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Takahiro Harada

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LSNIF: Locally-Subdivided Neural Intersection Function
Neural Texture Block Compression (MAM-MANER Workshop at EGSR 2024)
201907 Radeon ProRender2.0@Siggraph2019
[2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing Renderers
Introduction to OpenCL (Japanese, OpenCLの基礎)
[2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow
確率的ライトカリング 理論と実装 (CEDEC2016)
Introducing Firerender for 3DS Max
[2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays
Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015)
Foveated Ray Tracing for VR on Multiple GPUs
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Physics Tutorial, GPU Physics (GDC2010)
A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012)
Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012)