2. PROJECT AIMS!
➔ ENCOURAGE the use of New Technologies that have the
potential to revolutionise: "
" "- new ways to access cultural heritage and "
" "- experiences offered by cultural resources "
in both, real and virtual environments."
ê
➔ look at technologies arriving from EU funded projects"
➔ promote these technologies to stakeholders who will apply them"
➔ relate technologies to showcase scenarios for easier up-take"
3. PROJECT BACKGROUND
CHALLENGES!
➔ Knowledge of and access to ICT for Cultural Heritage"
➔ Communication between Cultural Heritage institutions
and technology developers"
➔ Shortcoming in addressing user needs, in particular
young people"
4. PROJECT BACKGROUND
OPPORTUNITY!
Social goals: !
➔ new ways of access to Cultural Heritage for all"
Economic goals: !
➔ new jobs through ICT for Cultural Heritage"
➔ Increased interest in Cultural Heritage"
➔ Up-take of IT and boost of IT industry "
5. IMPLEMENTATION ACTIVITIES!
1. Raise awareness of IT for Cultural Heritage research results by:!
➔ Results stock‐taking and needs analysis for take‐up"
➔ Use of this analysis for Summer Stages and on-line modules"
"
2. Promote new technological solutions to cultural stakeholders by:!
➔ eCult Dialogue Days; Summer Stages; Expert Group Workshop"
➔ eCult Observatory"
"
3. Validate technological solutions in different environments by:!
➔ eCult Dialogue Days and Living Labs"
!
4. Provide tools for easier take‐up of technological solutions!
➔ Set up and maintenance of eCult Observatory "
"
5. Encourage cross‐fertilisation through the creation of a sustainable eCult
Stakeholders community!
➔ eCult Ambassadors"
➔ eCult Expert Group eCult Dialogue Days"
➔ eCult (on-line) community"
6. IT EXAMPLES FOR CULTURAL HERITAGE!
CHESS integrates interdisciplinary research in personalisation
and adaptivity, digital storytelling, interaction methodologies, and
narrative‐oriented mobile and mixed reality technologies. Its use
of bodystorming with augmented reality promises cutting‐edge
cultural experiences."
www.chessexperience.eu"
DECIPHER STORYSPACE is a prototype system developed by
Open University for creating and exploring stories associated with
heritage objects and their related events. Open University has
developed the curate ontology for describing aspects of curatorial
narratives and their underlying conceptual structure."
www.decipher‐research.eu"
7. IT EXAMPLES FOR CULTURAL HERITAGE!
ARTSENSE will create a new generation of mobile museum guides based
on the novel concept of Adaptive Augmented Reality (A2R). This cutting‐
edge technology will include gaze‐and gesture‐controlled interaction, giving
visitors the feeling that physical objects are directly responding to them.
www.artsense.eu"
VIRTUAL MUSEUMS are personalized, immersive, interactive
experiences online, in museums and on heritage sites. The network
will set up a service platform to integrate virtual museum tools and
services, to be used by the whole community."
www.v‐must.net"
PATHS is creating a system that acts as an interactive personalised tour
guide through existing digital library collections. Navigation will be based
around the metaphor of a path through the collection. It can be based
around any theme, for example artist and media, historic periods, places
and famous people."
www.paths-project.eu"
8. STAKEHOLDERS!
eCultValue will bring together the different Stakeholders in
the DIGITAL CULTURE VALUE CHAIN!
"
➔ Technology Solutions Providers (e.g. research
institutions, ICT SMEs)"
➔ Users (e.g. museums, other public and private cultural
institutions) "
➔ End Users (e.g. visitors, "digital natives" that consume
content through social media, mobile apps etc.)"
9. EXPERT GROUP!
The partnership is supported by the eCult
Expert Group. A group of key persons from all
stakeholder groups in the cultural and ICT
field, that will act as think‐tank and Advisory
Board for the project."
"
It is a relatively small group (5 persons) to
ensure its concrete involvement in the project’s
activities. The experts will be invited as speakers
and chairs in the eCult events, provide input
and assess the projects main outcomes. "
"
At least 3 virtual meetings between the Expert
Group and the project’s consortium will be
organised and will guarantee a continuous
exchange among the experts and between the
group and the project."
11. CONTACTS!
For further information please visit www.ecultvalue.eu "
or contact the Outreach manager at info@ecultvalue.eu"
You can also visit the eCult
Observatory on-line platform
directly through the QR-logo beside"
To read this QR-code, we recommend you the i-Nigma
application available here www.i-nigma.mobi "