SlideShare une entreprise Scribd logo
1  sur  14
The Language of New Media

            Narrative & New Media
The project
Ontology of a Computer

*Bring computer ontology into cultural space.
*Borrow from art history, cinema,…

Software Objects:
1-Data Structure
2-Algorithm
Goal
• Could digital medium be a fully
  expressive medium?

- express deeper truth about…
What is New Media?
Digital/Interactive

Narrative:
1. Database
2. Virtual Space
Database
Collection of files


storage, fast
                           Database
quick access

Narrative in DB…..
What is a Narrative?
                           Why Do we need Narrative?

                           •The story form is a transparent window on reality. Jerome Seymour Bruner
                           •We also cling to narrative models of reality and use them to shape our everyday
                           experiences. Bruner, Jerome S


                           In Poetics (335 BCE), Aristotle states that narratives are best
                           produced when “they follow cause and effects.”

                           H. Porter Abbott, the narrative theorist, asserts that “narrative
                           is the representation of an event or a series of events.”
                           The Cambridge Introduction to Narrative.



                           beginning +ending + sequence/logic
• An experience is not a narrative:
• Paul Ricoeur, “the concern of narrative is coherence and structure, not the
  creation of a particular kind of experience.” Atkins 2003.
Database & Narrative
Goes back to hypertext and narrative theories



• DB Narrative:
     –   no beginning, or ending, no thematic development (218)
     –   Additional material could be added without changing the logic   Database


•   DB as a “cultural form”
•   A new way to structure our experience
•   Dominance of DB form
     –   (museum images on CD-ROM)
•   Collection of items that don’t tell stories
•   database and narrative are natural enemies
Database & Narrative
1- Game (narrative) vs. database(oppose narrative)


*Games have some type of database embedded in them.
*A db has to be accessed by an algorithm to function.

Ex. Bio of artist on a CD-ROM vs. a narrative bio

CD-ROM database use is a basic use of database
    what about having a more sophisticated algorithm…

Manovich divides DB from algorithm to examine its characteristics but he doesn’t bring algorithms back to the
   discussion to examine db function.

A db can not work without algorithm and algorithm can not function without db.

C -> The possibility of creating narrative in db lies in algorithm design + db
Navigable Space & Narrative
Spatial design in creating narrative.

Games like Doom & Myst create a spatial
journey. Navigation through the 2D/3D
Digital environment is the key to such
games.

Focusing on Navigability but doesn’t talk
about the Image, quality and characteristics of this
Space

Henri Jenkins(Spatial Storytelling):

1- “environmental storytelling creates the preconditions for an immersive narrative experience.” Design as Narrative
     Architecture (2004)
2- embedding “narrative information within [the] mise-en-scène”.

C-> people “… who are most often schooled in computer science or graphic design, need to be retooled in the basic
     vocabulary of narrative theory.” Jenkins 2004.
Interactivity & Narrative
The navigable space is an interactive space. Interactive Narrative moves forward
through interaction of the player with the environment.

Manovich argues that versus traditional mediums of storytelling, modern literature, theatre, cinema which story moves forward
through physiological tensions between characters, the plot in a computer game is moved forward by the interaction of the
user, as the main hero (game character) travels through the digital space.
Game-> is interactive->has narrative

What can interactivity do to narrative?
Interactivity can reduce a narrative to an experience…
Satisfaction of reading a novel/ watching a film is in
author’s sequence of events

Ernest Adams:
Interactivity is almost the opposite of narrative; narrative flows under the direction of
the author, while interactivity depends on the player for motive power.
Adams, Ernest. "The Designer's Notebook: Three Problems for Interactive Storytellers."
Navigability & Subjectivity
• According to Lev Manovich, The navigable space is a
  subjective space as its architecture responds to the subject
  movement and emotion.
• Ex. Subjectivity of the flâneur is determined through
  interaction with the group.

Navigating the virtual space(the Net)
as an anonymous observer creates the
position of the flâneur, data flâneur.

Playing a computer game, navigating
though a computer game space creates the position
of the explorer
New Media is NEW
•   One school of thought (Ludology):
         Espen Aarseth, Gonzalo Frasca, Markku Eskelinen, and Jesper Juul
•          “games are not narratives.”

•   In Simulation versus Narrative: Introduction to Ludology (2003), Gonzalo Frasca writes: “The
    storytelling model is not …not accurate [to use in new media because it]…limits our understanding
    of the medium and our ability to create even more compelling games.”[1]

•   For Ludologists, new media should be categorized as a branch of game theory. Espen Aarseth, video
    game theorist, argues that interactive environments are better understood as “cybernetic systems”
    whose function follows user intervention, rather than storytelling systems. Aarseth coins the term
    “ergodic literature” as a brand- new way to describe the type of works that are dependent on
    reader intervention. In Cybertext: Perspectives on Ergodic Literature (1997) Aarseth writes:

        This phenomenon I call ergodic, using a term appropriated from physics that derives from the
        Greek words ergon and hodos, meaning “work” and “path.” In ergodic literature, nontrivial
        effort is required to allow the reader to traverse the text.[2]
On the Opposite side
• Murray, Janet:
The visual space replaces the creative
  expression in film and literature.

Janet Murray, media theorist, writes that
   “games are always stories, even
   abstract games such as checkers or
   Tetris, which are about winning and
   losing, casting the player as the
   opponent-battling or environment-
   battling hero.”                        Murray, Janet. "From Game-Story to Cyberdrama." First Person:
    New Media as Story, Performance, and Game.


Janet Murray: games are "as a metaphorical
   enactment of a life experience,” Murray, Janet H. Hamlet on the
    Holodeck




                                                                                                          Janet Murray Espen Aarseth
Conclusion

*There is the process of gradual narrative
development within a medium’s
Development.




                                             Arrival of a Train at La Ciotat (1895) by The Lumière Brothers

Contenu connexe

Tendances

Media ecology
Media ecologyMedia ecology
Media ecology
jakeob14
 
Muted group theory
Muted group theoryMuted group theory
Muted group theory
Devyani03
 
The functions of myth
The functions of mythThe functions of myth
The functions of myth
MsWLZ
 

Tendances (20)

Media ecology
Media ecologyMedia ecology
Media ecology
 
Sociological Approach
Sociological ApproachSociological Approach
Sociological Approach
 
Semiotic analysis
Semiotic analysisSemiotic analysis
Semiotic analysis
 
Popular culture and ideology
Popular culture and ideologyPopular culture and ideology
Popular culture and ideology
 
Theories of media globalizaiton
Theories of media globalizaitonTheories of media globalizaiton
Theories of media globalizaiton
 
New media
New mediaNew media
New media
 
Communication models
Communication models Communication models
Communication models
 
Theories of the effect of media on society ppt
Theories of the effect of media on society pptTheories of the effect of media on society ppt
Theories of the effect of media on society ppt
 
Model of communication pdf
Model of communication pdfModel of communication pdf
Model of communication pdf
 
Muted group theory
Muted group theoryMuted group theory
Muted group theory
 
What’S New Media For Lev Manovich
What’S New Media For Lev ManovichWhat’S New Media For Lev Manovich
What’S New Media For Lev Manovich
 
Mass Media in Popular Culture
Mass Media in Popular CultureMass Media in Popular Culture
Mass Media in Popular Culture
 
Journalism
JournalismJournalism
Journalism
 
Introduction to New Media
Introduction to New MediaIntroduction to New Media
Introduction to New Media
 
Representation in Media
Representation in MediaRepresentation in Media
Representation in Media
 
The functions of myth
The functions of mythThe functions of myth
The functions of myth
 
Media literacy
Media literacy Media literacy
Media literacy
 
Dev com history
Dev com historyDev com history
Dev com history
 
New media
New mediaNew media
New media
 
Theory of Deconstruction with Examples
Theory of Deconstruction with ExamplesTheory of Deconstruction with Examples
Theory of Deconstruction with Examples
 

En vedette (8)

USID2008 - Three Star Approach - An Interface less Interface for Mobile Commerce
USID2008 - Three Star Approach - An Interface less Interface for Mobile CommerceUSID2008 - Three Star Approach - An Interface less Interface for Mobile Commerce
USID2008 - Three Star Approach - An Interface less Interface for Mobile Commerce
 
Lev manovich
Lev manovichLev manovich
Lev manovich
 
Remix culture
Remix cultureRemix culture
Remix culture
 
Lev manovich
Lev manovichLev manovich
Lev manovich
 
Remix Culture: Digital Music and Video Remix Opportunities for Creative Produ...
Remix Culture: Digital Music and Video Remix Opportunities for Creative Produ...Remix Culture: Digital Music and Video Remix Opportunities for Creative Produ...
Remix Culture: Digital Music and Video Remix Opportunities for Creative Produ...
 
Responding to the Rise of Remix Culture: Challenges and opportunities for tea...
Responding to the Rise of Remix Culture: Challenges and opportunities for tea...Responding to the Rise of Remix Culture: Challenges and opportunities for tea...
Responding to the Rise of Remix Culture: Challenges and opportunities for tea...
 
Cultural interface as an approach to new media art education
Cultural interface as an approach to new media art educationCultural interface as an approach to new media art education
Cultural interface as an approach to new media art education
 
Ateneo hand book2013_softcopy
Ateneo hand book2013_softcopyAteneo hand book2013_softcopy
Ateneo hand book2013_softcopy
 

Similaire à The language of new media

Hamlet on The Holodeck Presentation
Hamlet on The Holodeck PresentationHamlet on The Holodeck Presentation
Hamlet on The Holodeck Presentation
ThembiFord
 
Narrative structures for new media
Narrative structures for new mediaNarrative structures for new media
Narrative structures for new media
Asli Budak
 
Immersion, Transformation And Agency
Immersion, Transformation And AgencyImmersion, Transformation And Agency
Immersion, Transformation And Agency
_
 
MMOGs als soziale Utopieräume
MMOGs als soziale UtopieräumeMMOGs als soziale Utopieräume
MMOGs als soziale Utopieräume
Julian Kücklich
 
Paratextual and Intertextual Studies
Paratextual and Intertextual StudiesParatextual and Intertextual Studies
Paratextual and Intertextual Studies
_
 
Technoculture and the Game: A Focus on Immersion and Murry
Technoculture and the Game: A Focus on Immersion and MurryTechnoculture and the Game: A Focus on Immersion and Murry
Technoculture and the Game: A Focus on Immersion and Murry
_
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory
_
 

Similaire à The language of new media (20)

"Interactive Fiction: History and Theories" by Sherry Jones (March 29, 2015)
"Interactive Fiction: History and Theories" by Sherry Jones (March 29, 2015)"Interactive Fiction: History and Theories" by Sherry Jones (March 29, 2015)
"Interactive Fiction: History and Theories" by Sherry Jones (March 29, 2015)
 
Hamlet on The Holodeck Presentation
Hamlet on The Holodeck PresentationHamlet on The Holodeck Presentation
Hamlet on The Holodeck Presentation
 
Narrative structures for new media
Narrative structures for new mediaNarrative structures for new media
Narrative structures for new media
 
Massively Multiplayer Online Games as Utopian Spaces
Massively Multiplayer Online Games as Utopian SpacesMassively Multiplayer Online Games as Utopian Spaces
Massively Multiplayer Online Games as Utopian Spaces
 
Immersion, Transformation And Agency
Immersion, Transformation And AgencyImmersion, Transformation And Agency
Immersion, Transformation And Agency
 
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
 
MMOGs als soziale Utopieräume
MMOGs als soziale UtopieräumeMMOGs als soziale Utopieräume
MMOGs als soziale Utopieräume
 
Paratextual and Intertextual Studies
Paratextual and Intertextual StudiesParatextual and Intertextual Studies
Paratextual and Intertextual Studies
 
Video games, film, and literacy
Video games, film, and literacyVideo games, film, and literacy
Video games, film, and literacy
 
Cyberspace Textuality
Cyberspace TextualityCyberspace Textuality
Cyberspace Textuality
 
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
 
Algeria
AlgeriaAlgeria
Algeria
 
Technoculture and the Game: A Focus on Immersion and Murry
Technoculture and the Game: A Focus on Immersion and MurryTechnoculture and the Game: A Focus on Immersion and Murry
Technoculture and the Game: A Focus on Immersion and Murry
 
Engl 302: Electronic Literature
Engl 302: Electronic LiteratureEngl 302: Electronic Literature
Engl 302: Electronic Literature
 
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds""From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
 
Ludotopia
LudotopiaLudotopia
Ludotopia
 
Ludotopia
LudotopiaLudotopia
Ludotopia
 
Narrative theory - A2 Media
Narrative theory - A2 MediaNarrative theory - A2 Media
Narrative theory - A2 Media
 
Narrative theory
Narrative theoryNarrative theory
Narrative theory
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory
 

Dernier

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Dernier (20)

COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 

The language of new media

  • 1. The Language of New Media Narrative & New Media
  • 2. The project Ontology of a Computer *Bring computer ontology into cultural space. *Borrow from art history, cinema,… Software Objects: 1-Data Structure 2-Algorithm
  • 3. Goal • Could digital medium be a fully expressive medium? - express deeper truth about…
  • 4. What is New Media? Digital/Interactive Narrative: 1. Database 2. Virtual Space
  • 5. Database Collection of files storage, fast Database quick access Narrative in DB…..
  • 6. What is a Narrative? Why Do we need Narrative? •The story form is a transparent window on reality. Jerome Seymour Bruner •We also cling to narrative models of reality and use them to shape our everyday experiences. Bruner, Jerome S In Poetics (335 BCE), Aristotle states that narratives are best produced when “they follow cause and effects.” H. Porter Abbott, the narrative theorist, asserts that “narrative is the representation of an event or a series of events.” The Cambridge Introduction to Narrative. beginning +ending + sequence/logic • An experience is not a narrative: • Paul Ricoeur, “the concern of narrative is coherence and structure, not the creation of a particular kind of experience.” Atkins 2003.
  • 7. Database & Narrative Goes back to hypertext and narrative theories • DB Narrative: – no beginning, or ending, no thematic development (218) – Additional material could be added without changing the logic Database • DB as a “cultural form” • A new way to structure our experience • Dominance of DB form – (museum images on CD-ROM) • Collection of items that don’t tell stories • database and narrative are natural enemies
  • 8. Database & Narrative 1- Game (narrative) vs. database(oppose narrative) *Games have some type of database embedded in them. *A db has to be accessed by an algorithm to function. Ex. Bio of artist on a CD-ROM vs. a narrative bio CD-ROM database use is a basic use of database what about having a more sophisticated algorithm… Manovich divides DB from algorithm to examine its characteristics but he doesn’t bring algorithms back to the discussion to examine db function. A db can not work without algorithm and algorithm can not function without db. C -> The possibility of creating narrative in db lies in algorithm design + db
  • 9. Navigable Space & Narrative Spatial design in creating narrative. Games like Doom & Myst create a spatial journey. Navigation through the 2D/3D Digital environment is the key to such games. Focusing on Navigability but doesn’t talk about the Image, quality and characteristics of this Space Henri Jenkins(Spatial Storytelling): 1- “environmental storytelling creates the preconditions for an immersive narrative experience.” Design as Narrative Architecture (2004) 2- embedding “narrative information within [the] mise-en-scène”. C-> people “… who are most often schooled in computer science or graphic design, need to be retooled in the basic vocabulary of narrative theory.” Jenkins 2004.
  • 10. Interactivity & Narrative The navigable space is an interactive space. Interactive Narrative moves forward through interaction of the player with the environment. Manovich argues that versus traditional mediums of storytelling, modern literature, theatre, cinema which story moves forward through physiological tensions between characters, the plot in a computer game is moved forward by the interaction of the user, as the main hero (game character) travels through the digital space. Game-> is interactive->has narrative What can interactivity do to narrative? Interactivity can reduce a narrative to an experience… Satisfaction of reading a novel/ watching a film is in author’s sequence of events Ernest Adams: Interactivity is almost the opposite of narrative; narrative flows under the direction of the author, while interactivity depends on the player for motive power. Adams, Ernest. "The Designer's Notebook: Three Problems for Interactive Storytellers."
  • 11. Navigability & Subjectivity • According to Lev Manovich, The navigable space is a subjective space as its architecture responds to the subject movement and emotion. • Ex. Subjectivity of the flâneur is determined through interaction with the group. Navigating the virtual space(the Net) as an anonymous observer creates the position of the flâneur, data flâneur. Playing a computer game, navigating though a computer game space creates the position of the explorer
  • 12. New Media is NEW • One school of thought (Ludology): Espen Aarseth, Gonzalo Frasca, Markku Eskelinen, and Jesper Juul • “games are not narratives.” • In Simulation versus Narrative: Introduction to Ludology (2003), Gonzalo Frasca writes: “The storytelling model is not …not accurate [to use in new media because it]…limits our understanding of the medium and our ability to create even more compelling games.”[1] • For Ludologists, new media should be categorized as a branch of game theory. Espen Aarseth, video game theorist, argues that interactive environments are better understood as “cybernetic systems” whose function follows user intervention, rather than storytelling systems. Aarseth coins the term “ergodic literature” as a brand- new way to describe the type of works that are dependent on reader intervention. In Cybertext: Perspectives on Ergodic Literature (1997) Aarseth writes: This phenomenon I call ergodic, using a term appropriated from physics that derives from the Greek words ergon and hodos, meaning “work” and “path.” In ergodic literature, nontrivial effort is required to allow the reader to traverse the text.[2]
  • 13. On the Opposite side • Murray, Janet: The visual space replaces the creative expression in film and literature. Janet Murray, media theorist, writes that “games are always stories, even abstract games such as checkers or Tetris, which are about winning and losing, casting the player as the opponent-battling or environment- battling hero.” Murray, Janet. "From Game-Story to Cyberdrama." First Person: New Media as Story, Performance, and Game. Janet Murray: games are "as a metaphorical enactment of a life experience,” Murray, Janet H. Hamlet on the Holodeck Janet Murray Espen Aarseth
  • 14. Conclusion *There is the process of gradual narrative development within a medium’s Development. Arrival of a Train at La Ciotat (1895) by The Lumière Brothers