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Corporate Usability Maturity

Martin Krupa ui42
Jakob Nielsen's Alertbox, April 24, 2006


 http://www.useit.com/alertbox/maturity.html




                                               <+1>
Stage 1: Hostility Toward Usability
 •   „Nás nezaujímajú používatelia.“
 •   „Zabila by som tých používateľov.“

 •   Developers don't want to hear about users or their
     needs; their only goal is to build features and make them
     work
 •   ...hostility toward usability predominated in most IT shops
     until the 1980s

 •   Forget about promoting usability
 •   People have to want to change before there's any chance of
     helping them do so.




                                                                   <+1>
Stage 2: Developer-Centered Usability
 •   “Teraz nemáme čas. Aj keby sme spravili usability
     testovanie, developeri nič z toho nespravia.“

 •   Design team relies on its own intuition.
 •   Works well for one class of design problem:
     developing tools, such as Web servers, for developers
     or other geeks (Perl, Linux, Apache, ...)
 •   For non-geek audiences, it's disastrous to rely on the
     design team's understanding of what's easy: Anyone
     working on a project knows much too much about
     it to represent outside users.

 •   People care about usability!




                                                              <+1>
Stage 3: Skunkworks Usability
 •   “Som stratil všetky ilúzie o používateľoch.“
 •   „We shouldn't rely on the design team's personal judgment.“

 •   No budget allocated
 •   Ad hoc usability activities driven by user advocates who want a
     bit more data to improve the quality of the one thing they're
     working on at the moment.
 •   Manager hires an external usability expert for the company's first-
     ever independent assessment of user-experience quality.

 •   When designs get a small usability injection, they get better
 •   Downside: great usability seems so obvious that management
     might not recognize how much work was required to simplify the
     design.
 •   Save the initial design ideas, make case studies

                                                                           <+1>
Stage 4: Dedicated Usability Budget
 •   Nemáme žiadne citáty 

 •   Budget allocated (10%) - usability is planned & a few people
     have usability in job description

 •   Usability as a magic potion that's sprinkled sparsely over a
     user interface to shine it up.
 •   Main usability method is user testing, which is invariably
     conducted late in the development process after the user
     interface has been at least partially implemented.

 •   You need more than a couple of success stories.
 •   ROI is needed (higher conversion rates, fewer calls to the
     helpdesk, better intranet productivity, …)
 •   Collect results across your usability projects

                                                                    <+1>
Stage 5: Managed Usability
 •       Official usability group, led by usability manager


Stage 6: Systematic Usability Process
 •       Process for tracking user experience quality
 •       Usability is part of job of all managers and team members


Stage 7: Integrated User-Centered Design
     •    Each project has defined usability goals



Stage 8: User-Driven Corporation
     •     Usability determines what types of projects the company should fund

                                                                           <+1>
Stage 1: decades

Stage 2-4: 2-3 years each stage

Stage 5-7: 6-7 years each stage

Stage 8: 20 years
 Start-ups are lucky and can begin the maturity process at stage 3 or
 stage 4, depending on the founder's previous usability experience.



                                                                        <+1>
How to
•   Fast Track methodology (design & prototyping)

•   “Agile Usability Engineering”

•   “Extreme Design”

•   “Intensive Usability”




                                                    <+1>
Contact

                              Martin Krupa
                            krupa@ui42.sk
                     www.ui42.sk/usability
                         www.ui42.sk/blog
                    Twitter: @martinkrupa
                         +421 905 403 728


ui42 spol. s r.o.
Haydnova 20/B
811 02 Bratislava
ui42 Martin Krupa WUD 2012 Stages of usability addoption at companies

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ui42 Martin Krupa WUD 2012 Stages of usability addoption at companies

  • 2. Jakob Nielsen's Alertbox, April 24, 2006 http://www.useit.com/alertbox/maturity.html <+1>
  • 3. Stage 1: Hostility Toward Usability • „Nás nezaujímajú používatelia.“ • „Zabila by som tých používateľov.“ • Developers don't want to hear about users or their needs; their only goal is to build features and make them work • ...hostility toward usability predominated in most IT shops until the 1980s • Forget about promoting usability • People have to want to change before there's any chance of helping them do so. <+1>
  • 4. Stage 2: Developer-Centered Usability • “Teraz nemáme čas. Aj keby sme spravili usability testovanie, developeri nič z toho nespravia.“ • Design team relies on its own intuition. • Works well for one class of design problem: developing tools, such as Web servers, for developers or other geeks (Perl, Linux, Apache, ...) • For non-geek audiences, it's disastrous to rely on the design team's understanding of what's easy: Anyone working on a project knows much too much about it to represent outside users. • People care about usability! <+1>
  • 5. Stage 3: Skunkworks Usability • “Som stratil všetky ilúzie o používateľoch.“ • „We shouldn't rely on the design team's personal judgment.“ • No budget allocated • Ad hoc usability activities driven by user advocates who want a bit more data to improve the quality of the one thing they're working on at the moment. • Manager hires an external usability expert for the company's first- ever independent assessment of user-experience quality. • When designs get a small usability injection, they get better • Downside: great usability seems so obvious that management might not recognize how much work was required to simplify the design. • Save the initial design ideas, make case studies <+1>
  • 6. Stage 4: Dedicated Usability Budget • Nemáme žiadne citáty  • Budget allocated (10%) - usability is planned & a few people have usability in job description • Usability as a magic potion that's sprinkled sparsely over a user interface to shine it up. • Main usability method is user testing, which is invariably conducted late in the development process after the user interface has been at least partially implemented. • You need more than a couple of success stories. • ROI is needed (higher conversion rates, fewer calls to the helpdesk, better intranet productivity, …) • Collect results across your usability projects <+1>
  • 7. Stage 5: Managed Usability • Official usability group, led by usability manager Stage 6: Systematic Usability Process • Process for tracking user experience quality • Usability is part of job of all managers and team members Stage 7: Integrated User-Centered Design • Each project has defined usability goals Stage 8: User-Driven Corporation • Usability determines what types of projects the company should fund <+1>
  • 8. Stage 1: decades Stage 2-4: 2-3 years each stage Stage 5-7: 6-7 years each stage Stage 8: 20 years Start-ups are lucky and can begin the maturity process at stage 3 or stage 4, depending on the founder's previous usability experience. <+1>
  • 9. How to • Fast Track methodology (design & prototyping) • “Agile Usability Engineering” • “Extreme Design” • “Intensive Usability” <+1>
  • 10. Contact Martin Krupa krupa@ui42.sk www.ui42.sk/usability www.ui42.sk/blog Twitter: @martinkrupa +421 905 403 728 ui42 spol. s r.o. Haydnova 20/B 811 02 Bratislava