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Title slide ,[object Object],[object Object],controlling Second Life: six  barriers to innovation  in MUVE-based learning and teaching
the uniqueness of SL what is Second Life?   a unique configuration of  freedom ,  creativity ,  interactivity , identity construction  and  tangible  economy
[object Object],[object Object],[object Object],From ‘What is Second Life’ Official Linden site  http://secondlife.com/whatis
the counterpoint: utopian virtualism ,[object Object],Shields, R. (2003)  The virtual.  Routledge, London.
where can we find  innovation  in  MUVE-based teaching? where can we find  creativity  in  MUVE-based teaching?
six  barriers to innovation
1.  the  technical  barrier ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],different users will experience in-world activities or events differently
2.  the  identity  barrier ,[object Object],[object Object],[object Object]
3.  the  culture  barrier ,[object Object],[object Object],[object Object]
4.  the  collaboration  barrier ,[object Object],[object Object],[object Object],[object Object]
5 . the  time  barrier   ,[object Object],[object Object],[object Object]
6.  the  economic  barrier ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
seduced by the virtual: the reality of releasing innovation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],where to find out more Dr Steven Warburton School of Law King's College London

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Six Barriers to Innovation in MUVE-based teaching

  • 1.
  • 2. the uniqueness of SL what is Second Life? a unique configuration of freedom , creativity , interactivity , identity construction and tangible economy
  • 3.
  • 4.
  • 5. where can we find innovation in MUVE-based teaching? where can we find creativity in MUVE-based teaching?
  • 6. six barriers to innovation
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.