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3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand (ICAT-EGVE 2017)
1. 3D Reconstruction of Hand Postures by
Measuring Skin Deformation on Back Hand
*Wakaba Kuno, Yuta Sugiura, Nao Asano,
Wataru Kawai and Maki Sugimoto
2. Hand Interaction in Virtual Environment
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Hand interaction depending on finger posture is important for intuitive
interaction in virtual environments.
ICAT-EGVE 3D Reconstruction of Hand Postures
[1] https://www.leapmotion.com/ (2017/9/21)
[2] https://www.youtube.com/watch?v=B9tF7_nK4lI (2017/9/21)
[3] https://www.youtube.com/watch?v=4LVVpl9tCNE (2017/9/21)
3. Camera-based Method
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Estimate finger postures by processing images capturing hands
Merit: Markerless finger tracking
Limit: Space for capturing hands / Hand occlusion
[4] Jonathan Taylor et al. Siggraph 2016.
4. Glove-type Method
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Various sensors (inertial, magnetic, etc) on gloves measure finger postures.
Merit: High accuracy without occlusion
Limit: Weight and mechanism may inhibit natural finger movements.
[5] Tommaso Lisini Baldi et al. IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS. 2017
5. Gesture Recognition Measuring Wrist / Forearm
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Myoelectric or pressure sensors measure wrist or forearm.
Recognize hand gestures without measuring finger movement directly
[6] Myo. https://www.myo.com (2017/9/21) [7] Dementyev A. and Paradiso A. J.. UIST. 161-166. 2014.
6. Our Previous Research : Behind The Palm
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A prototype device with thirteen photo-reflective sensors in a straight array
Measure skin deformation on back of hand to recognize finger gestures
ICAT-EGVE 3D Reconstruction of Hand Postures
[8] Yuta Sugiura et al. SICE Annual Conference. 2017
7. Principle of Measuring Skin Deformation
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Skin on back of hand deforms when fingers move.
Measure skin deformation on back of hand with photo-reflective sensors
ICAT-EGVE 3D Reconstruction of Hand Postures
8. Proposal : Finger Posture Estimation from Back Hand
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9. Principle of Finger Posture Estimation
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Obtain relationship between skin deformation on back of hand and
finger posture by using a multivariate regression model
10. System Configuration
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Sensor values are transmitted wirelessly through Microcontroller.
Desktop PC learns a model and estimates finger posture.
ICAT-EGVE 3D Reconstruction of Hand Postures
11. Estimation of Finger Posture
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Use Principal Component Analysis (PCA) to reduce the dimensions of data
Use Random Forest Regressor (RFR) model to estimate finger posture
ICAT-EGVE 3D Reconstruction of Hand Postures
12. Finger Posture Representation
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Some finger joints work in conjunction.
-> Measure relative positions of ten parts from hand center
five fingertips, one interphalangeal (IP) joint and four proximal IP (PIP) joints
Reference
13. Evaluation1 – Static-state Finger Posture
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Participants 7 (Male) + 2 (Female)
Data set per participant 2500 frames (= 50fps x 10 seconds x 5 trials)
Finger posture 5 postures
Evaluation 10-fold cross validation
Estimation error 3-dimensional Euclidean distance between the finger postures
We evaluated the estimation accuracy of finger posture in static state.
14. Mean Estimation Error (Static-state)
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Average estimation error for all parts: 3.34 mm.
Mean errors for each part: 1.5 – 2.8 mm (middle, ring and little finger)
Large variances of the estimation errors
15. Time Transition of Small Error Sequence (Static-state)
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Temporal transition of estimation error (small error)
Fingers are about 10 - 15 mm thick for adults.
-> Our method estimates postures except thumb and index finger sufficiently for
interaction in a virtual environment.
10
2.5
7.5
5
10
2.5
7.5
5
Posture in the sequence
16. Time Transition of Large Error Sequence (Static-state)
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Temporal transition of estimation error (large error)
Large errors in some frames and similar time transitions of errors
-> Cause of high variances of estimation errors
Posture in the sequence
17. Discussion (Static-state)
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Relative positions depend on finger posture and hand rotation.
-> Relative position can not be uniquely decided without hand rotation.
18. Evaluation2 – Dynamic-state Finger Posture
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Participants 7 (Male) + 2 (Female)
Data set per participant 2000 frames (= 50fps x 5 seconds x 8 trials)
Finger posture 5 postures
Evaluation 4-fold cross validation
Estimation error 3-dimensional Euclidean distance between the finger postures
We evaluated the estimation accuracy of finger posture in dynamic state.
19. Mean Estimation Error (Dynamic-state)
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Average estimation error for all parts: 11.7 mm.
Mean errors for each part: 6.5 – 10.9 mm (middle, ring and little finger)
20. Time Transition of Error Sequence (Dynamic-state)
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Large estimation errors for thumb and index fingers in some frames.
-> Cause of large mean errors for thumb and index finger
21. Discussion (Dynamic-state)
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Our device cannot distinguish the skin deformation caused by thumb
movement and index finger movement.
22. Applications
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Hand manipulation in VR space
Without occlusion and
inhibiting natural motion
Puppet manipulation metaphor
23. Limitations
• Need of User dependent training
- Each user has a different distance between the sensors and skin of back of hand.
• Affected by re-wearing the device
- Different mounting position due to re-attaching the device
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24. Future Work
• Improvement of device measuring skin deformation
- Measure the whole skin deformation on the back of the hand
- Measure skin deformation on back of hand and wrist or forearm simultaneously
• Improvement of algorithm Estimating finger postures
- Data normalization
- Other dimension reduction method of data
- Other representation of finger postures
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25. Conclusion
• We proposed a method for estimating finger postures from skin
deformation on back of hand.
• A regression model provides relationship between skin deformation of
back of hand and finger postures.
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Keio University, The University of Tokyo
Wakaba Kuno, Yuta Sugiura, Nao Asano, Wataru Kawai and Maki Sugimoto