This document outlines a presentation on bringing 2D characters to life with sprite rigging workflows in Unity. It discusses different animation techniques like frame-by-frame and skeletal animation. It then covers the workflow for importing, rigging, and animating a 2D character using Unity's tools, including building a skeleton, creating a sprite mesh, painting bone weights, using inverse kinematics, and sprite swapping. The goal is to understand pros and cons of animation techniques and Unity's 2D animation and rigging packages.