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ShaMAN: an Agent Meta-model for Computer Games
1. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##11
ShaMAN: an Agent Meta-
model for Computer Games
Steve Goschnick1
, Sandrine Balbo2
& Liz Sonenberg3
Interaction Design Group1,2,3
, & Agent Lab1,3
Department of Information Systems
University of Melbourne
stevenbg@unimelb.edu.au
2. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##22
AO and HCSE – a fit?
Implicitly, some AO architectures, frameworks and
methodologies suggest good compatibility, e.g.
BDI – via Folk Psychology
ShadowBoard – via Analytical Psychology
3. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##33
A Gap in Agent
Architectures:
The Human Computer Interface is important
in AO systems, as it was in OO.
Data Modellers know something in general
about models and meta-models.
This work is aimed at enhancing AO
concepts, architectures and technology wrt
application to computer games in
particularly.
4. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##44
Most AO architectures…
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The Locale sub-section of meta-
model
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Games and Rich User Interfaces
12. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1212
AO and HCSE – a fit?
This work is aimed at enhancing AO
concepts, architectures and technology wrt
application to computer games in
particularly, however:
Much of it generalises to:
AO applications with a graphic or rich media
user interface.
Human-in-the-loop AO systems, that use a
computer screen within the human-agent
interaction interface.