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GenerativeArt—MadewithUnity
Real-time 3D and digital
twins: The power of a
virtual visual copy
Julien Faure
Director, Product
Marketing, Industrial
Unity
Guido Van Gageldonk
Co-founder & Chief
Technology Officer
Unit040
2
◦ The need for personalized, real-time
experiences everywhere
◦ The who/what/where/why/how of digital
twins
◦ Digital twins in industry: Use cases and
demo
Agenda
3
4
5
Real-time 3D experiences
6
Design Usage
Design Usage
Digital
twins
7
Mechanical CAD
CAE/ CFD
BIM
GIS/ Mapping
Sensor data
Point clouds
LIDAR
RADAR
GPS
…
The foundation for digital twin
development
9
Real-time
3D & digital
twins
Design, simulation &
engineering
Production &
Construction
Service & usage
Marketing & sales
Across the product and building lifecycle
The foundation for digital twin
development
11
Digital twins in a converged world
Buildings &
Infrastructure
Automotive, &
Manufacturing
Games &
Media
Autonomous
systems that
interact with smart
cities
Smart cities that
interact with
autonomous systems
Fun & interactive
home automation, in-
car and in-product
experiences
Ever more complex systems, less resources, and fierce competition.
Leading into an overly complex system-development-process,
with it a strong need for more agile digital methods.
WHY THE PROBLEM IN INDUSTRY GOING FORWARD
DIGITAL TWIN WHAT IS IT
DIGITAL TWIN REAL SYSTEM
A FULLY WORKING DIGITAL VERSION OF A SYSTEM
◦ Digital Twin behaves the same as the Real System would
◦ It allows for virtual testing, before applying it in the real world
◦ It predicts and shows what will happen
◦ Virtual damage/errors instead of real damage/errors
WHAT DO YOU NEED DIGITAL MATTER
DIGITAL MATTERDISCRETEVECTOR
DIGITAL TWIN PIPELINE
Digital Twin technology for the Industry, Over the entire lifecycle!
All made possible by a dynamic framework, powered by the most stabile engine in the world Unity3D.
R&D PRODUCTION SITE PLANNING INSTALLATION TRAINING MAINTENANCE
Virtual Simulation
Configurator
Visualization
Augmented
Mixed Reality
Dynamic DATA feed
Virtual Reality
REAL
system
Creating Data
VIRTUAL TWIN
of system
Virtual Testing through
Dynamic Data Coupling Status
Meteo
Maintenance
DATA
Predicting what will happen
High Tech Construction Aerospace
SIMILAR CHALLENGES DIFFERENT INDUSTRIES
A Virtual version of the system on top of the Real
system, for data management and maintenance.
To fully test a system in the Virtual world, before it
exists in the Real world.
DIGITAL TWINS DIFFERENT TYPES / BENEFITS
SYSTEM GO-LIVEDEVELOPMENT OPERATION & MRO
DIGITAL PROTOTYPE TWIN DIGITAL PRODUCT TWIN
You can apply Digital Twin technology in different phases of the product lifecycle
UP TO 20% SHORTER TIME-TO-MARKET
AND INCREASING…
BETTER SAFETY & VALIDATION
UP TO 25% COST REDUCTION
AND INCREASING…
EARLY FEEDBACK & PREDICTABILITY
FIRST-TIME-RIGHT-ENGINEERING
CLEAR COMMUNICATION
INCREASED UP TIME
WHERE USING DIGITAL TWINS TO SPEAK A COMMON LANGUAGE
USECASES USING DIGITAL TWINS
MODEL DRIVEN DESIGN
VIRTUAL PROTOTYPING
VIRTUAL SYSTEM VALIDATION
THROUGHPUT OPTIMIZATION
COLLISION DETECTION
PREDICTIVE MAINTENANCE
MACHINE LEARNING TRAINING GROUND/EVOLUTIONAIRY DESIGN
TRAINING OF CARBON BASED INTELLIGENCE
PRESPECTIVE DIGITAL TWIN PLATFORM
DISRUPTING THE NEXT DECADE IN INDUSTRY
CAE – Pre-calculated Simulation & Analysis
1960s 1990s
3D Game Engines
Mid 1990s 2000: First separate game engines
CAD – System hardware development
1960s
POWERFUL INTEGRATION INTO PRESPECTIVE THROUGH FMU*
SEAMLESS IMPORT INTO PRESPECTIVE OF ANY CAD MODEL
Unity 3D – 1st affordable game engine
2005 2012: Awarded Top Engine
UNITY 3D
GAME ENGINE AS CORE TECHNOLOGY
MDE & PLC & IOT – System Behaviour
DIRECT COMMUNICATION TO SIMULATION
POSSIBILITIES WITH A.I. THE NEXT DECADE IN INDUSTRY
SYSTEM
DIGITAL TWIN
ENVIRONMENT
VIRTUAL
ENVIRONMENT
LEARN
TRANSFER KNOWLEDGE
SYSTEM
SYSTEM
SYSTEM
SYSTEM
SYSTEM
SELF LEARNING SYSTEMS
EVOLUTIONARY DESIGN
HOW FIVE EASY STEPS
UPLOAD CAD
Insert 3D Engineering file into Prespective
DEFINE COMPONENTS
Select and define the components of the system
DEFINE BEHAVIOR
Create and define behavior of the components
CONNECT TO DATA
Connect the Digital Twin to dynamic data
TEST & VALIDATE
Test and validate the Digital Twin
of the system in the most
advanced Virtual environment
1
2
3
4
5
WITH FRAMEWORK FUNCTIONS
UPLOAD CAD
Prescissor
DEFINE COMPONENTS
Prepare
DEFINE BEHAVIOR
Prescripted & Prelogic
CONNECT TO DATA
Preplug, for PLC, logic controller, IOT or MDE connection
TEST & VALIDATE
Preplay & Prestore
INTERFACES ARE THE KEY REALISING INTERACTIVE DIGITAL TWINS
EARLY INVOLVEMENT IN NEW PRODUCT INTRODUCTIONS
INTRODUCTION GROWTH MATURITY DECLINEDEVELOPMENT
VOLUME
t
€
ORIGINAL COST
COST WITH PRESPECTIVE
NEW PRODUCT INTRODUCTIONS
TOYOTA DIGITAL TWIN
PHILIPS DIGITAL TWIN
LAN HANDLING DIGITAL TWIN
RWS CASE DIGITAL TWIN INFRASTRUCTURE
DIGITAL TUNNELS DIGITAL TWIN INFRASTRUCTURE
DIGITAL BUILDING
USE CASE GANTRY ADS TWINCAT DIRECTLINK
USE CASE BUILDING A MECHATRONIC SYSTEM
USE CASE ROBOTICS
CASE FULLY AUTONOMOUS PLANT
PROBLEM SOLUTION
SYSTEM ARCHITECT
Can now develop, test and iterate quickly on the
system design without hardware costs
+ Communication
+ Assumption testing
+ TCO
+ Less friction
SOFTWARE ENGINEER / MODELLER
Can now test the software on the system, before
the system is built
+ Early testing
+ Early feedback
+ Early and better delivery
3D CAD ENGINEER
Can now breathe life into the otherwise
static 3D model of the system
+ Communication
+ Show system behavior easily
MARKETING / SALES
Can now show, sell and try out the system
with the client
+ Communication
+ Client feedback
+ Early sales
CLIENT OF SYSTEM
Can now use the system;
Earlier, Better, Cheaper
+ Time to market
+ First time right
+ Predictive use & maintenance
+ Augmented information
+ TCO
SITE PREPARATION
Can now show, on site a fully working
virtual system
+ Communication
+ Client feedback
+ Visual confirmation
INSTALLATION & MAINTENANCE
Can now train virtually, and use AR on site
+ Fewer mistakes
+ Predictive maintenance
+ Better knowledge transfer
GAIN THE ADVANTAGE OF REALTIME SIMULATION & DIGITAL TWINNING
CAE – Pre-calculated Simulation & Analysis
1960s 1990s
Unity 3D – 1st affordable game engine
2005 2012: Awarded Top Engine
TYPE 1 COMPANY | HIGH RISK
Develops systems in 3D CAD software > Then builds the hardware >
Then software needs to make it work
TYPE 2 COMPANY | RISK
Develops systems in 3D CAD software > Then runs partial simulations on some parts >
Then builds the hardware > Then software needs to make it work
TYPE 3 COMPANY | CALCULATED RISK
Builds a virtual simulation-model of system > Then creates software for simulation >
Then runs simulations > Then develops the system all over in 3D CAD software >
Then builds the hardware > Then software needs to make it work
TYPE 4 COMPANY | EARLY VALIDATION – LOW RISK
Develops systems iteratively > By continuously simulating the real 3D CAD drawings as
they develop over time > Controlled by the real Machine Control software that is
developed and tested in parallel > Thereby validates the virtual system first >
Then builds hardware and delivers the validated working system >
Is futureproof by having the tools for the next step in Industry; Machine Learning >
Will overrun Type 1 & 2 and challenge Type 3 companies, by developing faster, more
agile, with less TCO
3D Game Engines
Mid 1990s 2000: First separate game engines
CAD – System hardware development
1960s

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Engineering.com webinar: Real-time 3D and digital twins: The power of a virtual visual copy

  • 1. GenerativeArt—MadewithUnity Real-time 3D and digital twins: The power of a virtual visual copy Julien Faure Director, Product Marketing, Industrial Unity Guido Van Gageldonk Co-founder & Chief Technology Officer Unit040
  • 2. 2 ◦ The need for personalized, real-time experiences everywhere ◦ The who/what/where/why/how of digital twins ◦ Digital twins in industry: Use cases and demo Agenda
  • 3. 3
  • 4. 4
  • 8. Mechanical CAD CAE/ CFD BIM GIS/ Mapping Sensor data Point clouds LIDAR RADAR GPS … The foundation for digital twin development
  • 9. 9 Real-time 3D & digital twins Design, simulation & engineering Production & Construction Service & usage Marketing & sales Across the product and building lifecycle
  • 10. The foundation for digital twin development
  • 11. 11 Digital twins in a converged world Buildings & Infrastructure Automotive, & Manufacturing Games & Media Autonomous systems that interact with smart cities Smart cities that interact with autonomous systems Fun & interactive home automation, in- car and in-product experiences
  • 12. Ever more complex systems, less resources, and fierce competition. Leading into an overly complex system-development-process, with it a strong need for more agile digital methods. WHY THE PROBLEM IN INDUSTRY GOING FORWARD
  • 13. DIGITAL TWIN WHAT IS IT DIGITAL TWIN REAL SYSTEM A FULLY WORKING DIGITAL VERSION OF A SYSTEM ◦ Digital Twin behaves the same as the Real System would ◦ It allows for virtual testing, before applying it in the real world ◦ It predicts and shows what will happen ◦ Virtual damage/errors instead of real damage/errors
  • 14. WHAT DO YOU NEED DIGITAL MATTER DIGITAL MATTERDISCRETEVECTOR
  • 15. DIGITAL TWIN PIPELINE Digital Twin technology for the Industry, Over the entire lifecycle! All made possible by a dynamic framework, powered by the most stabile engine in the world Unity3D. R&D PRODUCTION SITE PLANNING INSTALLATION TRAINING MAINTENANCE Virtual Simulation Configurator Visualization Augmented Mixed Reality Dynamic DATA feed Virtual Reality
  • 16. REAL system Creating Data VIRTUAL TWIN of system Virtual Testing through Dynamic Data Coupling Status Meteo Maintenance DATA Predicting what will happen High Tech Construction Aerospace SIMILAR CHALLENGES DIFFERENT INDUSTRIES
  • 17. A Virtual version of the system on top of the Real system, for data management and maintenance. To fully test a system in the Virtual world, before it exists in the Real world. DIGITAL TWINS DIFFERENT TYPES / BENEFITS SYSTEM GO-LIVEDEVELOPMENT OPERATION & MRO DIGITAL PROTOTYPE TWIN DIGITAL PRODUCT TWIN You can apply Digital Twin technology in different phases of the product lifecycle UP TO 20% SHORTER TIME-TO-MARKET AND INCREASING… BETTER SAFETY & VALIDATION UP TO 25% COST REDUCTION AND INCREASING… EARLY FEEDBACK & PREDICTABILITY FIRST-TIME-RIGHT-ENGINEERING CLEAR COMMUNICATION INCREASED UP TIME
  • 18. WHERE USING DIGITAL TWINS TO SPEAK A COMMON LANGUAGE
  • 19. USECASES USING DIGITAL TWINS MODEL DRIVEN DESIGN VIRTUAL PROTOTYPING VIRTUAL SYSTEM VALIDATION THROUGHPUT OPTIMIZATION COLLISION DETECTION PREDICTIVE MAINTENANCE MACHINE LEARNING TRAINING GROUND/EVOLUTIONAIRY DESIGN TRAINING OF CARBON BASED INTELLIGENCE
  • 21. DISRUPTING THE NEXT DECADE IN INDUSTRY CAE – Pre-calculated Simulation & Analysis 1960s 1990s 3D Game Engines Mid 1990s 2000: First separate game engines CAD – System hardware development 1960s POWERFUL INTEGRATION INTO PRESPECTIVE THROUGH FMU* SEAMLESS IMPORT INTO PRESPECTIVE OF ANY CAD MODEL Unity 3D – 1st affordable game engine 2005 2012: Awarded Top Engine UNITY 3D GAME ENGINE AS CORE TECHNOLOGY MDE & PLC & IOT – System Behaviour DIRECT COMMUNICATION TO SIMULATION
  • 22. POSSIBILITIES WITH A.I. THE NEXT DECADE IN INDUSTRY SYSTEM DIGITAL TWIN ENVIRONMENT VIRTUAL ENVIRONMENT LEARN TRANSFER KNOWLEDGE SYSTEM SYSTEM SYSTEM SYSTEM SYSTEM SELF LEARNING SYSTEMS EVOLUTIONARY DESIGN
  • 23. HOW FIVE EASY STEPS UPLOAD CAD Insert 3D Engineering file into Prespective DEFINE COMPONENTS Select and define the components of the system DEFINE BEHAVIOR Create and define behavior of the components CONNECT TO DATA Connect the Digital Twin to dynamic data TEST & VALIDATE Test and validate the Digital Twin of the system in the most advanced Virtual environment 1 2 3 4 5
  • 24. WITH FRAMEWORK FUNCTIONS UPLOAD CAD Prescissor DEFINE COMPONENTS Prepare DEFINE BEHAVIOR Prescripted & Prelogic CONNECT TO DATA Preplug, for PLC, logic controller, IOT or MDE connection TEST & VALIDATE Preplay & Prestore
  • 25. INTERFACES ARE THE KEY REALISING INTERACTIVE DIGITAL TWINS
  • 26. EARLY INVOLVEMENT IN NEW PRODUCT INTRODUCTIONS INTRODUCTION GROWTH MATURITY DECLINEDEVELOPMENT VOLUME t € ORIGINAL COST COST WITH PRESPECTIVE NEW PRODUCT INTRODUCTIONS
  • 30. RWS CASE DIGITAL TWIN INFRASTRUCTURE
  • 31. DIGITAL TUNNELS DIGITAL TWIN INFRASTRUCTURE
  • 33. USE CASE GANTRY ADS TWINCAT DIRECTLINK
  • 34. USE CASE BUILDING A MECHATRONIC SYSTEM
  • 37. PROBLEM SOLUTION SYSTEM ARCHITECT Can now develop, test and iterate quickly on the system design without hardware costs + Communication + Assumption testing + TCO + Less friction SOFTWARE ENGINEER / MODELLER Can now test the software on the system, before the system is built + Early testing + Early feedback + Early and better delivery 3D CAD ENGINEER Can now breathe life into the otherwise static 3D model of the system + Communication + Show system behavior easily MARKETING / SALES Can now show, sell and try out the system with the client + Communication + Client feedback + Early sales CLIENT OF SYSTEM Can now use the system; Earlier, Better, Cheaper + Time to market + First time right + Predictive use & maintenance + Augmented information + TCO SITE PREPARATION Can now show, on site a fully working virtual system + Communication + Client feedback + Visual confirmation INSTALLATION & MAINTENANCE Can now train virtually, and use AR on site + Fewer mistakes + Predictive maintenance + Better knowledge transfer
  • 38. GAIN THE ADVANTAGE OF REALTIME SIMULATION & DIGITAL TWINNING CAE – Pre-calculated Simulation & Analysis 1960s 1990s Unity 3D – 1st affordable game engine 2005 2012: Awarded Top Engine TYPE 1 COMPANY | HIGH RISK Develops systems in 3D CAD software > Then builds the hardware > Then software needs to make it work TYPE 2 COMPANY | RISK Develops systems in 3D CAD software > Then runs partial simulations on some parts > Then builds the hardware > Then software needs to make it work TYPE 3 COMPANY | CALCULATED RISK Builds a virtual simulation-model of system > Then creates software for simulation > Then runs simulations > Then develops the system all over in 3D CAD software > Then builds the hardware > Then software needs to make it work TYPE 4 COMPANY | EARLY VALIDATION – LOW RISK Develops systems iteratively > By continuously simulating the real 3D CAD drawings as they develop over time > Controlled by the real Machine Control software that is developed and tested in parallel > Thereby validates the virtual system first > Then builds hardware and delivers the validated working system > Is futureproof by having the tools for the next step in Industry; Machine Learning > Will overrun Type 1 & 2 and challenge Type 3 companies, by developing faster, more agile, with less TCO 3D Game Engines Mid 1990s 2000: First separate game engines CAD – System hardware development 1960s