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Drum Morphium
Tech Lab

Proposal
Tink Newman
Minsheng Zhang
Jill Chan
Jon Bantados
Yu-Chuan Felix Lai

muihprom murd
Citations

Production timeline

Budget -Equipment List

Detailed technical specifications

Model of interaction

Physical installation

Technical Digram

About the artwork

Why it is suitable
TABLE OF CONTENTS

Context

Design team

what’s inside...

Ideas

2

3 4

5 10 12 13 14 17 18 19
1
Biographies
Contact Us

Undergraduate students at Simon Fraser University
in the School of Interactive Arts and Technology.

J

on Bantados

jcb6@sfu.ca

Bantados takes a keen interest on anything that goes”snap”, “crackle” and
“boom”. Needless to say, he is an aspiring sound designer that loves to
express his creativity through new technology.

T

ink Newman

tink.newman@gmail.com

Newman enjoys creating artistic solutions to everyday technical and industrial
problems. She records details in an idea log for later development. She also enjoys
brainstorming, inventing, sketching and the management aspects of design.

J

ill Chan

jnc1@sfu.ca

Chan is passionate about project management, ensuring that everyone enjoys what
they do while getting the job done. She expresses her creativity mainly through
sketching, writing, and graphic design. She loves to plan to make things happen.

F

elix Lai

designfelai@gmail.com

Lai is pursuing design, who has a strong interest in Industrial
design and interacion design. Visualizing ideas through sketchingis
his favorite way of generating concepts and communicating with others.

M

insheng Zhang

mza22@sfu.ca

Zhang has a great passion in interface design. In her design,
she is not only focus on the aesthetics factor, but also takes care about the usability
factor. She believes that design is a tool to make our lives more cozy and beautiful.

1
about the artwork...
name and detailed description

Drum Morphium is a concept of
a mold-able instrument that allows users to
create interesting shapes and sounds. It
would allow the user to choose from any
drum or other sound of their desire and
manipulate a world of cultural and unique
sounds.

There will be visualizers that
graphically illustrate the sound before the
user’s eyes as they morph the shape of the
drum, interact with and play their rhythms.
The more one ‘color labeled’ drum is played,
the more of that color would be added to
the visualizer.
Changing the shape and playing on
different parts of the drum would change
the pitch and tone of the selected sound.
The user could also connect their own mp3
player music to the system and play the
drum along with their favourite sound or
choose from some provided options. The
speakers in the room would provide
surround sound or the user would have
noise cancelling headphones.

The title of the
art installation

“

This exhibit would give the user an
immersive experience full of colorful lights,
a glowing drum stand and music, almost as
if they were putting on their own concert.

,”

is derived from the interactive aspect of the
piece, the drum itself, its

unique ability to change shape

and a scientific prefix , -ium, meaning ‘complicated’.

2
Why it is suitable
in the

Since the TechLab of the Surrey Art Gallery is
primarily a small gallery for the presentation of
digital artworks our project would be spatially
suitable for this space. The amount of floor space
that the interactive installation would take up would
be only 2’ X 2’ horizontally.
This installation would be suitable for the Techlab’s
three month term application because it would be
just as functional at the beginning as it would at the
end due to the instantaneous nature of the work.
The physical aspect of the work would be the drum
interface and the digital component would be the
computer processing and output visualization. In
addition to users interacting with the installation
directly, the gallery could also host advanced drum
performers.
The exhibit concept as a whole represents the goals
of Surrey such as multiculturalism, creativity,
family-friendly playfulness and technological
advancements that will inspire future generations.

?
Ideas

Glow in the dark paint

Silicone

$103.96

Brown Sugar
FSR Sensors
30 sensors per drum (3 drums)
(7.16 x 90) = $644.40

Jumper wires
pack of 100
$34.95

Arduino Breadboard

Mini adhesive breadboard
$3.95

behind the artwork

philosophical/conceptual goals

This is an art installation would rely on
transforming data collected from force sensors
(user’s interaction with the drum) into visual
images, LED light visualizations and rhythmic
music output. The visualization displayed on
screen alters and changes differently according
to the speed, how the drum is shaped, which
drum “color” is being played, the drumming
pattern and amount of force on the drum
created by the users hands and fingers. For
example, the visualizer screen becomes more
blue as the ‘owner’ of the blue drum plays their
sound harder or faster.

Arduino Bluetooth Board
$149.95

Battery Pack
15 inches

materials
PVC sheets

1x 3 ft sheet (48x48) = 173.56
1x 2ft sheet (24x48) = 86.76
1x 1ft sheet (12x48) = 43.39

tallest drum
medium drum
shortest drum

42 inches

48 inches

EL WireControlled
3 x 20 ft Sound
Porta-light 3.2 mm $120

30 inches

Sandbag

The interior drum material is made from a soft
gel, such as silicone gel, surrounded by a water
repellent holding material. There would be a
fabric covering the balloon that would allow the
sensors to be sewn to the contour of the pliable
drum object. The drum head colors would be
glow-in-the-dark blue to match the aqua blue,
glowing E.L wires on the hourglass shaped
stand. The shape of the stand was inspired from
a djimbe and represents the original, ethic
origin of the installation.
Context

connection to art history

This work connects to the broader context of art history
due to the progression as drums and rock band style drum
kits. Drums were some of the first
instruments that humans created, along with flutes and
horns.
The basic version of a drum kit was first created in New
Orleans in the 1930s.
Later on in the 1960s, rock drummers began to expand the
drum kit in order to increase speed. Electronic drums were
designed to create sounds that had never been produced
and allowed modern music to develop.
The materials of industrial design have constantly been
improving over the last few decades and flexible and soft
materials exist that have been used for this project. Future
drum kits and new creations are only limited by the
imaginations and creativity of musicians and
manufacturers.
This art installation encompasses many technical and
aesthetic components that would fit in the Surrey TechLab,
that was inspired from many different inspirations and
previous artworks in history.

5
Context

connection to other artists’ work
Since drums are usually associated with
sound rather than visual senses, we try to
introduce the visual aspect to the
drumming experience and explore the
creative remix between the two. For the
visualizations of the drum, partially
inspired by the visual effects in the movie
Tron and Avatar. We decided that the
glowing flow of lines could best represent
the dynamic rhythm and energy of the
music being created by the users.
The vivid lighting environment of
“Avatar” inspires us this interactive
lighting idea. The colorful spotlights
seem as the highlighting of the drum,
which attract people get into the
interactive space. Once people start to
play the drum, the colorful spotlights
effect transfer to the visualization on
the wall, and allow people to interact
with it by playing the drum.

6
The way to match the specific sound effects to the different
visual effects of the movie Tron stimulates us to develop the
interactive visualization. This movie also inspires us on
the fancy glowing flow lights of the stand, and the
visualization, which enhanced immersive environment
to involve people into this visual sound world.

The 3 spot light colors of green, blue and purple were chosen to
represent a technology-oriented, ethereal, yet natural environment
inspired from Avatar’s glowing Pandora landscape. and Tron’s
glowing theme The spotlights were designed to attract the
user to the top of the stand where the drum lies.

7
Context connection to other artists’ work
Plaster, a duo of artists, Gianclaudio H. Moniri (Kaeba) and Giuseppe Carlini (Agan), creates experimental-electronic music.

During their shows, they show deep immersive visualizations in a dark space. They collaborated with visual artist
as well as with other artists like David Terranova, Tzpx (Emanuele Foti), Lasal (Aristides Garcia).

8
Plaster + Lasal collaboration

Lasal, also known as Aristides Garcia, is a visual artist

that collaborated with Plaster. One of his pieces,
Kristallographie (shown above), is an audioreactive artifact.
Based in the Aristid Lindenmayer formula. He develops this
real-time audio-reactive artifacts giving free rein to his
obsession for synchronicity between the musical object
and the visual one, without intending to create a mere representation of the sound spectrum.

From these pieces, we got inspired to transcend the purely hearing experience
of drum playing, and reach the visual esthetic of the audio, which
provide people both hearing and visual impact and enjoyment.

9
technical diagram INTERACTION LAYOUT

10
AUDIO LAYOUT
technical diagramAUDIO LAYOUT
technical diagram

11
speakers
drum and stand setup
ceiling mounted projector

drum
morphium

computer system

Physical installation
gallery layout

The computer terminal would be on a small desk and the ceiling projector would display on the walls. The drum
itself would be only about the size of a men’s basketball flattened and reshaped. The output of the interaction involves visualizations
that will beprojected directly on the available painted walls, as well as a 10’ wide screen. We could perhaps add additional LCD
monitors available in the TechLab if we need to incorporate more of the room’s wall space or extra seating for exemplary viewing.

12
hit

knead

squeeze

13
Detailed technical specifications

Arduino
For this installation we will be using a
processing patch created in both
Isadora and Arduino. The role of the
Arduino program would be to gather
data from the sensors and act as an
antenna, sending signals to Isadora.
We chose to use this program primarily
because it can communicate with
Isadora wirelessly so that the user
would not be distracted by having
wires and other pieces of hardware
sticking outside of the drum. In
addition, multiple sensors can be
gathered together and controlled by
one board which would allow for the
least possible amount of hardware to
be physically inside the drum.

14
ISADORA
visualizer

We are going along with Isadora
for this installation because it is a
perforance type program that can
communicate with the Arduino
board in order to project the sound
and visualizations. Predetermined
visual effects are attached to a
“Serial in Watcher” actor that reads
the values that are coming in from
the Arduino board. These values
would then be the values that
dictate the intensity of the various
effects being displayed by the
visualizer as well as the sound
levels of the sounds being played.
Isadora can read multiple channels
so there wouldn’t be a problem
having isadora differentiate the
values being sent by the Force
Sensitive Resistors
Optional Visualizer
System /Program

MAX/MSP

Alternatively we can also incorporate
Max MSP to take over the sound aspects
of the installation if need be. However,
we are sticking with Isadora to simplify
our coding so our back end does not
become too chaotic with three
programs trying to communicate with
each other. However, if the need arises,
more research can be done in this area
to compensate for any problems
encountered in Isadora.
Our rationale for choosing Isadora over
Max MSP is that we feel Isadora is more
suited towards our overall vision and
can provide us with a more stable code
that can switch content very quickly as
oppsed to Max MSP.

16
Budget
Qty:

Equipment

Model:

Amount ($CAD)

Projector

NEC NP115:

1

599.99

Computer

IMac 3.2 Ghz

1

1290.99

Audio

Yorkville sound Excursion1000
950-Watt Complete 3-Piece PA

1

1875.00

Audio

Tourflex 10’ microphone XLR:

1

599.99

Audio

Samsung SBH-600 Bluetooth
Headphones

1

149.99

Software

Arduino Bluetooth Board

3

149.95

Software

Arduino Breadboard: Mini
adhesive breadboard

3

3.95

Software

Force Sensing Resistors

90

644.40

Software

Jumper wires pack (100)

1

34.95

Misc

Glow in the dark paint

1

103.95

Misc

Sound Controlled Porta-light 3.2 mm
20 ft

3

120.00

Misc

PVC Sheets

3

303.71

Program

Isadora 1.2.9

1

Samsung SBH-600 Bluetooth
Headphones

33.01

Total Sum

$5909.88

NEC NP115:

Force Sensing Resistors

Arduino Bluetooth Board

IMac 3.2 Ghz

17
2 week

Feb 19

Feb 12

Feb 5

Jan 1

Jan 15

Production Timeline

3 week

Timeline is based on amount of sponsored funding or the designers’ budget. This
proposal is based on (either we have less than our expected budget amount, or we
assume that we will get sponsors for at least half of it).

Open Display

Purchasing equipments / arranging sponsors
Programming/ Creating visualization effects
Testing connection between sensors to software
building the prototype and testing material reactivity
Placing, setting up physical installation
Final tests/ minor midification
Booklet Citations:
Live set visuals. (n.d.). Retrieved from
http://www.myspace.com/xlabgallery/photos/albums/album/1251105
Megamorph. (2009). Retrieved from http://iqbit.net/
Moniri, G. & Carlini, G. (2010). Plaster's sound photostream. Retrieved from
http://www.flickr.com/people/plastersound/
Moniri, G, & Carlini, G. (2010). Plaster. Retrieved from
https://www.facebook.com/group.php?gid=72205618902&v=wall&so=60
Tooze, G. (n.d.). Hd sensei. Retrieved from http://www.dvdbeaver.com/film3/bluray_reviews51/avatar_blu-ray.htm
Tron legacy speed. (2010, December 12). Retrieved from
http://www.wallpaperhd.org/wallpaper/2535/Tron-Legacy-speed-widescreen.html
Max/Msp Codes. (2008, December). Retrieved fom
http://steim.org/projectblog/wp-content/uploads/2008/12/patch.jpg

19
Thank You

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Drum Morphium Concept

  • 1. Drum Morphium Tech Lab Proposal Tink Newman Minsheng Zhang Jill Chan Jon Bantados Yu-Chuan Felix Lai muihprom murd
  • 2. Citations Production timeline Budget -Equipment List Detailed technical specifications Model of interaction Physical installation Technical Digram About the artwork Why it is suitable TABLE OF CONTENTS Context Design team what’s inside... Ideas 2 3 4 5 10 12 13 14 17 18 19 1
  • 3. Biographies Contact Us Undergraduate students at Simon Fraser University in the School of Interactive Arts and Technology. J on Bantados jcb6@sfu.ca Bantados takes a keen interest on anything that goes”snap”, “crackle” and “boom”. Needless to say, he is an aspiring sound designer that loves to express his creativity through new technology. T ink Newman tink.newman@gmail.com Newman enjoys creating artistic solutions to everyday technical and industrial problems. She records details in an idea log for later development. She also enjoys brainstorming, inventing, sketching and the management aspects of design. J ill Chan jnc1@sfu.ca Chan is passionate about project management, ensuring that everyone enjoys what they do while getting the job done. She expresses her creativity mainly through sketching, writing, and graphic design. She loves to plan to make things happen. F elix Lai designfelai@gmail.com Lai is pursuing design, who has a strong interest in Industrial design and interacion design. Visualizing ideas through sketchingis his favorite way of generating concepts and communicating with others. M insheng Zhang mza22@sfu.ca Zhang has a great passion in interface design. In her design, she is not only focus on the aesthetics factor, but also takes care about the usability factor. She believes that design is a tool to make our lives more cozy and beautiful. 1
  • 4. about the artwork... name and detailed description Drum Morphium is a concept of a mold-able instrument that allows users to create interesting shapes and sounds. It would allow the user to choose from any drum or other sound of their desire and manipulate a world of cultural and unique sounds. There will be visualizers that graphically illustrate the sound before the user’s eyes as they morph the shape of the drum, interact with and play their rhythms. The more one ‘color labeled’ drum is played, the more of that color would be added to the visualizer. Changing the shape and playing on different parts of the drum would change the pitch and tone of the selected sound. The user could also connect their own mp3 player music to the system and play the drum along with their favourite sound or choose from some provided options. The speakers in the room would provide surround sound or the user would have noise cancelling headphones. The title of the art installation “ This exhibit would give the user an immersive experience full of colorful lights, a glowing drum stand and music, almost as if they were putting on their own concert. ,” is derived from the interactive aspect of the piece, the drum itself, its unique ability to change shape and a scientific prefix , -ium, meaning ‘complicated’. 2
  • 5. Why it is suitable in the Since the TechLab of the Surrey Art Gallery is primarily a small gallery for the presentation of digital artworks our project would be spatially suitable for this space. The amount of floor space that the interactive installation would take up would be only 2’ X 2’ horizontally. This installation would be suitable for the Techlab’s three month term application because it would be just as functional at the beginning as it would at the end due to the instantaneous nature of the work. The physical aspect of the work would be the drum interface and the digital component would be the computer processing and output visualization. In addition to users interacting with the installation directly, the gallery could also host advanced drum performers. The exhibit concept as a whole represents the goals of Surrey such as multiculturalism, creativity, family-friendly playfulness and technological advancements that will inspire future generations. ?
  • 6. Ideas Glow in the dark paint Silicone $103.96 Brown Sugar FSR Sensors 30 sensors per drum (3 drums) (7.16 x 90) = $644.40 Jumper wires pack of 100 $34.95 Arduino Breadboard Mini adhesive breadboard $3.95 behind the artwork philosophical/conceptual goals This is an art installation would rely on transforming data collected from force sensors (user’s interaction with the drum) into visual images, LED light visualizations and rhythmic music output. The visualization displayed on screen alters and changes differently according to the speed, how the drum is shaped, which drum “color” is being played, the drumming pattern and amount of force on the drum created by the users hands and fingers. For example, the visualizer screen becomes more blue as the ‘owner’ of the blue drum plays their sound harder or faster. Arduino Bluetooth Board $149.95 Battery Pack 15 inches materials PVC sheets 1x 3 ft sheet (48x48) = 173.56 1x 2ft sheet (24x48) = 86.76 1x 1ft sheet (12x48) = 43.39 tallest drum medium drum shortest drum 42 inches 48 inches EL WireControlled 3 x 20 ft Sound Porta-light 3.2 mm $120 30 inches Sandbag The interior drum material is made from a soft gel, such as silicone gel, surrounded by a water repellent holding material. There would be a fabric covering the balloon that would allow the sensors to be sewn to the contour of the pliable drum object. The drum head colors would be glow-in-the-dark blue to match the aqua blue, glowing E.L wires on the hourglass shaped stand. The shape of the stand was inspired from a djimbe and represents the original, ethic origin of the installation.
  • 7. Context connection to art history This work connects to the broader context of art history due to the progression as drums and rock band style drum kits. Drums were some of the first instruments that humans created, along with flutes and horns. The basic version of a drum kit was first created in New Orleans in the 1930s. Later on in the 1960s, rock drummers began to expand the drum kit in order to increase speed. Electronic drums were designed to create sounds that had never been produced and allowed modern music to develop. The materials of industrial design have constantly been improving over the last few decades and flexible and soft materials exist that have been used for this project. Future drum kits and new creations are only limited by the imaginations and creativity of musicians and manufacturers. This art installation encompasses many technical and aesthetic components that would fit in the Surrey TechLab, that was inspired from many different inspirations and previous artworks in history. 5
  • 8. Context connection to other artists’ work Since drums are usually associated with sound rather than visual senses, we try to introduce the visual aspect to the drumming experience and explore the creative remix between the two. For the visualizations of the drum, partially inspired by the visual effects in the movie Tron and Avatar. We decided that the glowing flow of lines could best represent the dynamic rhythm and energy of the music being created by the users. The vivid lighting environment of “Avatar” inspires us this interactive lighting idea. The colorful spotlights seem as the highlighting of the drum, which attract people get into the interactive space. Once people start to play the drum, the colorful spotlights effect transfer to the visualization on the wall, and allow people to interact with it by playing the drum. 6
  • 9. The way to match the specific sound effects to the different visual effects of the movie Tron stimulates us to develop the interactive visualization. This movie also inspires us on the fancy glowing flow lights of the stand, and the visualization, which enhanced immersive environment to involve people into this visual sound world. The 3 spot light colors of green, blue and purple were chosen to represent a technology-oriented, ethereal, yet natural environment inspired from Avatar’s glowing Pandora landscape. and Tron’s glowing theme The spotlights were designed to attract the user to the top of the stand where the drum lies. 7
  • 10. Context connection to other artists’ work Plaster, a duo of artists, Gianclaudio H. Moniri (Kaeba) and Giuseppe Carlini (Agan), creates experimental-electronic music. During their shows, they show deep immersive visualizations in a dark space. They collaborated with visual artist as well as with other artists like David Terranova, Tzpx (Emanuele Foti), Lasal (Aristides Garcia). 8
  • 11. Plaster + Lasal collaboration Lasal, also known as Aristides Garcia, is a visual artist that collaborated with Plaster. One of his pieces, Kristallographie (shown above), is an audioreactive artifact. Based in the Aristid Lindenmayer formula. He develops this real-time audio-reactive artifacts giving free rein to his obsession for synchronicity between the musical object and the visual one, without intending to create a mere representation of the sound spectrum. From these pieces, we got inspired to transcend the purely hearing experience of drum playing, and reach the visual esthetic of the audio, which provide people both hearing and visual impact and enjoyment. 9
  • 13. AUDIO LAYOUT technical diagramAUDIO LAYOUT technical diagram 11
  • 14. speakers drum and stand setup ceiling mounted projector drum morphium computer system Physical installation gallery layout The computer terminal would be on a small desk and the ceiling projector would display on the walls. The drum itself would be only about the size of a men’s basketball flattened and reshaped. The output of the interaction involves visualizations that will beprojected directly on the available painted walls, as well as a 10’ wide screen. We could perhaps add additional LCD monitors available in the TechLab if we need to incorporate more of the room’s wall space or extra seating for exemplary viewing. 12
  • 16. Detailed technical specifications Arduino For this installation we will be using a processing patch created in both Isadora and Arduino. The role of the Arduino program would be to gather data from the sensors and act as an antenna, sending signals to Isadora. We chose to use this program primarily because it can communicate with Isadora wirelessly so that the user would not be distracted by having wires and other pieces of hardware sticking outside of the drum. In addition, multiple sensors can be gathered together and controlled by one board which would allow for the least possible amount of hardware to be physically inside the drum. 14
  • 17. ISADORA visualizer We are going along with Isadora for this installation because it is a perforance type program that can communicate with the Arduino board in order to project the sound and visualizations. Predetermined visual effects are attached to a “Serial in Watcher” actor that reads the values that are coming in from the Arduino board. These values would then be the values that dictate the intensity of the various effects being displayed by the visualizer as well as the sound levels of the sounds being played. Isadora can read multiple channels so there wouldn’t be a problem having isadora differentiate the values being sent by the Force Sensitive Resistors
  • 18. Optional Visualizer System /Program MAX/MSP Alternatively we can also incorporate Max MSP to take over the sound aspects of the installation if need be. However, we are sticking with Isadora to simplify our coding so our back end does not become too chaotic with three programs trying to communicate with each other. However, if the need arises, more research can be done in this area to compensate for any problems encountered in Isadora. Our rationale for choosing Isadora over Max MSP is that we feel Isadora is more suited towards our overall vision and can provide us with a more stable code that can switch content very quickly as oppsed to Max MSP. 16
  • 19. Budget Qty: Equipment Model: Amount ($CAD) Projector NEC NP115: 1 599.99 Computer IMac 3.2 Ghz 1 1290.99 Audio Yorkville sound Excursion1000 950-Watt Complete 3-Piece PA 1 1875.00 Audio Tourflex 10’ microphone XLR: 1 599.99 Audio Samsung SBH-600 Bluetooth Headphones 1 149.99 Software Arduino Bluetooth Board 3 149.95 Software Arduino Breadboard: Mini adhesive breadboard 3 3.95 Software Force Sensing Resistors 90 644.40 Software Jumper wires pack (100) 1 34.95 Misc Glow in the dark paint 1 103.95 Misc Sound Controlled Porta-light 3.2 mm 20 ft 3 120.00 Misc PVC Sheets 3 303.71 Program Isadora 1.2.9 1 Samsung SBH-600 Bluetooth Headphones 33.01 Total Sum $5909.88 NEC NP115: Force Sensing Resistors Arduino Bluetooth Board IMac 3.2 Ghz 17
  • 20. 2 week Feb 19 Feb 12 Feb 5 Jan 1 Jan 15 Production Timeline 3 week Timeline is based on amount of sponsored funding or the designers’ budget. This proposal is based on (either we have less than our expected budget amount, or we assume that we will get sponsors for at least half of it). Open Display Purchasing equipments / arranging sponsors Programming/ Creating visualization effects Testing connection between sensors to software building the prototype and testing material reactivity Placing, setting up physical installation Final tests/ minor midification
  • 21. Booklet Citations: Live set visuals. (n.d.). Retrieved from http://www.myspace.com/xlabgallery/photos/albums/album/1251105 Megamorph. (2009). Retrieved from http://iqbit.net/ Moniri, G. & Carlini, G. (2010). Plaster's sound photostream. Retrieved from http://www.flickr.com/people/plastersound/ Moniri, G, & Carlini, G. (2010). Plaster. Retrieved from https://www.facebook.com/group.php?gid=72205618902&v=wall&so=60 Tooze, G. (n.d.). Hd sensei. Retrieved from http://www.dvdbeaver.com/film3/bluray_reviews51/avatar_blu-ray.htm Tron legacy speed. (2010, December 12). Retrieved from http://www.wallpaperhd.org/wallpaper/2535/Tron-Legacy-speed-widescreen.html Max/Msp Codes. (2008, December). Retrieved fom http://steim.org/projectblog/wp-content/uploads/2008/12/patch.jpg 19