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Spatial Sound V irtual E nvironm ent
     Control w ith iOS D evice
          S1170144 Ryo K anno
        Supervised by M ichael Cohen
A bstract
   In m y thesis, I describe the system for controlling
“ Spatial sound ” w ith the iOS device. A sm artphone or
tablet, such as iOS device, has a touch panel on its
display, and can quantify the location w here w e touch as
a com bination of x and y coordinates. Based on this
captured inform ation, I aim to establish a new system
for controlling spatial sound and enable iOS devices to be
a new interface of virtual reality.
Spatial Sound
    Spatial sound is one of the im portant sound
expression in virtual reality, and has sam e m eaning of
“ stereophony ” or “ 3D surround ” . It includes the
sound of direction, range, yaw , elevation, and so on.
In virtual reality, w e can enjoy m ore realistic sound
by com binating these features effectively.
Previous W ork
  Tw o years ago, a previous thesis, “ Spatial Sound
Control w ith the Yam aha Tenori - on ” w as published.
M y research succeeds and extends this, aim ing to
                              allow the sound m ore
                              sm oothly and freely
                              m ovem ent around a space.


                             Figure: Yam aha Tenori - on, the new
                             type of m usical interface
Research A rchitecture
                                                         Spatial Sound Control is
                                                      realized via W i - Fi. The
                                                      quantified positional
                                                      inform ation is sent from
                                                      iOS device to CV E server
                                                      through the iOS - CV E bridge,
                                                      and also sent from CV E to
                                                      Control PC. ( iOS - CV E bridge
                                                      is the program for helping
                                                      com m unication betw een iOS
                                                      and CV E server.)
Finally, control PC changes spatial sound in realtim e based on received positional
Inform ation.
Flow of Research 1
     M y experim ent is divided into three part.
1, Com m unication betw een iOS device and CV E server
2, Com m unication betw een CV E server and control PC
3, Spatial sound control based on sent positional data
     First, I create a application for sending positional
   inform ation from touch panel. To achieve this, a
   source code of draw ing application w ill be leveraged.
   These application are w ritten by objective - C.
Flow of Research 2
   A s I said, a com m unication betw een iOS device
and CV E server is realized by leveraging iOS - CV E
bridge. This system has alm ost been com pleted in
previous research, so I use and extend it.




       For com m unication, W i - Fi transm ission is used.
Flow of Research 3
                Finally, I create a program
                for controlling spatial
                sound based on captured
                positional data from CV E
                server. A program m ing
                language, "Pure D ata",
                real - tim e graphical
                program m ing environm ent
                for m ultim edia, supports
                the function to control
                spatial sound in real - tim e.
                Thanks to this program , w e
                can control spatial sound
                m ore freely, sm oothly, and
                intuitively.

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Thesis writing assignment; thesis presentation(fixed)

  • 1. Spatial Sound V irtual E nvironm ent Control w ith iOS D evice S1170144 Ryo K anno Supervised by M ichael Cohen
  • 2. A bstract In m y thesis, I describe the system for controlling “ Spatial sound ” w ith the iOS device. A sm artphone or tablet, such as iOS device, has a touch panel on its display, and can quantify the location w here w e touch as a com bination of x and y coordinates. Based on this captured inform ation, I aim to establish a new system for controlling spatial sound and enable iOS devices to be a new interface of virtual reality.
  • 3. Spatial Sound Spatial sound is one of the im portant sound expression in virtual reality, and has sam e m eaning of “ stereophony ” or “ 3D surround ” . It includes the sound of direction, range, yaw , elevation, and so on. In virtual reality, w e can enjoy m ore realistic sound by com binating these features effectively.
  • 4. Previous W ork Tw o years ago, a previous thesis, “ Spatial Sound Control w ith the Yam aha Tenori - on ” w as published. M y research succeeds and extends this, aim ing to allow the sound m ore sm oothly and freely m ovem ent around a space. Figure: Yam aha Tenori - on, the new type of m usical interface
  • 5. Research A rchitecture Spatial Sound Control is realized via W i - Fi. The quantified positional inform ation is sent from iOS device to CV E server through the iOS - CV E bridge, and also sent from CV E to Control PC. ( iOS - CV E bridge is the program for helping com m unication betw een iOS and CV E server.) Finally, control PC changes spatial sound in realtim e based on received positional Inform ation.
  • 6. Flow of Research 1 M y experim ent is divided into three part. 1, Com m unication betw een iOS device and CV E server 2, Com m unication betw een CV E server and control PC 3, Spatial sound control based on sent positional data First, I create a application for sending positional inform ation from touch panel. To achieve this, a source code of draw ing application w ill be leveraged. These application are w ritten by objective - C.
  • 7. Flow of Research 2 A s I said, a com m unication betw een iOS device and CV E server is realized by leveraging iOS - CV E bridge. This system has alm ost been com pleted in previous research, so I use and extend it. For com m unication, W i - Fi transm ission is used.
  • 8. Flow of Research 3 Finally, I create a program for controlling spatial sound based on captured positional data from CV E server. A program m ing language, "Pure D ata", real - tim e graphical program m ing environm ent for m ultim edia, supports the function to control spatial sound in real - tim e. Thanks to this program , w e can control spatial sound m ore freely, sm oothly, and intuitively.