The document discusses the implications of emerging technologies like Web 3.0, social media, ubiquitous devices, and simulations/games on learning strategies and pedagogy. It analyzes how these technologies can support behaviorsim through collaboration and reinforcement, constructivism via rich media simulations, and situated/informal learning using context-aware mobile devices. It provides examples of universities adopting these technologies in various ways and emphasizes making educational content available across multiple ubiquitous devices and formats to support lifelong learning.
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
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2. We have not defined Web 2.0 and now there is talk of 3.0… … and much more it has not all been defined need to Google to see what happened today. THE BEST WE CAN DESCRIBE “ The Dataweb”, semantic web – seamless interoperability and content reading by software agents (RDF, OWL) Network computing – software as a service, “cloud” computing 3D Environments – Second Life, there is even a Web3D Consortium… Ubiquitous connectivity - PDA’s, handheld games, Wii, etc. Collaboration and collaborative filtering – FaceBook, YouTube, and web tagging (Flickr, del.icio.us, etc) Web 3.0 What does it mean?
3. Learning Strategies & Pedagogy Behaviorism , feedback and reinforcement Collaborative learning , recording and sharing instantly Informal or Situated learning , using education in “context aware” environments (in the field) Constructivism , rich media, simulations and immersive environments Generally accepted learning modalities are classified below. Note: A good article addressing learning styles is “From Learning Styles to Learning Skills: the executive skills profile”, Journal of Managerial Psychology, Vol 10, Number 5, 1995. http://www.learningfromexperience.com/images/uploads/Excecutive-skills-profile.pdf
4. Learning 3.0 Technologies Social Technologies Blogs Shareable environments Peer networks IM Collaborative Tools Wikipedia Google Docs Tagging, del.icio.us Ubiquitous Devices PDAs Wii iPods Etc.. Access Search tools Desktop connectivity Simulation, Visualization & Gaming Environments Wii for simulations Educational gaming Second Life Gapminder Learning 3.0 Technologies LEARNING DESIGN
11. References & Resources “ Are you ready for Mobile Learning?” Joseph Rene Corbeil and Maria Elena Valdes-Corbeil, Educause Quarterly Number 2 2007 New Media Consortium, 2007 Horizon Report, January 23 2007 Web 3.0, Wikipedia article http://en.wikipedia.org/wiki/Web_3 Derek Baird, Musings on Social Media, Gen Y, Education Technology, Community & other Stuff (at http://www.debaird.net/blendededunet/ ) … and many more…