Haptic tech

Hyderabad, Andhra Pradesh
28 Feb 2014

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Haptic tech

  1. Haptics ‘Touch the virtual’ Presented By:1
  2. ‘Haptics’ is derived from the Greek word ‘haptikos’ which means-”being able to come into contact ” THE SCIENCE OF TOUCH 2
  3. Areas of Haptics Human Haptics Machine Haptics Computer Haptics 3
  4. Virtual Reality • Virtual reality is a form of humancomputer interaction providing a virtual environment that one can explore through direct interaction with our senses. • It’s only an imitation of the real world. 4
  5. The real world User should be able to touch the virtual object and feel a response from it. In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback. This feedback is called Haptic Feedback 5
  6. Basic idea Haptics, is the technology of adding the sensation of touch and feeling to computers. A haptic device gives people a sense of touch with computer-generated environments, so that when virtual objects are touched, they seem real and tangible. Understanding and enabling a compelling experience of Presence not limited to "being there", but extended to "being in touch" with remote or virtual surroundings. 6
  7. The Technology Haptics is implemented through different type of interactions with a haptic device communicating with the computer. These interactions can be categorized into the different types of touch sensations a user can receive:  Tactile feedback  Force feedback 7
  8. Tactile feedback Refers to the sensations felt by the skin. It allows the user to feel things such as the texture of surfaces, temperature and vibration. 8
  9. Force feedback It reproduces the directional forces that can result from solid boundaries. E.g. the weight of virtual objects, inertia, etc. 9
  10. How it works? 02/28/14 10
  11. Haptic devices It allows users to touch, feel and manipulate 3-D objects in virtual environments. 11
  12. How are Haptic devices different? • Common interface devices like mouse and joystick are only input devices. No feedback. • Haptic devices are input-output devices. 12
  13. Phantom device PHANTOM® interface from Sensable Technologies 13
  14. Cyber Grasp Immersion Corporation This device fits over the user's entire hand like an exoskeleton and adds resistive force feedback to each finger 14
  15. Force Feedback Force FeedBack By Logitec 15
  16. Magnetic Levitation Haptic Interfaces A technology for feeling sensation over total body Carnegie Mellon University 16
  17. Applications Games Virtual reality Virtual surgery Tele-presence 17
  18. Gaming Application Make real experience of gaming Novint Falcon haptics controller 18
  19. Surgery 19
  20. Tele-presence 20
  21. Mobiles Nokia and Praina Implemented using piezoelectric sensor pads 21
  22. Conclusion The next important step towards realistically simulated environments that have been envisioned by science fiction authors. Large potential for applications in critical fields as well as for leisurely pleasures. Haptic devices must be smaller so that they are lighter, simpler and easier to use. 22