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PROJECT AIMS!
➔  ENCOURAGE the use of New Technologies that have the
   potential to revolutionise: "
    " "- new ways to access cultural heritage and "
    " "- experiences offered by cultural resources "
in both, real and virtual environments."


                                 ê
 ➔  look at technologies arriving from EU funded projects"
 ➔  promote these technologies to stakeholders who will apply them"
 ➔  relate technologies to showcase scenarios for easier up-take"
PROJECT BACKGROUND

CHALLENGES!

➔  Knowledge of and access to ICT for Cultural Heritage"

➔  Communication between Cultural Heritage institutions
  and technology developers"

➔  Shortcoming in addressing user needs, in particular
  young people"
PROJECT BACKGROUND

OPPORTUNITY!

Social goals: !
 ➔  new ways of access to Cultural Heritage for all"

Economic goals: !
 ➔  new jobs through ICT for Cultural Heritage"
 ➔  Increased interest in Cultural Heritage"
 ➔  Up-take of IT and boost of IT industry "
IMPLEMENTATION ACTIVITIES!
1.    Raise awareness of IT for Cultural Heritage research results by:!
      ➔  Results stock‐taking and needs analysis for take‐up"
      ➔  Use of this analysis for Summer Stages and on-line modules"
      "
2.    Promote new technological solutions to cultural stakeholders by:!
      ➔  eCult Dialogue Days; Summer Stages; Expert Group Workshop"
      ➔  eCult Observatory"
      "
3.    Validate technological solutions in different environments by:!
      ➔  eCult Dialogue Days and Living Labs"
      !
4.    Provide tools for easier take‐up of technological solutions!
      ➔  Set up and maintenance of eCult Observatory "
      "
5.    Encourage cross‐fertilisation through the creation of a sustainable eCult
      Stakeholders community!
      ➔  eCult Ambassadors"
      ➔  eCult Expert Group              eCult Dialogue Days"
      ➔  eCult (on-line) community"
IT EXAMPLES FOR CULTURAL HERITAGE!

                    CHESS integrates interdisciplinary research in personalisation
                    and adaptivity, digital storytelling, interaction methodologies, and
                    narrative‐oriented mobile and mixed reality technologies. Its use
                    of bodystorming with augmented reality promises cutting‐edge
                    cultural experiences."
                    www.chessexperience.eu"


DECIPHER STORYSPACE is a prototype system developed by
Open University for creating and exploring stories associated with
heritage objects and their related events. Open University has
developed the curate ontology for describing aspects of curatorial
narratives and their underlying conceptual structure."
www.decipher‐research.eu"
IT EXAMPLES FOR CULTURAL HERITAGE!
                ARTSENSE will create a new generation of mobile museum guides based
                on the novel concept of Adaptive Augmented Reality (A2R). This cutting‐
                edge technology will include gaze‐and gesture‐controlled interaction, giving
                visitors the feeling that physical objects are directly responding to them.
                www.artsense.eu"


VIRTUAL MUSEUMS are personalized, immersive, interactive
experiences online, in museums and on heritage sites. The network
will set up a service platform to integrate virtual museum tools and
services, to be used by the whole community."
www.v‐must.net"

                 PATHS is creating a system that acts as an interactive personalised tour
                 guide through existing digital library collections. Navigation will be based
                 around the metaphor of a path through the collection. It can be based
                 around any theme, for example artist and media, historic periods, places
                 and famous people."
                 www.paths-project.eu"
STAKEHOLDERS!
eCultValue will bring together the different Stakeholders in
the DIGITAL CULTURE VALUE CHAIN!
"
➔  Technology Solutions Providers (e.g. research
   institutions, ICT SMEs)"

➔  Users (e.g. museums, other public and private cultural
  institutions) "

➔  End Users (e.g. visitors, "digital natives" that consume
  content through social media, mobile apps etc.)"
EXPERT GROUP!
     The partnership is supported by the eCult
     Expert Group. A group of key persons from all
     stakeholder groups in the cultural and ICT
     field, that will act as think‐tank and Advisory
     Board for the project."
     "
     It is a relatively small group (5 persons) to
     ensure its concrete involvement in the project’s
     activities. The experts will be invited as speakers
     and chairs in the eCult events, provide input
     and assess the projects main outcomes. "
     "
     At least 3 virtual meetings between the Expert
     Group and the project’s consortium will be
     organised and will guarantee a continuous
     exchange among the experts and between the
     group and the project."
PROJECT CONSORTIUM!

Coordinator!                            http://www.athena-innovation.gr - Greece"
www.esoce.net - Italy"




                  www.emfs.eu - Belgium"       www.kibla.org - Slovenia 




http://www.europeanmuseumforum.info/
United Kingdom
                                     http://www.museum-images.com - France
CONTACTS!
 For further information please visit www.ecultvalue.eu "
or contact the Outreach manager at info@ecultvalue.eu"




                    You can also visit the eCult
                    Observatory on-line platform
                    directly through the QR-logo beside"


                    To read this QR-code, we recommend you the i-Nigma
                    application available here www.i-nigma.mobi "

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eCultvalue Presentation

  • 1.
  • 2. PROJECT AIMS! ➔  ENCOURAGE the use of New Technologies that have the potential to revolutionise: " " "- new ways to access cultural heritage and " " "- experiences offered by cultural resources " in both, real and virtual environments." ê ➔  look at technologies arriving from EU funded projects" ➔  promote these technologies to stakeholders who will apply them" ➔  relate technologies to showcase scenarios for easier up-take"
  • 3. PROJECT BACKGROUND CHALLENGES! ➔  Knowledge of and access to ICT for Cultural Heritage" ➔  Communication between Cultural Heritage institutions and technology developers" ➔  Shortcoming in addressing user needs, in particular young people"
  • 4. PROJECT BACKGROUND OPPORTUNITY! Social goals: ! ➔  new ways of access to Cultural Heritage for all" Economic goals: ! ➔  new jobs through ICT for Cultural Heritage" ➔  Increased interest in Cultural Heritage" ➔  Up-take of IT and boost of IT industry "
  • 5. IMPLEMENTATION ACTIVITIES! 1.  Raise awareness of IT for Cultural Heritage research results by:! ➔  Results stock‐taking and needs analysis for take‐up" ➔  Use of this analysis for Summer Stages and on-line modules" " 2.  Promote new technological solutions to cultural stakeholders by:! ➔  eCult Dialogue Days; Summer Stages; Expert Group Workshop" ➔  eCult Observatory" " 3.  Validate technological solutions in different environments by:! ➔  eCult Dialogue Days and Living Labs" ! 4.  Provide tools for easier take‐up of technological solutions! ➔  Set up and maintenance of eCult Observatory " " 5.  Encourage cross‐fertilisation through the creation of a sustainable eCult Stakeholders community! ➔  eCult Ambassadors" ➔  eCult Expert Group eCult Dialogue Days" ➔  eCult (on-line) community"
  • 6. IT EXAMPLES FOR CULTURAL HERITAGE! CHESS integrates interdisciplinary research in personalisation and adaptivity, digital storytelling, interaction methodologies, and narrative‐oriented mobile and mixed reality technologies. Its use of bodystorming with augmented reality promises cutting‐edge cultural experiences." www.chessexperience.eu" DECIPHER STORYSPACE is a prototype system developed by Open University for creating and exploring stories associated with heritage objects and their related events. Open University has developed the curate ontology for describing aspects of curatorial narratives and their underlying conceptual structure." www.decipher‐research.eu"
  • 7. IT EXAMPLES FOR CULTURAL HERITAGE! ARTSENSE will create a new generation of mobile museum guides based on the novel concept of Adaptive Augmented Reality (A2R). This cutting‐ edge technology will include gaze‐and gesture‐controlled interaction, giving visitors the feeling that physical objects are directly responding to them. www.artsense.eu" VIRTUAL MUSEUMS are personalized, immersive, interactive experiences online, in museums and on heritage sites. The network will set up a service platform to integrate virtual museum tools and services, to be used by the whole community." www.v‐must.net" PATHS is creating a system that acts as an interactive personalised tour guide through existing digital library collections. Navigation will be based around the metaphor of a path through the collection. It can be based around any theme, for example artist and media, historic periods, places and famous people." www.paths-project.eu"
  • 8. STAKEHOLDERS! eCultValue will bring together the different Stakeholders in the DIGITAL CULTURE VALUE CHAIN! " ➔  Technology Solutions Providers (e.g. research institutions, ICT SMEs)" ➔  Users (e.g. museums, other public and private cultural institutions) " ➔  End Users (e.g. visitors, "digital natives" that consume content through social media, mobile apps etc.)"
  • 9. EXPERT GROUP! The partnership is supported by the eCult Expert Group. A group of key persons from all stakeholder groups in the cultural and ICT field, that will act as think‐tank and Advisory Board for the project." " It is a relatively small group (5 persons) to ensure its concrete involvement in the project’s activities. The experts will be invited as speakers and chairs in the eCult events, provide input and assess the projects main outcomes. " " At least 3 virtual meetings between the Expert Group and the project’s consortium will be organised and will guarantee a continuous exchange among the experts and between the group and the project."
  • 10. PROJECT CONSORTIUM! Coordinator! http://www.athena-innovation.gr - Greece" www.esoce.net - Italy" www.emfs.eu - Belgium" www.kibla.org - Slovenia http://www.europeanmuseumforum.info/ United Kingdom http://www.museum-images.com - France
  • 11. CONTACTS! For further information please visit www.ecultvalue.eu " or contact the Outreach manager at info@ecultvalue.eu" You can also visit the eCult Observatory on-line platform directly through the QR-logo beside" To read this QR-code, we recommend you the i-Nigma application available here www.i-nigma.mobi "