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THE SOUND HORIZON
                                      Ex
                                    Sl te
                                  R ide nde
                                   em s d
                                      ix har
                                             e


 WHEN CREATIVE INDUSTRIES MEET
   CONNECTED CONSUMERS

           Dominic'Pride
      World'E/Reading'Congress'
             16'May'2012
        @thesoundhorizon
TODAY...
       Publishers'/'Where'are'you'now?

       What'can'we'learn'from:

       Recorded'Music

                    Focus'on:'Spotify

       TV

                    Focus'on:'Top'Gear

       Games

                    Focus'on:'Cityville

       Creating'new'value
WHERE ARE YOU NOW?
“NAPSTER MOMENT” AVOIDED?
World’s(largest(recorded(music(market(lost(2/3(of(consumer(spend(since(filesharing(began.



                                                                                                   1999:
                                                                                                   Napster




                                                                                                             2003:




                                                                                                                      -64%
                                                                                                             iTunes




Source: Michael DeGusta: The Understatement http://ow.ly/aJixq Inflation and population adjusted
Quoted in: Silicon Alley Insider Feb. 18, 2011 http://ow.ly/aJiC5
DIGITISATION: MISSION ACCOMPLISHED?
Click this
                                                bubble to see
                                                the YouTube
                                                Video




From ASDF Movie 4 YouTube: http://ow.ly/aJYj8
Your customers    You’re
      are        “doing a
   “doing an      book.”
   internet.”
READING IS BEING DEMATERIALISED
      Physical         Digital




     ✓Visible         X"Visible
     ✓Tangible        X"Tangible
     ✓Valuable        ?"Valuable
UG
                      C

                            S  e lf-
                                 P ub


  Co
Cu n
  sto nec
     me ted
         rs
  Ha                   So
     rd                     ftw
        wa                      a
                                         AND CAUSING DISRUPTION




            re                      re

                  Se
                       ar
                          ch
SO WHAT CAN WE LEARN FROM
    OTHER INDUSTRIES?
1. DIGITISATION CREATES A VALUE GAP
                                     Keane
                                  Strangeland
                                     Album                    Guardian
                                      MP3                   iPad edition
                                     £4.99                    monthly       Call of Duty
                                                            subscription    Black Ops
                                                               £9.99       Zombies App
                                                                              £4.99




          Keane
       Strangeland
          Album
3          CD             The
                      Guardian
         £8.99       Print edition:
                     Mon-Sat for 4
                        weeks:               Call of Duty
                        £32.40             Black Ops PS3

                                                £23.99
2. WE ALL PLAY ON THE SAME PITCH
                                Digital Book
                                Stores /
                                Services
News &
                                Social
Print
                                Networking
Media
                                Personal
Games                           Media
                                TV and Movies

Personal                        Utilities
Media
                                UGC
3. DIGITAL DISRUPTION NEVER ENDS

Digitisation'is'not'a'one/
time'process.
/Digital'does'not'
“replace”'physical             ne ve r
/Digitisation'takes'us'into'
permanent'change
/Takes'us'from'closed'
value'chain'to'open'
ecosystem
4. DIGITAL CHANGES CONSUMER NEEDS
            Physical              Digital




• Ownership            • Access



• Objects              • Experiences



• Consumption          • Interaction
WHAT CAN WE LEARN FROM....
   RECORDED MUSIC ?
WHAT’S GOING ON?

• Downloads'provide'slow'growth
  – Albums'become'“unbundled”
  – iTunes'dominates'
• Cloud'&'Streaming'models'emerge
  – Unlimited'access'
  – Service'and'community/led
• New'generatives
  – Brand'deals'proliferate
  – 360'deals'for'new'revenues'
FOCUS ON...SPOTIFY
 Streaming(music(service(capturing(audience,(mindshare(and(revenue




Wide"range"of"mobile"apps      Desktop"software     Deep"2Dway"Facebook"integration
FOCUS ON... SPOTIFY
           Streaming(music(service(capturing(audience,(mindshare(and(revenue


                                                                                             Spo$fy'In'Numbers


                                                                                             Ac#ve&Users             15m




                                                                                                                             20%
                                                                                             Premium&Subscribers     3m


                                                                                             No.of&songs             16m


                                                                                             Facebook&Shares         1.5bn


                                                                                             Paid&to&rights&owners   $250m




Source; Spotify Fast Facts, Spotify CEO Daniel EK The Next Web 18 April http://ow.ly/aKpMg
WHAT DOES SPOTIFY TELL US?

                 ng:
        Learni




                     Early
          1. Engage
                                        rst,
                         : Aud ience Fi
            2. Freemium
                      etise
             them mon
                              vice
              3. Value in Ser
WHAT CAN WE LEARN FROM....
       TV & FILM ?
WHAT’S GOING ON?

• EPG'Breakdown
  – Catch/up,'on'demand'erode'schedules
  – “Appointment'to'view”'goes'social
• Over'The'Top
  – Web'='TV'='Web
  – Challenges'to'cable'and'monetisation
• Mobile'distraction
  – Mobile'/'tablet'interaction'
  – Tablet'as'consumption'platform
FOCUS ON.. TOP GEAR
    BBC(Worldwide’s(top(motoring(programme(has(achieved(ubiquity(in(digital(channels((




  From'scheduled'TV'
  programming..




                                                                           ..to'social'media'
                                                                           interactions...


                                                    ..to Google Play and
...to website and online   ..to iPlayer and YouTube iOS apps, games,
games...                   programming...           podcasts, books,
                                                    audiobooks..
WHAT DOES TOP GEAR TELL US?

                 ng:
        Learni



                                    nition
                     brand  = recog
          1. Strong
                                        ce
                         ollow s audien
            2. C ontent f
                                       vant
                        ise w here rele
              3 . Monet
WHAT CAN WE LEARN FROM....
        GAMES?
WHAT’S GOING ON?

• Disruption'in'platforms
  – mobile'challenging'handheld'&'console
  – Steam'dominates'PC
• Connected'gamers
  – challenge'of'“big'data”
  – games'in'“permanent'beta”
• Rise'of'social'gaming
  – Facebook'as'destination
  – mobile'extends'social
FOCUS ON...CITYVILLE
       Zynga’s(Cityville(exemplifies(social(gaming(with(40m+(monthly(users(

                                                                                                       Cityville'In'Numbers
                                                                                                       Daily&Ac#ve&Users            6m
                                                                                                       Monthly&Ac#ve&Users          39.7m
                                                                                                       Likes&on&Facebook            24.9m
                                                                                                       Zynga&average&daily&
                                                                                                                                    $0.055
                                                                                                       bookings&per&ac#ve&user




 Inherently"social"activity"embedded"in"social"platform                                                   In"D"game"monetisation"
                                                                                                          through"virtual"goods

Sources: Appdata, Chicago Tribune Feb 1 2012 http://ow.ly/aKvD8, Zynga Q1 results http://ow.ly/aKyjj
WHAT DOES CITYVILLE TELL US?

                 ng:
        Learni
                                     tions
                     ts =  Destina
          1. SocNe
                                        nt of
                        isation at poi
            2 . Monet
                      ion
             inspirat                    ges
                          ectiv ity chan
               3. Conn
                games:
                           e
                 -dialogu
                                  beta
                  -per manent
TAKEAWAYS FOR PUBLISHERS
            Physical                           Digital




• Innovate'and'partner'with'services'as'early'as'possible




• Create'and'extend'strong'author/led'and'curatorial'brands'




• Enable'user<>user'and'user<>author'dialogue
3Cs - FRAMEWORK FOR VALUE CREATION
Community
   – Bonds"with"friends
   – Social"capital
   – Wisdom"of"crowds
Context
   – Time"
   – Device"/"Environment
   – Location
Content
   – Media
   – UserDgenerated
   – Metadata



                            30
Why just do an
                   (e-)book?
when your users
  expect “an
  internet?”
THE SOUND HORIZON



               Thank You!

    dominic@thesoundhorizon.com
    slideshare.net/thesoundhorizon
          @thesoundhorizon

      '''''''''''''''Linkedin:Books'2.0

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Creative Industries Meet Connected Customers

  • 1. THE SOUND HORIZON Ex Sl te R ide nde em s d ix har e WHEN CREATIVE INDUSTRIES MEET CONNECTED CONSUMERS Dominic'Pride World'E/Reading'Congress' 16'May'2012 @thesoundhorizon
  • 2. TODAY... Publishers'/'Where'are'you'now? What'can'we'learn'from: Recorded'Music Focus'on:'Spotify TV Focus'on:'Top'Gear Games Focus'on:'Cityville Creating'new'value
  • 4. “NAPSTER MOMENT” AVOIDED? World’s(largest(recorded(music(market(lost(2/3(of(consumer(spend(since(filesharing(began. 1999: Napster 2003: -64% iTunes Source: Michael DeGusta: The Understatement http://ow.ly/aJixq Inflation and population adjusted Quoted in: Silicon Alley Insider Feb. 18, 2011 http://ow.ly/aJiC5
  • 6. Click this bubble to see the YouTube Video From ASDF Movie 4 YouTube: http://ow.ly/aJYj8
  • 7. Your customers You’re are “doing a “doing an book.” internet.”
  • 8. READING IS BEING DEMATERIALISED Physical Digital ✓Visible X"Visible ✓Tangible X"Tangible ✓Valuable ?"Valuable
  • 9. UG C S e lf- P ub Co Cu n sto nec me ted rs Ha So rd ftw wa a AND CAUSING DISRUPTION re re Se ar ch
  • 10. SO WHAT CAN WE LEARN FROM OTHER INDUSTRIES?
  • 11. 1. DIGITISATION CREATES A VALUE GAP Keane Strangeland Album Guardian MP3 iPad edition £4.99 monthly Call of Duty subscription Black Ops £9.99 Zombies App £4.99 Keane Strangeland Album 3 CD The Guardian £8.99 Print edition: Mon-Sat for 4 weeks: Call of Duty £32.40 Black Ops PS3 £23.99
  • 12. 2. WE ALL PLAY ON THE SAME PITCH Digital Book Stores / Services News & Social Print Networking Media Personal Games Media TV and Movies Personal Utilities Media UGC
  • 13. 3. DIGITAL DISRUPTION NEVER ENDS Digitisation'is'not'a'one/ time'process. /Digital'does'not' “replace”'physical ne ve r /Digitisation'takes'us'into' permanent'change /Takes'us'from'closed' value'chain'to'open' ecosystem
  • 14. 4. DIGITAL CHANGES CONSUMER NEEDS Physical Digital • Ownership • Access • Objects • Experiences • Consumption • Interaction
  • 15. WHAT CAN WE LEARN FROM.... RECORDED MUSIC ?
  • 16. WHAT’S GOING ON? • Downloads'provide'slow'growth – Albums'become'“unbundled” – iTunes'dominates' • Cloud'&'Streaming'models'emerge – Unlimited'access' – Service'and'community/led • New'generatives – Brand'deals'proliferate – 360'deals'for'new'revenues'
  • 18. FOCUS ON... SPOTIFY Streaming(music(service(capturing(audience,(mindshare(and(revenue Spo$fy'In'Numbers Ac#ve&Users 15m 20% Premium&Subscribers 3m No.of&songs 16m Facebook&Shares 1.5bn Paid&to&rights&owners $250m Source; Spotify Fast Facts, Spotify CEO Daniel EK The Next Web 18 April http://ow.ly/aKpMg
  • 19. WHAT DOES SPOTIFY TELL US? ng: Learni Early 1. Engage rst, : Aud ience Fi 2. Freemium etise them mon vice 3. Value in Ser
  • 20. WHAT CAN WE LEARN FROM.... TV & FILM ?
  • 21. WHAT’S GOING ON? • EPG'Breakdown – Catch/up,'on'demand'erode'schedules – “Appointment'to'view”'goes'social • Over'The'Top – Web'='TV'='Web – Challenges'to'cable'and'monetisation • Mobile'distraction – Mobile'/'tablet'interaction' – Tablet'as'consumption'platform
  • 22. FOCUS ON.. TOP GEAR BBC(Worldwide’s(top(motoring(programme(has(achieved(ubiquity(in(digital(channels(( From'scheduled'TV' programming.. ..to'social'media' interactions... ..to Google Play and ...to website and online ..to iPlayer and YouTube iOS apps, games, games... programming... podcasts, books, audiobooks..
  • 23. WHAT DOES TOP GEAR TELL US? ng: Learni nition brand = recog 1. Strong ce ollow s audien 2. C ontent f vant ise w here rele 3 . Monet
  • 24. WHAT CAN WE LEARN FROM.... GAMES?
  • 25. WHAT’S GOING ON? • Disruption'in'platforms – mobile'challenging'handheld'&'console – Steam'dominates'PC • Connected'gamers – challenge'of'“big'data” – games'in'“permanent'beta” • Rise'of'social'gaming – Facebook'as'destination – mobile'extends'social
  • 26. FOCUS ON...CITYVILLE Zynga’s(Cityville(exemplifies(social(gaming(with(40m+(monthly(users( Cityville'In'Numbers Daily&Ac#ve&Users 6m Monthly&Ac#ve&Users 39.7m Likes&on&Facebook 24.9m Zynga&average&daily& $0.055 bookings&per&ac#ve&user Inherently"social"activity"embedded"in"social"platform In"D"game"monetisation" through"virtual"goods Sources: Appdata, Chicago Tribune Feb 1 2012 http://ow.ly/aKvD8, Zynga Q1 results http://ow.ly/aKyjj
  • 27. WHAT DOES CITYVILLE TELL US? ng: Learni tions ts = Destina 1. SocNe nt of isation at poi 2 . Monet ion inspirat ges ectiv ity chan 3. Conn games: e -dialogu beta -per manent
  • 28. TAKEAWAYS FOR PUBLISHERS Physical Digital • Innovate'and'partner'with'services'as'early'as'possible • Create'and'extend'strong'author/led'and'curatorial'brands' • Enable'user<>user'and'user<>author'dialogue
  • 29. 3Cs - FRAMEWORK FOR VALUE CREATION Community – Bonds"with"friends – Social"capital – Wisdom"of"crowds Context – Time" – Device"/"Environment – Location Content – Media – UserDgenerated – Metadata 30
  • 30. Why just do an (e-)book? when your users expect “an internet?”
  • 31. THE SOUND HORIZON Thank You! dominic@thesoundhorizon.com slideshare.net/thesoundhorizon @thesoundhorizon '''''''''''''''Linkedin:Books'2.0