ons  in  the  Gaming  Ecosystem   Sources  include  company  filings  and  releases,  industry  databases  and  Corum  Group.   •  Both  majority  and  minority  deals  included.   •  TransacVons  relaVng  to  the  gaming  ecosystem  were  included,  not  limited  to  gaming  studios.   •  Only  announced  or  available  deal  values  included.  
  • 12. 12   Source:  Corum   Transac@ons  in  the  Gaming  Ecosystem   Deal  Volume  Highest  Since  2009   2  Record  Seing  Years   Excluded  Billion  $  TransacVons:     •  H1  2014  :  $3.35B   •  H2  2014:    $7.85B   Average  Deal  Size:   5  Year  Growth:  170%  $43m  to  $115m     YoY:  21%        $95m  to  $115m   $0   $20   $40   $60   $80   $100   $120   $140   2009   H1   2009   H2   2010   H1   2010   H2   2011   H1   2011   H2   2012   H1   2012   H2   2013   H1   2013   H2   2014   H1   2014   H2   in  Millions   Average  Deal  Size  Trending     0   20   40   60   80   100   120   140   160   $0.0   $5.0   $10.0   $15.0   $20.0   $25.0   Deal  Counts   $  Value  in   Billions   Reported  Gaming  Transac@ons   TransacVon  Value  ($B)   Billion  Dollar  +   Total  Deals  
  • 13. 13   Top  Gaming  Transac@ons  2014   $885M   $527M   $941M   $2.5BN   $3.0BN   $970M   $960M   $2.0BN   $1.9BN   $472M  
  • 14. 14   Overview   Gaming  M&A  Update   Asian  Market   Driving  Trends   @CorumGroup      
  • 15. 15   Early  lead  by  Asian  Firms,     Recent  Pickup  of  US  Firms   Source:  Corum   Top  9  of  10  Deals   (2013)   Top  4  of  10  Deals   (2014)   Top  7  of  10  Deals   (2012)  
  • 16. 16   Chinese  Take-­‐Privates   Price  Arbitrage.  Founder  does  not  believe   shares  are  adequately  valued  by  Wall  Street   as  Chinese  gaming  shares  should  be.     $1BN,  January  2015   President  Ji  Xuefeng  said  at  the  end  of   each  quarter,  huge  operaVng  pressure   leads  to  short-­‐sighted  strategy.  Problem   in  Product  Planning.   $3BN,  March  2014   $1.9BN,  January  2014  
  • 17. 17   Top Asian Gaming Acquirers 8   4   4   3   3   3   3   86%   GROWTH   60%   GROWTH   50%   GROWTH   TransacVons  over  last  2  years   Revenue  Growth  from  2013  to  2014e  
  • 18. 18   BaWle  of  Chinese  Giants  :  Tencent  vs  Alibaba   Expanding  beyond   eCommerce   Spending  @me  partnering   with  studios  to  become  a   publisher   Data  Source:  CapitalIQ   $300M   $500M   $63M   $120M   $280M  
  • 19. 19   Ac@vity  Since  2013  for  Tencent  &  Alibaba                             88   $21B   AcquisiVons  &   Investments   Total  Value     Data  Compiled  by  The  Corum  Group  
  • 20. 20   73   6.6   March   April   June   August   September   December   AMOUNT  RAISED,  $M   IPO  Dominated  by  Asia  
  • 21. 21   Overview   Gaming  M&A  Update   Asian  Market   Driving  Trends   @CorumGroup      
  • 22. 22   Drama@c  Changes  in  AdTech   One  of  largest,   most  important   mobile   marke@ng   plaporms   Differen@a@on   with  iTunes   Connect   Analy@cs  &   aWribu@on  tools  Source:  Luma  Partners  
  • 23. 23   Further  Consolida@on  in  AdTech    
  • 24. 24   21%   11%   9%   8%  7%   5%   Rest  of   Market**   39%   Social  Casino  Game  Market  Share  -­‐  3Q14   MOBILE   ONLY   SOCIAL   ONLY   Social  and  Real  Money  Casino  Companies   $2.7B    SO C IAL  C ASINO     G A M ING   M A R K E T   MOBILE   SHARE   54%   16%   0.5%   M O B I L E   G R O W T H   Q / Q   F A C E B O O K   G R O W T H   Q / Q   Source:  App  Annie,  Eilers  Research  
  • 25. 25   Consolida@on  of  the  Middle  Market   Acquirer:  Churchill  Downs   Target  :  Big  Fish   Deal  Value:  $885M   Date:  Nov  2014     Acquirer:  Imperus  Technologies  Corp.   Target  :  Diwip  Ltd.   Deal  Value:  $100M   Deal  Mul@ple:  1.8x  Revenue   Date:  Oct  2014     Acquirer:  Caesars  InteracVve  (PlayVka)   Target  :  Pacific  InteracVve   Deal  Value:  $90M   Date:  Feb  2014     Acquirer:  Bally  Technologies  Inc.   Target  :  Dragonplay  Ltd.   Deal  Value:  $90M   Deal  Mul@ple:  5.1x  EBITDA   Date:  June  2014     Sold  to   Sold  to   Sold  to   Sold  to   Acquirer:  GSN  Games   Target  :  Bash  Gaming   Deal  Value:  $165M   Date:  Feb  2014     Sold  to   Sports  &   Gaming  
  • 26. 26   Billion  Dollar  Consolida@on  Spree   Acquirer:  Aristocrat  Technologies     Target:  Video  Gaming  Technologies     Deal  Value:  $1.3B   Deal  Mul@ple:  5.5x  Revenue   Date:  July  2014     Sold   to   Acquirer:  GTECH     Target:  IGT   Deal  Value:  $6.4B  (cash  plus  debt)   Deal  Mul@ple:  3.0x  Revenue   Date:  July  2014     Acquirer:  ScienVfic  Games     Target:  Bally  Technologies   Deal  Value:  $3.3B   Deal  Mul@ple:  3.7x  Revenue     Date:  July  2014     Sold   to   Acquirer:  Global  Cash  Access     Target  :  MulVmedia  Games   Deal  Value:  $1.2B   Deal  Mul@ple:  5.5x  Revenue   Date:  Sept  2014     Sold   to   Sold   to  
  • 27. 27   Games  as  a  Service   Con$nuously  delivering  value  to  Gamers   • Players  pay  as  they  go  &  what  they  use    -­‐  “F2P”  Service  Concept     • StarVng  with  trailer  thru  game  play,  online  presence,  community,  etc.  All  Encompassing   • Strong  analyVcal  soluVons  and  strategies   • Keep  the  users  coming  back  Mone@za@on  is  Key   • Focused  soluVon  providers  helping  every  step  of  the  way  from  product   development  to  a/b  tesVng  to  analyVc  compilaVon    Specializa@on  Economy  
  • 28. 28   Consoles  adop@ng  F2P   30-­‐40%   DLC  Market   Share     Source:  SuperData   WORLDWIDE   CONSOLE  SPEND   $2.4B   FULL   GAME   MICRO   TRANSACTIONS   $0.8B   $1.6B     “CONSOLE-­‐TAINMENT”   ?  
  • 29. 29   eSports  becoming  mainstream  entertainment   6  OF  TOP  10   CHANNELS   ARE  GAMES     (music  is  other)   ONLY  37%     of  people  who  watch     GAMING  VIDEOS   ON  YOUTUBE   consider  themselves     “GAMERS”   Source:  IHS  Inc.  May  2014   3.7B     2014   6.7B   2018   Global  eSports   Consump@on  Forecast   [Hours]  
  • 30. 30   Predic@ons   Mobile  Costs  leading  to   diversified  user  acquisiVon  channels     Licensed  Content   More  DLC  with  internet   connected  Consoles  &  introducVon   of  new  types  and  “Season  Passes”   Crea@on  for  wider  gaming   audience  
  • 31. Thank  You   www.corumgroup.com   Alina  Soltys   For  copy  of  the  presenta@on:   alina@corumgroup.com