The document summarizes key concepts from a workshop on understanding audiences and developing projects. It discusses how mapping an audience's journey and understanding what motivates them affects how a project is developed. The workshop covered tools like the business model canvas and value proposition canvas to help understand audiences and find the fit between a project and audience needs. It emphasizes starting with the audience's perspective rather than the creator's perspective or platform considerations.
4. How Does Understanding More About My
Audience Affect Project Development?
Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
http://www.facebook.com/HandlingIdeas
5. Save people time, money and effort in their
concept development
o Enabling them to make decisions
through:
• Sense checking story and interaction design
• Identifying the value in their concepts
Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
http://www.facebook.com/HandlingIdeas
7. DO YOU WANT TO
MAKE AN IMPACT?
Head directly to
airport.
Continue with week..
NO
YES
8. “Mapping your audience
journey without
understanding their pains
and gains is like writing a
story while not knowing
what motivates your
characters.”
9. Next hour: Explain 2 methods:
(i) to explore how your audience is
motivated by the theme of your project
(ii) how to map a user journey through
your concept (machine)
10.
11. Joey seemed happily
married. He killed his
wife to get her
inheritance.
Joey seemed happily
married. He killed his
wife.
15. Increase awareness?
Challenge a theme? Make money?
Address an issue
Make a
difference?
Change a mindset?
Inform a
segment?
Solve
a
problem?
Generate an audience
18. …AND THERE’S SO MUCH
YOU CAN DO NOWADAYS
TO TRY TO MAKE THAT FIT
WORK…
19. CREATE THREADS IN SOCIAL
MEDIA, PUSH VIDEOS TO GO
VIRAL, GET PEOPLE TO
CONTRIBUTE, PAY AND EVEN
FUND, TURN OUR STORY WORLDS
INTO PLAYGROUNDS, ASK PEOPLE
TO SOLVE CRIMES, OFFER ‘ALL
YOU CAN EAT CONTENT’, VOTE,
SHARE, POST, DOWNLOAD,
UPLOAD, LOCATE, AUGMENT,
IMMERSE…
22. IT HELPS YOU FIND THE
FIT
YOUR PRODUCT/
SERVICE
AN
AUDIENCE
23. ..AND PLACES IT INTO…
YOUR PRODUCT/
SERVICE
AN
AUDIENCE
BUSINESS MODEL
24.
25. The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
26. The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
27. The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
28. copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
29. The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
30. The Business Model Canvas
designed by: Strategyzer AG
The makers of Business Model Generation and Strategyzer
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
strategyzer.com
Revenue Streams
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
ChannelsKey Resources
31. The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
32. Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
33. copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
34. • Physical/tangible
– Goods such as manufactured products.
• Intangible
– Products such as copyrights or services such as after-
sales assistance
• Digital
– Products such as music downloads or services such as
online recommendations
• Financial
– Products such as investment funds and insurances or
services such as the financing of a purchase.
Pg 29
Products and Services
35. copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
36. copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
37. Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
39. The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
40. • Functional
– Mow the lawn, eat healthy, write a report.
• Social
– Look trendy, be perceived as competent.
• Personal/emotional
– Seeking peace of mind, job security.
• Supporting
– Buyer of value; Co-creator of value; Transferer
of value
Pg 12
Customer jobs
41. The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
42. The Value Proposition Canvas
Customer (Segment)
Profile:
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
Pains
Gains
Customer
Job(s)
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer strategyzer.com
The Value Proposition Canvas
Gain Creators
Pain Relievers
Products
& Services
Value (Proposition)
Map:
44. Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
45. Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Multiple Value Propositions – to different B2C profiles within different contexts
46. Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Multiple Value Propositions – B2B
Influencers
Decision
Makers
Recommenders
Economic Buyers
End Users
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
Saboteurs
Pg 50
56. Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
Value Proposition Customer Segment
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
The Value Proposition Canvas
strategyzer.com
ITERATIVE PROCESS
57. Once we understand pain
and gain, we can justify
the journey of the
audience through our
concept.
58. We can design the potential
for flow within and between
the components that make
up our concept
77. Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
78. What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
79. How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
80. What do they expect
to get out of it?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
..and how will they
know it?
81. Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
CONVERSION
82. What is else competing for
their attention?
Is there anything else that
does something similar?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
83. Why stick with it?
Why not go back to
what they were
doing?
What is else competing for
their attention?
Is there anything else that
does something similar?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
84. Why stick with it?
Why not go back to
what they were
doing?
What is else competing for
their attention?
Is there anything else that
does something similar?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
How does it come to them or was it part of their journey?
Where is the touch point?
What was their goal before you
come along?
Where have they come from?
What do they know/have experienced in relation to your project/theme?
What device are they on/have access to?
What are they looking for?
Who are they?
What do they like doing?
What interests them and why?
What do they expect
to get out of it?
..and how will they
know it?
97. Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
hKp://www.facebook.com/HandlingIdeas
Theme
Machine
“Your
project”
Impact
with
an
audience
END