SlideShare une entreprise Scribd logo
1  sur  25
a Platform-as-a-Service company
Say hello to the new PlayFab
Scott Willoughby Director of Game operations success
Thom Robbins Director of Marketing
“The single greatest predictor of success
and of sustainable competitive advantage
in this business is live
game operations.”
– Owen Mahoney,
CEO, Nexon
APIs Web Tools Partnership Education
+
Live ops tools and dashboards
(Mission control for the whole team)
Back-end services
(Cross-platform, one-stop shop)
+
Integration with other partners
(Building out the full ecosystem)
All-in-one platform to build, launch, and grow.
and more ...
What is PlayFab?
July 17, 2015 2
Build game
Launch
The old days…
July 17, 2015 3
Build game
Build
backend
Build tools for
ops team
Segment &
target
customers
Deploy
servers
Business
intelligence
Offers &
Promotions
Update
content
Host in-game
events
Customer
service
Nowadays…
July 17, 2015 4
Business
intelligence
User
Acquisition
Launch
Oregon
Availability Zone BAvailability Zone A
Cross-zone storage
Architecture Overview
July 17, 2015 5
AWS cloud: PlayFab Web Services
Amazon Route 53
(3.playfabapi.com)
Amazon EC2
(API handling)
Matchmaker
Instance
Instance
Game
Server
Monitor
DynamoDB Amazon RDS Amazon S3 Amazon
Redshift
Reports
service
Instance
Logs
Tokyo
Amazon EC2
(API handling)
Elastic Load Balancing
Game Client
Game Manager
(Dashboards)
Amazon EC2
(Virtual game
servers)
Virginia
Amazon EC2
(Virtual game
servers)
Sydney
Physical game
servers
Physical game
servers
Amazon EC2
(Virtual game
servers)
Matchmaker
Instance
PlayFab benefits
July 17, 2015 6
Better Faster Cheaper
Developers
• Best-in-class technology
• Proven solution
• Fully documented
• Back-end engineering talent
• Continual improvements
• Baked-in best practices
• Learn from other games
• Available immediately
• Less testing needed
• No need to hire a new team
• No up-front engineering cost
• Volume of scale
• Amortized costs
Publishers
• Share tools across games
• Share players across games
• Less risk
• Training for new developers
• Share lessons across games
• All funding goes to game
• No tech support costs
6
-
20,000
40,000
60,000
80,000
100,000
120,000
$-
$5,000
$10,000
$15,000
$20,000
$25,000
$30,000
Cost of building yourself
Cost of using PlayFab
DAU (DIY)
DAU (w/ PlayFab)
Half the cost of DIY
July 17, 2015 7
Pre-launch Launch Steady-running Sunset
Total Costs:
DIY: $543K
PlayFab: $262K
DIY: $206K
PlayFab: $13K
(plus faster time to market)
Assumptions:
100K Peak DAU
95% DAU decay rate
Cost per HC: $130K / yr
Cost per DAU (DIY):
$0.0015
Cost per DAU (PlayFab):
$0.004
Head count DIY: 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5
HC PlayFab: 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1
Demo
July 17, 2015 8
APIs
Complete set of backend services
Player Accounts
• Authentication
• Profile Management
• Account Linking
Data Storage
• Per player
• Per title
• Per character (under one player)
• Files / CDN delivery
Commerce
• Catalog Management
• Virtual Currencies
• Player Inventory
• In-game Purchasing
• Receipt validation (Apple/Google/Amazon)
• Marketing and Promotion
In-game Marketing
• Push Notifications
• In-game Messaging
Product Management
• Analytics and Reporting
• Customer Segmentation
• Customer Support Tools
• Abuse Reporting and Banning
Social
• Friends Lists
• Player Chat
• Leaderboards
• Game forum integration
Multiplayer
• Photon integration (real-time / turn-based)
• Matchmaking
• Custom game server hosting
• Server monitoring
Game logic
• Server-hosted JavaScript
July 17, 2015 10
The last API you’ll have to integrate into your game…
Some of the PlayFab Web APIs
Client Server
Authentication Title-Wide Data Management Shared Group Data Authentication
• AddUsernamePassword • GetCatalogItems • AddSharedGroupMembers • AuthenticateSessionTicket
• LoginWithAndroidDeviceID • GetStoreItems • CreateSharedGroup Account Management
• LoginWithFacebook • GetTitleData • GetSharedGroupData • GetUserAccountInfo
• LoginWithGameCenter • GetTitleNews • RemoveSharedGroupMembers • SendPushNotification
• LoginWithGoogleAccount • AddUserVirtualCurrency • UpdateSharedGroupData Player Data Management
• LoginWithIOSDeviceID Player Item Management Server-Side Cloud Script • GetLeaderboard
• LoginWithPlayFab • ConsumeItem • GetCloutScriptUrl • GetLeaderboardAroundUser
• LoginWithSteam • GetUserInventory • RunCloudScript • GetUserData
• RegisterPlayFabUser • RedeemCoupon • GetUserInternalData
• SendAccountRecoveryEmail • SubtractUserVirtualCurrency • GetUserReadOnlyData
Account Management • UnlockContainerItem • GetUserStatistics
• GetAccountInfo • StartPurchase • UpdateUserData
• GetPlayFabIDsFromFacebookIDs • PayForPurchase • UpdateUserInternalData
• GetUserCombinedInfo • ConfirmPurchase • UpdateUserReadOnlyData
• LinkFacebookAccount • PurchaseItem • UpdateUserStatistics
• LinkGameCenterAccount Friend List Management Title-Wide Data Management
• LinkSteamAccount • AddFriend • GetCatalogItems
• UnlinkFacebookAccount • GetFriendsList • GetTitleData
• UnlinkGameCenterAccount • RemoveFriend • SetTitleData
• UnlinkSteamAccount • SetFriendTags Player Item Management
• UpdateEmailAddress IOS-Specific APIs • AddUserVirtualCurrency
• UpdatePassword • RegisterForIOSPushNotification • GetUserInventory
• UpdateUserTitleDisplayName • ValidateIOSReceipt • GrantItemsToUser
Player Data Management Matchmaking APIs • GrantItemsToUsers
• GetFriendLeaderboard • GetCurrentGames • ModifyItemUses
• GetLeaderboard • GetGameServerRegions • SubtractUserVirtualCurrency
• GetLeaderboardAroundCurrentUser • Matchmake
• GetUserData • StartGame Matchmaking APIs
• GetUserReadOnlyData Android-Specific APIs • NotifyMatchmakerPlayerLeft
• GetUserStatistics • AndroidDevicePushNotificationRegistration • RedeemMatchmakerTicket
• UpdateUserData • ValidateGooglePlayPurchase Steam-Specific APIs
• UpdateUserStatistics Analytics • AwardSteamAchievement
• LogEvent
July 17, 2015 11
Cloud Script
July 17, 2015 12
Applications include:
• Granting player rewards
• Validating player actions
• Resolving interactions between players
• Managing asynchronous game turns
PlayFab’s Cloud Script lets developers
run server-based code without a
dedicated game server.
• Easy upload of JavaScript custom logic
• Separate game logic from the client,
allowing easy updates
• Make changes to your game without
re-certifying
• Server authentication protects against
client-side cheating
Multiplayer Server Hosting
• For multiplayer games with higher
performance needs, PlayFab offers
dedicated hardware servers.
• Global datacenter coverage for low
latency
• Server-specific APIs for security
• Manage and monitor servers and
builds within the Game Manager
• A combination of monthly leases
and flexible auto-scaled virtual
servers gives low-cost reliability
July 17, 2015 13
WEB TOOLS
Mission control for your entire live operations team: developers, designers, product managers, customer service reps, and more. With one
tool you can configure, launch, manage, and optimize all your game titles in one spot.
Game manager
Built-in Business Intelligence
July 17, 2015 16
PlayFab automatically captures
the most important player
events, as well as any custom
events games generate.
Data can also be analyzed
by 3rd-party BI tools such as
Tableau or direct SQL queries.
All the data needed to increase engagement, retention, monetization.
Or exported via Segment.com
to hundreds of other 3rd-party
services.
Our advanced analytics provides
segments, cohort analysis,
correlation, behaviors, and many
other key monetization features.
PARTNERSHIPS
Key Partnerships
July 17, 2015 18
Authoring
Distribution
Live Ops
COVER FIRE
EDUCATION
Easy adoption by any game developer
July 17, 2015 20
Full set of support resources makes it easy for any developer to quickly start
using the PlayFab platform.
Getting Started
Guides
SDKs for popular
tools
Full documentation
+
Full-time developer
relations team
++
Upcoming webinars
Thursday July 30, 2016 (10-11 am PST) Game operations Fundamentals http://bit.ly/1O7nnid
Thursday August 13 (10-11 am) Player communication best practices http://bit.ly/1MuVRL8
Have a topic you are interested in?
Request it by sending an email to webinars@playfab.com
Trusted by hundreds of developers
July 17, 2015 22
• More than 6000 game developers using the PlayFab SDK
• 17 titles now live (w/ more than 10 million total registered players)
• Integrate at any point of your game’s life cycle
A few customer examples
July 17, 2015 23
“Steambirds Forever”
Spryfox/Backbeat
PC - Unity
“PlayFab's services remove the risk of the
backend, allowing our teams to concentrate
on our games and what makes them
unique.”
- Robert Morgan, President/Founder,
Backbeat Networks
Expected release: Mar 2015
“Z.”
Downward Viral
Mobile/ PC
Expected release: Q1 2015
“ARX”
Funkoi
Mobile / PC / Vita
Collectible card & puzzle game
“Downward Viral chose PlayFab due to its
exhaustive suite of current and upcoming
features, as well as its highly accessible
support team. In our research, there was
no other backend-as-a-service as robust
as PlayFab.”
- Sebastian Haley, Creative Director,
Downward Viral
“PlayFab has been awesome to work with.
Not only are they fast, responsive and
listening to our feedback, their technology
is mature and is exactly what we need
so we can focus on making even
better games.”
- Daniel Jeppsson, Founder, Funkoi LLC
“Loadout”
Edge of Reality
PC / PS4
First Person Shooter
Released: Jan 2014
Peak users: 307K DAU, 30K CCU
“PlayFab played a critical role in the
success of ‘Loadout’. We could not have
made it into the top 10 on Steam, or
managed our upcoming PS4 launch,
without their help.”
- Rob Cohen, CEO, Edge of Reality
Dave & Buster’s
Mobile
Expected release: Feb 2015
“We had an idea for a new mobile game
business model, but building a backend
from scratch to test it out wasn’t feasible.
Thanks to PlayFab’s platform-as-a-service,
we were able to launch a pilot without any
upfront infrastructure costs.”
- Kevin Bachus, SVP, Dave & Buster’s
Expected release: Jan 2015
“NovaBlitz”
Dragon Foundry
Mobile
Expected release: Q3 2015
“Coming out of Wizards of the Coast, where
we worked on Magic: the Gathering, we
know about trading card games. We also
know how challenging it is to build and
operate a successful free-to-play game. We
could have built our own backend, but it
would have been a big distraction – this
way we can launch sooner, save money,
and lower the risk.“
- Paul Barclay, GM, Dragon
Foundry
QUESTIONS?
Twitter @playfabnetwork

Contenu connexe

Tendances

Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsJames Gwertzman
 
Hyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - VoodooHyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - VoodooGameAnalytics
 
Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.GameCamp
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveopsCrystin Cox
 
Live ops in mobile gaming - how to do it right?
 Live ops in mobile gaming - how to do it right? Live ops in mobile gaming - how to do it right?
Live ops in mobile gaming - how to do it right?GameCamp
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentShaan Alam
 
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnLean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnSimon Hade
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - MonetizationErez Yerushalmi
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenJessica Tams
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryNataly Eliyahu
 

Tendances (20)

Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOps
 
Hyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - VoodooHyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - Voodoo
 
Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.
 
The Game Life Cycle & Game Analytics: What metrics matter when?
The Game Life Cycle & Game Analytics: What metrics matter when? The Game Life Cycle & Game Analytics: What metrics matter when?
The Game Life Cycle & Game Analytics: What metrics matter when?
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
 
Live ops in mobile gaming - how to do it right?
 Live ops in mobile gaming - how to do it right? Live ops in mobile gaming - how to do it right?
Live ops in mobile gaming - how to do it right?
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Game Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectivelyGame Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectively
 
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnLean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
 
LiveOps-E-book
LiveOps-E-bookLiveOps-E-book
LiveOps-E-book
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - Monetization
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
Game design at Playrix
Game design at PlayrixGame design at Playrix
Game design at Playrix
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game Events
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew Munden
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Game design - Retention
Game design - RetentionGame design - Retention
Game design - Retention
 
Data Driven Game Design
Data Driven Game DesignData Driven Game Design
Data Driven Game Design
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 

En vedette

PlayFab Advanced Cloud Script
PlayFab Advanced Cloud ScriptPlayFab Advanced Cloud Script
PlayFab Advanced Cloud ScriptThomas Robbins
 
Commander's Intent: Managing Through Uncertainty
Commander's Intent: Managing Through UncertaintyCommander's Intent: Managing Through Uncertainty
Commander's Intent: Managing Through UncertaintyJames Gwertzman
 
Integration Testing as Validation and Monitoring
 Integration Testing as Validation and Monitoring Integration Testing as Validation and Monitoring
Integration Testing as Validation and MonitoringMelissa Benua
 
[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」
[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」
[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」강 민우
 
No Free Lunch: Transactions in Online Games
No Free Lunch: Transactions in Online GamesNo Free Lunch: Transactions in Online Games
No Free Lunch: Transactions in Online GamesJames Gwertzman
 
Behind the Scenes: Deploying a Low-Latency Multiplayer Game Globally
Behind the Scenes: Deploying a Low-Latency Multiplayer Game GloballyBehind the Scenes: Deploying a Low-Latency Multiplayer Game Globally
Behind the Scenes: Deploying a Low-Latency Multiplayer Game GloballyJames Gwertzman
 
Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
 
The Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need BackendsThe Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
 
Continuous Integration as a Way of Life
Continuous Integration as a Way of LifeContinuous Integration as a Way of Life
Continuous Integration as a Way of LifeMelissa Benua
 
클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다
클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다
클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다Dae Kim
 
Deploying a Low-Latency Multiplayer Game Globally: Loadout
Deploying a Low-Latency Multiplayer Game Globally: Loadout Deploying a Low-Latency Multiplayer Game Globally: Loadout
Deploying a Low-Latency Multiplayer Game Globally: Loadout Amazon Web Services
 

En vedette (12)

PlayFab Advanced Cloud Script
PlayFab Advanced Cloud ScriptPlayFab Advanced Cloud Script
PlayFab Advanced Cloud Script
 
Commander's Intent: Managing Through Uncertainty
Commander's Intent: Managing Through UncertaintyCommander's Intent: Managing Through Uncertainty
Commander's Intent: Managing Through Uncertainty
 
Integration Testing as Validation and Monitoring
 Integration Testing as Validation and Monitoring Integration Testing as Validation and Monitoring
Integration Testing as Validation and Monitoring
 
[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」
[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」
[IGC 2016] Photon 운영사무국 - 실시간 게임의 빠른 개발을 위한 솔루션 「Photon」
 
No Free Lunch: Transactions in Online Games
No Free Lunch: Transactions in Online GamesNo Free Lunch: Transactions in Online Games
No Free Lunch: Transactions in Online Games
 
Behind the Scenes: Deploying a Low-Latency Multiplayer Game Globally
Behind the Scenes: Deploying a Low-Latency Multiplayer Game GloballyBehind the Scenes: Deploying a Low-Latency Multiplayer Game Globally
Behind the Scenes: Deploying a Low-Latency Multiplayer Game Globally
 
Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game Development
 
The Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need BackendsThe Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need Backends
 
Epic Fails in LiveOps
Epic Fails in LiveOpsEpic Fails in LiveOps
Epic Fails in LiveOps
 
Continuous Integration as a Way of Life
Continuous Integration as a Way of LifeContinuous Integration as a Way of Life
Continuous Integration as a Way of Life
 
클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다
클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다
클라우드 기반 Unity 게임 서버 구축, 60분이면 충분하다
 
Deploying a Low-Latency Multiplayer Game Globally: Loadout
Deploying a Low-Latency Multiplayer Game Globally: Loadout Deploying a Low-Latency Multiplayer Game Globally: Loadout
Deploying a Low-Latency Multiplayer Game Globally: Loadout
 

Similaire à Say hello to the new PlayFab!

Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Paul Winterhalder
 
Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)Paul Winterhalder
 
Designing a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile gamesDesigning a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
 
Intro to Game Development & Operations on AWS
Intro to Game Development & Operations on AWSIntro to Game Development & Operations on AWS
Intro to Game Development & Operations on AWSAmazon Web Services
 
PlayFab analytics gdc
PlayFab analytics gdcPlayFab analytics gdc
PlayFab analytics gdcCrystin Cox
 
Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!Almog Koren
 
PlayFab and unity gdc2019
PlayFab and unity gdc2019PlayFab and unity gdc2019
PlayFab and unity gdc2019Crystin Cox
 
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...Almog Koren
 
Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...
Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...
Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...Kai Wähner
 
Web Analytic for gaming
Web Analytic for gamingWeb Analytic for gaming
Web Analytic for gamingEider E Iñaki
 
New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014Ohad Barzilay
 
Casino Gateway | Investing In iGaming Excellence
Casino Gateway | Investing In iGaming ExcellenceCasino Gateway | Investing In iGaming Excellence
Casino Gateway | Investing In iGaming ExcellenceCasinoGateway
 
Amazon Lumberyard: end-to-end solutions for game developers
Amazon Lumberyard: end-to-end solutions for game developersAmazon Lumberyard: end-to-end solutions for game developers
Amazon Lumberyard: end-to-end solutions for game developersDevGAMM Conference
 
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanelA Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanelData Science Club
 
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...Amazon Web Services
 
GameZBoost White Label Gaming Platform Product Deck
GameZBoost White Label Gaming Platform Product DeckGameZBoost White Label Gaming Platform Product Deck
GameZBoost White Label Gaming Platform Product DeckGameZBoost
 
Brand Analytics Management: Measuring CLV Across Platforms, Devices and Apps
Brand Analytics Management: Measuring CLV Across Platforms, Devices and AppsBrand Analytics Management: Measuring CLV Across Platforms, Devices and Apps
Brand Analytics Management: Measuring CLV Across Platforms, Devices and AppsTreasure Data, Inc.
 
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しようDaisuke Masubuchi
 
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...Amazon Web Services
 

Similaire à Say hello to the new PlayFab! (20)

Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014
 
Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)
 
Designing a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile gamesDesigning a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile games
 
Intro to Game Development & Operations on AWS
Intro to Game Development & Operations on AWSIntro to Game Development & Operations on AWS
Intro to Game Development & Operations on AWS
 
PlayFab analytics gdc
PlayFab analytics gdcPlayFab analytics gdc
PlayFab analytics gdc
 
Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!
 
PlayFab and unity gdc2019
PlayFab and unity gdc2019PlayFab and unity gdc2019
PlayFab and unity gdc2019
 
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
 
Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...
Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...
Apache Kafka in Gaming Industry (Games, Mobile, Betting, Gambling, Bookmaker,...
 
Web Analytic for gaming
Web Analytic for gamingWeb Analytic for gaming
Web Analytic for gaming
 
New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014
 
Casino Gateway | Investing In iGaming Excellence
Casino Gateway | Investing In iGaming ExcellenceCasino Gateway | Investing In iGaming Excellence
Casino Gateway | Investing In iGaming Excellence
 
Amazon Lumberyard: end-to-end solutions for game developers
Amazon Lumberyard: end-to-end solutions for game developersAmazon Lumberyard: end-to-end solutions for game developers
Amazon Lumberyard: end-to-end solutions for game developers
 
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanelA Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanel
 
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and A...
 
GameZBoost White Label Gaming Platform Product Deck
GameZBoost White Label Gaming Platform Product DeckGameZBoost White Label Gaming Platform Product Deck
GameZBoost White Label Gaming Platform Product Deck
 
Brand Analytics Management: Measuring CLV Across Platforms, Devices and Apps
Brand Analytics Management: Measuring CLV Across Platforms, Devices and AppsBrand Analytics Management: Measuring CLV Across Platforms, Devices and Apps
Brand Analytics Management: Measuring CLV Across Platforms, Devices and Apps
 
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
個人からトリプル A タイトルのゲーム開発者まで。Azure PlayFab で LiveOps しよう
 
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...
AWS re:Invent 2016| GAM303 | Develop Games Using Lumberyard and Leverage AWS ...
 
Daniel Wiggins, Kabam
Daniel Wiggins, KabamDaniel Wiggins, Kabam
Daniel Wiggins, Kabam
 

Plus de Thomas Robbins

What’s in the box? Creating chance mechanics and rewards
What’s in the box? Creating chance mechanics and rewardsWhat’s in the box? Creating chance mechanics and rewards
What’s in the box? Creating chance mechanics and rewardsThomas Robbins
 
Getting started with Cloud Script
Getting started with Cloud ScriptGetting started with Cloud Script
Getting started with Cloud ScriptThomas Robbins
 
Data-Driven Government: Explore the Four Pillars of Value
Data-Driven Government: Explore the Four Pillars of ValueData-Driven Government: Explore the Four Pillars of Value
Data-Driven Government: Explore the Four Pillars of ValueThomas Robbins
 
Financial Transparency Trailblazers
Financial Transparency TrailblazersFinancial Transparency Trailblazers
Financial Transparency TrailblazersThomas Robbins
 
Telling Stories with Open Data
Telling Stories with Open DataTelling Stories with Open Data
Telling Stories with Open DataThomas Robbins
 
Socrata Financial Transparency Suite
Socrata Financial Transparency Suite Socrata Financial Transparency Suite
Socrata Financial Transparency Suite Thomas Robbins
 
Socrata Service Connect
Socrata Service ConnectSocrata Service Connect
Socrata Service ConnectThomas Robbins
 
Leveraging Data to Engage Citizens and Drive Innovation
Leveraging Data to Engage Citizens and Drive InnovationLeveraging Data to Engage Citizens and Drive Innovation
Leveraging Data to Engage Citizens and Drive InnovationThomas Robbins
 
Using MVC with Kentico 8
Using MVC with Kentico 8Using MVC with Kentico 8
Using MVC with Kentico 8Thomas Robbins
 
Say hello to Kentico 8! Your integrated marketing solution has arrived
Say hello to Kentico 8! Your integrated marketing solution has arrivedSay hello to Kentico 8! Your integrated marketing solution has arrived
Say hello to Kentico 8! Your integrated marketing solution has arrivedThomas Robbins
 
One Size does Not Fit All: Selecting the Right Mobile StrategyKentico mobil...
One Size does Not Fit All: Selecting the Right Mobile StrategyKentico   mobil...One Size does Not Fit All: Selecting the Right Mobile StrategyKentico   mobil...
One Size does Not Fit All: Selecting the Right Mobile StrategyKentico mobil...Thomas Robbins
 
Getting started with MVC 5 and Visual Studio 2013
Getting started with MVC 5 and Visual Studio 2013Getting started with MVC 5 and Visual Studio 2013
Getting started with MVC 5 and Visual Studio 2013Thomas Robbins
 
Digital marketing best practices
Digital marketing best practices Digital marketing best practices
Digital marketing best practices Thomas Robbins
 
Do you speak digital marketing with Kentico CMS?
Do you speak digital marketing with Kentico CMS?Do you speak digital marketing with Kentico CMS?
Do you speak digital marketing with Kentico CMS?Thomas Robbins
 
Common questions for Windows Azure and Kentico CMS
Common questions for Windows Azure and Kentico CMSCommon questions for Windows Azure and Kentico CMS
Common questions for Windows Azure and Kentico CMSThomas Robbins
 
Advanced development with Windows Azure
Advanced development with Windows AzureAdvanced development with Windows Azure
Advanced development with Windows AzureThomas Robbins
 
Best Practices for Kentico CMS and Windows Azure
Best Practices for Kentico CMS and Windows AzureBest Practices for Kentico CMS and Windows Azure
Best Practices for Kentico CMS and Windows AzureThomas Robbins
 
Deployment options for Kentico CMS on Windows Azure
Deployment options for Kentico CMS on Windows AzureDeployment options for Kentico CMS on Windows Azure
Deployment options for Kentico CMS on Windows AzureThomas Robbins
 
Go…Running Kentico CMS on Windows Azure
Go…Running Kentico CMS on Windows AzureGo…Running Kentico CMS on Windows Azure
Go…Running Kentico CMS on Windows AzureThomas Robbins
 

Plus de Thomas Robbins (20)

What’s in the box? Creating chance mechanics and rewards
What’s in the box? Creating chance mechanics and rewardsWhat’s in the box? Creating chance mechanics and rewards
What’s in the box? Creating chance mechanics and rewards
 
Getting started with Cloud Script
Getting started with Cloud ScriptGetting started with Cloud Script
Getting started with Cloud Script
 
Data-Driven Government: Explore the Four Pillars of Value
Data-Driven Government: Explore the Four Pillars of ValueData-Driven Government: Explore the Four Pillars of Value
Data-Driven Government: Explore the Four Pillars of Value
 
Financial Transparency Trailblazers
Financial Transparency TrailblazersFinancial Transparency Trailblazers
Financial Transparency Trailblazers
 
Telling Stories with Open Data
Telling Stories with Open DataTelling Stories with Open Data
Telling Stories with Open Data
 
Socrata Financial Transparency Suite
Socrata Financial Transparency Suite Socrata Financial Transparency Suite
Socrata Financial Transparency Suite
 
Socrata Service Connect
Socrata Service ConnectSocrata Service Connect
Socrata Service Connect
 
Leveraging Data to Engage Citizens and Drive Innovation
Leveraging Data to Engage Citizens and Drive InnovationLeveraging Data to Engage Citizens and Drive Innovation
Leveraging Data to Engage Citizens and Drive Innovation
 
Using MVC with Kentico 8
Using MVC with Kentico 8Using MVC with Kentico 8
Using MVC with Kentico 8
 
Here Comes Kentico 8
Here Comes Kentico 8Here Comes Kentico 8
Here Comes Kentico 8
 
Say hello to Kentico 8! Your integrated marketing solution has arrived
Say hello to Kentico 8! Your integrated marketing solution has arrivedSay hello to Kentico 8! Your integrated marketing solution has arrived
Say hello to Kentico 8! Your integrated marketing solution has arrived
 
One Size does Not Fit All: Selecting the Right Mobile StrategyKentico mobil...
One Size does Not Fit All: Selecting the Right Mobile StrategyKentico   mobil...One Size does Not Fit All: Selecting the Right Mobile StrategyKentico   mobil...
One Size does Not Fit All: Selecting the Right Mobile StrategyKentico mobil...
 
Getting started with MVC 5 and Visual Studio 2013
Getting started with MVC 5 and Visual Studio 2013Getting started with MVC 5 and Visual Studio 2013
Getting started with MVC 5 and Visual Studio 2013
 
Digital marketing best practices
Digital marketing best practices Digital marketing best practices
Digital marketing best practices
 
Do you speak digital marketing with Kentico CMS?
Do you speak digital marketing with Kentico CMS?Do you speak digital marketing with Kentico CMS?
Do you speak digital marketing with Kentico CMS?
 
Common questions for Windows Azure and Kentico CMS
Common questions for Windows Azure and Kentico CMSCommon questions for Windows Azure and Kentico CMS
Common questions for Windows Azure and Kentico CMS
 
Advanced development with Windows Azure
Advanced development with Windows AzureAdvanced development with Windows Azure
Advanced development with Windows Azure
 
Best Practices for Kentico CMS and Windows Azure
Best Practices for Kentico CMS and Windows AzureBest Practices for Kentico CMS and Windows Azure
Best Practices for Kentico CMS and Windows Azure
 
Deployment options for Kentico CMS on Windows Azure
Deployment options for Kentico CMS on Windows AzureDeployment options for Kentico CMS on Windows Azure
Deployment options for Kentico CMS on Windows Azure
 
Go…Running Kentico CMS on Windows Azure
Go…Running Kentico CMS on Windows AzureGo…Running Kentico CMS on Windows Azure
Go…Running Kentico CMS on Windows Azure
 

Dernier

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024The Digital Insurer
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...gurkirankumar98700
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilV3cube
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 

Dernier (20)

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 

Say hello to the new PlayFab!

  • 1. a Platform-as-a-Service company Say hello to the new PlayFab Scott Willoughby Director of Game operations success Thom Robbins Director of Marketing
  • 2. “The single greatest predictor of success and of sustainable competitive advantage in this business is live game operations.” – Owen Mahoney, CEO, Nexon
  • 3. APIs Web Tools Partnership Education + Live ops tools and dashboards (Mission control for the whole team) Back-end services (Cross-platform, one-stop shop) + Integration with other partners (Building out the full ecosystem) All-in-one platform to build, launch, and grow. and more ... What is PlayFab? July 17, 2015 2
  • 4. Build game Launch The old days… July 17, 2015 3
  • 5. Build game Build backend Build tools for ops team Segment & target customers Deploy servers Business intelligence Offers & Promotions Update content Host in-game events Customer service Nowadays… July 17, 2015 4 Business intelligence User Acquisition Launch
  • 6. Oregon Availability Zone BAvailability Zone A Cross-zone storage Architecture Overview July 17, 2015 5 AWS cloud: PlayFab Web Services Amazon Route 53 (3.playfabapi.com) Amazon EC2 (API handling) Matchmaker Instance Instance Game Server Monitor DynamoDB Amazon RDS Amazon S3 Amazon Redshift Reports service Instance Logs Tokyo Amazon EC2 (API handling) Elastic Load Balancing Game Client Game Manager (Dashboards) Amazon EC2 (Virtual game servers) Virginia Amazon EC2 (Virtual game servers) Sydney Physical game servers Physical game servers Amazon EC2 (Virtual game servers) Matchmaker Instance
  • 7. PlayFab benefits July 17, 2015 6 Better Faster Cheaper Developers • Best-in-class technology • Proven solution • Fully documented • Back-end engineering talent • Continual improvements • Baked-in best practices • Learn from other games • Available immediately • Less testing needed • No need to hire a new team • No up-front engineering cost • Volume of scale • Amortized costs Publishers • Share tools across games • Share players across games • Less risk • Training for new developers • Share lessons across games • All funding goes to game • No tech support costs 6
  • 8. - 20,000 40,000 60,000 80,000 100,000 120,000 $- $5,000 $10,000 $15,000 $20,000 $25,000 $30,000 Cost of building yourself Cost of using PlayFab DAU (DIY) DAU (w/ PlayFab) Half the cost of DIY July 17, 2015 7 Pre-launch Launch Steady-running Sunset Total Costs: DIY: $543K PlayFab: $262K DIY: $206K PlayFab: $13K (plus faster time to market) Assumptions: 100K Peak DAU 95% DAU decay rate Cost per HC: $130K / yr Cost per DAU (DIY): $0.0015 Cost per DAU (PlayFab): $0.004 Head count DIY: 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 HC PlayFab: 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1
  • 10. APIs
  • 11. Complete set of backend services Player Accounts • Authentication • Profile Management • Account Linking Data Storage • Per player • Per title • Per character (under one player) • Files / CDN delivery Commerce • Catalog Management • Virtual Currencies • Player Inventory • In-game Purchasing • Receipt validation (Apple/Google/Amazon) • Marketing and Promotion In-game Marketing • Push Notifications • In-game Messaging Product Management • Analytics and Reporting • Customer Segmentation • Customer Support Tools • Abuse Reporting and Banning Social • Friends Lists • Player Chat • Leaderboards • Game forum integration Multiplayer • Photon integration (real-time / turn-based) • Matchmaking • Custom game server hosting • Server monitoring Game logic • Server-hosted JavaScript July 17, 2015 10 The last API you’ll have to integrate into your game…
  • 12. Some of the PlayFab Web APIs Client Server Authentication Title-Wide Data Management Shared Group Data Authentication • AddUsernamePassword • GetCatalogItems • AddSharedGroupMembers • AuthenticateSessionTicket • LoginWithAndroidDeviceID • GetStoreItems • CreateSharedGroup Account Management • LoginWithFacebook • GetTitleData • GetSharedGroupData • GetUserAccountInfo • LoginWithGameCenter • GetTitleNews • RemoveSharedGroupMembers • SendPushNotification • LoginWithGoogleAccount • AddUserVirtualCurrency • UpdateSharedGroupData Player Data Management • LoginWithIOSDeviceID Player Item Management Server-Side Cloud Script • GetLeaderboard • LoginWithPlayFab • ConsumeItem • GetCloutScriptUrl • GetLeaderboardAroundUser • LoginWithSteam • GetUserInventory • RunCloudScript • GetUserData • RegisterPlayFabUser • RedeemCoupon • GetUserInternalData • SendAccountRecoveryEmail • SubtractUserVirtualCurrency • GetUserReadOnlyData Account Management • UnlockContainerItem • GetUserStatistics • GetAccountInfo • StartPurchase • UpdateUserData • GetPlayFabIDsFromFacebookIDs • PayForPurchase • UpdateUserInternalData • GetUserCombinedInfo • ConfirmPurchase • UpdateUserReadOnlyData • LinkFacebookAccount • PurchaseItem • UpdateUserStatistics • LinkGameCenterAccount Friend List Management Title-Wide Data Management • LinkSteamAccount • AddFriend • GetCatalogItems • UnlinkFacebookAccount • GetFriendsList • GetTitleData • UnlinkGameCenterAccount • RemoveFriend • SetTitleData • UnlinkSteamAccount • SetFriendTags Player Item Management • UpdateEmailAddress IOS-Specific APIs • AddUserVirtualCurrency • UpdatePassword • RegisterForIOSPushNotification • GetUserInventory • UpdateUserTitleDisplayName • ValidateIOSReceipt • GrantItemsToUser Player Data Management Matchmaking APIs • GrantItemsToUsers • GetFriendLeaderboard • GetCurrentGames • ModifyItemUses • GetLeaderboard • GetGameServerRegions • SubtractUserVirtualCurrency • GetLeaderboardAroundCurrentUser • Matchmake • GetUserData • StartGame Matchmaking APIs • GetUserReadOnlyData Android-Specific APIs • NotifyMatchmakerPlayerLeft • GetUserStatistics • AndroidDevicePushNotificationRegistration • RedeemMatchmakerTicket • UpdateUserData • ValidateGooglePlayPurchase Steam-Specific APIs • UpdateUserStatistics Analytics • AwardSteamAchievement • LogEvent July 17, 2015 11
  • 13. Cloud Script July 17, 2015 12 Applications include: • Granting player rewards • Validating player actions • Resolving interactions between players • Managing asynchronous game turns PlayFab’s Cloud Script lets developers run server-based code without a dedicated game server. • Easy upload of JavaScript custom logic • Separate game logic from the client, allowing easy updates • Make changes to your game without re-certifying • Server authentication protects against client-side cheating
  • 14. Multiplayer Server Hosting • For multiplayer games with higher performance needs, PlayFab offers dedicated hardware servers. • Global datacenter coverage for low latency • Server-specific APIs for security • Manage and monitor servers and builds within the Game Manager • A combination of monthly leases and flexible auto-scaled virtual servers gives low-cost reliability July 17, 2015 13
  • 16. Mission control for your entire live operations team: developers, designers, product managers, customer service reps, and more. With one tool you can configure, launch, manage, and optimize all your game titles in one spot. Game manager
  • 17. Built-in Business Intelligence July 17, 2015 16 PlayFab automatically captures the most important player events, as well as any custom events games generate. Data can also be analyzed by 3rd-party BI tools such as Tableau or direct SQL queries. All the data needed to increase engagement, retention, monetization. Or exported via Segment.com to hundreds of other 3rd-party services. Our advanced analytics provides segments, cohort analysis, correlation, behaviors, and many other key monetization features.
  • 19. Key Partnerships July 17, 2015 18 Authoring Distribution Live Ops COVER FIRE
  • 21. Easy adoption by any game developer July 17, 2015 20 Full set of support resources makes it easy for any developer to quickly start using the PlayFab platform. Getting Started Guides SDKs for popular tools Full documentation + Full-time developer relations team ++
  • 22. Upcoming webinars Thursday July 30, 2016 (10-11 am PST) Game operations Fundamentals http://bit.ly/1O7nnid Thursday August 13 (10-11 am) Player communication best practices http://bit.ly/1MuVRL8 Have a topic you are interested in? Request it by sending an email to webinars@playfab.com
  • 23. Trusted by hundreds of developers July 17, 2015 22 • More than 6000 game developers using the PlayFab SDK • 17 titles now live (w/ more than 10 million total registered players) • Integrate at any point of your game’s life cycle
  • 24. A few customer examples July 17, 2015 23 “Steambirds Forever” Spryfox/Backbeat PC - Unity “PlayFab's services remove the risk of the backend, allowing our teams to concentrate on our games and what makes them unique.” - Robert Morgan, President/Founder, Backbeat Networks Expected release: Mar 2015 “Z.” Downward Viral Mobile/ PC Expected release: Q1 2015 “ARX” Funkoi Mobile / PC / Vita Collectible card & puzzle game “Downward Viral chose PlayFab due to its exhaustive suite of current and upcoming features, as well as its highly accessible support team. In our research, there was no other backend-as-a-service as robust as PlayFab.” - Sebastian Haley, Creative Director, Downward Viral “PlayFab has been awesome to work with. Not only are they fast, responsive and listening to our feedback, their technology is mature and is exactly what we need so we can focus on making even better games.” - Daniel Jeppsson, Founder, Funkoi LLC “Loadout” Edge of Reality PC / PS4 First Person Shooter Released: Jan 2014 Peak users: 307K DAU, 30K CCU “PlayFab played a critical role in the success of ‘Loadout’. We could not have made it into the top 10 on Steam, or managed our upcoming PS4 launch, without their help.” - Rob Cohen, CEO, Edge of Reality Dave & Buster’s Mobile Expected release: Feb 2015 “We had an idea for a new mobile game business model, but building a backend from scratch to test it out wasn’t feasible. Thanks to PlayFab’s platform-as-a-service, we were able to launch a pilot without any upfront infrastructure costs.” - Kevin Bachus, SVP, Dave & Buster’s Expected release: Jan 2015 “NovaBlitz” Dragon Foundry Mobile Expected release: Q3 2015 “Coming out of Wizards of the Coast, where we worked on Magic: the Gathering, we know about trading card games. We also know how challenging it is to build and operate a successful free-to-play game. We could have built our own backend, but it would have been a big distraction – this way we can launch sooner, save money, and lower the risk.“ - Paul Barclay, GM, Dragon Foundry

Notes de l'éditeur

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 22
  7. 24