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Codes & Conventions of Zombie Movies

Media codes and conventions of zombie movies

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Codes & Conventions of Zombie Movies

  1. 1. Codes & Conventions Zombie Movies
  2. 2. Typical Conventions • A tight community of protagonists • Isolation • Apocalyptic world (deserted, smoke, dirty, trashed etc) • Contrast between slow and fast editing • Kinetic cameras for chase scenes • Abandoned locations • Urban (but deserted) locations • Want to survive rather than kill the zombies • Shot in the head to kill
  3. 3. Typical Character Conventions • Leader • Children • Betrayer • Human sacrifice • Eye candy • Nerd • The dumb blonde that dies first • The fat person that’s one of the first to die • The pretty “fit” lead girl • The heroic “fit” lead guy • Annoying “moronic” character that screws everything up
  4. 4. • The person who's emotionally attached to one of the zombies and not want to kill them or keeping them safe in a room. • The person that loves killing zombies but whose eventual cockiness gets them killed. • The person that freaks out and eventually causes some sort of disaster. • The peacemaker who tries to keep people together when they go for each other's throats. • The love interest is there to inspire hope, no point surviving if you can't share it with someone and continue the human race.
  5. 5. Beginnings & Endings • Cliff-hangers • Everyone dies • Zombies are killed/cured • Show previous world • Find out about what has happened to cause “zombie world” • Introduce main characters, of whom are survivors of the “zombie virus”
  6. 6. Warm Bodies • Camera follows guy as he “talks” • Camera goes to different people as guy “speaks” about them • Shot is as if it is through “his eyes”, and them including him as well • Music & effect changes as he describes flashbacks (and they’re shown) • Flashback becomes IRL around him (becomes lighter) • Lighting reflects his mood (sad/lonely) • Flashback music becomes more flowing/light, showing they’re happier when alive • He walks slowly/sluggishly showing he’s sad/lonely • He “talks” slower/ more monotone as he speaks of his day, but lighter with more flow in the flashbacks
  7. 7. Zombieland • No talking • Everyone is running in slow-mo • People run/fall towards the camera • Everyone looks scared, running away • Music is very “pumped”/action-like • Zombies covered in blood, still quite fast and seem more intelligent • Set in daytime, normal looking scene except for chaos and zombies/blood • Credits are involved within the scene, bumped out of the way by the characters ect – text in blood red
  8. 8. Shaun of The Dead • Normal looking setting • Bouncy music • Everything in sync with music • First close up you see, man just woken up “zombie-like” • Typical men, playing video games in a messy house • Tension builds up in mirror, pacey music, quick shots of breakfast/tea making • Playing zombie games – things start pointing towards zombie • “They position the audience to think that the situation is very normal, before revealing that a zombie attack has broken out – Use & Gratification”