At the 2019 ChinaJoy Seminar: Hyper-casual games in East meets West, Tenjin's CEO shared the most recent hyper-casual market analysis data and insights.
4. Teach best practices through
modules.
Use cases through
real-life scenarios.
Customer Success
Native or 3rd party
campaign attribution.
Ad revenue & IAP ROI
and cost aggregation.
Data warehousing & BI.
Products
Free to start.
Affordable pricing as
you grow (10x cheaper).
Pricing
THREE MAIN REASONS TOP GAME PUBLISHERS CHOOSE US
26. 1) Hyper-casual phenomenon is growing worldwide
2) Adoption of hyper-casual apps has increased dramatically and is
moving East
3) China is one of the most attractive markets for hyper-casuals: CPIs are
low and monetizing eCPMs are high
4) When doing user acquisition for hyper-casual you need to keep in
mind broad targeting, short TTBE and cross-promotional effect
5) Hyper-casual LTVs are 5x lower and require affordable tools
SUMMARY
27. Thank you!
Questions? Send me an email at cfarm@tenjin.com
Christopher Farm, CEO @TenjinIO cfarm@tenjin.io