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26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##11 
ShaMAN: an Agent Meta-
model for Computer Games
Steve Goschnick1
, Sandrine Balbo2
& Liz Sonenberg3
Interaction Design Group1,2,3
, & Agent Lab1,3
Department of Information Systems
University of Melbourne
stevenbg@unimelb.edu.au
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##22 
AO and HCSE – a fit?
 Implicitly, some AO architectures, frameworks and
methodologies suggest good compatibility, e.g.
 BDI – via Folk Psychology
 ShadowBoard – via Analytical Psychology
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##33 
A Gap in Agent
Architectures:
 The Human Computer Interface is important
in AO systems, as it was in OO.
 Data Modellers know something in general
about models and meta-models.
 This work is aimed at enhancing AO
concepts, architectures and technology wrt
application to computer games in
particularly.
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##44 
Most AO architectures…
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##55 
Comparison of concepts
(AO)
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##66 
Meta-model differences
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##77 
The ShaMAN Meta-Model
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##88 
MAS for Computer Games & Rich UI
Apps
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##99 
The ShaMAN Meta-Model
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1010 
The Locale sub-section of meta-
model
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1111 
Games and Rich User Interfaces
26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1212 
AO and HCSE – a fit?
 This work is aimed at enhancing AO
concepts, architectures and technology wrt
application to computer games in
particularly, however:
 Much of it generalises to:
 AO applications with a graphic or rich media
user interface.
 Human-in-the-loop AO systems, that use a
computer screen within the human-agent
interaction interface.

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ShaMAN: an Agent Meta-model for Computer Games

  • 1. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##11  ShaMAN: an Agent Meta- model for Computer Games Steve Goschnick1 , Sandrine Balbo2 & Liz Sonenberg3 Interaction Design Group1,2,3 , & Agent Lab1,3 Department of Information Systems University of Melbourne stevenbg@unimelb.edu.au
  • 2. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##22  AO and HCSE – a fit?  Implicitly, some AO architectures, frameworks and methodologies suggest good compatibility, e.g.  BDI – via Folk Psychology  ShadowBoard – via Analytical Psychology
  • 3. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##33  A Gap in Agent Architectures:  The Human Computer Interface is important in AO systems, as it was in OO.  Data Modellers know something in general about models and meta-models.  This work is aimed at enhancing AO concepts, architectures and technology wrt application to computer games in particularly.
  • 4. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##44  Most AO architectures…
  • 5. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##55  Comparison of concepts (AO)
  • 6. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##66  Meta-model differences
  • 7. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##77  The ShaMAN Meta-Model
  • 8. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##88  MAS for Computer Games & Rich UI Apps
  • 9. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##99  The ShaMAN Meta-Model
  • 10. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1010  The Locale sub-section of meta- model
  • 11. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1111  Games and Rich User Interfaces
  • 12. 26 Sep 200826 Sep 2008 HCSE-2008, Pisa (EIS-2008)HCSE-2008, Pisa (EIS-2008) ##1212  AO and HCSE – a fit?  This work is aimed at enhancing AO concepts, architectures and technology wrt application to computer games in particularly, however:  Much of it generalises to:  AO applications with a graphic or rich media user interface.  Human-in-the-loop AO systems, that use a computer screen within the human-agent interaction interface.