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Leading Agile
Tom (TC) Churchwell
SenteConsulting.Com
What is Leadership?
What is Servant Leadership?
Moving From
Command & Control
To
Inspire & Enroll
20
7
Agile Culture
9
What is agility?
6How do we “Know” we are agile?
Why it matters
Here’s what I look for:
● Organization:
● Teams over Projects
● Safety to buck the system & disagree
● Teams
● Self-Organizing
● Autonomous
● Craftsmanship
● Fun
● Development
● Whole Team Quality
20
10
Peak Performance Cycles
●High Performing Teams have conflicts
●They also have robust methods for resolving conflicts
●Conflicts DON’T become roadblocks
●Safety to surface issues
●All complaining is not bad -
●We have to start somewhere - Just take ownership
●Gripes go UP, not down - Saving Private Ryan
●Self-Organizing
●Sometimes leaders inject anomalies for the team to
overcome
●Exploratory Testing to eliminate dreaded “punch-lists”
●Personnel reductions
●Change the People or “Change the People”
●It is a disservice to keep someone on who is not a fit
20
Why it matters
●Teams Over Projects
●Form, Storm, Norm, Perform - only once
●Safety
●People with authentic voices produce 100X better results
●Self-Organizing
●First Stage of lower cost for delivery
●Autonomy
●Projects get delivered on-time/on-budget
●Craftsmanship
●Competitive Advantage/Innovation
●Fun
●Peak Flow
●Whole Team Quality
●TCO
20
What is Self-Organization?
● Teams Self-Determine:
● Who will do what
● When
● In what order
● With what tools
● Marked by:
● Lots of Collaboration
● Arguing
● Banter
● Laughter
● Creativity, Ownership, Innovation, High-
Performance, Quality!
20
What is Autonomy?
● Organization:
● Scary Loss Of Control
● Death of Micro-Management
● Teams
● Self-Determination of Commitments
● Ownership of Commitments
● Sustainable Pace
● The Death Of Involuntary Death Marches
● Individuals
● Qualitative Life-Change
20
What is Craftsmanship/Innovation?
Practices NOT Directly Related To Our
Projects or Industry, Yet, Essential To High
Performance & Flow
● Life-Long Learning
● Team Building Off-Sites
● Lazer-Tag, etc…
● WISE (Weekly Information Sharing/Education)
● Functional Areas Shared Practices
● Retrospectives
● Innovation Tournaments
20
16
Craftsmanship - Context - Innovation
17
Keys
● Leaders
● Provide Context - Tell a Story - Start With Why
● Inspire Life-Long Learning
● Put Teams First - Servant Leaders Eat Last
● Organization:
● Inspire & Enroll NOT Command & Control
● Teams and Team-full Behaviors
● Safety to Complain and Have Healthy Conflict
● Teams
● Self-Organizing
● Autonomous - Self-Determined
● Crafts-People
● Have Fun!
18
Next Steps For Leaders
● Organization:
● Teams over projects
● Safety to buck the system & disagree
● Teams
● Encourage Ownership - Self-Organizing
● Create a Clearing for Autonomy
● Build in Time for Craftsmanship
● Organize Fun Events
● Products
● Insist on Whole Team Ownership of Quality

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Agile leadership skills

  • 1. Leading Agile Tom (TC) Churchwell SenteConsulting.Com
  • 3. What is Servant Leadership?
  • 4. Moving From Command & Control To Inspire & Enroll 20
  • 5. 7
  • 7. What is agility? 6How do we “Know” we are agile?
  • 9. Here’s what I look for: ● Organization: ● Teams over Projects ● Safety to buck the system & disagree ● Teams ● Self-Organizing ● Autonomous ● Craftsmanship ● Fun ● Development ● Whole Team Quality 20
  • 10. 10
  • 11. Peak Performance Cycles ●High Performing Teams have conflicts ●They also have robust methods for resolving conflicts ●Conflicts DON’T become roadblocks ●Safety to surface issues ●All complaining is not bad - ●We have to start somewhere - Just take ownership ●Gripes go UP, not down - Saving Private Ryan ●Self-Organizing ●Sometimes leaders inject anomalies for the team to overcome ●Exploratory Testing to eliminate dreaded “punch-lists” ●Personnel reductions ●Change the People or “Change the People” ●It is a disservice to keep someone on who is not a fit 20
  • 12. Why it matters ●Teams Over Projects ●Form, Storm, Norm, Perform - only once ●Safety ●People with authentic voices produce 100X better results ●Self-Organizing ●First Stage of lower cost for delivery ●Autonomy ●Projects get delivered on-time/on-budget ●Craftsmanship ●Competitive Advantage/Innovation ●Fun ●Peak Flow ●Whole Team Quality ●TCO 20
  • 13. What is Self-Organization? ● Teams Self-Determine: ● Who will do what ● When ● In what order ● With what tools ● Marked by: ● Lots of Collaboration ● Arguing ● Banter ● Laughter ● Creativity, Ownership, Innovation, High- Performance, Quality! 20
  • 14. What is Autonomy? ● Organization: ● Scary Loss Of Control ● Death of Micro-Management ● Teams ● Self-Determination of Commitments ● Ownership of Commitments ● Sustainable Pace ● The Death Of Involuntary Death Marches ● Individuals ● Qualitative Life-Change 20
  • 15. What is Craftsmanship/Innovation? Practices NOT Directly Related To Our Projects or Industry, Yet, Essential To High Performance & Flow ● Life-Long Learning ● Team Building Off-Sites ● Lazer-Tag, etc… ● WISE (Weekly Information Sharing/Education) ● Functional Areas Shared Practices ● Retrospectives ● Innovation Tournaments 20
  • 17. 17 Keys ● Leaders ● Provide Context - Tell a Story - Start With Why ● Inspire Life-Long Learning ● Put Teams First - Servant Leaders Eat Last ● Organization: ● Inspire & Enroll NOT Command & Control ● Teams and Team-full Behaviors ● Safety to Complain and Have Healthy Conflict ● Teams ● Self-Organizing ● Autonomous - Self-Determined ● Crafts-People ● Have Fun!
  • 18. 18 Next Steps For Leaders ● Organization: ● Teams over projects ● Safety to buck the system & disagree ● Teams ● Encourage Ownership - Self-Organizing ● Create a Clearing for Autonomy ● Build in Time for Craftsmanship ● Organize Fun Events ● Products ● Insist on Whole Team Ownership of Quality