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Tipsy Tree
Stephen Aldriedge & Krista Murphy
Concept: The goal of our project was to create a two player
game that immerses the users in a virtual environment even
though it is on a small scale.
Conceptual Research
       From the beginning we knew we wanted
       to use Android devices. After discussing
       multiple options we decided that our
       project would utilize Augmented Reality.
       Although Augmented Reality in itself is a
       challenge, we still wanted it to be
       interactive so we searched many
       Augmented Reality games. The biggest
       strain this has on our project is that every
       part of the project needs to be as efficient
       as possible. When choosing what our
       gameplay would be like, we also decided
       to take advantage of the accelerometer
       in the phone. The biggest inspiration for our
       gameplay was “Coin Shower Flower”, a
       mini-game from Mario Party.
Technical Research
• Learned about networking, specifically socket
  programming with UDP.
• Accessing Android sensors.
• Which targets track best for the distance the user
  will be standing.
• Learning way around Unity Engine
• Spent lots of time looking through the C# docs
Development & Design
Once we knew what the main components of our game would be (2
players, a platform that tilts, and an augmented character that was
trying not to fall off the platform) we still needed to come up with an
environment and narrative for the game’s character. We chose a
                                                raccoon for the main
                                                character. He will be living on
                                                the top of a tree, an idea
                                                inspired by Stephen’s favorite
                                                childhood book” Go Dog,
                                                Go!”. This explains each
                                                players’ role very well. The
                                                         player controlling the
                                                         platform is the wind
                                                         swaying the tree back
                                                         and forth. I did a
                                                         series of sketches to
                                                         come up with a look
                                                         for the raccoon and
                                                         environment.
Process - Krista
                   • Concept
                   • Sketches
                   • Modeling
                   • Rigging
                   • Animate
                   • Texture
                   • Design interface
                   • Help with Unity
Process - Stephen
• Test AR with Unity
  and Qualcomm SDK
• Develop a system to
  send data between
  devices
• Reduce processing
  load by putting all
  physics
  computations on the
  non-AR device
• Implement game
  physics and other
  game functions
User Experience
• 1st – The prototype still needs a lot of development such as:
  controls that are relative to the camera, add a jump
  button, better collision detection with the treetop
• 2nd – We had Eugene test our prototype and these were his
  comments: The joystick needs to have more space from
  the edge, not sensitive enough, internet can slow down
  the game, bring the tree higher on the target, likes style,
  void in the ground, develop environment, add another
  light
• 3rd – Eugene was able to catch onto the navigation
  quickly, some loss of tracking momentarily, wanted to
  explore the space more
Independent Games Festival
                           We looked into the Game Developers
                           Conference, but it was only open to
                           professional entries. The Indie Games
                           Festival is more easily accessible festival
                           that is a partner with the GDC. This annual
                           festival has a special competition for
Students, and is the longest-running and largest festival relating to
independent games worldwide. This year the competition will be
held from March 5-9, 2012 in San Francisco, California. There are 8
student Showcase winners that win up to $3,000. The deadline was
October 31st, but we can submit
 next year. This competition seems
 to be our best option because it is
 geared towards students, they
 accept almost 1,000 entries, and it
 is in the US.


                                           Colorbind, 2011 Finalist
Future Design




                 Start Menu




    Target



                User Interface

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Tipsy tree

  • 1. Tipsy Tree Stephen Aldriedge & Krista Murphy Concept: The goal of our project was to create a two player game that immerses the users in a virtual environment even though it is on a small scale.
  • 2. Conceptual Research From the beginning we knew we wanted to use Android devices. After discussing multiple options we decided that our project would utilize Augmented Reality. Although Augmented Reality in itself is a challenge, we still wanted it to be interactive so we searched many Augmented Reality games. The biggest strain this has on our project is that every part of the project needs to be as efficient as possible. When choosing what our gameplay would be like, we also decided to take advantage of the accelerometer in the phone. The biggest inspiration for our gameplay was “Coin Shower Flower”, a mini-game from Mario Party.
  • 3. Technical Research • Learned about networking, specifically socket programming with UDP. • Accessing Android sensors. • Which targets track best for the distance the user will be standing. • Learning way around Unity Engine • Spent lots of time looking through the C# docs
  • 4. Development & Design Once we knew what the main components of our game would be (2 players, a platform that tilts, and an augmented character that was trying not to fall off the platform) we still needed to come up with an environment and narrative for the game’s character. We chose a raccoon for the main character. He will be living on the top of a tree, an idea inspired by Stephen’s favorite childhood book” Go Dog, Go!”. This explains each players’ role very well. The player controlling the platform is the wind swaying the tree back and forth. I did a series of sketches to come up with a look for the raccoon and environment.
  • 5. Process - Krista • Concept • Sketches • Modeling • Rigging • Animate • Texture • Design interface • Help with Unity
  • 6. Process - Stephen • Test AR with Unity and Qualcomm SDK • Develop a system to send data between devices • Reduce processing load by putting all physics computations on the non-AR device • Implement game physics and other game functions
  • 7. User Experience • 1st – The prototype still needs a lot of development such as: controls that are relative to the camera, add a jump button, better collision detection with the treetop • 2nd – We had Eugene test our prototype and these were his comments: The joystick needs to have more space from the edge, not sensitive enough, internet can slow down the game, bring the tree higher on the target, likes style, void in the ground, develop environment, add another light • 3rd – Eugene was able to catch onto the navigation quickly, some loss of tracking momentarily, wanted to explore the space more
  • 8. Independent Games Festival We looked into the Game Developers Conference, but it was only open to professional entries. The Indie Games Festival is more easily accessible festival that is a partner with the GDC. This annual festival has a special competition for Students, and is the longest-running and largest festival relating to independent games worldwide. This year the competition will be held from March 5-9, 2012 in San Francisco, California. There are 8 student Showcase winners that win up to $3,000. The deadline was October 31st, but we can submit next year. This competition seems to be our best option because it is geared towards students, they accept almost 1,000 entries, and it is in the US. Colorbind, 2011 Finalist
  • 9. Future Design Start Menu Target User Interface