3. Enterprise 1.0
• Transactional systems
• record-centric
• Productivity tools
• document-centric
• Communication tools
• message-centric
3
4. The old eco-system
• The average worker spends more than an hour a
week locating documents in multiple sources
• People waste 74 minutes a week copying, pasting and
re-entering the same information into different
documents
• 80 percent of workers use their email to store
information and files
• 96 percent are open to the introduction of new
technologies to help make their working practices
more efficient
• 44 percent of workers found insufficient training was
a barrier to adopting new technologies, while one
third (35 percent) did not find them simple or
intuitive to use
4
7. The cost of information
Cost of Enterprise (Information) Systems
+
Cost of Information Overload
+
Cost of Information Asymmetry
= Cost of Information
7
10. ...knowledge itself is becoming overwhelmingly
plentiful and we know that most of it is
unstructured. While the majority of the effort
has been in trying to apply structure to this
knowledge to make it easier to assetize and
capitalize, are we ignoring a big picture:
with a world of abundance of knowledge—and
not scarcity—it makes more sense to deliver
market leadership by capitalizing on the added
value of expertise, relationships, introspection,
eminence and experience
http://blogs.forbes.com/rawnshah/2011/03/01/shifting-the-imperative-from-knowledge-management-to-expertise-management/
10
12. In Enterprise 2.0
It’s not about records
It’s not about files
It’s not about systems
It’s not about content
12
13. The social enterprise
Enterprise 2.0 establishes an
effective ecosystem of social and
mobile technologies that provide
rapid, agile collaboration, and
business convergence... it
brings the user back into the
equation...
13
16. Collaborative activities typically consume 70-80% of
an information worker’s time, the relative gain of
improving the performance of those activities is
significantly higher than improving the performance
of individual activities
COLLABORATION counts for
36% of overall business performance
research
paper
Mee*ngs
around
the
world:
the
impact
of
collabora*on
on
Business
Performance
(Gofus
et.
al.,
2006)
16
18. Seamless integration
Social features
everything is an information asset
- From push to pull (RSS)
- Authoring
- From email to IM
- Co-creation
- Media Sharing
- Tagging/Social bookmarking
- Social Networking
18
19. More social
from systems of records to features
systems of engagement
- Micro-blogging
- Mashup
- Aggregation
- Ratings & recommendations
19
20. Social ego-systems
presence
sharing relationships
identity
conversations reputation
groups
20
28. Location based services
use Gamification
Gartner recently predicted that by 2015, 50% of
businesses will use gamification to “obtain and
keep customer loyalty”
28
30. METCALFE’S law in a mobile world
The value of a telecommunications network
is proportional to the square of the number of
connected users of the system (n2).
30
31. Social = Growth
“So the flow of information is changing
us at a far deeper level than we realize.
Knowledge was once power. Now it’s
becoming freedom. If knowledge were
power we’d have good cause to be
secretive. But secrecy isn’t only
becoming impossible. It’s proving
dysfunctional as well. We begin
to see how much better our decisions
are when we work together, openly”
(Lienhard, 1997).
31
33. Social capital in the enterprise
• Metcalfe’s law
• Dunbar’s number
• Milgram’s six degrees
• Network effects
• Strong Ties en Weak Ties
33
34. Ready for some curve jumping?
• Human capital = Social capital
• Identify generators of knowledge
• Everything is an information asset
• Seamless interoperability
• Create an ego system
• Reward sharism
34