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Spatial Interaction
Design
Introduction
Tung Jen Tsai

Quanta Research Institute (QRI), Quanta Computers Inc.

Department of Industrial and Commercial Design, National Taiwan University of Science and Technology


2012.09.18
Course Information
CODE       | DT2616701
TIME      
 | Every Friday, 9:00-12:00, ( 1 session / week, 3
hours/ session )
ROOM
 
 | RB-403
WEBSITE 
 | http://slmism.blogspot.tw/
Personal Information

                                                蔡敦仁 Denny Tsai

         Current    Design Researcher, Future Lab 1, Quanta Research Institute.
                    (2011- )

       Academic     Post-doc researcher, Multi-Career Center, Chiba University
                    Ph.D., Division of Design Science, Chiba University (2007-2011)
                    MS, Department of Industrial Design, National Cheng Kung
                    University (2004-2006)
                    BS, Department of International Business, Yuan-Ze University
                    (1996-2000)

Research Interest   Phenomenology in Kansei, Interaction Design
Workshops
Human lanscape design workshop, Tainan, Taiwan, 2005
Nightmarket design workshop, Taipei, Taiwan, 2006
International Workshop of Interactive Creativity & Design,Yulin, Taiwan, 2006
Mobile city, Rotterdam, Netherlands, 2008
Fun in financial service, Milano, Italy, 2008
Contextmapping workshop, Tokyo, Japan, 2008
Interaction Jam! design workshop, Taipei, Taiwan, 2008
2010: imagine mobile lifestyle, Tokyo, Japan, 2009
Renaissance with nature, Taipei, Taiwan, 2009
Ideasketch workshop, Tokyo, Japan, 2010
Hardware sketch, Tokyo, Japan, 2010
Choterie: designing interaction for mid-age, Tokyo, Japan, 2010
Designing affinity for interaction workshop, Chiba, Japan,2010
Prototyping
 Overview
         Architecture                   Cognitive Science


    Urban Studies
                                                 Action and Activity Theory


   Environment          Space     Interaction               Perception



                                                      Human-Computer
 Place and Placement                                     Interaction
                            Design                          (HCI)


                                         Appearance
Empirical                                                       Data
 study Form and Aesthetics              System

                            Interface
Overview                              Prototyping




                                     Space            Interaction




                                             Design

                   Empirical                                          Data
                    study


    Design Case             Theory                          Concept            Workshop

                                                 - idea                      - design practice
-   notions           -   theoretical approaches
                                                 keyframe                    - prototype
-   project           -   including psychology
                                                 - metaphor                  validation
-   exhibition        -   urban studies
                                                                             - experiment
-   design event      -   human nature
                      -   culture researches
Spatial Interaction
Design
Space
Tung Jen Tsai

Quanta Research Institute (QRI), Quanta Computers Inc.

Department of Industrial and Commercial Design, National Taiwan University of Science and Technology


2012.09.18
Prototyping
 Overview
         Architecture                   Cognitive Science


    Urban Studies
                                                 Action and Activity Theory


   Environment          Space     Interaction               Perception



                                                      Human-Computer
 Place and Placement                                     Interaction
                            Design                          (HCI)


                                         Appearance
Empirical                                                       Data
 study Form and Aesthetics              System

                            Interface
Historical Background - Stone
Era
Historical Background




                    繩文時代




山西石窟


                     繩文時代
Historical Background - Stove




        Image Courtesy: http://heritageofjapan.wordpress.com/following-the-trail-of-tumuli/rebellion-
       in-kyushu-and-the-rise-of-royal-estates/village-settlement-patterns-the-homestead-emerges/
                             the-kamado-stove-innovation-improves-home-life/
Historical Background - Stove




Image Courtesy: 大津市歷史博物館 Image Courtesy: http://           Image Courtesy: Japanese Architecture
                         www.squidoo.com/japanesekitchen   and Art Net Users System
Historical Background - Shrine
Vernacular Style

     高雄大社鄉 - 邱厝




Image Courtesy: http://hearrain.zooserver.net/boblog/read.php/126.htm
Modern House
Theoretical ground:
Physical / Virtual space
Physical Space
• Relative quality in space issue

External



                                            Square




                                    House



                      Room
 Internal

              Private                                Public
Physical Space
• Engagement quality in external and internal space




   Roof
                                                      Window
   Wall
   Door
Balcony
                                                      Facade
Virtual Space
• Psychology space
• Cyber space
• Socio-culture space




                        Image Courtesy:finalstronghold.com
What is the first spatial
interface between physical and
virtual space?
What is the first spatial
interface between physical and
virtual space?
                  • From close to open space
                  • The social aspect of door
What is the first spatial
interface between physical and
virtual space?
                 • From close to open space
                 • The social aspect of door
Theoretical ground:
Physical / Virtual space
       Why Door?
Bodily Issue in
Spatial Design
What is bodily quality?
                   Leonardo da Vinci:Vitruvian man

                   Universal set of Proportion:
                    ■ a palm is four fingers
                    ■ a foot is four palms
                    ■ a cubit is six palms
                    ■ four cubits make a man
                    ■ a pace is four cubits
                    ■ a man is 24 palms
                     Cite: http://en.wikipedia.org/wiki/
                                Vitruvian_Man
What is bodily quality?
Le Corbusier: The modulor 




Image Courtesy: http://pds.exblog.jp/pds/
1/200711/30/51/d0079151_2285074.jpg
What is bodily quality?
    Le Corbusier: The modulor 
Interpret Space
巴舍拉(Bachelard)- 空間詩學


         「詩意空間」則是在巴舍拉的詩意哲學中,
         幸福的存有者棲居的語言空間。這種空間是透過場所分析來指出所具之
         人文價值。空間意象以「家屋」作為典範,一幢具有三個樓層的基本家
         屋,其中閣樓、地面樓層與地窖代表人類心靈中意識−潛意識、理性−
         非理性的結構,而在家屋中的棲居活動,則反映了結構中的運動狀態;


         另一方面,家屋具有凝聚的吸引力,並藉此保存我們在世間生存活動中
         的經歷與痕跡所凝聚成的孤寂私密感受與價值,這種價值存在於我們的
         童年回憶中,透過想像活動得以激發、重新體驗。
Workshop:
Sitestorming
SiteStorming
Observation
-   Field work
-   Actors
-   Activities
-   Sound
-   Scene
-   Scale
SiteStorming
Poetry Narration
-   Only can use four picture to explain your story of site
-   Title
-   Without any word explanation
-   Printed in A4 paper

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Here are four pictures with a title to narrate a story about the site:Title: A Day in the ParkPicture 1 A wide view of the park on a sunny afternoon. People walking dogs or playing frisbee in the distance.Picture 2A couple sitting on a bench under a large tree, having a picnic lunch.Picture 3 A child playing on the jungle gym, going down the slide. Other children playing nearby.Picture 4As the sun starts to set, the park empties out. A lone person walks their dog in the fading light

  • 1. Spatial Interaction Design Introduction Tung Jen Tsai Quanta Research Institute (QRI), Quanta Computers Inc. Department of Industrial and Commercial Design, National Taiwan University of Science and Technology 2012.09.18
  • 2. Course Information CODE | DT2616701 TIME | Every Friday, 9:00-12:00, ( 1 session / week, 3 hours/ session ) ROOM | RB-403 WEBSITE | http://slmism.blogspot.tw/
  • 3. Personal Information 蔡敦仁 Denny Tsai Current Design Researcher, Future Lab 1, Quanta Research Institute. (2011- ) Academic Post-doc researcher, Multi-Career Center, Chiba University Ph.D., Division of Design Science, Chiba University (2007-2011) MS, Department of Industrial Design, National Cheng Kung University (2004-2006) BS, Department of International Business, Yuan-Ze University (1996-2000) Research Interest Phenomenology in Kansei, Interaction Design
  • 4. Workshops Human lanscape design workshop, Tainan, Taiwan, 2005 Nightmarket design workshop, Taipei, Taiwan, 2006 International Workshop of Interactive Creativity & Design,Yulin, Taiwan, 2006 Mobile city, Rotterdam, Netherlands, 2008 Fun in financial service, Milano, Italy, 2008 Contextmapping workshop, Tokyo, Japan, 2008 Interaction Jam! design workshop, Taipei, Taiwan, 2008 2010: imagine mobile lifestyle, Tokyo, Japan, 2009 Renaissance with nature, Taipei, Taiwan, 2009 Ideasketch workshop, Tokyo, Japan, 2010 Hardware sketch, Tokyo, Japan, 2010 Choterie: designing interaction for mid-age, Tokyo, Japan, 2010 Designing affinity for interaction workshop, Chiba, Japan,2010
  • 5. Prototyping Overview Architecture Cognitive Science Urban Studies Action and Activity Theory Environment Space Interaction Perception Human-Computer Place and Placement Interaction Design (HCI) Appearance Empirical Data study Form and Aesthetics System Interface
  • 6. Overview Prototyping Space Interaction Design Empirical Data study Design Case Theory Concept Workshop - idea - design practice - notions - theoretical approaches keyframe - prototype - project - including psychology - metaphor validation - exhibition - urban studies - experiment - design event - human nature - culture researches
  • 7. Spatial Interaction Design Space Tung Jen Tsai Quanta Research Institute (QRI), Quanta Computers Inc. Department of Industrial and Commercial Design, National Taiwan University of Science and Technology 2012.09.18
  • 8. Prototyping Overview Architecture Cognitive Science Urban Studies Action and Activity Theory Environment Space Interaction Perception Human-Computer Place and Placement Interaction Design (HCI) Appearance Empirical Data study Form and Aesthetics System Interface
  • 10. Historical Background 繩文時代 山西石窟 繩文時代
  • 11. Historical Background - Stove Image Courtesy: http://heritageofjapan.wordpress.com/following-the-trail-of-tumuli/rebellion- in-kyushu-and-the-rise-of-royal-estates/village-settlement-patterns-the-homestead-emerges/ the-kamado-stove-innovation-improves-home-life/
  • 12. Historical Background - Stove Image Courtesy: 大津市歷史博物館 Image Courtesy: http:// Image Courtesy: Japanese Architecture www.squidoo.com/japanesekitchen and Art Net Users System
  • 14. Vernacular Style 高雄大社鄉 - 邱厝 Image Courtesy: http://hearrain.zooserver.net/boblog/read.php/126.htm
  • 17. Physical Space • Relative quality in space issue External Square House Room Internal Private Public
  • 18. Physical Space • Engagement quality in external and internal space Roof Window Wall Door Balcony Facade
  • 19. Virtual Space • Psychology space • Cyber space • Socio-culture space Image Courtesy:finalstronghold.com
  • 20. What is the first spatial interface between physical and virtual space?
  • 21. What is the first spatial interface between physical and virtual space? • From close to open space • The social aspect of door
  • 22. What is the first spatial interface between physical and virtual space? • From close to open space • The social aspect of door
  • 23. Theoretical ground: Physical / Virtual space Why Door?
  • 25. What is bodily quality? Leonardo da Vinci:Vitruvian man Universal set of Proportion: ■ a palm is four fingers ■ a foot is four palms ■ a cubit is six palms ■ four cubits make a man ■ a pace is four cubits ■ a man is 24 palms Cite: http://en.wikipedia.org/wiki/ Vitruvian_Man
  • 26. What is bodily quality? Le Corbusier: The modulor  Image Courtesy: http://pds.exblog.jp/pds/ 1/200711/30/51/d0079151_2285074.jpg
  • 27. What is bodily quality? Le Corbusier: The modulor 
  • 28. Interpret Space 巴舍拉(Bachelard)- 空間詩學 「詩意空間」則是在巴舍拉的詩意哲學中, 幸福的存有者棲居的語言空間。這種空間是透過場所分析來指出所具之 人文價值。空間意象以「家屋」作為典範,一幢具有三個樓層的基本家 屋,其中閣樓、地面樓層與地窖代表人類心靈中意識−潛意識、理性− 非理性的結構,而在家屋中的棲居活動,則反映了結構中的運動狀態; 另一方面,家屋具有凝聚的吸引力,並藉此保存我們在世間生存活動中 的經歷與痕跡所凝聚成的孤寂私密感受與價值,這種價值存在於我們的 童年回憶中,透過想像活動得以激發、重新體驗。
  • 30. SiteStorming Observation - Field work - Actors - Activities - Sound - Scene - Scale
  • 31. SiteStorming Poetry Narration - Only can use four picture to explain your story of site - Title - Without any word explanation - Printed in A4 paper

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