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sandbox MUSIC MARKETING FOR THE DIGITAL ERA SEPTEMBER 10 2014 
06 Tools PledgeMusic 
07-08 Campaigns Etienne de Crécy, Paloma Faith, 
Transgressive Records, Rolling Stones 
09-12 Behind The Campaign Sinfini Music 
ISSUE 116 
CLOUDBUSTING 
what monEtising SoundCloud and Mixcloud 
will mean for music marketing
COVERFEATURE 
2 | sandbox | Issue 116 | 10.09.14 
S oundCloud has always occupied its 
own rather individual space in the 
digital imagination: it’s a streaming 
service but for individual tracks and 
mixes, rather than albums; it’s a 
promotional tool for labels but 
has something of the anarchic feel of 
social media. 
Until recently, though, the biggest 
difference with SoundCloud was that it 
didn’t pay out to rightsholders, something 
that got some parts of the music industry 
rather hot under the collar. 
All that changed at the end of 
August when SoundCloud launched 
On SoundCloud, a creator/partner 
programme allowing musicians to make 
money from third-party advertising on 
the platform. 
The initiative built on the launch 
of SoundCloud Pro and Pro Unlimited 
accounts last year, effectively adding the 
new tier of Premier Partner to the mix, 
as SoundCloud chief business officer Jeff 
Toig explains. 
“On SoundCloud, our new partner 
programme for creators, has three tiers 
of service – Partner, Pro and Premier,” he 
says. “Entry to the free Partner level gives 
partners three hours of free upload time 
per account, basic features and stats. 
Pro Partners get more upload time per 
CLOUDBUSTING 
what monEtising SoundCloud and Mixcloud 
will mean for music marke ting 
Both SoundCloud and Mixcloud have focused heavily 
on giving underground musicians and DJs a way to build 
their audience and they are now both making significant changes 
to their business models that could have enormous repercussions 
for how they are used. As SoundCloud in particular has been criticised 
for building its model around copyrights but not paying creators, 
it is now addressing this – but the grassroots acts and fans who 
took it this far could be driven away if it just becomes dominated 
by major acts or a brash push towards revenue generation 
that compromises the user experience. It is a high wire act and 
one that will change (for good or for bad) how it is used in marketing
account, plus expanded features 
and stats.” 
He adds, “Premier Partners have 
the opportunity to make money on 
the platform [by having adverts placed 
alongside their content]. Access is by 
invitation only for now and we’ll be rolling 
it out to more creators over time.” 
As it launched On SoundCloud , the 
company also revealed that it had signed 
licensing deals with a small number 
of music industry partners, including 
publishers Sony/ATV and BMG as well as 
distributors INgrooves and Seed, who will 
henceforth earn money from SoundCloud. 
Eventually, the company said it plans to 
introduce a paid subscription service that 
will let users skip ads too, with revenue 
again shared with its partners 
This wasn’t quite the full monetisation 
and licensing plan that some in the music 
industry were expecting, but it does mean 
artists will have two opportunities to 
make money from SoundCloud – either 
signing up as Premier Partners (contracts 
permitting) or via their existing deals with 
SoundCloud’s music industry partners. 
What’s more, as the company’s co-founder 
and CTO Eric Wahlforss told 
music:)ally in June, more commercial 
plans are afoot. “Right now in the US 
we’re experimenting with different 
monetisation approaches,” he revealed. 
“We’re testing out different things: 
throwing a couple of things out there and 
testing the waters a bit.” 
This is almost certainly good news 
for the music industry. But the question 
remains as to whether it will change 
how people use SoundCloud, which 
has become one of the key marketing 
platforms for the digital music industry. 
And if it will, how will it? 
The big unknown, for the 
moment, is money. SoundCloud 
may be about to start paying 
rightsholders, but no one is 
saying how much. And this could 
theoretically have a big impact on 
what happens to the service: if the rate 
SoundCloud pays is significantly higher 
than all other streaming services then 
the site could soon be home to lots 
of major label catalogues, exclusives 
COVERFEATURE 
3 | sandbox | Issue 116 | 10.09.14 
and pre-releases as labels spy the 
opportunity to make some serious cash. 
Given the current difficulties in making 
money from streaming music, this is 
an unlikely scenario. But the fact that 
SoundCloud is set to pay royalties will 
almost certainly mean the resistance 
some bigger labels/artists have shown 
towards the platform will start to 
evaporate. And if the majors get an 
equity stake in SoundCloud – as it is 
understood they will – this could give 
them greater leverage over the platform. 
That, in turn, will greatly increase 
the number of tracks on SoundCloud, 
according to Toig. “As labels and 
artists understand that they can 
make money with us, we expect 
that they’ll want to add more 
content to the platform,” he says. 
This is a positive for SoundCloud, with 
more content likely driving more users. 
The possible flip side, however, is 
that more major label content 
could change the way the public 
see SoundCloud, as underground 
dance labels are joined on the 
platform by major recording 
companies and big pop stars. 
Toig is confident that 
SoundCloud won’t get 
swamped by major label 
acts, citing the broad 
range of partners the 
service already has. 
“SoundCloud is for 
everyone – not just the 
majors,” he argues. 
He goes on to explain 
that On SoundCloud 
launched “with a 
broad array of creators
from across the platform, including 
labels, independent artists, publishers, 
podcasters, comedy networks and MCNs”. 
“We’re an open platform,” he says. 
“The breadth of content on SoundCloud 
is as real-time and broad as human 
creativity itself – from bedroom artists 
uploading their first tracks to established 
artists planning their worldwide release.” 
Such openness is admirable and 
SoundCloud has long stressed that it is 
a home for “sounds” rather than simply 
music. As such, an increase in non-music 
content as a result of SoundCloud’s 
monetisation plans would surely be 
welcome for the company (and it’s worth 
noting that comedy site Funny Or Die is 
among SoundCloud’s first commercial 
partners). Again, though, the caveat 
is that music losing its monopoly on 
SoundCloud could possibly have a 
knock-on effect on the site’s devoted 
music users. 
The other big unknown is how the 
SoundCloud community – the company 
is said to have 250m users – will react 
COVERFEATURE 
SOUNDCLOUD STATS SUPPLY 
4 | sandbox | Issue 116 | 10.09.14 
SOUNDCLOUD PROMOTIONAL ISSUES 
Even before users were 
able to make money from 
SoundCloud, many labels and 
artists were already using it 
as a promotional platform. 
The company’s chief business 
officer Jeff Toig talked us 
through three recent examples 
of promotional activity on 
SoundCloud. 
Beyoncé launched her ‘End 
Of Time’ remix contest on 
SoundCloud, where fans could 
remix the track for the chance 
to win $4,000, and to have 
their creation included on an 
upcoming Beyoncé release. The 
contest ran for one month, and 
saw over 3,000 tracks submitted. 
The winner, Jimek, received a 
congratulatory Skype call from 
Beyoncé herself and became a 
notable DJ in Poland. 
Skrillex called 
out a few artists 
on SoundCloud 
that he was 
listening to 
during a 
Reddit AMA. 
In a follow-up 
interview, one 
of the artists 
who was called 
out (TrollPhace) 
said, “I received 
a fl ood of new 
fans and plays 
across the 
board. The first 
24 hours I got 
100,000 plays 
on my SoundCloud alone. Mind-boggling, 
really.” This is a great 
example of a high-profile artist 
using SoundCloud to discover 
and support an emerging artist. 
Diplo Approved 
[In April, tastemaker DJ and 
producer Diplo launched a 
SoundCloud account, Diplo 
Approved , “that has all the 
best music in the world that 
isn’t mine”.] 
Setting up a separate 
profile for curating sounds 
across the platform can be a 
smart way to keep your own 
content highlighted separately 
and give you more freedom 
as an artist to share the 
creativity on SoundCloud that 
inspires you. 
One way in which SoundCloud 
use will almost certainly change 
is in the statistics it offers 
users. 
Again, SoundCloud is 
not saying exactly what 
stats its different user tiers 
will be able to access, 
but the launch of its Pro and 
Pro Unlimited tiers allowed 
users to see counts, likes, 
reposts, downloads and 
comments on a city-by- 
city basis (which 
can obviously help in 
planning tours).
to advertising. For the moment, no one 
knows. But the nightmare scenario 
for the company is that users instead 
will leave the platform for one of its 
streaming rivals rather than shell out to 
skip ads. 
SoundCloud is not the only music 
streaming platform to make moves into 
monetisation of late: Mixcloud, a platform 
aimed at DJs and online radio, launched 
its own Pro and Premium accounts in 
August. The former is aimed at uploaders, 
giving them a “sophisticated analytics 
dashboard”, while the latter is for listeners, 
allowing them to enjoy music ad-free. 
music:)ally spoke to the company’s 
co-founder Nico Perez about what the 
moves will mean. 
How have artists and labels been using 
Mixcloud as a promotional platform so far? 
Mixcloud is built primarily for DJs, radio 
presenters and curators. There is some overlap 
between artists and DJs, e.g. Moby and Zero 
7, and also labels and curators, e.g. Domino 
Records and Hospital Records . 
Do you think the launch of Premium and 
Pro will change the way labels and artists 
use Mixcloud? If so, how? 
Premium is an offering for listeners and the 
main feature is an ad-free experience. Pro 
is built for those uploading and we’re really 
excited about the new analytics dashboard, 
ability to schedule uploads and a few secret 
features we’re working on now. 
Will the analytics dashboard radically 
change things for Pro users? 
For DJs and radio presenters, the new analytics 
dashboard will let them see where in a 
show or a mix listeners are dropping off. This 
is a really powerful way to understand your 
audience better. 
They’ll also be able to see the geographical 
location of their listeners, what websites they’re 
coming from and if they’re on a phone, laptop 
or tablet. 
Do you think listeners will start leaving 
Mixcloud if it’s getting “commercialised”. 
And how will acts respond if so? 
We’ve had advertising on Mixcloud since 
day one, and we’ve always strived to keep 
a balance between content and ads. From 
speaking with our users, I think we’ve done a 
fairly good job of getting that balance right. 
Will people who were not so serious about 
Mixcloud now put it up their priority list? 
Since we launched our redesigned site earlier 
this year, we’ve seen a lot more people sign 
up and adopt the platform. With the launch 
of these new Pro and Premium accounts, 
we’re taking one step closer to our goal of 
rethinking radio for the digital generation. Our 
focus is firmly on building tools and services for 
curators, and an excellent listening experience 
for everyone to discover new music and audio. 
MOVES TOWARDS MONETISATION 
COVERFEATURE 
5 | sandbox | Issue 116 | 10.09.14 
Toig, as you might expect, says this is 
unlikely, stressing that there will only be 
“occasional advertising” introduced to the 
platform. What’s more, he believes that 
SoundCloud users will understand the 
financial reality of advertising. 
“We believe our highly social, millennial 
community understands that there 
should be a way for creators to get paid 
for their art,” he says. 
“Every time users see or hear an ad, 
artists get paid. For people who 
would prefer not to hear 
occasional advertising, 
we’re also developing a consumer 
subscription offering. 
“We’ll share news on that in the 
months to come.” :)
TOOLS PLEDGEMUSIC 
6 | sandbox | Issue 116 | 10.09.14 
became its fastest-selling catalogue project 
to date. Major acts using the platform for 
their new albums include Interpol and 
Weezer, while Pledge also worked with Mute 
Records on the new Erasure album, The 
Violet Flame. 
An interesting digital gimmick the site 
has set up is that pledgers can have updates 
from the band automatically pushed out and 
posted on the fan’s personal social media. 
sandbox was somewhat surprised that a user 
would allow this as automatic social posting 
is normally seen as an irritant, but Rogers 
explained that these are super-fans and so 
do not act like the average user. 
But if this is a D2C platform, why not just 
sell directly through an artist profile? The 
answer here is the community. Rogers also 
explains that artists can still do this once 
the album is out and that all data (email 
addresses etc.) belongs to the artist. The 
pages can also allow for retargeting. With 
the launch of the BandPage connection, the 
products can also be pulled through to an 
artist’s Spotify profile. 
The main danger in doing these 
campaigns is letting down your fans. When 
creating the campaigns, artists are often 
quick to think of great (often unusual) ideas 
to promise to their fans. The problem is 
that in the run up to the album release, 
deadlines often become very tight and an 
over-promised Pledge campaign can be 
time-consuming and logistically demanding. 
Disappointing a super-fan can be a very 
costly mistake so Pledge campaigns should 
be properly planned throughout. :) 
As PledgeMusic turns five, we catch up with 
Benji Rogers, the service’s founder and 
president, to talk about its progress and how 
it has evolved. 
Pledge Music is often tagged as a 
crowdfunding platform (the “Kickstarter of 
music”), but the company continues to push 
to be defined more as a D2C platform – one 
that involves fans from the early stages and 
emphasises on making those fans part of 
the record/project. Rogers’ take is that there 
is a strong group of super-fans who want 
more content and are willing to pay for it – 
but artists and labels, for the most part, are 
not giving it to them. 
Pledge is also different to Kickstarter in 
the way it sets up projects. Goals of projects 
can be set up as a total sum, number of 
album sales, hidden financial targets (where 
only the % of completion is shown) or even a 
simple pre-sale with no goal. 
The Pledge team will work with the 
artist, manager and label to understand 
which is the right approach. They tend to 
advise staying away from emphasising the 
monetary sum and move more into making 
fans part of the journey – so hidden targets 
are common. For projects with a goal, Pledge 
can boast 88% of them either reaching their 
target or exceeding it. 
The first interesting development for 
the platform is around the community it 
has created. In the past it was the artist 
who brought the traffic to the sites and 
the projects. Now up to 40% of the fans 
supporting projects are Pledge super-users. 
This powerful 
community dynamic is 
also what keeps services 
like Bandcamp and 
Kickstarter growing. 
There are 750k 
monthly active users 
on the platform and 
they are supporting 
60-80 albums being 
released a month. 
The demographics of 
this community are 
dominated by two 
markets – the US (43%) 
and the UK (21%) – and 
there is a heavy skew towards male pledgers 
(70%). The age group is spread as follows: 20% 
are aged 18-24; 30% are aged 25-34; and 22% 
are aged 35-44. 
The stand out fact is that these pledgers 
pay on average $61 per transaction. What 
are they paying for? First, it is access to the 
album in all aspects: name, artwork, digital 
copies, signed physical copies, test pressings 
and so on (83% of purchases are physical). 
But also experiential packages such as meet 
& greets, invites to the studio, fan-only gigs, 
private shows at your house or more esoteric 
things like the opportunity to catch an artist 
swinging at a baseball. 
The recommendation is to create about 
10-15 products with a range across digital, 
physical and experiential. Products should be 
priced competitively. Fans need to feel like 
they are getting a good value deal otherwise 
they may not support you in the future. 
Which leads us onto: how many times 
can you do this? If all products are fulfilled, 
technically you can start immediately. 
Take, for example, Ginger Wildheart who 
managed three campaigns in two years. 
But to achieve this, Pledge emphasises that 
fans must get more than just what they 
pay for: so that means plenty of on-going 
communication, behind the scenes on the 
making of the project and exclusives to fans 
(both before and after the campaign). 
A second key development is the shift in 
the positioning of Pledge. In the past it may 
have been seen as a platform bands could 
use as an alternative to labels to fund an 
album, whereas now major acts are using 
the platform as a way to get fans involved 
(read: monetise) from the start. 
A recent example was Union Square 
Music and ZTT doing a campaign for the 
Frankie Goes To Hollywood boxset, which
CAMPAIGNS The latest projects from the digital marketing arena 
JUST #HASHTAGMYASS PALOMA FAITH COURTS DESIGN TALENT 
Need help with an eye-catching song title? 
Look no further than French DJ and producer 
Etienne de Crécy. 
His latest track, ‘#hashtagmyass’ 
(commenting on social networking and 
the language used therein), has got its 
own dedicated website (hashtagmyass. 
com) that invites users to connect their 
Instagram profiles in order to generate a 
personalised music video. The video itself 
includes users’ photos, based on popularity 
and tags, that are projected onto vinyl 
before leading into a section that perfectly 
suits the song title – but is perhaps not 
very PG. 
The users can, once the video is created, 
share it on various social media platforms, 
including YouTube. All of the videos are 
collected under a Super Discount 3 
channel – the name of de Crécy’s new album. 
Collectively the videos can help in generating 
7 | sandbox | Issue 116 | 10.09.14 
a strong YouTube channel that has a bigger 
chance of appearing in search results and 
driving attention to the platform. Users who 
want to get rid of their video afterwards 
need to beware as they themselves cannot 
take down videos and must go through a 
takedown request process. 
Up until the time of writing (9th 
September), the number of gathered views 
on YouTube is 101,975 – an impressive 
total in two weeks for a (relatively) niche 
artist. It’s still too early to evaluate the full 
results of the campaign, but considering 
the continuing flow of uploads occurring, 
it’s looking optimistic. sandbox loves this 
fresh take on interactive 
videos – even if there 
are a few too many 
backsides appearing 
in the video. It’s enough 
to put you off your 
profiteroles. 
Paloma Faith has, together with Sony 
Music (her label), launched a design 
competition in partnership with 
Talenthouse. Designers are asked to 
create their own interpretation of the 
artwork from Faith’s latest album, A 
Perfect Contradiction. 
The winner will be chosen by the singer 
along with a team of judges and they will 
receive prizes including £800, tickets to a 
show plus a meet & greet during Faith’s 
2015 tour. The winning artwork will be 
featured on Paloma Faith’s limited-edition 
poster, merchandise, social skins and on 
Hunger TV. A community 
winner will also be chosen 
via social media. 
Art community platform 
Talenthouse was the 
platform that was also 
used back in June when 
Sandbox reported on Sony 
UK and Sony Xperia’s talent 
competition, #getrecorddeal. 
“Labels and artists are 
always looking for new 
creative ways to market and 
break artists. In an ever-cluttered 
market, creative 
content that engages 
mainstream audience and 
tastemakers in the creative 
space can help enhance a 
campaign,” says Talenhouse 
co-founder, Maya Bogle. 
Crowdfunding has now become an 
essential part of certain artists’ livelihoods, 
but crowdsourcing is still in its early 
days. Kiss previously teamed up with 
crowdsourcing platform Tongal to seek 
ideas on how to best celebrate their 40 
years in the rock ‘n’ roll business (see 
sandbox 106 from April). Tongal was also 
used for a Bob Marley campaign that, in 
partnership with Ben & Jerry’s, launched 
the ‘One Love’ music video project that 
asked directors to pitch ideas for a music 
video. There are plenty of opportunities for 
artists’ to engage and continue to develop 
this area in the future.
CAMPAIGNS The latest projects from the digital marketing arena 
TRANSGRESSIVE RECORDS IS IN A GIVEAWAY MOOD ROLLING STONES – I JUST WANT TO SEE HIS FACEBOOK 
The Transgressive label is 
marking its first decade 
with a month of giveaways. 
The label is handing out 
previously unreleased and 
rare tracks every day for the 
whole month of September 
via its website . 
The tracks will cover both 
its present and past roster, 
including The Shins, Foals, 
Neon Indian and The Antlers. 
In order to receive the 
download, users have to first 
submit their emails. 
The campaign enables 
people to focus on each 
and every track and have a 
celebration around that for a 
day as opposed to a one-off 
review of a compilation. 
The campaign is a good 
way of collecting label-centric 
signups rather than ones for individual 
bands and it allows better targeting and 
long-term relationships with Transgressive’s 
audience. It’s also a good way of continuing 
the label’s tastemaker status. 
sandbox understands that the response 
to the campaign has been off to a good start, 
with thousands of signups within the first 
week and numerous features and articles 
by the blogging community resulting in 
a top listing on Hype Machine. sandbox 
reported on a similar move made by Steve 
8 | sandbox | Issue 116 | 10.09.14 
Angello’s label, Size Records, back in March. 
Drip-feeding exclusives does provide a 
good opportunity to generate hype around 
a release as well as building a continuing 
email database from an audience that has 
clearly shown interest in the label – but 
there’s also a challenge in continuing to keep 
that interest throughout a longer campaign. 
The giveaway month will lead up to 
Transgressive’s big birthday bash show that 
will be held at the Barbican Centre in London 
on 30th September. 
The Rolling Stones have teamed up with 
e-commerce firm Screenburn to give their 
fans access to streams of a number of their 
films on Facebook . 
The band are making six films available 
for users to rent for 48 hours and titles 
include the filming of their show in London’s 
Hyde Park last year (Sweet Summer Sun), 
Stones In Exile and their 50th anniversary 
documentary, Crossfire Hurricane. 
The films are all collected under the 
Screenburn tab that can be found on 
the band’s Facebook profile page, with 
each title going for £3.49. Screenburn 
is a video platform that enables direct 
sales and rentals on Facebook as well 
as being adapted for mobile and tablets. 
The company has previously had similar 
partnerships with Katy Perry, Paul 
McCartney and The Libertines. 
Film rentals are certainly one way of 
offering fans a little something extra while 
still opening up a gap for those fans who 
don’t want to own the films – as well as 
offering them content via the platforms they 
spend most time on. 
Music download and streaming services 
have also tested the waters in this area, with 
Google Play Music releasing an exclusive 
Clash documentary series last year as well 
as Spotify’s ongoing Landmark series. The 
streaming services definitely have an edge 
and potential to further explore this area in 
the future. 
The band’s socials remind sandbox that 
it really isn’t difficult to keep artist profiles 
relevant and fresh. Perhaps this could be 
something for other (younger) artists to draw 
inspiration from.
BEHIND THE CAMPAIGN SINFINI MUSIC
BEHIND THE CAMPAIGNSINFINI MUSIC 
Defining the role of Sinfini 
Sinfini is really about creating an editorially 
independent and credible digital platform 
for classical music. We are about being 
content creators and using that content 
and marketing to effectively broaden the 
market for classical music as a whole and 
also to start the broader transition from the 
Behind The Campaign normally zooms in on an artist campaign, but in a slight break 
with tradition we look here at Sinfini Music, the classical music platform developed by 
Universal Music in the UK and which has now launched in Australia. The service is label 
agnostic as it looks to push classical music as a whole to a broader audience, creating 
bespoke guides and video content to help it achieve that goal (tagline: “Cutting through 
classical”). We talk to Mark Lewis, marketing and insight manager at Sinfini/Universal, 
about the international roll out, how online comic strips are being used to broaden the 
audience and why classical is still struggling to slot neatly into digital services. 
10 | sandbox | Issue 116 | 10.09.14 
physical space to the digital space for the 
classical audience. The site is designed out 
of those ambitions. 
Its blog origins 
It all started as a blog and it was important 
to have a presence online. While the site 
was being designed and built for launch, we
had already started creating content. The 
blog was a way of starting to develop the 
brand in a small way and make a name of 
Sinfini Music – and also so that, when the 
site launched, we already had an existing set 
of articles and features. It was a nice way to 
start to develop a name for ourselves. 
The site, when it launched, represented 
a major step on from the blog, which was 
more just text articles with films. When the 
site launched, we had the whole range of 
Sinfini experiences to play with. 
We have proper navigation, indexing 
and tagging so we could create the 
backbone of the site with our biographies, 
profiles and playlists. 
We deliberately soft launched the site in 
November 2012 and we didn’t make much of 
a splash about it until April of the following 
year when we had a more public launch. 
We produced a couple of live Sinfini 
sessions in our High Street Kensington 
[London] office with Avi Avital , the 
mandolin player, and Martynas , the 
accordion player, to show our readers online 
the types of artists we feel really represent 
what we do. 
Creating the Sinfini Store 
The Sinfini “Store” tab was launched at the 
11 | sandbox | Issue 116 | 10.09.14 
end of last year. That 
is as much about it 
being a discovery and 
curation engine, with 
the vast majority 
of products being 
fulfilled by Amazon 
and iTunes. That’s 
the same for local 
markets as they 
roll out, such as in 
Australia. We work on 
an affiliate retailer basis here. 
Making classical work properly online and 
the need to refine search 
There is definitely an issue [for classical] in 
regards to metadata and it is something 
that lots of people are trying to resolve. 
There are so many different ways that 
people think about classical music and 
respond to it so finding the best way for 
searches to work online can be tricky. 
There are factors like the composer, which 
symphony orchestra is playing, who is 
conducting, which soloists are performing; 
these are all pieces of information that 
consumers at all levels of knowledge will 
search on. Metadata has always been 
an issue with bringing classical 
online. Shifting people online is harder 
because of that. What Sinfini is trying 
to tackle is in regards to the volume of 
catalogue in classical. It is vast. Say you 
have heard Wagner’s ‘Ride Of The Valkyries’ 
while watching Apocalypse Now, if you type 
in “Ride Of The Valkyries” in Amazon you’ll 
get thousands of search results. The big 
decision is around which one you buy and 
which one you listen to. 
On Sinfini we have a store on the site 
that is, in its essence, a useful search engine 
in terms of filters. On Sinfini, instead of being 
presented with 20,000 responses you’ll get 
presented with 10. Because you know and 
trust our brand, you will know that those 
10 will be the ones you want to purchase or 
listen to. 
There is a core set of classical consumers 
who will be instantly able to tell if you 
stream a recording of Beethoven’s Fifth 
Symphony conduced by Herbert von Karajan 
as opposed to one conducted by Vladimir 
Ashkenazy. There will be a core set of 
consumers who will be able to navigate 
those options to find the one they want. 
There is a big market out there – which is 
a core market for Sinfini – who just want 
to consume and discover classical music, 
but they need a guide. They need someone 
to tell them why this particular conductor 
might be more 
relevant to them than someone else. Or 
they might just want to know which one will 
sound best and that they’ll like and are not 
interested in the conductor at the initial point 
of discovery. 
What the Sinfini store tries to do is 
replicate the idea of your local high street 
retailer, staffed with people you can trust 
and who can tell you which is the best 
recording to buy for whatever reason you 
want to buy. 
Listening is a big part of the experience 
on Sinfini. We have over 700 playlists from 
Spotify embedded in Sinfini. They are all 
designed to offer you a journey through 
music. We have specially commissioned 
biographies on all the major composers. 
Each composer will have a playlist that has 
been designed to offer the user the best way 
to experience their works. 
The vast majority of the products on offer 
in our store are fulfilled by Amazon or iTunes, 
but each piece will have a link to Spotify so 
people can listen to the full piece. 
Involvement with the Edinburgh 
International Festival 
Sinfini was the digital media partner for 
the Edinburgh International Festival this 
year. We produced lots of content for their 
BEHIND THE CAMPAIGNSINFINI MUSIC
BEHIND THE CAMPAIGNSINFINI MUSIC 
website and for our website over 
the course of the festival. We 
sponsored a concert there as 
well this August. 
The partnership came out of 
an initial contact from Edinburgh 
International Festival itself. They 
were looking for a digital content 
partner to help to build the 
stickiness of their new website 
they were developing at the time. 
Content marketing is a trend at the 
moment for organisations and 
they [Edinburgh International 
Festival] recognised our unique 
approach to classical music and 
the way we communicated about 
it. They wanted to have a part of 
our world on their website but 
also recognised that we are still 
a growing brand so the power of 
their brand internationally would 
be attractive to us. 
As part of the deal, we have 
not only written articles about the 
festival that sit on Sinfini Music, we 
have also created something called 
Opera Strip which takes the plots of major 
operas and digests them into comic strips. 
They are drawn by an illustrator [William Elliott] 
who doesn’t have a background in classical 
music at all, so it is a quite new and different 
take on opera. The interesting departure for 
Sinfini is that we have used our resources to 
produce 55 podcasts that sit on Edinburgh’s 
website. There is a podcast per event at their 
festival that are co-produced by us with our 
tone and featuring journalists that we respect. 
Sinfini Australia and further 
international expansion 
Australia is our first local territory release. 
12 | sandbox | Issue 116 | 10.09.14 
Want to feature in 
Behind The Campaign? 
Marketing people: do you have a campaign you are 
working on that you would like to see featured in Behind 
The Campaign in a future edition of sandbox? If so, send 
a brief synopsis of it to Eamonn Forde for consideration 
and your work (and your words) could appear here. 
Email: eamonn.forde@me.com 
Organically the site 
has developed a 
very international 
userbase. We have 
about 30% of our 
users from North 
America, which 
roughly matches the 
number from the 
UK. There is a big 
market for classical 
music that is 
already finding 
its way to 
Sinfini. But our 
local launches 
are producing 
content that 
is packaged 
more ideally 
for consumers 
in other 
territories. 
A number 
of other 
companies 
have chosen Australia as their second 
launch platform [e.g. Pandora and Beats] 
and we are doing so. There is an active 
market out there and it makes sense for us 
to use that as the test bed for how Sinfini 
will work when it is rolled out across various 
different territories. 
There will be [other international 
launches this year] but we can’t say which 
ones just yet. Over the next year there will 
be other – possibly non-English language – 
versions of the site as well. 
Targeting the audience better 
We concentrate on making sure we are 
there when people are searching for 
classical music online. We make sure we 
target those people as best we can using all 
the online marketing tools you would expect 
– paid search, display and so forth. There are 
different scales of audience for Sinfini. We 
have our core audience who are important 
to us and that is really the classical core 
audience. But we want to reach beyond that. 
Partnerships are a way of doing that 
for us, so it’s about brand awareness and 
working with organisations to reach their 
audiences who might be engaged with 
culture as well as music. The Edinburgh 
partnership is an example of that where 
we created content for their website and 
made use of their marketing channels to 
communicate about Sinfini to a wider Scottish 
and international audience in that context. 
Research and understanding the 
classical audience better 
[Audience research] was something we 
developed out of an increased desire to 
understand more about how, globally, 
consumers are interacting with classical 
music today – especially with the growth 
of streaming as well as the importance of 
digital retailers like Amazon and iTunes. 
From a marketing perspective, we have a 
need to better understand how people are 
consuming classical so that we can make 
things like Sinfini a bit more consumer-focused; 
and for the industry as a whole it is 
really useful for everyone to understand that. 
The site has a 10-minute survey that 
takes a snapshot of global attitudes to 
streaming, how people discover classical 
music, what is more important and less 
important for them and how that relates 
to their live attendance. By the end of the 
process we will hopefully be able to start 
looking at what streaming services people 
are using to listen to classical, if there 
are any patterns we can see globally, 
if there are any differences between 
different countries and so on. Sweden 
we already know is a very digitally 
engaged market generally for music. 
We are working with partners like the 
BPI in the UK and ARIA in Australia to 
try and get a global picture. Hopefully 
we will be able to compare different 
countries and patterns. 
Next steps 
We are working on a project to create 
resources for music teachers in the UK 
– and hopefully internationally – to take 
Sinfini’s approach to classical music and 
making resources that will help music 
teachers at secondary schools to bring 
that approach to their students. :)
Published by music:)ally. 
music:)ally is a music business 
information and strategy company. 
We focus on the change taking 
place in the industry and provide 
information and insight into every 
aspect of the business: consumer 
research analysing the changing 
behaviour and trends in the 
industry, consultancy services to 
companies ranging from blue chip 
retailers and telecoms companies 
to start-ups; and training around 
methods to digitally market 
your artists and maximise the 
effectiveness of digital campaigns 
as well as events. 
We are now also offering digital 
marketing services to labels, artist 
managers, artists and other music 
related companies from campaign 
advice and strategy through to 
implementation and execution. 
13 | sandbox | Issue 116 | 10.09.14 
Clients include: 
Universal Music, Warner Music, 
Sony Music, Spotify, Deezer, 
Ignition, Beggars, Modest, Red Bull, 
Shazam, Domino and more 
If you have a digital campaign 
related story for sandbox, 
please contact Nikoo Sadr on 
nikoo@musically.com 
If you’d like to talk to us about our 
digital marketing/mentoring 
training services, consultancy or 
specific research services, please 
contact Karim Fanous on 
karim@musically.com 
If you’d like to subscribe, add 
new subscribers, or talk about 
a corporate deal please contact 
Anthony Churchman on 
anthony@musically.com 
Digital marketing services 
Campaign support services: 
• Strategy 
• CRM and Email tools 
• Digital housekeeping 
• Social networking updates 
• Search and online advertising 
• Mobile applications 
• Blogs and online PR outreach 
• Measuring campaign 
effectiveness 
Contact Karim Fanous on 
karim@musically.com or 
+44 (0)20 7250 3637 to discuss 
your digital marketing needs. 
Training services: 
• In house company mentoring 
• Workshops 
• Digital briefings 
• Digital MOT sessions 
music:)ally has delivered digital 
marketing training sessions for 
a wide range of clients including 
Universal Music, EMI, AIM/London 
Connected and many individuals 
Check out music:)ally’s training 
opportunities here 
Contact Anthony Churchman on 
anthony@musically.com or 
+44 (0)20 7250 3637 to discuss 
your training needs 
ABOUTSANDBOX 
CONTACT 
 Studio 11, Holborn Studios 
49-50 Eagle Wharf Rd 
London N1 7ED 
☎ +44 (0)20 7250 3637 
 www.MusicAlly.com 
 mail@MusicAlly.com 
Registered company number: 
04525243 
VAT number: 858212321 
© Music Ally Ltd. For the purposes of 
personal, private use the subscriber may 
print this publication or move it to a 
storage medium; however, this publication 
is intended for subscribers only and as 
such may not be redistributed without 
permission. 
Subscribers agree to terms and conditions 
set up on the music:)ally website, 
except where a separate contract takes 
precedence. music:)ally has taken all 
reasonable endeavours to ensure the 
validity of all items reported within this 
document. 
We do not assume, and hereby disclaim, 
any liability for loss or damage caused 
by errors or omissions. In particular the 
content is not intended to be relied upon 
in making (or refraining from making) 
investments or other decisions. We cannot 
be held responsible for the contents of any 
linked sites.

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Design for Paloma Faith

  • 1. sandbox MUSIC MARKETING FOR THE DIGITAL ERA SEPTEMBER 10 2014 06 Tools PledgeMusic 07-08 Campaigns Etienne de Crécy, Paloma Faith, Transgressive Records, Rolling Stones 09-12 Behind The Campaign Sinfini Music ISSUE 116 CLOUDBUSTING what monEtising SoundCloud and Mixcloud will mean for music marketing
  • 2. COVERFEATURE 2 | sandbox | Issue 116 | 10.09.14 S oundCloud has always occupied its own rather individual space in the digital imagination: it’s a streaming service but for individual tracks and mixes, rather than albums; it’s a promotional tool for labels but has something of the anarchic feel of social media. Until recently, though, the biggest difference with SoundCloud was that it didn’t pay out to rightsholders, something that got some parts of the music industry rather hot under the collar. All that changed at the end of August when SoundCloud launched On SoundCloud, a creator/partner programme allowing musicians to make money from third-party advertising on the platform. The initiative built on the launch of SoundCloud Pro and Pro Unlimited accounts last year, effectively adding the new tier of Premier Partner to the mix, as SoundCloud chief business officer Jeff Toig explains. “On SoundCloud, our new partner programme for creators, has three tiers of service – Partner, Pro and Premier,” he says. “Entry to the free Partner level gives partners three hours of free upload time per account, basic features and stats. Pro Partners get more upload time per CLOUDBUSTING what monEtising SoundCloud and Mixcloud will mean for music marke ting Both SoundCloud and Mixcloud have focused heavily on giving underground musicians and DJs a way to build their audience and they are now both making significant changes to their business models that could have enormous repercussions for how they are used. As SoundCloud in particular has been criticised for building its model around copyrights but not paying creators, it is now addressing this – but the grassroots acts and fans who took it this far could be driven away if it just becomes dominated by major acts or a brash push towards revenue generation that compromises the user experience. It is a high wire act and one that will change (for good or for bad) how it is used in marketing
  • 3. account, plus expanded features and stats.” He adds, “Premier Partners have the opportunity to make money on the platform [by having adverts placed alongside their content]. Access is by invitation only for now and we’ll be rolling it out to more creators over time.” As it launched On SoundCloud , the company also revealed that it had signed licensing deals with a small number of music industry partners, including publishers Sony/ATV and BMG as well as distributors INgrooves and Seed, who will henceforth earn money from SoundCloud. Eventually, the company said it plans to introduce a paid subscription service that will let users skip ads too, with revenue again shared with its partners This wasn’t quite the full monetisation and licensing plan that some in the music industry were expecting, but it does mean artists will have two opportunities to make money from SoundCloud – either signing up as Premier Partners (contracts permitting) or via their existing deals with SoundCloud’s music industry partners. What’s more, as the company’s co-founder and CTO Eric Wahlforss told music:)ally in June, more commercial plans are afoot. “Right now in the US we’re experimenting with different monetisation approaches,” he revealed. “We’re testing out different things: throwing a couple of things out there and testing the waters a bit.” This is almost certainly good news for the music industry. But the question remains as to whether it will change how people use SoundCloud, which has become one of the key marketing platforms for the digital music industry. And if it will, how will it? The big unknown, for the moment, is money. SoundCloud may be about to start paying rightsholders, but no one is saying how much. And this could theoretically have a big impact on what happens to the service: if the rate SoundCloud pays is significantly higher than all other streaming services then the site could soon be home to lots of major label catalogues, exclusives COVERFEATURE 3 | sandbox | Issue 116 | 10.09.14 and pre-releases as labels spy the opportunity to make some serious cash. Given the current difficulties in making money from streaming music, this is an unlikely scenario. But the fact that SoundCloud is set to pay royalties will almost certainly mean the resistance some bigger labels/artists have shown towards the platform will start to evaporate. And if the majors get an equity stake in SoundCloud – as it is understood they will – this could give them greater leverage over the platform. That, in turn, will greatly increase the number of tracks on SoundCloud, according to Toig. “As labels and artists understand that they can make money with us, we expect that they’ll want to add more content to the platform,” he says. This is a positive for SoundCloud, with more content likely driving more users. The possible flip side, however, is that more major label content could change the way the public see SoundCloud, as underground dance labels are joined on the platform by major recording companies and big pop stars. Toig is confident that SoundCloud won’t get swamped by major label acts, citing the broad range of partners the service already has. “SoundCloud is for everyone – not just the majors,” he argues. He goes on to explain that On SoundCloud launched “with a broad array of creators
  • 4. from across the platform, including labels, independent artists, publishers, podcasters, comedy networks and MCNs”. “We’re an open platform,” he says. “The breadth of content on SoundCloud is as real-time and broad as human creativity itself – from bedroom artists uploading their first tracks to established artists planning their worldwide release.” Such openness is admirable and SoundCloud has long stressed that it is a home for “sounds” rather than simply music. As such, an increase in non-music content as a result of SoundCloud’s monetisation plans would surely be welcome for the company (and it’s worth noting that comedy site Funny Or Die is among SoundCloud’s first commercial partners). Again, though, the caveat is that music losing its monopoly on SoundCloud could possibly have a knock-on effect on the site’s devoted music users. The other big unknown is how the SoundCloud community – the company is said to have 250m users – will react COVERFEATURE SOUNDCLOUD STATS SUPPLY 4 | sandbox | Issue 116 | 10.09.14 SOUNDCLOUD PROMOTIONAL ISSUES Even before users were able to make money from SoundCloud, many labels and artists were already using it as a promotional platform. The company’s chief business officer Jeff Toig talked us through three recent examples of promotional activity on SoundCloud. Beyoncé launched her ‘End Of Time’ remix contest on SoundCloud, where fans could remix the track for the chance to win $4,000, and to have their creation included on an upcoming Beyoncé release. The contest ran for one month, and saw over 3,000 tracks submitted. The winner, Jimek, received a congratulatory Skype call from Beyoncé herself and became a notable DJ in Poland. Skrillex called out a few artists on SoundCloud that he was listening to during a Reddit AMA. In a follow-up interview, one of the artists who was called out (TrollPhace) said, “I received a fl ood of new fans and plays across the board. The first 24 hours I got 100,000 plays on my SoundCloud alone. Mind-boggling, really.” This is a great example of a high-profile artist using SoundCloud to discover and support an emerging artist. Diplo Approved [In April, tastemaker DJ and producer Diplo launched a SoundCloud account, Diplo Approved , “that has all the best music in the world that isn’t mine”.] Setting up a separate profile for curating sounds across the platform can be a smart way to keep your own content highlighted separately and give you more freedom as an artist to share the creativity on SoundCloud that inspires you. One way in which SoundCloud use will almost certainly change is in the statistics it offers users. Again, SoundCloud is not saying exactly what stats its different user tiers will be able to access, but the launch of its Pro and Pro Unlimited tiers allowed users to see counts, likes, reposts, downloads and comments on a city-by- city basis (which can obviously help in planning tours).
  • 5. to advertising. For the moment, no one knows. But the nightmare scenario for the company is that users instead will leave the platform for one of its streaming rivals rather than shell out to skip ads. SoundCloud is not the only music streaming platform to make moves into monetisation of late: Mixcloud, a platform aimed at DJs and online radio, launched its own Pro and Premium accounts in August. The former is aimed at uploaders, giving them a “sophisticated analytics dashboard”, while the latter is for listeners, allowing them to enjoy music ad-free. music:)ally spoke to the company’s co-founder Nico Perez about what the moves will mean. How have artists and labels been using Mixcloud as a promotional platform so far? Mixcloud is built primarily for DJs, radio presenters and curators. There is some overlap between artists and DJs, e.g. Moby and Zero 7, and also labels and curators, e.g. Domino Records and Hospital Records . Do you think the launch of Premium and Pro will change the way labels and artists use Mixcloud? If so, how? Premium is an offering for listeners and the main feature is an ad-free experience. Pro is built for those uploading and we’re really excited about the new analytics dashboard, ability to schedule uploads and a few secret features we’re working on now. Will the analytics dashboard radically change things for Pro users? For DJs and radio presenters, the new analytics dashboard will let them see where in a show or a mix listeners are dropping off. This is a really powerful way to understand your audience better. They’ll also be able to see the geographical location of their listeners, what websites they’re coming from and if they’re on a phone, laptop or tablet. Do you think listeners will start leaving Mixcloud if it’s getting “commercialised”. And how will acts respond if so? We’ve had advertising on Mixcloud since day one, and we’ve always strived to keep a balance between content and ads. From speaking with our users, I think we’ve done a fairly good job of getting that balance right. Will people who were not so serious about Mixcloud now put it up their priority list? Since we launched our redesigned site earlier this year, we’ve seen a lot more people sign up and adopt the platform. With the launch of these new Pro and Premium accounts, we’re taking one step closer to our goal of rethinking radio for the digital generation. Our focus is firmly on building tools and services for curators, and an excellent listening experience for everyone to discover new music and audio. MOVES TOWARDS MONETISATION COVERFEATURE 5 | sandbox | Issue 116 | 10.09.14 Toig, as you might expect, says this is unlikely, stressing that there will only be “occasional advertising” introduced to the platform. What’s more, he believes that SoundCloud users will understand the financial reality of advertising. “We believe our highly social, millennial community understands that there should be a way for creators to get paid for their art,” he says. “Every time users see or hear an ad, artists get paid. For people who would prefer not to hear occasional advertising, we’re also developing a consumer subscription offering. “We’ll share news on that in the months to come.” :)
  • 6. TOOLS PLEDGEMUSIC 6 | sandbox | Issue 116 | 10.09.14 became its fastest-selling catalogue project to date. Major acts using the platform for their new albums include Interpol and Weezer, while Pledge also worked with Mute Records on the new Erasure album, The Violet Flame. An interesting digital gimmick the site has set up is that pledgers can have updates from the band automatically pushed out and posted on the fan’s personal social media. sandbox was somewhat surprised that a user would allow this as automatic social posting is normally seen as an irritant, but Rogers explained that these are super-fans and so do not act like the average user. But if this is a D2C platform, why not just sell directly through an artist profile? The answer here is the community. Rogers also explains that artists can still do this once the album is out and that all data (email addresses etc.) belongs to the artist. The pages can also allow for retargeting. With the launch of the BandPage connection, the products can also be pulled through to an artist’s Spotify profile. The main danger in doing these campaigns is letting down your fans. When creating the campaigns, artists are often quick to think of great (often unusual) ideas to promise to their fans. The problem is that in the run up to the album release, deadlines often become very tight and an over-promised Pledge campaign can be time-consuming and logistically demanding. Disappointing a super-fan can be a very costly mistake so Pledge campaigns should be properly planned throughout. :) As PledgeMusic turns five, we catch up with Benji Rogers, the service’s founder and president, to talk about its progress and how it has evolved. Pledge Music is often tagged as a crowdfunding platform (the “Kickstarter of music”), but the company continues to push to be defined more as a D2C platform – one that involves fans from the early stages and emphasises on making those fans part of the record/project. Rogers’ take is that there is a strong group of super-fans who want more content and are willing to pay for it – but artists and labels, for the most part, are not giving it to them. Pledge is also different to Kickstarter in the way it sets up projects. Goals of projects can be set up as a total sum, number of album sales, hidden financial targets (where only the % of completion is shown) or even a simple pre-sale with no goal. The Pledge team will work with the artist, manager and label to understand which is the right approach. They tend to advise staying away from emphasising the monetary sum and move more into making fans part of the journey – so hidden targets are common. For projects with a goal, Pledge can boast 88% of them either reaching their target or exceeding it. The first interesting development for the platform is around the community it has created. In the past it was the artist who brought the traffic to the sites and the projects. Now up to 40% of the fans supporting projects are Pledge super-users. This powerful community dynamic is also what keeps services like Bandcamp and Kickstarter growing. There are 750k monthly active users on the platform and they are supporting 60-80 albums being released a month. The demographics of this community are dominated by two markets – the US (43%) and the UK (21%) – and there is a heavy skew towards male pledgers (70%). The age group is spread as follows: 20% are aged 18-24; 30% are aged 25-34; and 22% are aged 35-44. The stand out fact is that these pledgers pay on average $61 per transaction. What are they paying for? First, it is access to the album in all aspects: name, artwork, digital copies, signed physical copies, test pressings and so on (83% of purchases are physical). But also experiential packages such as meet & greets, invites to the studio, fan-only gigs, private shows at your house or more esoteric things like the opportunity to catch an artist swinging at a baseball. The recommendation is to create about 10-15 products with a range across digital, physical and experiential. Products should be priced competitively. Fans need to feel like they are getting a good value deal otherwise they may not support you in the future. Which leads us onto: how many times can you do this? If all products are fulfilled, technically you can start immediately. Take, for example, Ginger Wildheart who managed three campaigns in two years. But to achieve this, Pledge emphasises that fans must get more than just what they pay for: so that means plenty of on-going communication, behind the scenes on the making of the project and exclusives to fans (both before and after the campaign). A second key development is the shift in the positioning of Pledge. In the past it may have been seen as a platform bands could use as an alternative to labels to fund an album, whereas now major acts are using the platform as a way to get fans involved (read: monetise) from the start. A recent example was Union Square Music and ZTT doing a campaign for the Frankie Goes To Hollywood boxset, which
  • 7. CAMPAIGNS The latest projects from the digital marketing arena JUST #HASHTAGMYASS PALOMA FAITH COURTS DESIGN TALENT Need help with an eye-catching song title? Look no further than French DJ and producer Etienne de Crécy. His latest track, ‘#hashtagmyass’ (commenting on social networking and the language used therein), has got its own dedicated website (hashtagmyass. com) that invites users to connect their Instagram profiles in order to generate a personalised music video. The video itself includes users’ photos, based on popularity and tags, that are projected onto vinyl before leading into a section that perfectly suits the song title – but is perhaps not very PG. The users can, once the video is created, share it on various social media platforms, including YouTube. All of the videos are collected under a Super Discount 3 channel – the name of de Crécy’s new album. Collectively the videos can help in generating 7 | sandbox | Issue 116 | 10.09.14 a strong YouTube channel that has a bigger chance of appearing in search results and driving attention to the platform. Users who want to get rid of their video afterwards need to beware as they themselves cannot take down videos and must go through a takedown request process. Up until the time of writing (9th September), the number of gathered views on YouTube is 101,975 – an impressive total in two weeks for a (relatively) niche artist. It’s still too early to evaluate the full results of the campaign, but considering the continuing flow of uploads occurring, it’s looking optimistic. sandbox loves this fresh take on interactive videos – even if there are a few too many backsides appearing in the video. It’s enough to put you off your profiteroles. Paloma Faith has, together with Sony Music (her label), launched a design competition in partnership with Talenthouse. Designers are asked to create their own interpretation of the artwork from Faith’s latest album, A Perfect Contradiction. The winner will be chosen by the singer along with a team of judges and they will receive prizes including £800, tickets to a show plus a meet & greet during Faith’s 2015 tour. The winning artwork will be featured on Paloma Faith’s limited-edition poster, merchandise, social skins and on Hunger TV. A community winner will also be chosen via social media. Art community platform Talenthouse was the platform that was also used back in June when Sandbox reported on Sony UK and Sony Xperia’s talent competition, #getrecorddeal. “Labels and artists are always looking for new creative ways to market and break artists. In an ever-cluttered market, creative content that engages mainstream audience and tastemakers in the creative space can help enhance a campaign,” says Talenhouse co-founder, Maya Bogle. Crowdfunding has now become an essential part of certain artists’ livelihoods, but crowdsourcing is still in its early days. Kiss previously teamed up with crowdsourcing platform Tongal to seek ideas on how to best celebrate their 40 years in the rock ‘n’ roll business (see sandbox 106 from April). Tongal was also used for a Bob Marley campaign that, in partnership with Ben & Jerry’s, launched the ‘One Love’ music video project that asked directors to pitch ideas for a music video. There are plenty of opportunities for artists’ to engage and continue to develop this area in the future.
  • 8. CAMPAIGNS The latest projects from the digital marketing arena TRANSGRESSIVE RECORDS IS IN A GIVEAWAY MOOD ROLLING STONES – I JUST WANT TO SEE HIS FACEBOOK The Transgressive label is marking its first decade with a month of giveaways. The label is handing out previously unreleased and rare tracks every day for the whole month of September via its website . The tracks will cover both its present and past roster, including The Shins, Foals, Neon Indian and The Antlers. In order to receive the download, users have to first submit their emails. The campaign enables people to focus on each and every track and have a celebration around that for a day as opposed to a one-off review of a compilation. The campaign is a good way of collecting label-centric signups rather than ones for individual bands and it allows better targeting and long-term relationships with Transgressive’s audience. It’s also a good way of continuing the label’s tastemaker status. sandbox understands that the response to the campaign has been off to a good start, with thousands of signups within the first week and numerous features and articles by the blogging community resulting in a top listing on Hype Machine. sandbox reported on a similar move made by Steve 8 | sandbox | Issue 116 | 10.09.14 Angello’s label, Size Records, back in March. Drip-feeding exclusives does provide a good opportunity to generate hype around a release as well as building a continuing email database from an audience that has clearly shown interest in the label – but there’s also a challenge in continuing to keep that interest throughout a longer campaign. The giveaway month will lead up to Transgressive’s big birthday bash show that will be held at the Barbican Centre in London on 30th September. The Rolling Stones have teamed up with e-commerce firm Screenburn to give their fans access to streams of a number of their films on Facebook . The band are making six films available for users to rent for 48 hours and titles include the filming of their show in London’s Hyde Park last year (Sweet Summer Sun), Stones In Exile and their 50th anniversary documentary, Crossfire Hurricane. The films are all collected under the Screenburn tab that can be found on the band’s Facebook profile page, with each title going for £3.49. Screenburn is a video platform that enables direct sales and rentals on Facebook as well as being adapted for mobile and tablets. The company has previously had similar partnerships with Katy Perry, Paul McCartney and The Libertines. Film rentals are certainly one way of offering fans a little something extra while still opening up a gap for those fans who don’t want to own the films – as well as offering them content via the platforms they spend most time on. Music download and streaming services have also tested the waters in this area, with Google Play Music releasing an exclusive Clash documentary series last year as well as Spotify’s ongoing Landmark series. The streaming services definitely have an edge and potential to further explore this area in the future. The band’s socials remind sandbox that it really isn’t difficult to keep artist profiles relevant and fresh. Perhaps this could be something for other (younger) artists to draw inspiration from.
  • 9. BEHIND THE CAMPAIGN SINFINI MUSIC
  • 10. BEHIND THE CAMPAIGNSINFINI MUSIC Defining the role of Sinfini Sinfini is really about creating an editorially independent and credible digital platform for classical music. We are about being content creators and using that content and marketing to effectively broaden the market for classical music as a whole and also to start the broader transition from the Behind The Campaign normally zooms in on an artist campaign, but in a slight break with tradition we look here at Sinfini Music, the classical music platform developed by Universal Music in the UK and which has now launched in Australia. The service is label agnostic as it looks to push classical music as a whole to a broader audience, creating bespoke guides and video content to help it achieve that goal (tagline: “Cutting through classical”). We talk to Mark Lewis, marketing and insight manager at Sinfini/Universal, about the international roll out, how online comic strips are being used to broaden the audience and why classical is still struggling to slot neatly into digital services. 10 | sandbox | Issue 116 | 10.09.14 physical space to the digital space for the classical audience. The site is designed out of those ambitions. Its blog origins It all started as a blog and it was important to have a presence online. While the site was being designed and built for launch, we
  • 11. had already started creating content. The blog was a way of starting to develop the brand in a small way and make a name of Sinfini Music – and also so that, when the site launched, we already had an existing set of articles and features. It was a nice way to start to develop a name for ourselves. The site, when it launched, represented a major step on from the blog, which was more just text articles with films. When the site launched, we had the whole range of Sinfini experiences to play with. We have proper navigation, indexing and tagging so we could create the backbone of the site with our biographies, profiles and playlists. We deliberately soft launched the site in November 2012 and we didn’t make much of a splash about it until April of the following year when we had a more public launch. We produced a couple of live Sinfini sessions in our High Street Kensington [London] office with Avi Avital , the mandolin player, and Martynas , the accordion player, to show our readers online the types of artists we feel really represent what we do. Creating the Sinfini Store The Sinfini “Store” tab was launched at the 11 | sandbox | Issue 116 | 10.09.14 end of last year. That is as much about it being a discovery and curation engine, with the vast majority of products being fulfilled by Amazon and iTunes. That’s the same for local markets as they roll out, such as in Australia. We work on an affiliate retailer basis here. Making classical work properly online and the need to refine search There is definitely an issue [for classical] in regards to metadata and it is something that lots of people are trying to resolve. There are so many different ways that people think about classical music and respond to it so finding the best way for searches to work online can be tricky. There are factors like the composer, which symphony orchestra is playing, who is conducting, which soloists are performing; these are all pieces of information that consumers at all levels of knowledge will search on. Metadata has always been an issue with bringing classical online. Shifting people online is harder because of that. What Sinfini is trying to tackle is in regards to the volume of catalogue in classical. It is vast. Say you have heard Wagner’s ‘Ride Of The Valkyries’ while watching Apocalypse Now, if you type in “Ride Of The Valkyries” in Amazon you’ll get thousands of search results. The big decision is around which one you buy and which one you listen to. On Sinfini we have a store on the site that is, in its essence, a useful search engine in terms of filters. On Sinfini, instead of being presented with 20,000 responses you’ll get presented with 10. Because you know and trust our brand, you will know that those 10 will be the ones you want to purchase or listen to. There is a core set of classical consumers who will be instantly able to tell if you stream a recording of Beethoven’s Fifth Symphony conduced by Herbert von Karajan as opposed to one conducted by Vladimir Ashkenazy. There will be a core set of consumers who will be able to navigate those options to find the one they want. There is a big market out there – which is a core market for Sinfini – who just want to consume and discover classical music, but they need a guide. They need someone to tell them why this particular conductor might be more relevant to them than someone else. Or they might just want to know which one will sound best and that they’ll like and are not interested in the conductor at the initial point of discovery. What the Sinfini store tries to do is replicate the idea of your local high street retailer, staffed with people you can trust and who can tell you which is the best recording to buy for whatever reason you want to buy. Listening is a big part of the experience on Sinfini. We have over 700 playlists from Spotify embedded in Sinfini. They are all designed to offer you a journey through music. We have specially commissioned biographies on all the major composers. Each composer will have a playlist that has been designed to offer the user the best way to experience their works. The vast majority of the products on offer in our store are fulfilled by Amazon or iTunes, but each piece will have a link to Spotify so people can listen to the full piece. Involvement with the Edinburgh International Festival Sinfini was the digital media partner for the Edinburgh International Festival this year. We produced lots of content for their BEHIND THE CAMPAIGNSINFINI MUSIC
  • 12. BEHIND THE CAMPAIGNSINFINI MUSIC website and for our website over the course of the festival. We sponsored a concert there as well this August. The partnership came out of an initial contact from Edinburgh International Festival itself. They were looking for a digital content partner to help to build the stickiness of their new website they were developing at the time. Content marketing is a trend at the moment for organisations and they [Edinburgh International Festival] recognised our unique approach to classical music and the way we communicated about it. They wanted to have a part of our world on their website but also recognised that we are still a growing brand so the power of their brand internationally would be attractive to us. As part of the deal, we have not only written articles about the festival that sit on Sinfini Music, we have also created something called Opera Strip which takes the plots of major operas and digests them into comic strips. They are drawn by an illustrator [William Elliott] who doesn’t have a background in classical music at all, so it is a quite new and different take on opera. The interesting departure for Sinfini is that we have used our resources to produce 55 podcasts that sit on Edinburgh’s website. There is a podcast per event at their festival that are co-produced by us with our tone and featuring journalists that we respect. Sinfini Australia and further international expansion Australia is our first local territory release. 12 | sandbox | Issue 116 | 10.09.14 Want to feature in Behind The Campaign? Marketing people: do you have a campaign you are working on that you would like to see featured in Behind The Campaign in a future edition of sandbox? If so, send a brief synopsis of it to Eamonn Forde for consideration and your work (and your words) could appear here. Email: eamonn.forde@me.com Organically the site has developed a very international userbase. We have about 30% of our users from North America, which roughly matches the number from the UK. There is a big market for classical music that is already finding its way to Sinfini. But our local launches are producing content that is packaged more ideally for consumers in other territories. A number of other companies have chosen Australia as their second launch platform [e.g. Pandora and Beats] and we are doing so. There is an active market out there and it makes sense for us to use that as the test bed for how Sinfini will work when it is rolled out across various different territories. There will be [other international launches this year] but we can’t say which ones just yet. Over the next year there will be other – possibly non-English language – versions of the site as well. Targeting the audience better We concentrate on making sure we are there when people are searching for classical music online. We make sure we target those people as best we can using all the online marketing tools you would expect – paid search, display and so forth. There are different scales of audience for Sinfini. We have our core audience who are important to us and that is really the classical core audience. But we want to reach beyond that. Partnerships are a way of doing that for us, so it’s about brand awareness and working with organisations to reach their audiences who might be engaged with culture as well as music. The Edinburgh partnership is an example of that where we created content for their website and made use of their marketing channels to communicate about Sinfini to a wider Scottish and international audience in that context. Research and understanding the classical audience better [Audience research] was something we developed out of an increased desire to understand more about how, globally, consumers are interacting with classical music today – especially with the growth of streaming as well as the importance of digital retailers like Amazon and iTunes. From a marketing perspective, we have a need to better understand how people are consuming classical so that we can make things like Sinfini a bit more consumer-focused; and for the industry as a whole it is really useful for everyone to understand that. The site has a 10-minute survey that takes a snapshot of global attitudes to streaming, how people discover classical music, what is more important and less important for them and how that relates to their live attendance. By the end of the process we will hopefully be able to start looking at what streaming services people are using to listen to classical, if there are any patterns we can see globally, if there are any differences between different countries and so on. Sweden we already know is a very digitally engaged market generally for music. We are working with partners like the BPI in the UK and ARIA in Australia to try and get a global picture. Hopefully we will be able to compare different countries and patterns. Next steps We are working on a project to create resources for music teachers in the UK – and hopefully internationally – to take Sinfini’s approach to classical music and making resources that will help music teachers at secondary schools to bring that approach to their students. :)
  • 13. Published by music:)ally. music:)ally is a music business information and strategy company. We focus on the change taking place in the industry and provide information and insight into every aspect of the business: consumer research analysing the changing behaviour and trends in the industry, consultancy services to companies ranging from blue chip retailers and telecoms companies to start-ups; and training around methods to digitally market your artists and maximise the effectiveness of digital campaigns as well as events. We are now also offering digital marketing services to labels, artist managers, artists and other music related companies from campaign advice and strategy through to implementation and execution. 13 | sandbox | Issue 116 | 10.09.14 Clients include: Universal Music, Warner Music, Sony Music, Spotify, Deezer, Ignition, Beggars, Modest, Red Bull, Shazam, Domino and more If you have a digital campaign related story for sandbox, please contact Nikoo Sadr on nikoo@musically.com If you’d like to talk to us about our digital marketing/mentoring training services, consultancy or specific research services, please contact Karim Fanous on karim@musically.com If you’d like to subscribe, add new subscribers, or talk about a corporate deal please contact Anthony Churchman on anthony@musically.com Digital marketing services Campaign support services: • Strategy • CRM and Email tools • Digital housekeeping • Social networking updates • Search and online advertising • Mobile applications • Blogs and online PR outreach • Measuring campaign effectiveness Contact Karim Fanous on karim@musically.com or +44 (0)20 7250 3637 to discuss your digital marketing needs. Training services: • In house company mentoring • Workshops • Digital briefings • Digital MOT sessions music:)ally has delivered digital marketing training sessions for a wide range of clients including Universal Music, EMI, AIM/London Connected and many individuals Check out music:)ally’s training opportunities here Contact Anthony Churchman on anthony@musically.com or +44 (0)20 7250 3637 to discuss your training needs ABOUTSANDBOX CONTACT  Studio 11, Holborn Studios 49-50 Eagle Wharf Rd London N1 7ED ☎ +44 (0)20 7250 3637  www.MusicAlly.com  mail@MusicAlly.com Registered company number: 04525243 VAT number: 858212321 © Music Ally Ltd. For the purposes of personal, private use the subscriber may print this publication or move it to a storage medium; however, this publication is intended for subscribers only and as such may not be redistributed without permission. Subscribers agree to terms and conditions set up on the music:)ally website, except where a separate contract takes precedence. music:)ally has taken all reasonable endeavours to ensure the validity of all items reported within this document. We do not assume, and hereby disclaim, any liability for loss or damage caused by errors or omissions. In particular the content is not intended to be relied upon in making (or refraining from making) investments or other decisions. We cannot be held responsible for the contents of any linked sites.