Shane Myrbeck - Listening to Design - Immersive Acoustics Modeling in the ARUP SoundLab
1. Shane Myrbeck
Senior Consultant | Acoustics + Audiovisual
Also: Composer, Sound Artist
Immersive Audio Environments
Acoustic Rendering + Spatial Composition in the Arup SoundLab
2. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Multisensory Environments
The Built Environment is Always a Multi Sensory Experience
Design Palette:
Visual Sketches + Renderings
Tactile Material Samples
Aural ???
4. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Arup is:
• 10,000+ engineers, designers, planners and consultants
• 90+ networked offices in 37 countries
• Founded on the principle of “total architecture”
• Trust ownership structure – employees are the only shareholders
5. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Acoustics, Audiovisual, Theatre
Room Acoustics + Theatre Design Audiovisual Systems
MEP Noise and Vibration Environmental Noise
Multimedia Art
Venue Masterplanning
6. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Our clients are never
acoustics experts,
but are all
experienced listeners
(…because everyone is an
experienced listener)
Artists
Architects
Developers/Owners
Artistic/executive directors
7. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Acoustic Paradox
“The term ‘soundscape’ indicates how the environment is understood by those living within it. Indeed,
the individual listener within a soundscape is part of a dynamic system of information exchange.”
(Barry Truax, Acoustic Communication)
We all “know” sound, but it can be difficult to discuss what we hear
10. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
More difficult to explain…
Low frequency waves
(~55’-5’)
High frequency waves
(~6”-1/2”)
Mid frequency waves
(~5’-6”)
11. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
How we analyze rooms (read: too much to explain to a non-acoustician)
12. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Reverberation Time (RT60)
Noise Criteria Curves
Structureborne Noise
Decibel
Sound Transmission Class(STC)
Absorption Coefficients
Diffusion
Acoustic Criteria
13. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Reverberation Time (RT60)
Noise Criteria Curves
Structureborne Noise
Decibel
Sound Transmission Class(STC)
Absorption Coefficients
Diffusion
Acoustic Criteria – Construction Documents
17. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
3D Computer Models Immersive Soundscapes New Audio Environments
Arup SoundLab is a space for listening to…
18. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Notes on Spatial Hearing
The real world always gives us 3D audio!
Localization:
1) Listener's ability to identify the location or origin of a detected
sound in distance and direction
2) Acoustical engineering methods to simulate the placement of an
auditory cue in a virtual 3D space.
Spatial Impression: “How a subject, presented with a sound field,
spontaneously arrives at a concept of the type and size of an actual or
simulated space.”
Blauert, J. (1983). Spatial Hearing (MIT Press, Cambridge, MA).
19. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Rayleigh’s Duplex Theory of Localization (1907)
At low frequencies (<~800Hz):
ITD – Interaural Time Difference (Phase)
Dimensions of the head (~21cm) are smaller than ½ wavelength, so
sound doesn’t “see” the head
At high frequencies (>~800Hz):
ILD – Interaural Level Difference
Dimensions of the head are greater than the wavelength, so the head
obstructs sound
20. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Reference Planes (Blauert 1983)
21. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Ambisonics
- Decomposes a soundfield into spherical harmonics
- Defines a 3D soundfield, rather than specific loudspeaker
signals (independent of specific loudspeaker layout)
- Well defined capture, modeling and panning methodologies
- Originally implemented as 1st order, but always meant to be
extensible (systems now up to 5th order)
22. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Ambisonics
- Signals are encoded (recorded or panned)
and then decoded to a specific
loudspeaker array
- “The decoder’s task is to create the best
perceptual impression possible that the
sound field is being reproduced
accurately”
– Aaron Heller + Eric Benjamin, LAC 2012
- Different decoders for low/high
frequencies (ITD, ILD)
- Decoding is well defined for regular
arrays (platonic solids).
- Unfortunately very few regular arrays are practical
in real rooms!
B= [WXYZ]
p = [loudspeaker signals]
C = [re-encoding matrix]
23.
24. Impulse
Response
t
Impulse
t
Impulse
Response
Anechoic
Music
Listen
in
SoundLab
t
Real
Room
or
Computer
Model
25. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Concert Hall Comparison
Musikvereinssaal, Vienna - 1700
Bridgewater Hall, England - 2400
Walt Disney Hall, Los Angeles- 2300
41. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
§ Binaural/Transaural
- Reproduce signal at listener’s ear precisely as it
would be naturally (two channels!)
- Drawbacks: difficult to obtain or generalize HRTFs, users must
wear headphones or remain very still
Methods of Producing Immersive Audio
§ Wave Field Synthesis
- Reconstruct physical wavefront based on
Hyugen’s principle
- Drawbacks: laterally dominated, massive channel count, source
material difficult to obtain
§ Vector/Distance Based Amplitude Panning
- Modifications of traditional panning laws to create
immersive space
- Drawbacks: no defined means of recording source material,
soundfield not isotropic
42. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Low-Energy Buildings
Exposed Concrete
Operable Windows
Low-noise HVAC
43. Swissnex: Music, Sound and Emotion Conference, May 17, 2013
Kaiser Permanente – Small Hospitals, Big Ideas