1. Level 1-2 Field Lacrosse
2009 Module #2 The Game - CLA Slide 1
2. Module #2
The Game
2009 Module #2 The Game - CLA Slide 2
3. What We Will Cover in This
Module
• Field Shots and Scoring
Dimensions on Goal
• Equipment Privileges of the
• Teams Goalkeeper
• Game Times Awarding
Possession
• Player Positions
Special Situations
• Substitution
Definitions
• The Draw/Face
Off
• Out of Bounds
2009 Module #2 The Game - CLA Slide 3
4. What We Will Cover in This
Module
• Playing Rules – The Rule Book
– Administrative/ Procedural Rules
• Covered in the next module
– Approved Rulings
– Technical Fouls
– Personal Fouls
– Expulsion Fouls
2009 Module #2 The Game - CLA Slide 4
6. Field Dimensions
Important Field Measurements
Regulation Field Size 60 x 110 yards
End Zone 15 yards
( Behind the Goal line Extended)
Defensive, midfield, attack zones 20 yards – ea.
Attack & Defensive halves 40 yards
10 yards From the Sideline &
Wing Lines
20 yards long
Substitution Area 10 yards
Scorers Bench 5 yards from
the sideline
Coaches Walk 3 yards from the sideline
Goal Crease 9 foot radius
2009 Module #2 The Game - CLA Slide 6
8. Field Dimensions
• Field Markings
– Cones are to be placed at:
• Each corner of the field
• Each corner of the substitution area
• The far side on the center line
• You may put them at the restraining lines
– Ensure lines are well defined, especially
each crease line
– For football lined fields, make sure cones
are located on the proper lines
2009 Module #2 The Game - CLA Slide 8
9. Field Dimensions
• Common Field Marking Problems
– Substitution area is 5 yards not 10 yards
– Center cone is located on the bench side
– Defensive zones are too small.
• If field is too small, try to maintain as close as
possible the defensive zone measurements.
Make the midfield section smaller instead.
– No coaches walk marked out
2009 Module #2 The Game - CLA Slide 9
10. Field Dimensions
•Common Field Marking Problems
9’ Radius – Notice
the
differenc
e
between
radius
Crease Size = and
9’ radius diameter
9’ Diameter
The Crease is often marked as a 9‘ Diameter not 9‘ radius
2009 Module #2 The Game - CLA Slide 10
11. The Gate
The “Gate” (Substitution Area) Is
often marked as 5 yards and not 10
yards
Remove any cone from the center
line on the bench side
Regulation 10 Yards
Move
Blue this cone back Red
5 Yards
Coach’s towards the Coach’s
Walk table Walk
2009 Module #2 The Game - CLA Slide 11
12. Questions
• What is the length of the field, width of
field?
• How deep is the coach’s box?
– 3 ft., 3 yds, 5 ft., 5 yds.
• How far from the side line is the timers
table?
– Doesn’t matter, 3yds, 5yds, 6yds
• The special substitution gate is how
long?
– 5 yds, 10 yds, 20 yds
• What radius is the goal crease?
2009 Module #2 The Game - CLA 12
13. Equipment
• Ball
– For all CLA events, only CLA
approved balls may be used
– Colour – White or Orange
– Home team is responsible to
supply the balls throughout
the entire game
– Winning team gets the ball at
the conclusion of the game
2009 Module #2 The Game - CLA Slide 13
14. Equipment
• The Crosse (Stick)
Players Stick Goalkeeper’s Stick
2009 Module #2 The Game - CLA Slide 14
15. Equipment
• Crosse
– Measurements
Inside
Stick Type Length
Width
Short 40-42” 4-10”
Long 52-72” 4-10”
Goalkeepers 40-72” Max 15”
2009 Module #2 The Game - CLA Slide 15
16. Equipment
• Crosse
– Walls maximum of 2” high
– Stick construction must not have been altered
from the original manufactured specifications
– Ball must be able to fall freely
– A ball stop
- could be “built in”
- could be a piece of tape
- could be 2-3 glued together as one
- is not required
2009 Module #2 The Game - CLA Slide 16
17. Equipment
• Crosse
– Depth of pocket is restricted (except for
Goalkeepers) to the top of the ball not resting
below the bottom wall of the stick
– No added strings (non manufacturers)
hanging more than 2” in length
– Mesh must be predominantly of one colour
– Adjustable length handles not allowed
2009 Module #2 The Game - CLA Slide 17
18. Equipment
• Shoes
– Must be worn at all
times
– May not have studs that
are dangerous – i.e.
sharp metal or plastic
spikes (baseball shoes)
– All metal cleats are
illegal, including those
with round metal cleats
or cleats that have any
metal whatsoever
2009 Module #2 The Game - CLA Slide 18
19. Equipment
• Gloves
– Designed to
protect the hand.
– Fingers cannot be
cut out. The
fingers must be
completely
encased. Taped in
fingers is okay
– The palm of the
gloves may be cut
out
2009 Module #2 The Game - CLA Slide 19
20. Equipment
• Sweater
– Visiting team has the choice of colour.
Where there is a conflict, the home team
changes their sweater colours
– All players are required to wear a sweater
with a number on the front and back
– No duplicate numbers are allowed
• Pants/Shorts
– The colour shall be consistent from player
to player
2009 Module #2 The Game - CLA Slide 20
21. Equipment
• Helmets & Facemasks
– All helmets and facemasks shall be CSA
or NOCSAE (the U.S. Standard) approved
– All helmets must have a suitable chin
strap that is properly fastened at both
sides (shoes laces are not suitable)
– No helmets may be altered from the
original manufacturer’s specifications
– No bars may be cut out or removed from
any mask
2009 Module #2 The Game - CLA Slide 21
22. Equipment
• Legal Field Lacrosse Helmet
– Meet the U.S. NOCSAE guidelines
2009 Module #2 The Game - CLA Slide 22
23. Equipment
• Legal Field Lacrosse Helmet
Hockey Helmet CSA Approved
2009 Module #2 The Game - CLA Slide 23
24. Equipment
• Shoulder Pads
– Are required for all players including
goalkeepers
2009 Module #2 The Game - CLA Slide 24
25. Equipment
• Mouthpiece (Intra Oral Mouth Guard)
– Must completely cover the upper jaw
2009 Module #2 The Game - CLA Slide 25
26. Equipment
• Mouthpiece (Intra
Oral Mouth Guard)
must be properly
worn at all times
All mouth guards must be
completely inserted inside the
mouth
2009 Module #2 The Game - CLA Slide 26
27. Mandatory Equipment by
Rule
• All players must wear:
– Protective gloves
– Suitable shoes or boots
– Shoulder pads
– Mouth guard
– Athletic cup
– NOCSAE or CSA approved helmet and
face-mask with a properly fastened
chinstrap
2009 Module #2 The Game - CLA Slide 27
28. Mandatory Goalkeeper
Equipment
• By rule the designated goalkeeper
must also wear:
– A throat guard
– Chest protector
– Athletic box/cup (already included in the
list on the previous slide)
2009 Module #2 The Game - CLA 28
29. Questions
• All the equipment discussed in the
previous slides is mandatory
equipment and it is a foul not to have
them when on the field of play.
• List the mandatory equipment.
• If a helmet or facemask has been
altered is it still legal?
2009 Module #2 The Game - CLA Slide 29
30. Question
• A crosse is 50 inches long and it is a
legal crosse.
• Who is using this crosse?
– Defenceman, Midfielder or Goalkeeper
2009 Module #2 The Game - CLA 30
31. Game Times
• Regulation Time
– 4 x 20 minute quarters – Referees cannot
shorten game times!!!! (local league rules may differ)
– All clocks (game and penalty) shall run except
during time outs, the last 3 minutes of the 4th
quarter and all overtime periods
– Breaks between quarters
After the 1st 2 Minutes
Halftime 10 Minutes
After the 3rd 3 Minutes
Half time can be shortened only if both coaches agree
2009 Module #2 The Game - CLA Slide 31
32. Time Outs
• Two types of time outs – team &
official
– Team Time Out
• 90 seconds in length
• 2 per half (Can’t carry them to the next half)
• 1 per regular overtime period
• The Time out can be requested by a coach,
captain or the ball carrier
• The request can be made when
– The ball is dead (either team) or,
– By the team in possession in their attack half of the
field
2009
– Prior to the Module #2 The Game - CLA
start of the game Slide 32
34. Questions
• Who can call a time out?
– 1)
– 2)
– 3)
• When can a time out be called?
– 1)
– 2)
• During a live ball situation the tam in
possession can call a timeout when the
ball is where on the field?
2009 Module #2 The Game - CLA 34
35. Player Positions
• A full team consists of 10 players on
the field.
–3 Midfielders - 1 Draw man & 2 wingers
–3 Attackmen
–3 Defencemen (a.k.a. – “long stick”)
–1 Goalkeeper
2009 Module #2 The Game - CLA Slide 35
37. Substitution
• All player substitutions can take
place during the play or at any dead
ball
– All substitutions must be through the “gate”
– The substituting player must wait for the
player he is replacing, to be completely off
the field ( subbing player touching sideline
before player comes off is not illegal, see AR
46.6)
– Players cannot create an offside situation
during substitution
– Players coming off have the right of way
This includes when a penalty is
2009 Module #2 The Game - CLA Slide 37
39. Substitution
• Dead Ball Substitution
– During a team time out, after a goal or
at the end of a period, players are not
bound by the rules of substitution – They
can substitute from anywhere on sideline
• A team does not have to play with 10
players on the field. It is not a foul if a
substitute delays entering the field (so
long as they do not create an offside
situation)
2009 Module #2 The Game - CLA Slide 39
40. The Face Off
• All draws must be taken right handed
• Facing at Center:
– Normally takes place
• At the beginning of all quarters and overtime
periods
• After the scoring of a goal
2009 Module #2 The Game - CLA Slide 40
42. The Face Off
• Face Off Procedure
– Each draw man lines up on their own side of
center (with his back to his goalkeeper)
– Places his stick on the ground parallel to the
center line and his opponent’s stick, so that
the ball is centered between the heads of
both sticks - but neither touching the ball
– Both gloved hands must be to the left of the
head of the crosse and wrapped around the
shaft
– Both feet must be to the left of the head and
behind the throat of the crosse, with neither
foot touching the crosse
2009 Module #2 The Game - CLA Slide 42
43. The Face Off
• Legal Face Off
Set Up.
2009 Module #2 The Game - CLA Slide 43
44. The Face Off
• Face Off Procedure
– Your direction to the players should be
• “Come in legal,” or “Take legal positions,”
or something similar.
– It is the players’ responsibility to take
legal positions.
– Once you have said “Set” you can then
call a player for illegal procedure for an
illegal faceoff position.
– If this is the case ask the players to
stand up, signal the call and award
possession.
2009 Module #2 The Game - CLA Slide 44
45. The Face Off
• Face Off Procedure
– Once the drawmen are positioned, the
referee says, “Set”. The drawmen may
not move their sticks or gloves (all
other movement is fine) until the
whistle is blown.
– The drawmen may:
• Draw the stick forward, sideways or
backwards
• Clamp the ball (momentarily)
• Flip the ball
• Legally check his opponent
2009
• Kick the ball #2 The Game - CLA
Module Slide 45
46. The Face Off
• Face Off Procedure
– The drawmen may not:
• Withhold the ball from play
– Clamping too long
» Once the player has secured the ball he must
put it into play
– Lying on the ball
• Kick through his own or his opponents crosse
• Hold or interfere with his opponent, including
clamping down on hands or stick
– The wing middies line up behind the Wing
Lines and within the Wing Lines
2009 Module #2 The Game - CLA Slide 46
47. The Face Off
• Draw with Blue
Player clamping
the ball
E-Lacrosse.com
2009 Module #2 The Game - CLA Slide 47
48. The Face Off
• Illegal Draw
The black
player is
kicking his
opponents
stick
2009 Module #2 The Game - CLA Slide 48
49. The Face Off
• Illegal Draw
The White
player is
grabbing his
opponents
stick with his
fingers
2009 Module #2 The Game - CLA Slide 49
50. The Face Off
• Illegal Draw
The White
player has
raised his
back hand to
gain an
advantage
2009 Module #2 The Game - CLA Slide 50
51. The Face Off
• Ball stuck in back of throat of stick
- Blow whistle immediately to
stop play
Award the ball to the non-offending
team
2009 Module #2 The Game - CLA Slide 51
52. The Face Off
Wing Line
V
H
• The wing middies Blue is
can line up illegally
anywhere behind, lined up
and within the wing
area
Blue The “Gate” (Substitution Area)
Red
Coach’s Coach’s
Walk Walk
2009 Module #2 The Game - CLA Slide 52
53. The Face Off
• Face Off Procedure
– The wing line middies may:
• Legally check their opponents within 9 feet of
a loose ball
• Play the loose ball
• Legally check the drawmen once the ball is
out from between the drawmen’s sticks, and
the drawmen are not crouched in a
“vulnerable” position.
– Penalize heavily (minimum 2 minutes) for checks
on drawmen that are vulnerable – Unnecessary
Roughness
2009 Module #2 The Game - CLA Slide 53
54. The Face Off
• Face Off Procedure
– The wing line middies may not:
• Be on, over or outside the wing line prior to the
whistle
• Change positions with players that are
restrained in either the offensive or defensive
areas prior to possession.
– They can enter those areas, but another player
cannot release until possession
• Reach in and attempt to play the ball while it is
between the drawmen’s sticks
• Make any contact with the drawmen while they
are in faceoff position
2009 Module #2 The Game - CLA Slide 54
55. The Face Off
• Face Off Procedure
– The players in the offensive or defensive
zones may:
• Reach over the line to play the ball with their
stick.
– A restrained player is in violation when any part of
his body, including his gloves, but not including the
stick touches on or over the line
• Check their opponent within 9 feet of a loose
ball
2009 Module #2 The Game - CLA Slide 55
56. Question
• During a face-off the 2 draw-men are
still down, in a vulnerable position
when a blue midfielder body checks
the red draw-man. Is this a foul? If so
what is the call?
2009 Module #2 The Game - CLA 56
57. Out of Bounds
• The ball is considered out of bounds
when:
– The ball, or, the player carrying the ball:
• Touches a boundary line
• Touches the ground outside the
boundary line
• Touches something out of bounds
(i.e. spectator, football/soccer posts)
• It has irretrievably left the field - i.e
The ball could not realistically be
played
2009 Module #2 The Game - CLA Slide 57
58. Scoring
• A goal is scored when a ball crosses
the plane of the goal
• The ball does not have to be loose
when it crosses the plane of the goal.
2009 Module #2 The Game - CLA Slide 58
59. Scoring
• If a
goalkeeper,
while in
possession of
the ball, breaks
the plane of
the goal it is a
goal.
2009 Module #2 The Game - CLA Slide 59
60. Scoring
• A goal will be cancelled if:
– The time has expired prior to the ball
crossing the plane of the goal
– Any referee blows his whistle
(even an inadvertent whistle)
– Any attacking player is in the crease
(for any reason – even if pushed in illegally)
– Too many attack players are on the field
– The attacking team is offside
– Too many attacking team long sticks are on
the field
– The goal is scored with an illegal or broken
stick
2009 Module #2 The Game - CLA Slide 60
61. The Designated Goalkeeper
• The Designated Goalkeeper has a special
set of rules that relate to the crease, and are
there for the protection of the goalkeeper
• The Designated Goalkeeper is defined as:
– The player who is carrying the
goalkeeper’s stick (15”) or, when no
goalkeepers stick is on the field, the
player that has been designated by the
Captain of that team
2009 Module #2 The Game - CLA Slide 61
62. The Designated Goalkeeper
• The Goalkeeper is deemed to be inside
the crease when any part of his body
is touching inside the crease (crease
line included)
• Any other defensive player in the
crease does not have the privileges of
the Designated Goalkeeper
2009 Module #2 The Game - CLA Slide 62
63. The Designated Goalkeeper
• The Goalkeeper must serve their own
fouls unless the designated defender
(starting longstick) is being used.
– If not using designated defender, call a
30 second Referee time-out to allow the
team time to substitute a new
Goalkeeper. No warm up is to be allowed
– If using the designated defender, relay
the call, have the DD serve the foul. No
time out called.
2009 Module #2 The Game - CLA Slide 63
64. The Designated Goalkeeper
• The Goalkeeper may:
– Stop the ball with his hand, stick or body
– Play the ball without his stick inside his crease
– Bat the ball with his hand. He cannot close his
hand on the ball.
– Receive a pass in the crease (no rule against
passing “back-in” any number of times)
– Go over the center line, however the defensive
team is subject to the offside rule
– Pass or roll the ball inside the crease and go
back in and pick it up. Only once per team
possession
2009 Module #2 The Game - CLA Slide 64
65. The Designated Goalkeeper
• The Goalkeeper (or any defensive player) may
not:
– Carry the ball back into the crease
– Hold onto the ball for more than 4 seconds in
the crease. A player who deliberately drops
the ball and regains possession to circumvent
this rule shall be assessed a technical foul
– Possession is deemed to have started when
the goalkeeper traps the ball inside the
crease with their stick, or has control of the
ball in their stick inside the crease
– Play with a broken stick
2009 Module #2 The Game - CLA Slide 65
66. Awarding Possession
• Possession is never awarded:
– Within 15 feet of ANY player, even from
the same team. No hidden ball trick to
start play.
– Within 20 yards of a goal except:
• If any ball (shot or not) goes out on the end
line
– Warn opposing players to get back on a
free play. Make sure the offensive player
is standing still in order to get that 15
2009
feet Module #2 The Game - CLA Slide 66
68. Awarding Possession
• Possession must never start in the
crease
• If awarding a Goalkeepers ball
(i.e. ball stuck in the goalkeepers
equipment), then it can be awarded to
any defensive player 20 yards away
and parallel to the goal
2009 Module #2 The Game - CLA Slide 68
69. Question
• The goalkeeper is in possession of the
ball outside his goal crease. He is
being tightly checked and to evade the
check he runs back into his crease.
• Is this legal?
2009 Module #2 The Game - CLA 69
70. Definitions
• Loose ball
– A ball not in possession of a player or team
• Player Possession
– When a player has control of the ball and
can perform the normal functions of
passing, cradling or shooting the ball
2009 Module #2 The Game - CLA Slide 70
71. Definitions
• Team Possession
– When a player from that team has
possession of the ball as defined above
– When the ball is in the air between two
players from the same team, it is
considered possession.
2009 Module #2 The Game - CLA Slide 71
72. Definitions
• Goalkeeper’s Possession
– A goalkeeper is deemed to have
possession when he has control of the
ball and can perform the normal
functions of passing, cradling or shooting
the ball.
– A ball clamped inside the crease by the
goalkeeper is deemed to be a ball in
possession
2009 Module #2 The Game - CLA Slide 72
73. Definitions
• Pass
– The movement of the ball caused by the player
in control throwing, bouncing or rolling the ball
to a teammate
• Ball In Flight
– When the ball is in the air between two players
from the same team, it is considered possession.
– This is important in many situations
including possession at the end of a quarter,
calling a time out, technical fouls
2009 Module #2 The Game - CLA Slide 73
74. Special Situations
• Ball Caught In The Uniform
– Play stops immediately and the ball is
faced off
– Exception - Goalkeeper in his crease.
Award ball to the defensive team 20 yards
laterally from the crease
2009 Module #2 The Game - CLA Slide 74
75. Special Situations
• Ball Caught In The Stick
– Whistle play down immediately and
award the ball to the non-offending team
– Exception - Goalkeeper in his crease.
Award ball to the defensive team 20 yards
laterally from the crease
2009 Module #2 The Game - CLA Slide 75
76. Special Situations
• Exchanging sticks
If legally on the field –
- can exchange sticks
- cannot throw stick (warn first time)
At sideline –
- must step off field into gate
2009 Module #2 The Game - CLA Slide 76
77. Overtime
• If the game is tied at the end of regulation
playing time, then two periods of overtime
shall be played. The following procedure
shall apply:
– i) 5 minute break, teams change ends.
– ii) Both periods start with a face off (man down
rules will apply if necessary)
– iii) Each overtime period is 4 minutes, 2 minute
break in between.
– iv) The teams will change ends between the 2
overtime periods.
Play the full two periods regardless of
goals scored.
2009 Module #2 The Game - CLA Slide 77
78. Sudden Death Overtime
• If the game is tied at the end of overtime,
then sudden death overtime shall be played.
The following procedure shall apply:
– 1 minute break, coin toss to determine end
– Play will start with a face off (man down rules will
apply if necessary)
– Sudden death overtime periods are 4 minutes,
no break in between.
– The team that had possession at the conclusion
of a quarter will start the next period with
possession in the same relative position (subject
to normal procedure)
2009 Module #2 The Game - CLA Slide 78
79. Sudden Death Overtime
– If the ball was loose at the conclusion of a period
the ball will be faced in the same relative
position of the field
– The teams will change ends at the conclusion of
each period.
This procedure will continue until a goal
is scored.
2009 Module #2 The Game - CLA Slide 79
80. Question
• The last 3 minutes of the 4th quarter
are stop time. Once the game is into
stop time the rest of the game is stop
time, including any and all overtime
and sudden death time.
• This is True or False?
2009 Module #2 The Game - CLA 80
Notes de l'éditeur
The second point is relevant to those who have officiated before