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Web 2.0 Usability
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Shyamala Prayaga
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For more than two decades, the HCI community has elaborated numerous tools for user interface evaluation. Although the related tools are wide, the evaluation remains a difficult task. This paper presents a new approach for user interface evaluation. The proposed evaluation process focuses on utility and usability as software quality factors. It is based on the UI ergonomic quality inspection as well as the analysis and the study of the Human-Computer interaction. The proposed approach is mainly based on graphic controls dedicated to the user interface evaluation. These controls have, on the one hand, the role to compose graphically the interfaces. On the other hand, they contribute to the UI evaluation through integrated mechanisms. The evaluation is structured into two phases. The first consists of a local self-evaluation of the graphical controls according to a set of ergonomic guidelines. This set is specified by the evaluator. The second allows an electronic informer to estimate the interaction between the user interface (graphically composed by the evaluation based controls) and the user.
Graphical controls based environment for user interface evaluation
Graphical controls based environment for user interface evaluation
S. Charfi
Usability
Usability
eric young
HealthyCodeMay2014
HealthyCodeMay2014
Shyamala Prayaga
Status of ICTs in Philippine Basic Education
Status of ICTs in Philippine Basic Education
Status of ICTs in Philippine Basic Education
rexcris
CURRENT TRENDS AND CURRICULUM
ICT EDUCATION IN THE PHILIPPINES
ICT EDUCATION IN THE PHILIPPINES
Diwanie Perez
Hci unit for engineering students
HCI Unit 3.pptx
HCI Unit 3.pptx
Raja980775
This was a usability presentation I gave in February, 2013 at the IIS Cognitive Brownbag. My inspiration for creating and presenting on usability was to encourage my colleagues to take a user-centered perspective when designing software. Another goal was to encourage use of agile development methodologies with a focus on user testing.
Usability Presentation - IIS Brownbag 2013
Usability Presentation - IIS Brownbag 2013
Patrick Hays
Design Rules
Design process design rules
Design process design rules
Preeti Mishra
Recommandé
For more than two decades, the HCI community has elaborated numerous tools for user interface evaluation. Although the related tools are wide, the evaluation remains a difficult task. This paper presents a new approach for user interface evaluation. The proposed evaluation process focuses on utility and usability as software quality factors. It is based on the UI ergonomic quality inspection as well as the analysis and the study of the Human-Computer interaction. The proposed approach is mainly based on graphic controls dedicated to the user interface evaluation. These controls have, on the one hand, the role to compose graphically the interfaces. On the other hand, they contribute to the UI evaluation through integrated mechanisms. The evaluation is structured into two phases. The first consists of a local self-evaluation of the graphical controls according to a set of ergonomic guidelines. This set is specified by the evaluator. The second allows an electronic informer to estimate the interaction between the user interface (graphically composed by the evaluation based controls) and the user.
Graphical controls based environment for user interface evaluation
Graphical controls based environment for user interface evaluation
S. Charfi
Usability
Usability
eric young
HealthyCodeMay2014
HealthyCodeMay2014
Shyamala Prayaga
Status of ICTs in Philippine Basic Education
Status of ICTs in Philippine Basic Education
Status of ICTs in Philippine Basic Education
rexcris
CURRENT TRENDS AND CURRICULUM
ICT EDUCATION IN THE PHILIPPINES
ICT EDUCATION IN THE PHILIPPINES
Diwanie Perez
Hci unit for engineering students
HCI Unit 3.pptx
HCI Unit 3.pptx
Raja980775
This was a usability presentation I gave in February, 2013 at the IIS Cognitive Brownbag. My inspiration for creating and presenting on usability was to encourage my colleagues to take a user-centered perspective when designing software. Another goal was to encourage use of agile development methodologies with a focus on user testing.
Usability Presentation - IIS Brownbag 2013
Usability Presentation - IIS Brownbag 2013
Patrick Hays
Design Rules
Design process design rules
Design process design rules
Preeti Mishra
http://shawncalvert.com/webdesign-1Web Design 1 Columbia College Chicago
10 Usability & UX Guidelines
10 Usability & UX Guidelines
Shawn Calvert
Megan McKeever - design
Megan McKeever - design
mmm5014
https://www.irjet.net/archives/V9/i7/IRJET-V9I7567.pdf
Students Club
Students Club
IRJET Journal
A summary of software architecture guide
A summary of software architecture guide
Triet Ho
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Dakiry
UI Design Trends
UI Design Trends
Karthikeyan Dhanasekaran CUA
enjoy
OS Password-Manager-Report.docx
OS Password-Manager-Report.docx
rinim85726
There are certain universal “Golden Rules” of good user interface design proposed by Mr. Theo Mandel which have been mentioned in "Software Engineering A Practitioner’s Approach" book by Roger S. Pressman and Bruce R.Maxim and also on official website of Mr. Mandel. Here in this slide, these rules have been presented with real life examples.
The Golden Rules by Theo Mandel - Software Engineering
The Golden Rules by Theo Mandel - Software Engineering
Amit Baghel
Made for "Introduction to UX" class in Mesiniaga Academy First Intake.
Introduction to UX for Mesiniaga Academy
Introduction to UX for Mesiniaga Academy
Zainul Zain
A workshop to equip non design roles with tools designers use for testing quality of designs. In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
ASSESSING THE QUALITY OF USABILTY
ASSESSING THE QUALITY OF USABILTY
Radhika Dilip Kale
Basic introduction to (mainly Nielsen) usability principles for a non UX audience. Content oriented with examples of success stories (both public sector complex sites) and their impact on objectives.
Usability 101
Usability 101
Nick Leigh
A proposed UX strategy for a data security product. This document lays out UX design ideas, research ideas, and supporting activity content.
Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19
Leslie McFarlin
CHAPTER 8 User Interface Design Chapter 8 is the first of three chapters in the systems design phase of the SDLC. This chapter explains how to design an effective user interface, and how to handle data security and control issues. The chapter stresses the importance of user feedback and involvement in all design decisions. OBJECTIVES When you finish this chapter, you will be able to: · Explain the concept of user interface design and human-computer interaction, including basic principles of user-centered design · Explain how experienced interface designers perform their tasks · Describe rules for successful interface design · Discuss input and output technology issues · Design effective source documents and forms · Explain printed output guidelines · Describe output and input controls and security · Explain modular design and prototyping techniques INTRODUCTION User interface design is the first task in the systems design phase of the SDLC. Designing the interface is extremely important because everyone wants a system that is easy to learn and use. After discussing the user interface, human-computer interaction, and interface design rules, the chapter describes output, data security and control issues, prototyping, and the next steps in the systems design process. PREVIEW CASE: Mountain View College Bookstore Background: Wendy Lee, manager of college services at Mountain View College, wants a new information system that will improve efficiency and customer service at the three college bookstores. In this part of the case, Tina Allen (systems analyst) and David Conroe (student intern) are talking about user interface design issues. Participants: Tina and David Location: Mountain View College Cafeteria, Monday afternoon, November 25, 2013 Project status: Tina and David have examined development strategies for the new bookstore system. After performing cost-benefit analysis, they recommended in-house development of the new bookstore system. Now they are ready to begin the systems design phase by working on user interface design for the new system. Discussion topics: User interface design concepts and principles Tina: Hi, David. Ready to start work on user interface design? David: Sure. Will we start with output because it’s important to users? Tina: Output is very important, but the most important issue for users is the interface itself. For example, is it easy to learn? Is it easy to work with? We’ll try to design everything — output, input, and all the other elements — from a user’s point of view. David: How do we do that? Tina: Well, many sources of information about effective design concepts and principles are available. We’ll study those, and then ask our own users for their input and suggestions. David: What about input and data entry? Tina: Good question, You’ve heard the old saying, “garbage in, garbage out.” User interface principles apply to user input generally, but repetitive data entry deserves special attention. We need to creat ...
CHAPTER 8 User InterfaceDesignChapter 8 is the first of thre.docx
CHAPTER 8 User InterfaceDesignChapter 8 is the first of thre.docx
christinemaritza
Meaning and definit
User Experience Design - Designing for others
User Experience Design - Designing for others
BART RADKA
Introductiontousability 090407053727-phpapp02
Introductiontousability 090407053727-phpapp02
Techved Consulting
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question. The focus of this workshop is to equip non design roles with tools designers use for testing quality of designs.
Assessing the quality of usability
Assessing the quality of usability
Aditya Karle
Topics include: Principles of user interface UI design process Design principles Wireframe Graphic icon, image and colour physiology User experience and research
Game interface design part 2
Game interface design part 2
Durgesh Pandey
This presentation provides you with an overview of the most famous usability findings for regular web sites having acquisition flows. It also provides do's and don'ts to address those. Enjoy.
Online usability for conversion marketing
Online usability for conversion marketing
niklabrik
news portal system
online news portal system
online news portal system
Arman Ahmed
A paper by Martijn van Welie on how patterns can be helpful in designing useable interfaces.
Patterns as Tools for User Interface Design
Patterns as Tools for User Interface Design
interactionpatterns.org
Leveraging Augmented Reality Capability for enhancing the shopping experience. The way we shop is undergoing a radical change, as retailers incorporate augmented reality by infusing traditional services with a virtual twist. This brings a lot of opportunity for online shopping and to improve the user experience and interaction drastically. In this presentation we shall uncover: 1) What Augmented Reality is all about 2) Augmented Reality possibilities and limitations 3) Augmented Reality Trends 4) Augmented Reality backbones - Tools & SDK 5) A small Augmented Reality shopping application demo
Leveraging Augmented Reality Capability for enhancing the shopping experience
Leveraging Augmented Reality Capability for enhancing the shopping experience
Shyamala Prayaga
My Interview with Healthy code Magazine: Future of Android Design Print and online magazine, where I spoke about Android design and its future trends.
My Interview with Healthy code Magazine: Future of Android Design
My Interview with Healthy code Magazine: Future of Android Design
Shyamala Prayaga
Contenu connexe
Similaire à Web 2.0 Usability
http://shawncalvert.com/webdesign-1Web Design 1 Columbia College Chicago
10 Usability & UX Guidelines
10 Usability & UX Guidelines
Shawn Calvert
Megan McKeever - design
Megan McKeever - design
mmm5014
https://www.irjet.net/archives/V9/i7/IRJET-V9I7567.pdf
Students Club
Students Club
IRJET Journal
A summary of software architecture guide
A summary of software architecture guide
Triet Ho
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Dakiry
UI Design Trends
UI Design Trends
Karthikeyan Dhanasekaran CUA
enjoy
OS Password-Manager-Report.docx
OS Password-Manager-Report.docx
rinim85726
There are certain universal “Golden Rules” of good user interface design proposed by Mr. Theo Mandel which have been mentioned in "Software Engineering A Practitioner’s Approach" book by Roger S. Pressman and Bruce R.Maxim and also on official website of Mr. Mandel. Here in this slide, these rules have been presented with real life examples.
The Golden Rules by Theo Mandel - Software Engineering
The Golden Rules by Theo Mandel - Software Engineering
Amit Baghel
Made for "Introduction to UX" class in Mesiniaga Academy First Intake.
Introduction to UX for Mesiniaga Academy
Introduction to UX for Mesiniaga Academy
Zainul Zain
A workshop to equip non design roles with tools designers use for testing quality of designs. In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
ASSESSING THE QUALITY OF USABILTY
ASSESSING THE QUALITY OF USABILTY
Radhika Dilip Kale
Basic introduction to (mainly Nielsen) usability principles for a non UX audience. Content oriented with examples of success stories (both public sector complex sites) and their impact on objectives.
Usability 101
Usability 101
Nick Leigh
A proposed UX strategy for a data security product. This document lays out UX design ideas, research ideas, and supporting activity content.
Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19
Leslie McFarlin
CHAPTER 8 User Interface Design Chapter 8 is the first of three chapters in the systems design phase of the SDLC. This chapter explains how to design an effective user interface, and how to handle data security and control issues. The chapter stresses the importance of user feedback and involvement in all design decisions. OBJECTIVES When you finish this chapter, you will be able to: · Explain the concept of user interface design and human-computer interaction, including basic principles of user-centered design · Explain how experienced interface designers perform their tasks · Describe rules for successful interface design · Discuss input and output technology issues · Design effective source documents and forms · Explain printed output guidelines · Describe output and input controls and security · Explain modular design and prototyping techniques INTRODUCTION User interface design is the first task in the systems design phase of the SDLC. Designing the interface is extremely important because everyone wants a system that is easy to learn and use. After discussing the user interface, human-computer interaction, and interface design rules, the chapter describes output, data security and control issues, prototyping, and the next steps in the systems design process. PREVIEW CASE: Mountain View College Bookstore Background: Wendy Lee, manager of college services at Mountain View College, wants a new information system that will improve efficiency and customer service at the three college bookstores. In this part of the case, Tina Allen (systems analyst) and David Conroe (student intern) are talking about user interface design issues. Participants: Tina and David Location: Mountain View College Cafeteria, Monday afternoon, November 25, 2013 Project status: Tina and David have examined development strategies for the new bookstore system. After performing cost-benefit analysis, they recommended in-house development of the new bookstore system. Now they are ready to begin the systems design phase by working on user interface design for the new system. Discussion topics: User interface design concepts and principles Tina: Hi, David. Ready to start work on user interface design? David: Sure. Will we start with output because it’s important to users? Tina: Output is very important, but the most important issue for users is the interface itself. For example, is it easy to learn? Is it easy to work with? We’ll try to design everything — output, input, and all the other elements — from a user’s point of view. David: How do we do that? Tina: Well, many sources of information about effective design concepts and principles are available. We’ll study those, and then ask our own users for their input and suggestions. David: What about input and data entry? Tina: Good question, You’ve heard the old saying, “garbage in, garbage out.” User interface principles apply to user input generally, but repetitive data entry deserves special attention. We need to creat ...
CHAPTER 8 User InterfaceDesignChapter 8 is the first of thre.docx
CHAPTER 8 User InterfaceDesignChapter 8 is the first of thre.docx
christinemaritza
Meaning and definit
User Experience Design - Designing for others
User Experience Design - Designing for others
BART RADKA
Introductiontousability 090407053727-phpapp02
Introductiontousability 090407053727-phpapp02
Techved Consulting
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question. The focus of this workshop is to equip non design roles with tools designers use for testing quality of designs.
Assessing the quality of usability
Assessing the quality of usability
Aditya Karle
Topics include: Principles of user interface UI design process Design principles Wireframe Graphic icon, image and colour physiology User experience and research
Game interface design part 2
Game interface design part 2
Durgesh Pandey
This presentation provides you with an overview of the most famous usability findings for regular web sites having acquisition flows. It also provides do's and don'ts to address those. Enjoy.
Online usability for conversion marketing
Online usability for conversion marketing
niklabrik
news portal system
online news portal system
online news portal system
Arman Ahmed
A paper by Martijn van Welie on how patterns can be helpful in designing useable interfaces.
Patterns as Tools for User Interface Design
Patterns as Tools for User Interface Design
interactionpatterns.org
Similaire à Web 2.0 Usability
(20)
10 Usability & UX Guidelines
10 Usability & UX Guidelines
Megan McKeever - design
Megan McKeever - design
Students Club
Students Club
A summary of software architecture guide
A summary of software architecture guide
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
Bohdana Muzyka “GUI and Usability Testing: Becoming User Advocate”
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OS Password-Manager-Report.docx
OS Password-Manager-Report.docx
The Golden Rules by Theo Mandel - Software Engineering
The Golden Rules by Theo Mandel - Software Engineering
Introduction to UX for Mesiniaga Academy
Introduction to UX for Mesiniaga Academy
ASSESSING THE QUALITY OF USABILTY
ASSESSING THE QUALITY OF USABILTY
Usability 101
Usability 101
Draft Strategy- DCD UX Strategy FY19
Draft Strategy- DCD UX Strategy FY19
CHAPTER 8 User InterfaceDesignChapter 8 is the first of thre.docx
CHAPTER 8 User InterfaceDesignChapter 8 is the first of thre.docx
User Experience Design - Designing for others
User Experience Design - Designing for others
Introductiontousability 090407053727-phpapp02
Introductiontousability 090407053727-phpapp02
Assessing the quality of usability
Assessing the quality of usability
Game interface design part 2
Game interface design part 2
Online usability for conversion marketing
Online usability for conversion marketing
online news portal system
online news portal system
Patterns as Tools for User Interface Design
Patterns as Tools for User Interface Design
Plus de Shyamala Prayaga
Leveraging Augmented Reality Capability for enhancing the shopping experience. The way we shop is undergoing a radical change, as retailers incorporate augmented reality by infusing traditional services with a virtual twist. This brings a lot of opportunity for online shopping and to improve the user experience and interaction drastically. In this presentation we shall uncover: 1) What Augmented Reality is all about 2) Augmented Reality possibilities and limitations 3) Augmented Reality Trends 4) Augmented Reality backbones - Tools & SDK 5) A small Augmented Reality shopping application demo
Leveraging Augmented Reality Capability for enhancing the shopping experience
Leveraging Augmented Reality Capability for enhancing the shopping experience
Shyamala Prayaga
My Interview with Healthy code Magazine: Future of Android Design Print and online magazine, where I spoke about Android design and its future trends.
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This document gives on overview of the Cross Platform Mobile User Interface and describes its essential parts. The document can be used as an introduction to the Cross Platform Mobile User Interface or as a reference material. It can be used as a background material to help decision-making in different UI design phases. This document also covers UI Guidelines, Visual Design Guidelines and Best Practices to design consistent application across different platforms.
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Leveraging Augmented Reality Capability for enhancing the shopping experience
My Interview with Healthy code Magazine: Future of Android Design
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MOBILE INTERACTION PATTERNS AND NON PATTERNS
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Mobile Web Frameworks
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iPhone application development training day 1
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Json
Json
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Improving Site Performace Using Css Sprite
Universal Design
Universal Design
Web 2.0 Usability
1.
Web 2.0 Usability
Shyamala Prayaga 23 October 2008
2.
3.
Usability is… Slide
4.
Know the users
© 2008 MindTree
5.
6.
Don’t squander users
patience Slide
7.
Manage to focus
users attention Slide
8.
9.
10.
11.
12.
Usability Principles and
Rules © 2008 MindTree
13.
14.
15.
16.
17.
18.
19.
Usability nightmares ©
2008 MindTree
20.
Hidden log-in link.
Slide
21.
Captcha Slide
Image based authentication
22.
Mysterious Icon Slide
Mysterious icon
23.
Pop-ups for content
presentation. Slide
24.
Avoid Visual noise
Slide
25.
26.
27.
Questions Slide
28.
Shyamala Prayaga [email_address]
© 2008 MindTree Imagination Action Joy www.mindtree.com