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GAMIFICATION &


GAME-BASED LEARNING
FOR SOCIAL IMPACT


Introduction of World of Communities
Simulation Board Game Tools


Taras Tymchuk


tarastymchuk@gmail.com
Background


Key milestones


DVV + WOC
Collaboration
2000-2007


‣ Culture Sciences, Mass Communications, PR. Meeting with Mykhailo
Voitovych (co-author of future WOC game tools)


‣ NGO&Volunteering.


2007-2014


‣ Leading CSO Communication Platform in Ukraine.


‣ International community development projects (EU, USAID, CONCORD,
UNDEF, SIDA, CIDA, C.S.Mott Foundation, etc).


‣ Future Search, Open Space, World Cafe, Game-based
tools&methodologies (Start and Improve your business, ILO),


‣ Community development training and workshops.


‣ Meeting with DVV in Poland (Autumn Adult Education Academy).
Community Connection Exchange Program in the USA


2014-2016


‣ Decentralization reform. Local elections.


‣ Work with first wave IDPs. First gamification projects.


‣ World of Communities LLL. OSWC.


‣ WOC game prototyping.
2017


‣ WOC Community Accelerator 1st Edition (300 copies).


‣ ToT for DVV International in Ukraine, UNDP partners. First success. Online
certification program WOC Game Master.


2018-2019


‣ WOC Coopetition 2nd Edition (500 copies).


‣ Presentations and testing in Belarus, Moldova, Sweden, Poland, Germany,
USA.


‣ Learning community add-on — a joint project with DVV International in
Ukraine.


‣ 100+ game masters networks.


‣ EENCE award, EENCE membership.


2020


‣ Covid19 - stop physical events


‣ WOC [online] - digital game-based learning platform, mass gamified
online courses, acceleration programs (Design and development were
supported by USAID project).


‣ Joint localization project in Moldova for DVV in Moldova office and
Partners.


‣ Youth Council add-on
Background


Key milestones


DVV + WOC
Collaboration
Background


Key milestones


DVV + WOC
Collaboration
2021


‣ WOC Accelerator III, 3rd Edition1000 copies),


‣ Joint complex projects with government, IOM, UNDP, USAID, public
consultation with local authorities (50+) using WOC game tools and
methodologies.


‣ Presentation workshop in Batumi for DVV Georgia office.


‣ Design and success advocacy of local policies (Community Civic
Education Programs) using WOC game tools and methodologies.


‣ USEreUSE add-on (Development was financed by UNDP)


2022


‣ The guide «Fix it: 100 practical models using WOC in youth work,
community development, business, and education».


‣ WOC game: Accelerator (English Release+Workshop Kit)


‣ The Russian invasion of Ukraine.


‣ RAF4UA initiative: REthink, REskill, REbuild, REvive Ukraine.


‣ Design of WOC game-based tools civic education program for the
school system (we expect Education Ministry Certification in May 2022)


‣ 54 professions for Future - Poker Card Deck+online cource
Background


Key milestones


DVV + WOC
Collaboration
World of Communities:
Game Tools Evolution


2017-2022
Хто ми?
Розробники симуляційних
настільних ігор
1. A fun way to talk about serious things in plain
language.


2. It's training without a coach: it does not require fees,
food, or complex logistics.


3. A skill-trainer that is always at hand


4. A good reason to get together.


5. it's a communication and promotion tool for
complex solutions like gender, participatory
budgeting, and adult education.


6. Small-group facilitation tool.


7. Diagnosis tool.


8. Wikipedia on civic education, community
development tools for youth and adults;


9. A way to be in demand in the local market of
educational services (Game Master)


10. A game that is interesting to play for anyone,
regardless of gaming experience, age, gender,
profession
World of
Communities (WOC)


How usually do we
describe this tool in
Ukraine
Game Masters
Network in
Ukraine: 300+
World of Communities


as a Game


Genre: social simulator


Type: cooperative strategy


Developer: World of Communities LLC


Authors:


Mykhailo Voitovych, Taras Tymchuk


Number of Players: 2-6


Duration of Session: 1-5 hours


Age: 12+


1st edition 2017


2nd edition: 2018


3rd edition: 2021
Game
Play
According to the legend of the game, each player is a certain demographic
role - a resident of the community, with his professional background,
certain income, expenses, and life bonuses. It can be a policeman, a
migrant, a doctor, an entrepreneur, or a farmer. Each role has its own tablet.


Each player gets a role and in this role the player lives and plays until the
end of the game.


Each round, the players elect from among themselves the mayor, who,
using the rules, leads the game. As the procedure for electing a mayor is
not described, players must come up with their own electoral system and
show leadership.
Each game round is an electoral cycle in which players go through 3
phases - the phase of collective decisions, individual activity/individual
decision-making, and the phase of collective actions.


Each round, players must receive a salary, pay taxes, determine the
structure of costs, and direct their life energy to the activity that will lead
them to individual goals (in the game you can play both for the group
goal and for yourself). In addition, in the life of each player, there are
pleasant and stressful life circumstances that must be accepted and
experienced.


Thus, each player during the game session must make a lot of decisions -
both individual and collective.


More about setup - next video with English subtitles
Game
Elements


Individual goals,


Life Circumstances


Community
Development tools
Game
Elements


Municipal
and
Private
properties
WOC
game


2nd Edition


Unboxing
Game
Play


3 edition


Setup
[Ukrainian
intro with
English
Subtitles,
Video]
Source: WOC YouTube Channel, https://youtube.com/watch?v=afpdGBIm1OY
It’s a
good
for
Tasks


• Group ice-
breaking activities


• Socializing


• Youth
engagement and
youth work


• Tournaments and
competitions
Users


• Youth workers


• Teachers and
educators


• Community
managers


• Trainers


• Animators
Places


• Libraries


• Schools


• Youth Centers


• Public hubs
World of Communities as a learning and facilitation
technology
Usually, each game session is accompanied by a wide
range of emotions - from rejection, and denial, to
Homeric laughter and tears.


After the game, there is a debriefing/reflection part,
when participants share their new experiences, and
emotions, exchange contacts, and plan joint actions
and next steps.


WOC Game session is facilitated by a Game Master
moderator.


WOC game sessions make the learning process easy,
and smooth. Every game session is a unique
experience and works as an accelerator for self-
development/diagnosis, relationship development/
diagnosis, and finding new (group-created)
solutions.
Game
Impact:
some facts


[research 2019]


What changes users have noticed through the
systematic use of the World of Communities


67% - relations with other people and organizations have improved


63% - learned to look more broadly at problems


65% - leadership skills have improved


59% - were inspired to work with people to solve common problems


57% - were inspired to make changes


55% - increased a motivation to participate in community life
Game
Impact:
some facts


[research 2019]
What is the use of game sessions of World of
Communities in practice?


69% - Education on community development tools


52% - To activate people and engage them in more complex processes


49% - For team building


45% - To develop financial and entrepreneurial skills


44% - Identifying hidden leaders


37% - To study the behavior and nature of people


18% - As part of strategic planning in the community
It’s a
good
for
Tasks


Explaining complex
concepts:


• public money&taxes


• community
development tools


• Adult education and
Life-Long Learning


• leadership


• Decision making in
VUCA times


• Social roles


• Citizenship


• Gender, SDG issues
etc


Group diagnosis


Public Consultations


Community integration
Users


• Youth workers


• Teachers and
educators


• Community
managers


• Trainers


• Facilitators


• Advocacy
organizers
Places


• Libraries


• Schools


• Universities


• Youth Centers


• NGO


• Community
Learning
Centers
Youth IDP and
local deputies play
WOC game and
discuss the risks &
opportunities of
youth eco-projects




From November 2021 - to February
2022 WOC team organized 48 public
consultations in the format of WOC
game sessions in 23 communities
around Ukraine aimed to help youth
advocate their eco-projects in their
communities
World of Communities as an Ecosystem
Ecosystem
When we say World of Communities or
WOC, we usually mean:


‣ World of Communities board game set+ad-dons


‣ Guide, which contains more than 100 models of using the "World of
Communities" for various tasks - from staff diagnostics to the
development of urban strategies


‣ A community of certified masters of the game "World of
Communities", who share experiences, describe their cases, learn and
teach others. Today there are more than 300 masters in this community in
Ukraine, Moldova, and Georgia (beginners).


‣ World of Communities LLC - EdTech company from Ukraine that
develops educational simulation games (offline&online) and gamification
solutions for better community development & engagement.
It’s a
good
for
Tasks


Explain and integrate
new and complex
concepts into existing
forms of people's
work:


• Adult education and
Life-Long Learning


• Gender, SDG issues,
etc


• Participation


• Community
Development


System impact


Strategic planning


Integration of
community newcomers
Users


• Service providers


• Development
projects


• Implementors
World of Communities


as a marketing tool for
complex concepts
Promotion of the Life-
Long Learning Culture
in Ukraine


Joint Project DVV Ukraine and WOC
- Special add-on to WOC 2nd
edition (Coopetition) aimed to
promote Life Long Learning
principles


2019-2022
WOC


Formats of use
100 practical ideas to use WOC
BUSINESS
• HR&Recruitment


• Teambuilding


• Negotiations


• Soft-skills training


• Decision-making skills
training


• Boost of Leadership
• Newcomers integration


• Community
engagement


• Learning of community
development tools


• Strategic planning


• Needs assessment
• Needs assessment


• Soft-skills training


• Life-learning skills
training


• Bullying prevention


• The catalyst for changes
in a school system
COMMUNITY
EDUCATION
• Soft-skills training


• Additional Income


• Boost of Leadership


• VUCA skills training


• Socializing


• Partner diagnosis


• Burn out prevention
PERSONAL
CULTURE
• Discrimination
prevention


• Relations building


• Socializing


• Correction of
unproductive behaviour
models
• Project management
Teambuilding


• Cooperation skills


• Soft-skills training


• Community tools


• Boost of Leadership


• Fundraising skills
CIVIL SOCIETY
• Public money


• Decision-making skills
training


• Boost of Leadership


• Community tools


• Socialising


• Cooperation skills
CITIZENSHIP YOUTH
• Community tools


• Local self-government


• Soft-skills training


• Decision-making skills
training


• Boost of Leadership


• Project management
FORMAT: 3-hour session for 4-6 participants
with the aim of getting to know each other,
building confidence, boost soft skills;


Tasks:


Get to know a group or community


Form the ground for further cooperation


Activate group members


Upgrade/boost a specific type of skill
GAME SESSION FACILITATED BY GAME MASTERS
Tasks:


to introduce gamification technologies that can be
used to:


Increase the motivation of stakeholders in
communities to implement changes,


revive society, unbox its potential


and propose practical gamification tools based on
the use of the World of Communities simulator
GAMES AND GAMIFICATION TOOLS FOR COMMUNITY
DEVELOPMENT: TOT PROGRAM
The World of Communities tournament is a simultaneous
game with a certain number of tables (from 3 tables). Each
table is moderated by a certified game master according to a
specially designed scenario and conditions.


Tasks:


Engage the audience in more complex processes;


Development of skills of cooperation, competition,
entrepreneurship, leadership;


Creation of synergy among representatives of various
stakeholders


Search for creative non-standard solutions for their field of
activity


Exchange of experience and formation of horizontal links;


Simulation of critical situations and search for ways to solve
them
WORLD OF COMMUNITIES TOURNAMENT
Task: to have its own product and certified
trainers for its use for the programmatic
and strategic goals of the organization:


Promote your own approaches and values


find like-minded people and allies


Change attitudes and break stereotypes


Build a positive brand image for the
organization
WOC NATIONAL ADAPTATION
For those involved in community or team capacity
development who want to:


Establish constructive work of the target group
(initiative group, project team, stakeholder group).


Promote
 ​​
its own concept or approach to the target
group.


Assess risks and pitfalls before starting a project in a
specific community;


Identify resource people in the community to do
business with.
DEEP LOCAL CONTEXT ANALYSIS
Task: to identify and upgrade a
certain group of people so that
they can use more sophisticated
tools in their work, to change their
environment.
ACCELERATION PROGRAM
Task: in a fun and non-standard way to
find customers for the services or
solutions that the organization offers.


One WOC copy covers 250-300 local
influencers’ contacts per year.
BRAND & TOOLS PROMOTION
Tasks:


To explore the real needs of different segments of
the citizen in the field of non-formal adult
education and prepare the real ground for
comprehensive programs with resources provided
by the local budget.


Case: Adult Education Centre from Melitopol, DVV
partner organization, has designed and prepared
the draft of such a 5-years municipal program
based on community needs assessment made by
WOC game sessions.


DESIGN, DEVELOPMENT AND ADVOCAY OF MUNICIPAL
PROGRAMS IN THE SPHERE OF NON-FORMAL EDUCATION
FOR ADULTS
WHY
Easy-scaled,
tested,
proved
technology
for social
changes
Flexible tool for
various tasks




100+ solutions for more
than 20 target groups
Clients support:
cases description,
webinars, learning
exchange online/
offline meetings
Queues of people
who want to get
the game or get
into the game.
Always positive
feedback
Emotional
pictures in social
media


#ГраСвітГромад


#WOCtheGame
Good works for
small groups (up to
6 participants)


and for a large
group (60-80) in
Tournament format
or group simulation
1. Game


Purpose
2.Research
3.Game
Design
Workshop
4.Prototype 5.Test
6.Production
7. Workshops.


Webinars
8. Support
‣ Understand the game
mechanics and potential


‣ Identify areas for practical use


‣ Identify unproductive
behaviors or beliefs,
stereotypes to be changed


‣ Budget


Duration: 1-3 days


Format: Workshop for key
personnel


Costs: $3000
‣ Targets


‣ Pain points


‣ Challenges


‣ Risks


Duration: 1 month


Format: interviews,
desk research, survey


Costs: $2000-$3000
‣ The focus of the game


‣ Effective models in
gameplay


‣ Game elements and tools


‣ Gameplay


‣ Product design


‣ Priorities


‣ Branding


‣ Production team


‣ Work plan


Duration: 1-3 days


Format: Workshop with key
personnel


Costs: $4000
‣ Mockups


‣ Translation/
Localization


‣ Fail-fast testing


‣ Iterations


‣ Production of 2-3
samples


Duration: 1 month


Costs: $3000-3800
‣ How the game works with the
target audience (group
dynamics, reactions, reflections)


‣ What doesn’t work


‣ How the guide and rules work


‣ What is not clear


‣ What we need to improve


Duration: 2-4 months


Costs: $3000
‣ Improvements
(design, language,
ambiguity in the
game guide or
game mechanics)


‣ Branding of
elements


‣ Production of
edition (100 issues)


Duration: 1-2 months


Costs: $15000
‣ Gameplay: what is
behind


‣ Demo-game


‣ FAQ


‣ The practice of
game facilitation


Duration: 3 days


Format: Workshop
with future facilitators


Costs: $3000
World of
Communities
Design &
Production/
Adaptation
Process
Total project costs: $35000


Duration: up to 9 months
Contacts


for localisation
and collaboration
project
Тарас Тимчук


+38 (067) 4480912 //
tarastymchuk@gmail.com
Multilingual War
Daily Update
Project to Spread
Information about
Ukraine around the
World




Subscribe and share the truth about what
is happening in Ukraine now
https://sharethetruths.org

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WOC for Social Impact

  • 1. GAMIFICATION & GAME-BASED LEARNING FOR SOCIAL IMPACT Introduction of World of Communities Simulation Board Game Tools Taras Tymchuk tarastymchuk@gmail.com
  • 2. Background Key milestones DVV + WOC Collaboration 2000-2007 ‣ Culture Sciences, Mass Communications, PR. Meeting with Mykhailo Voitovych (co-author of future WOC game tools) ‣ NGO&Volunteering. 2007-2014 ‣ Leading CSO Communication Platform in Ukraine. ‣ International community development projects (EU, USAID, CONCORD, UNDEF, SIDA, CIDA, C.S.Mott Foundation, etc). ‣ Future Search, Open Space, World Cafe, Game-based tools&methodologies (Start and Improve your business, ILO), ‣ Community development training and workshops. ‣ Meeting with DVV in Poland (Autumn Adult Education Academy). Community Connection Exchange Program in the USA 2014-2016 ‣ Decentralization reform. Local elections. ‣ Work with first wave IDPs. First gamification projects. ‣ World of Communities LLL. OSWC. ‣ WOC game prototyping.
  • 3. 2017 ‣ WOC Community Accelerator 1st Edition (300 copies). ‣ ToT for DVV International in Ukraine, UNDP partners. First success. Online certification program WOC Game Master. 2018-2019 ‣ WOC Coopetition 2nd Edition (500 copies). ‣ Presentations and testing in Belarus, Moldova, Sweden, Poland, Germany, USA. ‣ Learning community add-on — a joint project with DVV International in Ukraine. ‣ 100+ game masters networks. ‣ EENCE award, EENCE membership. 2020 ‣ Covid19 - stop physical events ‣ WOC [online] - digital game-based learning platform, mass gamified online courses, acceleration programs (Design and development were supported by USAID project). ‣ Joint localization project in Moldova for DVV in Moldova office and Partners. ‣ Youth Council add-on Background Key milestones DVV + WOC Collaboration
  • 5. 2021 ‣ WOC Accelerator III, 3rd Edition1000 copies), ‣ Joint complex projects with government, IOM, UNDP, USAID, public consultation with local authorities (50+) using WOC game tools and methodologies. ‣ Presentation workshop in Batumi for DVV Georgia office. ‣ Design and success advocacy of local policies (Community Civic Education Programs) using WOC game tools and methodologies. ‣ USEreUSE add-on (Development was financed by UNDP) 2022 ‣ The guide «Fix it: 100 practical models using WOC in youth work, community development, business, and education». ‣ WOC game: Accelerator (English Release+Workshop Kit) ‣ The Russian invasion of Ukraine. ‣ RAF4UA initiative: REthink, REskill, REbuild, REvive Ukraine. ‣ Design of WOC game-based tools civic education program for the school system (we expect Education Ministry Certification in May 2022) ‣ 54 professions for Future - Poker Card Deck+online cource Background Key milestones DVV + WOC Collaboration
  • 6. World of Communities: Game Tools Evolution 2017-2022
  • 7. Хто ми? Розробники симуляційних настільних ігор 1. A fun way to talk about serious things in plain language. 2. It's training without a coach: it does not require fees, food, or complex logistics. 3. A skill-trainer that is always at hand 4. A good reason to get together. 5. it's a communication and promotion tool for complex solutions like gender, participatory budgeting, and adult education. 6. Small-group facilitation tool. 7. Diagnosis tool. 8. Wikipedia on civic education, community development tools for youth and adults; 9. A way to be in demand in the local market of educational services (Game Master) 10. A game that is interesting to play for anyone, regardless of gaming experience, age, gender, profession World of Communities (WOC) How usually do we describe this tool in Ukraine
  • 8.
  • 10. World of Communities as a Game Genre: social simulator Type: cooperative strategy Developer: World of Communities LLC Authors: Mykhailo Voitovych, Taras Tymchuk Number of Players: 2-6 Duration of Session: 1-5 hours Age: 12+ 1st edition 2017 2nd edition: 2018 3rd edition: 2021
  • 11. Game Play According to the legend of the game, each player is a certain demographic role - a resident of the community, with his professional background, certain income, expenses, and life bonuses. It can be a policeman, a migrant, a doctor, an entrepreneur, or a farmer. Each role has its own tablet. Each player gets a role and in this role the player lives and plays until the end of the game. Each round, the players elect from among themselves the mayor, who, using the rules, leads the game. As the procedure for electing a mayor is not described, players must come up with their own electoral system and show leadership.
  • 12. Each game round is an electoral cycle in which players go through 3 phases - the phase of collective decisions, individual activity/individual decision-making, and the phase of collective actions. Each round, players must receive a salary, pay taxes, determine the structure of costs, and direct their life energy to the activity that will lead them to individual goals (in the game you can play both for the group goal and for yourself). In addition, in the life of each player, there are pleasant and stressful life circumstances that must be accepted and experienced. Thus, each player during the game session must make a lot of decisions - both individual and collective. More about setup - next video with English subtitles
  • 16. Game Play 
 3 edition Setup [Ukrainian intro with English Subtitles, Video] Source: WOC YouTube Channel, https://youtube.com/watch?v=afpdGBIm1OY
  • 17. It’s a good for Tasks • Group ice- breaking activities • Socializing • Youth engagement and youth work • Tournaments and competitions Users • Youth workers • Teachers and educators • Community managers • Trainers • Animators Places • Libraries • Schools • Youth Centers • Public hubs
  • 18. World of Communities as a learning and facilitation technology
  • 19. Usually, each game session is accompanied by a wide range of emotions - from rejection, and denial, to Homeric laughter and tears. After the game, there is a debriefing/reflection part, when participants share their new experiences, and emotions, exchange contacts, and plan joint actions and next steps. WOC Game session is facilitated by a Game Master moderator. WOC game sessions make the learning process easy, and smooth. Every game session is a unique experience and works as an accelerator for self- development/diagnosis, relationship development/ diagnosis, and finding new (group-created) solutions.
  • 20. Game Impact: some facts [research 2019] What changes users have noticed through the systematic use of the World of Communities 67% - relations with other people and organizations have improved 
 63% - learned to look more broadly at problems 
 65% - leadership skills have improved 
 59% - were inspired to work with people to solve common problems 
 57% - were inspired to make changes 
 55% - increased a motivation to participate in community life
  • 21. Game Impact: some facts [research 2019] What is the use of game sessions of World of Communities in practice? 69% - Education on community development tools 
 52% - To activate people and engage them in more complex processes 
 49% - For team building 
 45% - To develop financial and entrepreneurial skills 
 44% - Identifying hidden leaders 
 37% - To study the behavior and nature of people 
 18% - As part of strategic planning in the community
  • 22. It’s a good for Tasks Explaining complex concepts: • public money&taxes • community development tools • Adult education and Life-Long Learning • leadership • Decision making in VUCA times • Social roles • Citizenship • Gender, SDG issues etc Group diagnosis Public Consultations Community integration Users • Youth workers • Teachers and educators • Community managers • Trainers • Facilitators • Advocacy organizers Places • Libraries • Schools • Universities • Youth Centers • NGO • Community Learning Centers
  • 23. Youth IDP and local deputies play WOC game and discuss the risks & opportunities of youth eco-projects 
 
 From November 2021 - to February 2022 WOC team organized 48 public consultations in the format of WOC game sessions in 23 communities around Ukraine aimed to help youth advocate their eco-projects in their communities
  • 24. World of Communities as an Ecosystem
  • 25. Ecosystem When we say World of Communities or WOC, we usually mean: ‣ World of Communities board game set+ad-dons ‣ Guide, which contains more than 100 models of using the "World of Communities" for various tasks - from staff diagnostics to the development of urban strategies ‣ A community of certified masters of the game "World of Communities", who share experiences, describe their cases, learn and teach others. Today there are more than 300 masters in this community in Ukraine, Moldova, and Georgia (beginners). ‣ World of Communities LLC - EdTech company from Ukraine that develops educational simulation games (offline&online) and gamification solutions for better community development & engagement.
  • 26. It’s a good for Tasks Explain and integrate new and complex concepts into existing forms of people's work: • Adult education and Life-Long Learning • Gender, SDG issues, etc • Participation • Community Development System impact Strategic planning Integration of community newcomers Users • Service providers • Development projects • Implementors
  • 27. World of Communities as a marketing tool for complex concepts
  • 28. Promotion of the Life- Long Learning Culture in Ukraine Joint Project DVV Ukraine and WOC - Special add-on to WOC 2nd edition (Coopetition) aimed to promote Life Long Learning principles 2019-2022
  • 29.
  • 31. 100 practical ideas to use WOC BUSINESS • HR&Recruitment • Teambuilding • Negotiations • Soft-skills training • Decision-making skills training • Boost of Leadership • Newcomers integration • Community engagement • Learning of community development tools • Strategic planning • Needs assessment • Needs assessment • Soft-skills training • Life-learning skills training • Bullying prevention • The catalyst for changes in a school system COMMUNITY EDUCATION • Soft-skills training • Additional Income • Boost of Leadership • VUCA skills training • Socializing • Partner diagnosis • Burn out prevention PERSONAL CULTURE • Discrimination prevention • Relations building • Socializing • Correction of unproductive behaviour models • Project management Teambuilding • Cooperation skills • Soft-skills training • Community tools • Boost of Leadership • Fundraising skills CIVIL SOCIETY • Public money • Decision-making skills training • Boost of Leadership • Community tools • Socialising • Cooperation skills CITIZENSHIP YOUTH • Community tools • Local self-government • Soft-skills training • Decision-making skills training • Boost of Leadership • Project management
  • 32. FORMAT: 3-hour session for 4-6 participants with the aim of getting to know each other, building confidence, boost soft skills; Tasks: Get to know a group or community Form the ground for further cooperation Activate group members Upgrade/boost a specific type of skill GAME SESSION FACILITATED BY GAME MASTERS
  • 33. Tasks: to introduce gamification technologies that can be used to: Increase the motivation of stakeholders in communities to implement changes, revive society, unbox its potential and propose practical gamification tools based on the use of the World of Communities simulator GAMES AND GAMIFICATION TOOLS FOR COMMUNITY DEVELOPMENT: TOT PROGRAM
  • 34. The World of Communities tournament is a simultaneous game with a certain number of tables (from 3 tables). Each table is moderated by a certified game master according to a specially designed scenario and conditions. Tasks: Engage the audience in more complex processes; Development of skills of cooperation, competition, entrepreneurship, leadership; Creation of synergy among representatives of various stakeholders Search for creative non-standard solutions for their field of activity Exchange of experience and formation of horizontal links; Simulation of critical situations and search for ways to solve them WORLD OF COMMUNITIES TOURNAMENT
  • 35. Task: to have its own product and certified trainers for its use for the programmatic and strategic goals of the organization: Promote your own approaches and values find like-minded people and allies Change attitudes and break stereotypes Build a positive brand image for the organization WOC NATIONAL ADAPTATION
  • 36. For those involved in community or team capacity development who want to: Establish constructive work of the target group (initiative group, project team, stakeholder group). Promote ​​ its own concept or approach to the target group. Assess risks and pitfalls before starting a project in a specific community; Identify resource people in the community to do business with. DEEP LOCAL CONTEXT ANALYSIS
  • 37. Task: to identify and upgrade a certain group of people so that they can use more sophisticated tools in their work, to change their environment. ACCELERATION PROGRAM
  • 38. Task: in a fun and non-standard way to find customers for the services or solutions that the organization offers. One WOC copy covers 250-300 local influencers’ contacts per year. BRAND & TOOLS PROMOTION
  • 39. Tasks: To explore the real needs of different segments of the citizen in the field of non-formal adult education and prepare the real ground for comprehensive programs with resources provided by the local budget. Case: Adult Education Centre from Melitopol, DVV partner organization, has designed and prepared the draft of such a 5-years municipal program based on community needs assessment made by WOC game sessions. DESIGN, DEVELOPMENT AND ADVOCAY OF MUNICIPAL PROGRAMS IN THE SPHERE OF NON-FORMAL EDUCATION FOR ADULTS
  • 40. WHY
  • 42. Flexible tool for various tasks 
 
 100+ solutions for more than 20 target groups
  • 43. Clients support: cases description, webinars, learning exchange online/ offline meetings
  • 44. Queues of people who want to get the game or get into the game. Always positive feedback
  • 46. Good works for small groups (up to 6 participants) and for a large group (60-80) in Tournament format or group simulation
  • 47. 1. Game Purpose 2.Research 3.Game Design Workshop 4.Prototype 5.Test 6.Production 7. Workshops. Webinars 8. Support ‣ Understand the game mechanics and potential ‣ Identify areas for practical use ‣ Identify unproductive behaviors or beliefs, stereotypes to be changed ‣ Budget Duration: 1-3 days Format: Workshop for key personnel Costs: $3000 ‣ Targets ‣ Pain points ‣ Challenges ‣ Risks Duration: 1 month Format: interviews, desk research, survey Costs: $2000-$3000 ‣ The focus of the game ‣ Effective models in gameplay ‣ Game elements and tools ‣ Gameplay ‣ Product design ‣ Priorities ‣ Branding ‣ Production team ‣ Work plan Duration: 1-3 days Format: Workshop with key personnel Costs: $4000 ‣ Mockups ‣ Translation/ Localization ‣ Fail-fast testing ‣ Iterations ‣ Production of 2-3 samples Duration: 1 month Costs: $3000-3800 ‣ How the game works with the target audience (group dynamics, reactions, reflections) ‣ What doesn’t work ‣ How the guide and rules work ‣ What is not clear ‣ What we need to improve Duration: 2-4 months Costs: $3000 ‣ Improvements (design, language, ambiguity in the game guide or game mechanics) ‣ Branding of elements ‣ Production of edition (100 issues) Duration: 1-2 months Costs: $15000 ‣ Gameplay: what is behind ‣ Demo-game ‣ FAQ ‣ The practice of game facilitation Duration: 3 days Format: Workshop with future facilitators Costs: $3000 World of Communities Design & Production/ Adaptation Process Total project costs: $35000 Duration: up to 9 months
  • 48. Contacts for localisation and collaboration project Тарас Тимчук +38 (067) 4480912 // tarastymchuk@gmail.com
  • 49. Multilingual War Daily Update Project to Spread Information about Ukraine around the World 
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