9. 動態剛體屬性
Material
物件材質
Simulated
啟用物理引擎模擬剛體功能
Use Auto Mass
依據元件的碰撞器自動計算物體質量
Mass
物體質量
Linear Drag
物體移動的阻力係數
Angular Drag
物體旋轉的阻力係數
2D剛體 (Rigidbody 2D) 1/4
9
29. Pickups元件加入PickupController程式腳本,讓金塊自主旋轉
public class PickupController : MonoBehaviour {
[SerializeField]
private float RotateSpeed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
this.transform.Rotate (new Vector3(0, 0, RotateSpeed * Time.deltaTime));
}
}
佈置金塊道具 3/5
29