What Board Games can Teach Us about Designing Experiences
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Speaking up for Experiences
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Place in Space (AKA "How to Design A Concept Model")
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Hooked on a Feeling
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Sweating the UX Details
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From Paths to Sandboxes
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Stop Doing What Youre Told
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Ideas You Can Play With
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Euro IA Closing Plenary - What I'm Curious About…
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To Boldly Go… From Information to Understanding
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Playing Games with Your Career
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The Stories We Construct
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Critical Thinking forUX Designers (Workshop)
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Long After the Thrill: Sustaining Passionate Users
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The Subtle Art of Seduction
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When Data Gets Up Close and Personal
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