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A day off in the cyberpark – how
the growing synergies between
nature and technology will soon
affect our workplaces and
leisure time
Sue Thomas
www.suethomas.net
@suethomas
#technobiophilia
Seminar 11: ''Affective Digital Economy: Intimacy, Identity and Networked Realities''
ESRC Seminar Series: Digital Policy: Connectivity, Creativity and Rights
Friday November 29 2013, University of Leicester
Do you use nature images as
screensavers or wallpapers?
Metaphors of nature in cyberspace

Images (c) Carolyn Black 2013
Biophilia
The innate tendency to focus on life and lifelike
processes E.O. Wilson 1984
Technobiophilia
The innate tendency to focus on life and lifelike
processes as they appear in technology
Voluntary Attention
• Voluntary attention is an
ancient response to
external alerts, fuelled by
adrenalin and necessary
for survival in a wild
world.
• But such knee-jerk
responses may not be
useful in today’s world, so
we need directed
attention to inhibit them.
Image: San Hunter with bow and arrow
By Charles Roffey
Involuntary (Directed) Attention
Without directed attention
you may be
rash, uncooperative and
less competent.
But too much directed
attention leads to
Directed Attention
Fatigue (DAF). Symptoms
include
aggression, intolerance, a
nd insensitivity to social
cues.
Attention Restoration Theory (ART)
R&S Kaplan, The Experience of Nature, 1989

Nearby Nature

Restorative Settings
• Being away - setting is physically
or conceptually different from
one’s usual environment
• Extent - a setting sufficiently rich
and coherent that it engages the
mind and promotes exploration
• Fascination (soft & hard) content or mental processes that
engage attention effortlessly &
allow you to rest your mind.
• Compatibility - good fit between
your inclinations and the kinds of
activities supported by the
setting.
How ART works in our connected lives
Being Away
physically or conceptually different from one’s usual
environment

Extent
sufficiently rich and coherent that it engages the mind
and promotes exploration
How ART works in our connected lives
Soft Fascination
content or mental processes that engage attention
effortlessly & allow you to rest your mind.

Compatibility
good fit between your inclinations and the kinds of
activities supported by the setting.
Nearby Nature can be found...
• in the images and sounds
with which you choose to
personalize your
technologies
• in the objects that remind
you of the natural world
such as plants, window
views, beautiful craft
objects
• in regular practices such
as meditation, walking or
gardening.
Biophilic Design
“Connects buildings to the natural
world, buildings where people feel and perform
better” (Kellert)
What you can do indoors
1. Pay attention to the
view from your
window
2. Use indoor plants to
your advantage
3. Connect with animals
4. Switch to biophilic
computer kit
What you can do outdoors
1. Go outside!
2. Create an outdoor
office
3. Grow things
4. Use your smartphone
to enhance your
outdoor experience via
apps, GPS etc
What you can do online
1. Visit a virtual world
2. Play a video game
3. Add biophilic design to
your online spaces
4. Practice connected
awareness e.g. Online
meditation
Pause for thought
• Biophilia is an ancient
influence in our lives which
affects our interactions with
the world, including
technology.
• How can we build upon this
insight?
• Can we harness and develop
our technobiophilic instincts to
address issues of attention,
distraction, and isolation?
• What should we be doing to
make our online lives
integrated, healthy, and
mindful?
http://vimeo.com/27874539
So how will the growing synergies
between nature and technology affect
our workplaces and leisure time?
Digital Dualism
Digital dualists believe that
the digital world is “virtual”
and the physical world
“real.”
This is a fallacy. Instead, I
want to argue that the
digital and physical are
increasingly meshed.
Nathan Jurgenson, Digital Dualism versus
Augmented Reality, 2011
http://thesocietypages.org/cyborgology/20
11/02/24/digital-dualism-versusaugmented-reality/
What will the future be like?
• As physical and digital realities
are seamlessly
integrated, cyberspace is not a
place that people go; it’s a new
layer in their reality. (IFTF 2009)
• Dynamic physical environments
tailored to meet individual and
community health and well-being
needs.
• New tools to quantify the effects
of social norms, platforms to
broadcast this information
• Environments designed for
ambient health and well-being.
• Higher empathy, connectedness
and productivity
http://www.iftf.org/our-work/globallandscape/ten-year-forecast/2009-tenyear-forecast/#sthash.aN6G3qn9.dpuf
The Blue Gym
“A growing body of evidence
suggests that time spent
in or near natural water
environments, such as the
coast, rivers, lakes and
inland waterways, can
promote health and
wellbeing.”
European Centre for
Environment and Human
Health, University of
Exeter
Biophilic Workplaces 1
Workplace Perks

Google London

http://mashable.com/2011/10/17/googlefacebook-twitter-linkedin-perksinfographic/
Biophilic Workplaces 2
New Apple HQ

New Twitter HQ
There is this longing.....
Leisure and Health
The High Line, NYC

Image by James Corner Field Operations
and Diller Scofidio + Renfro, courtesy of the
City of New York
Moscow gets a breath of fresh air

http://www.theguardian.com/world/2013/
nov/13/moscow-new-park-hotel-rossiya
Thomas Heatherwick’s proposed new
bridge over The Thames

http://www.telegraph.co.uk/luxury/travel/
4162/a-garden-bridge-across-thethames.html
Escale Numérique (Digital Break)
Wifi outdoors
Bringing parks indoors - Arts in
Hospital, Dorset County Hospital
Video Games & Virtual Worlds
e.g. Flower/Second Life/Walden/Skylander
New Nesta £1m fund
•

•

•
•

•

Many of the UK's public parks face an uncertain
future with a reduction of up to 60 per cent in
public subsidy looming, putting their
management and maintenance at risk.
While public subsidy will remain a big part of
the picture, new approaches to managing parks
are needed.
There are already examples of successful parks
business models in the UK and internationally.
These include new models of
management, funding and organisation, often
involving community, social and private
enterprises.
But more must be done. The most promising
areas worthy of further exploration for ensuring
public parks continue to thrive are: changes in
park management and maintenance, new
organisational structures, more diverse funding
sources, and identifying new uses for parks.
COST Action
Fostering knowledge about the relationship
between Information and Communication
Technologies and Public Spaces supported by
strategies to improve their use and
attractiveness
Carlos Smaniotto Costa
Main objective
is to create a research platform on the relationship
between information and communication technologies (ICT) and the
production and use of public open spaces, and their relevance to
sustainable urban development.
The impacts of this relationship will be explored from
social, ecological and urban design perspectives

expertise

tools
knowledge
Participants' expertises & Networking
4

Landscape design and planning

5

Urban sociology, behaviour research and public
health

4

Educational psychology/minority research

5

Communication

5

Creative and cultural industries

2

ICT developers

4

Urban gaming and participatory mobile artworks

18 partners / 13 counties

Urban management and development

4

Possible new partners …
Unseen Pro Ltd (winner of grant "Technostart" by the
Ministry of Economy)
SMARTSY - a start-up company on ICT development

Universidade Lusófona
de Humanidades e Tecnologias
Department of Urban Planning
Lisbon - Portugal

BG
FR

Alcatel-Lucent (Bell Labs Research)-network providers
National Digital Research Centre, a consortium of
commercialization projects, including app developers

IRL

Promotion of local tourism
Past View - App developers for urban gaming
…

BE/PL
ES
Goals
Coordinate and enhance research efforts in how to deal with
opportunities and/or risks of ICT usage in public spaces, and the
meaning for design practice,
Enhance and test research methodologies into a new context,
considering the social function of public spaces,
Establish links and promote collaboration among experts and
expertise areas, e.g. ICT, creative industry, design practice, health
consultancy.
Form self sustained empirical knowledge on use of ICT by place
users, and via experimental research gaining empirical knowledge and
synthesising the impacts of ICT on public spaces into a set of
guidelines for city planners, urban developers, urban policies,
regulatory and decision-making bodies.
Synchronise academic and industrial research that may result from
the intersection of ICT and public space and their relevant users, (and
therefore promote existing and establish new links with industrial
partners in new commercial applications).
Working Groups
Digital methods

Networking &
dissemination

Creating CyberPark

Urban ethnography

Conceptual reflection
A day off in the cyberpark?
Technobiophilic Design will connect technology to the
natural world to help people feel and perform better
Thank you

Sue Thomas
www.suethomas.net
@suethomas
#technobiophilia

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A day off in the cyberpark – how the growing synergies between nature and technology will soon affect our workplaces and leisure time

  • 1. A day off in the cyberpark – how the growing synergies between nature and technology will soon affect our workplaces and leisure time Sue Thomas www.suethomas.net @suethomas #technobiophilia Seminar 11: ''Affective Digital Economy: Intimacy, Identity and Networked Realities'' ESRC Seminar Series: Digital Policy: Connectivity, Creativity and Rights Friday November 29 2013, University of Leicester
  • 2. Do you use nature images as screensavers or wallpapers?
  • 3. Metaphors of nature in cyberspace Images (c) Carolyn Black 2013
  • 4. Biophilia The innate tendency to focus on life and lifelike processes E.O. Wilson 1984
  • 5. Technobiophilia The innate tendency to focus on life and lifelike processes as they appear in technology
  • 6. Voluntary Attention • Voluntary attention is an ancient response to external alerts, fuelled by adrenalin and necessary for survival in a wild world. • But such knee-jerk responses may not be useful in today’s world, so we need directed attention to inhibit them. Image: San Hunter with bow and arrow By Charles Roffey
  • 7. Involuntary (Directed) Attention Without directed attention you may be rash, uncooperative and less competent. But too much directed attention leads to Directed Attention Fatigue (DAF). Symptoms include aggression, intolerance, a nd insensitivity to social cues.
  • 8. Attention Restoration Theory (ART) R&S Kaplan, The Experience of Nature, 1989 Nearby Nature Restorative Settings • Being away - setting is physically or conceptually different from one’s usual environment • Extent - a setting sufficiently rich and coherent that it engages the mind and promotes exploration • Fascination (soft & hard) content or mental processes that engage attention effortlessly & allow you to rest your mind. • Compatibility - good fit between your inclinations and the kinds of activities supported by the setting.
  • 9. How ART works in our connected lives Being Away physically or conceptually different from one’s usual environment Extent sufficiently rich and coherent that it engages the mind and promotes exploration
  • 10. How ART works in our connected lives Soft Fascination content or mental processes that engage attention effortlessly & allow you to rest your mind. Compatibility good fit between your inclinations and the kinds of activities supported by the setting.
  • 11. Nearby Nature can be found... • in the images and sounds with which you choose to personalize your technologies • in the objects that remind you of the natural world such as plants, window views, beautiful craft objects • in regular practices such as meditation, walking or gardening.
  • 12. Biophilic Design “Connects buildings to the natural world, buildings where people feel and perform better” (Kellert)
  • 13. What you can do indoors 1. Pay attention to the view from your window 2. Use indoor plants to your advantage 3. Connect with animals 4. Switch to biophilic computer kit
  • 14. What you can do outdoors 1. Go outside! 2. Create an outdoor office 3. Grow things 4. Use your smartphone to enhance your outdoor experience via apps, GPS etc
  • 15. What you can do online 1. Visit a virtual world 2. Play a video game 3. Add biophilic design to your online spaces 4. Practice connected awareness e.g. Online meditation
  • 16. Pause for thought • Biophilia is an ancient influence in our lives which affects our interactions with the world, including technology. • How can we build upon this insight? • Can we harness and develop our technobiophilic instincts to address issues of attention, distraction, and isolation? • What should we be doing to make our online lives integrated, healthy, and mindful?
  • 18. So how will the growing synergies between nature and technology affect our workplaces and leisure time?
  • 19. Digital Dualism Digital dualists believe that the digital world is “virtual” and the physical world “real.” This is a fallacy. Instead, I want to argue that the digital and physical are increasingly meshed. Nathan Jurgenson, Digital Dualism versus Augmented Reality, 2011 http://thesocietypages.org/cyborgology/20 11/02/24/digital-dualism-versusaugmented-reality/
  • 20. What will the future be like? • As physical and digital realities are seamlessly integrated, cyberspace is not a place that people go; it’s a new layer in their reality. (IFTF 2009) • Dynamic physical environments tailored to meet individual and community health and well-being needs. • New tools to quantify the effects of social norms, platforms to broadcast this information • Environments designed for ambient health and well-being. • Higher empathy, connectedness and productivity http://www.iftf.org/our-work/globallandscape/ten-year-forecast/2009-tenyear-forecast/#sthash.aN6G3qn9.dpuf
  • 21. The Blue Gym “A growing body of evidence suggests that time spent in or near natural water environments, such as the coast, rivers, lakes and inland waterways, can promote health and wellbeing.” European Centre for Environment and Human Health, University of Exeter
  • 22. Biophilic Workplaces 1 Workplace Perks Google London http://mashable.com/2011/10/17/googlefacebook-twitter-linkedin-perksinfographic/
  • 23. Biophilic Workplaces 2 New Apple HQ New Twitter HQ
  • 24. There is this longing..... Leisure and Health
  • 25. The High Line, NYC Image by James Corner Field Operations and Diller Scofidio + Renfro, courtesy of the City of New York
  • 26. Moscow gets a breath of fresh air http://www.theguardian.com/world/2013/ nov/13/moscow-new-park-hotel-rossiya
  • 27. Thomas Heatherwick’s proposed new bridge over The Thames http://www.telegraph.co.uk/luxury/travel/ 4162/a-garden-bridge-across-thethames.html
  • 30. Bringing parks indoors - Arts in Hospital, Dorset County Hospital
  • 31. Video Games & Virtual Worlds e.g. Flower/Second Life/Walden/Skylander
  • 32. New Nesta £1m fund • • • • • Many of the UK's public parks face an uncertain future with a reduction of up to 60 per cent in public subsidy looming, putting their management and maintenance at risk. While public subsidy will remain a big part of the picture, new approaches to managing parks are needed. There are already examples of successful parks business models in the UK and internationally. These include new models of management, funding and organisation, often involving community, social and private enterprises. But more must be done. The most promising areas worthy of further exploration for ensuring public parks continue to thrive are: changes in park management and maintenance, new organisational structures, more diverse funding sources, and identifying new uses for parks.
  • 33. COST Action Fostering knowledge about the relationship between Information and Communication Technologies and Public Spaces supported by strategies to improve their use and attractiveness Carlos Smaniotto Costa
  • 34. Main objective is to create a research platform on the relationship between information and communication technologies (ICT) and the production and use of public open spaces, and their relevance to sustainable urban development. The impacts of this relationship will be explored from social, ecological and urban design perspectives expertise tools knowledge
  • 35. Participants' expertises & Networking 4 Landscape design and planning 5 Urban sociology, behaviour research and public health 4 Educational psychology/minority research 5 Communication 5 Creative and cultural industries 2 ICT developers 4 Urban gaming and participatory mobile artworks 18 partners / 13 counties Urban management and development 4 Possible new partners … Unseen Pro Ltd (winner of grant "Technostart" by the Ministry of Economy) SMARTSY - a start-up company on ICT development Universidade Lusófona de Humanidades e Tecnologias Department of Urban Planning Lisbon - Portugal BG FR Alcatel-Lucent (Bell Labs Research)-network providers National Digital Research Centre, a consortium of commercialization projects, including app developers IRL Promotion of local tourism Past View - App developers for urban gaming … BE/PL ES
  • 36. Goals Coordinate and enhance research efforts in how to deal with opportunities and/or risks of ICT usage in public spaces, and the meaning for design practice, Enhance and test research methodologies into a new context, considering the social function of public spaces, Establish links and promote collaboration among experts and expertise areas, e.g. ICT, creative industry, design practice, health consultancy. Form self sustained empirical knowledge on use of ICT by place users, and via experimental research gaining empirical knowledge and synthesising the impacts of ICT on public spaces into a set of guidelines for city planners, urban developers, urban policies, regulatory and decision-making bodies. Synchronise academic and industrial research that may result from the intersection of ICT and public space and their relevant users, (and therefore promote existing and establish new links with industrial partners in new commercial applications).
  • 37. Working Groups Digital methods Networking & dissemination Creating CyberPark Urban ethnography Conceptual reflection
  • 38. A day off in the cyberpark? Technobiophilic Design will connect technology to the natural world to help people feel and perform better