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                             i
INTRo-                                                                                    15
DUCTION




                           irg y.
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This book is about my thoughts on design.           The experiences I have had reflect not only on
                  St po
Design is an industry that excites me with its
possibilities. Yet, it can be frustrating because
                                                    design and technology, but also on business
                                                    and culture - and the way these factors inter-
                12 ur
of the limitations that audiences, clients, and     mingle when it comes to creating design.
              20 n p

we - as designers - put on ourselves.

I didn’t intend to write this book as a textbook    I hope to inspire other designers
            ht tio



or guide. It’s simply a consolidation of insights   - and non - designers to observe
- of my contribution to design, and of my per-      the world through a similar lens,
         rig ua




spectives on how this industry has evolved          and to understand how design and its corol-
before my eyes. I started in the industry about     laries are changing the way we communi-
       py val




eighteen years ago. I worked in design in my        cate visually.
native country of Italy before moving to
     Co r e




Singapore, where I live now.
Fo
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17                                                      understanding
                                                                 this
                                                                book




                            irg y.
                                   i
                               ill
                         o V nl
I’ve used examples from my own experiences           You could be working independently, in an
in this book, because I believe that experi-         agency, or in a corporate environment. Per-




                       an o
ences make designers who they                        haps you work in advertising only, or in social




                     ef se
are. I’ve also used examples from what I’ve          media only. Even more specifically - you could
seen around me, and what I observe in my             be creating tablet applications for hospitals.

                   St po
world. As far as possible, I’ve tried to keep
technicalities out of it because I don’t want        The propensity for design has multiplied to in-
                 12 ur
technology to become the focus of design.            clude a huge range of industries and areas,
                                                     to an extent that has not been observed be-
               20 n p

However, on some occasions, technicalities           fore. This means that the term ‘design’ also
are requisite - and in these cases, I have kept      has to expand in the same way. We need to
             ht tio



things as simple as possible. When I refer to        be able to understand ‘design’ in the way that
the term ‘design’ in this book, I am referring       it applies to the world today, because that un-
          rig ua




to a variety of design types - not just static de-   derstanding will shape the way in which we
sign. So I could mean video, animation, web          create, buy, sell and use design.
        py val




design, or mobile application design - any-
thing that is to do with visual communication.
      Co r e




The reason for this is that the
                     term
‘designer’ has evolved in many
Fo




ways over the past decade. For
example, at one time, being a designer
meant only one or two things. Now, you could
be a web designer, or a mobile application
designer. You could do front end or back
end design.
A good designer can bring
       three things to the table:
1. Experience                3. Talent




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       2. Technical knowledge
19                                                                          can
                                                                            i do
                                                                               it
                                                                        myself?




                           irg y.
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                      an o
To some people, design is deeply personal.        These are great projects in terms of giving




                    ef se
But when it comes to selling a product or com-    young designers a chance to try out their
municating a message, design should               skills. And, in fact, I recommend that

                  St po
be clear. And it’s not always possible to
DIY design - especially when you want de-
                                                  starting designers do all the free
                                                  work they can lay their hands
                                                  on, because that is really the only way to get
                12 ur
sign with value.A young, gifted designer with
a lot of technical knowledge cannot hope to       experience and exposure in the industry. You
              20 n p

command the rates of a veteran designer -         need to try things out with your own hands
because no matter how talented                    and experiment to create a frame of refer-
you are, you cannot become an
            ht tio



                                                  ence for yourself.
expert in a month. An experienced
         rig ua




and knowledgeable designer with little innate
design talent cannot match a designer with
all three components.
       py val




Ten years ago, a startup could decide to cre-
     Co r e




ate a website or a business card - and choose
to have it done for free with minimal conse-
Fo




quences. Students, young designers, and
even your nephew or niece who dabbles in
design software are common sources for free
or low-cost design. “It’s just the website,” or
“The business card doesn’t have to look that
nice,” are common sentiments that accom-
pany these projects.
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3
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           INCE
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           XPER
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                     an o
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                             ill
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21                                                                            can
                                                                              i do
                                                                                 it
                                                                          myself?




                           irg y.
                                  i
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                    ef se
However, what often happens when the start-        This could be expressed in more years of
                  St po
up becomes more valuable is that there is
suddenly a disparity between the design and
                                                   experience,or greater talent, or more technical
                                                   skills, or fluency in more software, or more pro-
                12 ur
the company. When the company starts get-          jects that the designer has worked on, or more
              20 n p

ting more revenue, and the website or business     awards that the designer has gotten. The point
cards are still the ones that you got for free -   is that design - and designers - take on greater
then you end up with an imbalance between          value when those components take on great-
            ht tio



the value of the company and the value of          er value. This means that comparing designers
the design.                                        according to price becomes a moot point.
         rig ua




This brings me to my point that design has val-    It’s only natural that an experienced design-
       py val




ue. That value is determined by the three com-     er will charge more than a young designer -
ponents which I mentioned earlier - experi-        because there is more value there. And the
ence, technical knowledge, and
     Co r e




                                                   design itself will become more valuable. It will
talent. It then comes down to a simple math-       mean more. It will represent more. It will com-
ematical equation - design has higher
Fo




                                                   municate more, and there’s a higher chance
value when those components                        that it will be more effective than a shot in the
represent greater numbers.                         dark by a less experienced designer.
Design   Serifs are semi-structural details on the ends of some of the
          strokes that make up letters and symbols. A typeface with
          serifs is called a serif typeface (or serifed typeface). A type-

 Facts    face without serifs is called sans serif or sans-serif.




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25                                                                         the
                                                                    realities
                                                                            of
                                                                    starting
                                                                           off




                           irg y.
                                                                     in design




                                  i
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                      an o
                    ef se
Becoming a designer is a process in itself.      They learn software. Then, they try to become

                  St po
Many people ask me how I became a de-
signer, and how designers get a foothold in
                                                 very good at the software. Many new de-
                                                 signers learn it very well. They become fluent
                12 ur
the industry. This question is a common one      in the tools, and know how to apply effects,
because of the way the industry has evolved.     transform shapes, and animate. They know
              20 n p

                                                 all about the definitions of software terms and
First, there is more competition than ever.      they know how to create a certain look. Then
            ht tio



There are so many designers, so                  comes the first project, and then the first few
many softwares, and so many                      projects.
opportunities. Therefore, there
         rig ua




are also so many threats to a                Suddenly, the new designer enters
designer. It is only natural, therefore, for a startup phase when his or her
       py val




a new designer to look at the industry he or work isn’t as good as expected.
she is stepping into, and ask the question,      If this has happened to you - or if it’s still
     Co r e




“How?” When it comes to answering this ques-     happening to you - rest assured that this is
tion, one of the first things new designers do   a part of the natural learning progression
Fo




is something quantifiable, measurable, and -     of design and that it is a necessary part of
they believe - transferable.                     your experience.

                                                 Some of the things that you might experience
                                                 are that you’ll feel that you’re do-
                                                 ing the right things and moving
                                                 in the right direction, but some-
                                                 thing will always be missing.
irg y.
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     Bleed refers to the information that etends pass the point
        where the page will be trimmed,and allows color or
       images to continue to the very edge of the cutpage.
Design
                                                     Facts




                      irg y.
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                  die
             St po
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                 cut
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     Mainly used for decorative purposes, a die cut can
     enhance the visual impact of a design through the
      creation of interesting shapes, apertures or edges.
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29                                                                             the
                                                                        realities
                                                                                of
                                                                        starting
                                                                               off




                           irg y.
                                                                         in design




                                  i
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                      an o
                    ef se
                  St po
“It’s not quite right,” and “Something is wrong   Once again, I urge all new designers to rest
                                                  assured, because this is a completely
                12 ur
here,” are very common thoughts that you’ll
have. You may also find yourself assessing        natural and normal phase of
              20 n p

yourself with every design that you do. You       starting up. This phase of self-assessment
may see every piece of design as a reflection     and self-critique is part of the process of be-
            ht tio



of yourself as a designer, or of your design      coming a designer - and it’s a necessary one
worth. No matter how well you know the soft-      when you’re stepping into the field. It’s hap-
ware, and how much expertise you have with        pening for a number of reasons.
         rig ua




the tools, you might not know which ideas to
build up.                                         Firstly, it’s likely that you’ve flipped through the
       py val




                                                  pages of a design magazine and seen great
It’s likely that you’ll have an abundance of      design. You might have been inspired by it.
     Co r e




ideas, but you’ll be unsure of how to express     Then, you look at the design you’ve just cre-
them or which ones to combine in each de-         ated and you tend to compare the two. This
Fo




sign. This syndrome often results in staring      leads to the second reason- you may be a
blankly at the screen, or creat-                  gifted designer, or have an eye for colour, or
ing random designs that you’re                    you may know the software insideout. And
not a hundred percent satisfied                   that’s why you wonder. “How come I’m sup-
with. You may not have anything to com-           posedly a good designer, but I can’t produce
pare yourself or your designs with because        work that I’m happy with?” “How come I have
you haven’t worked on enough projects.            the best tools at my disposal but I can’t create
                                                  something special?”
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                             i
31                                                                           the
                                                                      realities
                                                                              of
                                                                      starting
                                                                             off




                           irg y.
                                                                       in design




                                  i
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                  St po
                12 ur
As you venture further into the world of being     You may have a very clear idea of the design
a designer, you’ll find that the tools             in your mind but when you execute it, you’ll
              20 n p

themselves are not enough. You                     find a disconnection between your vision and
may find yourself getting frustrated with the      the result. This stage disappoints many new
software, or just using the same tools again       designers - you may feel that you’re not good
            ht tio



and again to create design. At some point,         enough at the tools, for example. You may
though, there will be a breakthrough. You will     feel anxious - what if the market isn’t ready,
         rig ua




start to envision a project in your head, but      or if people don’t accept your idea? What if
you won’t go straight to the tools. You’ll start   you’re convinced of the design but the client
       py val




with the idea, and then use the tools as a         isn’t?
means to represent and recreate what you’re
     Co r e




imagining.
Fo




      the essence of design - to
That is
create an idea, not just to use
the tools. This is a significant breakthrough
for any new designer. However, it comes with
its own challenges.
irg y.
                             i
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         20 n p

       An image surrounded by a border that
       ht tio



     fades at the edges, specifically to highlight
     or isolate the central portion of an image is
                  called a Vignette.
    rig ua
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Co r e
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Design
                                        Facts




                      irg y.
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           Vector is an image that contains many individual
           and scalable objects. Vector graphics can be
           displayed at any size and are resolution
           independent.
Fo
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         20 n p
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                      irg y.
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                             i

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Preview of The Promise of Empty Spaces

  • 1. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 2. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 3. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 4. INTRo- 15 DUCTION irg y. i ill o V nl an o ef se This book is about my thoughts on design. The experiences I have had reflect not only on St po Design is an industry that excites me with its possibilities. Yet, it can be frustrating because design and technology, but also on business and culture - and the way these factors inter- 12 ur of the limitations that audiences, clients, and mingle when it comes to creating design. 20 n p we - as designers - put on ourselves. I didn’t intend to write this book as a textbook I hope to inspire other designers ht tio or guide. It’s simply a consolidation of insights - and non - designers to observe - of my contribution to design, and of my per- the world through a similar lens, rig ua spectives on how this industry has evolved and to understand how design and its corol- before my eyes. I started in the industry about laries are changing the way we communi- py val eighteen years ago. I worked in design in my cate visually. native country of Italy before moving to Co r e Singapore, where I live now. Fo
  • 5. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 6. 17 understanding this book irg y. i ill o V nl I’ve used examples from my own experiences You could be working independently, in an in this book, because I believe that experi- agency, or in a corporate environment. Per- an o ences make designers who they haps you work in advertising only, or in social ef se are. I’ve also used examples from what I’ve media only. Even more specifically - you could seen around me, and what I observe in my be creating tablet applications for hospitals. St po world. As far as possible, I’ve tried to keep technicalities out of it because I don’t want The propensity for design has multiplied to in- 12 ur technology to become the focus of design. clude a huge range of industries and areas, to an extent that has not been observed be- 20 n p However, on some occasions, technicalities fore. This means that the term ‘design’ also are requisite - and in these cases, I have kept has to expand in the same way. We need to ht tio things as simple as possible. When I refer to be able to understand ‘design’ in the way that the term ‘design’ in this book, I am referring it applies to the world today, because that un- rig ua to a variety of design types - not just static de- derstanding will shape the way in which we sign. So I could mean video, animation, web create, buy, sell and use design. py val design, or mobile application design - any- thing that is to do with visual communication. Co r e The reason for this is that the term ‘designer’ has evolved in many Fo ways over the past decade. For example, at one time, being a designer meant only one or two things. Now, you could be a web designer, or a mobile application designer. You could do front end or back end design.
  • 7. A good designer can bring three things to the table: 1. Experience 3. Talent irg y. i ill o V nl an o ef se St po 12 ur 20 n p ht tio rig ua py val Co r e Fo 2. Technical knowledge
  • 8. 19 can i do it myself? irg y. i ill o V nl an o To some people, design is deeply personal. These are great projects in terms of giving ef se But when it comes to selling a product or com- young designers a chance to try out their municating a message, design should skills. And, in fact, I recommend that St po be clear. And it’s not always possible to DIY design - especially when you want de- starting designers do all the free work they can lay their hands on, because that is really the only way to get 12 ur sign with value.A young, gifted designer with a lot of technical knowledge cannot hope to experience and exposure in the industry. You 20 n p command the rates of a veteran designer - need to try things out with your own hands because no matter how talented and experiment to create a frame of refer- you are, you cannot become an ht tio ence for yourself. expert in a month. An experienced rig ua and knowledgeable designer with little innate design talent cannot match a designer with all three components. py val Ten years ago, a startup could decide to cre- Co r e ate a website or a business card - and choose to have it done for free with minimal conse- Fo quences. Students, young designers, and even your nephew or niece who dabbles in design software are common sources for free or low-cost design. “It’s just the website,” or “The business card doesn’t have to look that nice,” are common sentiments that accom- pany these projects.
  • 9. Fo Co r e py val 3 rig ua ht tio 20 n p INCE 12 ur XPER St po ef se an o o V nl irg y. ill i
  • 10. 21 can i do it myself? irg y. i ill o V nl an o ef se However, what often happens when the start- This could be expressed in more years of St po up becomes more valuable is that there is suddenly a disparity between the design and experience,or greater talent, or more technical skills, or fluency in more software, or more pro- 12 ur the company. When the company starts get- jects that the designer has worked on, or more 20 n p ting more revenue, and the website or business awards that the designer has gotten. The point cards are still the ones that you got for free - is that design - and designers - take on greater then you end up with an imbalance between value when those components take on great- ht tio the value of the company and the value of er value. This means that comparing designers the design. according to price becomes a moot point. rig ua This brings me to my point that design has val- It’s only natural that an experienced design- py val ue. That value is determined by the three com- er will charge more than a young designer - ponents which I mentioned earlier - experi- because there is more value there. And the ence, technical knowledge, and Co r e design itself will become more valuable. It will talent. It then comes down to a simple math- mean more. It will represent more. It will com- ematical equation - design has higher Fo municate more, and there’s a higher chance value when those components that it will be more effective than a shot in the represent greater numbers. dark by a less experienced designer.
  • 11. Design Serifs are semi-structural details on the ends of some of the strokes that make up letters and symbols. A typeface with serifs is called a serif typeface (or serifed typeface). A type- Facts face without serifs is called sans serif or sans-serif. irg y. i ill o V nl an o ef se St po 12 ur 20 n p ht tio rig ua py val Co r e Fo
  • 12. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 13. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 14. 25 the realities of starting off irg y. in design i ill o V nl an o ef se Becoming a designer is a process in itself. They learn software. Then, they try to become St po Many people ask me how I became a de- signer, and how designers get a foothold in very good at the software. Many new de- signers learn it very well. They become fluent 12 ur the industry. This question is a common one in the tools, and know how to apply effects, because of the way the industry has evolved. transform shapes, and animate. They know 20 n p all about the definitions of software terms and First, there is more competition than ever. they know how to create a certain look. Then ht tio There are so many designers, so comes the first project, and then the first few many softwares, and so many projects. opportunities. Therefore, there rig ua are also so many threats to a Suddenly, the new designer enters designer. It is only natural, therefore, for a startup phase when his or her py val a new designer to look at the industry he or work isn’t as good as expected. she is stepping into, and ask the question, If this has happened to you - or if it’s still Co r e “How?” When it comes to answering this ques- happening to you - rest assured that this is tion, one of the first things new designers do a part of the natural learning progression Fo is something quantifiable, measurable, and - of design and that it is a necessary part of they believe - transferable. your experience. Some of the things that you might experience are that you’ll feel that you’re do- ing the right things and moving in the right direction, but some- thing will always be missing.
  • 15. irg y. i ill o V nl an o ef se St po 12 ur 20 n p ht tio rig ua py val Co r e Fo Bleed refers to the information that etends pass the point where the page will be trimmed,and allows color or images to continue to the very edge of the cutpage.
  • 16. Design Facts irg y. i ill o V nl an o ef se die St po 12 ur cut 20 n p ht tio rig ua py val Co r e Fo Mainly used for decorative purposes, a die cut can enhance the visual impact of a design through the creation of interesting shapes, apertures or edges.
  • 17. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 18. 29 the realities of starting off irg y. in design i ill o V nl an o ef se St po “It’s not quite right,” and “Something is wrong Once again, I urge all new designers to rest assured, because this is a completely 12 ur here,” are very common thoughts that you’ll have. You may also find yourself assessing natural and normal phase of 20 n p yourself with every design that you do. You starting up. This phase of self-assessment may see every piece of design as a reflection and self-critique is part of the process of be- ht tio of yourself as a designer, or of your design coming a designer - and it’s a necessary one worth. No matter how well you know the soft- when you’re stepping into the field. It’s hap- ware, and how much expertise you have with pening for a number of reasons. rig ua the tools, you might not know which ideas to build up. Firstly, it’s likely that you’ve flipped through the py val pages of a design magazine and seen great It’s likely that you’ll have an abundance of design. You might have been inspired by it. Co r e ideas, but you’ll be unsure of how to express Then, you look at the design you’ve just cre- them or which ones to combine in each de- ated and you tend to compare the two. This Fo sign. This syndrome often results in staring leads to the second reason- you may be a blankly at the screen, or creat- gifted designer, or have an eye for colour, or ing random designs that you’re you may know the software insideout. And not a hundred percent satisfied that’s why you wonder. “How come I’m sup- with. You may not have anything to com- posedly a good designer, but I can’t produce pare yourself or your designs with because work that I’m happy with?” “How come I have you haven’t worked on enough projects. the best tools at my disposal but I can’t create something special?”
  • 19. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i
  • 20. 31 the realities of starting off irg y. in design i ill o V nl an o ef se St po 12 ur As you venture further into the world of being You may have a very clear idea of the design a designer, you’ll find that the tools in your mind but when you execute it, you’ll 20 n p themselves are not enough. You find a disconnection between your vision and may find yourself getting frustrated with the the result. This stage disappoints many new software, or just using the same tools again designers - you may feel that you’re not good ht tio and again to create design. At some point, enough at the tools, for example. You may though, there will be a breakthrough. You will feel anxious - what if the market isn’t ready, rig ua start to envision a project in your head, but or if people don’t accept your idea? What if you won’t go straight to the tools. You’ll start you’re convinced of the design but the client py val with the idea, and then use the tools as a isn’t? means to represent and recreate what you’re Co r e imagining. Fo the essence of design - to That is create an idea, not just to use the tools. This is a significant breakthrough for any new designer. However, it comes with its own challenges.
  • 21. irg y. i ill o V nl an o ef se St po 12 ur 20 n p An image surrounded by a border that ht tio fades at the edges, specifically to highlight or isolate the central portion of an image is called a Vignette. rig ua py val Co r e Fo
  • 22. Design Facts irg y. i ill o V nl an o ef se St po 12 ur 20 n p ht tio rig ua py val Co r e Fo Vector is an image that contains many individual and scalable objects. Vector graphics can be displayed at any size and are resolution independent.
  • 23. Fo Co r e py val rig ua ht tio 20 n p 12 ur St po ef se an o o V nl irg y. ill i