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Little Users: UX considerations for pre-school children
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen
Who we are
Filip Healy Mansha ManoharGeorge Green Gemma Newell
@FilipHealy @gcgreen @UXetc @GemN
Amberlight Partners BBC
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 3
Report Sections
3. Case Study: CBeebies Storytime
1. Introduction
2. Guidelines for researching with little users
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 4
Techno Tots
0 205 10 15
Age first saw a
computer
Age first used a
computer
7 9
My generation (1977) Techno tots (2010)
Age (years)
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 5
Techno Tots
0 205 10 15
Age first saw a
computer
Age first used a
computer
0 1
My generation (1977) Techno tots (2010)
Age (years)
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 6
Recent figures
51%
UK households in 2013 who
had a tablet
Source: OFCOM
2013
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 7
Recent figures
61%
…of 3 year olds use tablets.
28% use one at home.
Source: OFCOM
2013
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 8
Recent figures
38% …of 2 year olds use tablets.
Source: OFCOM
2013
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 9
Recent figures
81%
…of top book apps
downloaded in Apple’s app
store were kids titles in
2010
Source: AOL News
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 10
Recent figures
33%
…of parents say their child
is more proficient on the
tablet than they are
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 11
Repossession
“If you are an adult in
possession of both a tablet and
children, the children are likely
to take possession of the tablet”
Paula Cocozza, the Guardian
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 12
Kids Tablets
Toymakers are adapting to this trend…
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 13
A growing industry
£3 billion
Spent on tech gifts for children by parents in
2013
Source: Uswitch
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 14
Is this a good thing?
We don’t yet know how this affects child development
 Language and communication
 Interaction with the world
 Social skills
 Posture
 Physical activity and wellbeing
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 15
Concerns
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 16
2- 5 year olds
23%
Can make
mobile call
25% 20% 66% 73% 11%
Can
navigate
websites
Can use
smartphone
Can turn on
computer
Can use
mouse
33%
Can tie
shoe laces
Can write
full name
Sample: 2,200 mothers in 11 countries
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 17
Unrestricted access
“…you say 'turn your tablet off
now and go to bed' and two
hours later you go up and
they're under the duvet still
playing the computer game.”
Mary Bousted, General Secretary, Association
of Teachers and Lecturers
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 18
Addiction
“.. she had developed an obsession
with the device and would ask for it
constantly…. She was using it three to
four hours every day and showed
increased agitation if it was removed.”
Dr Richard Graham, psychiatrist, speaking about a 4 year old patient with
iPad addiction
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 19
Posture
Spinal damage
Tiredness
RSI
Weight gain
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 20
The benefits
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 21
Pre-school
“It is the future, and it enhances their
learning massively. It has never replaced
any more traditional teaching methods
we use. It is just another toy in the box.”
Nursery Manager (uses iPads with every child)
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 22
Ongoing research
"There is a school of thought that tablet use
is rewiring children's brains, so to speak, to
make it difficult for them to attend to slower-
paced information…but every thought we
have rewires the brain in some way.”
Jordy Kaufman, director, BabyLab (Swinburne University,
Australia)
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 23
Ongoing research
"Not that long ago parents were bothered
by seeing their children reading all the
time. They would complain that they
would hurt their eyes.”
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 24
Sections
3. Case Study: CBeebies Storytime
1. Introduction
2. Guidelines for researching with little users
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen
How I felt about research with children before my first session
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 26
Overview
• Practical tips to prime you for success
• Session length
• How to improvise
• Getting your session going
• Building rapport
• Interacting with children
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 27
Practical issues
• Double check that the session time fits with the
child’s schedule
• Eating and sleeping children make poor participants
• Who is going to be in the home? Try to ensure that
it’s the normal people
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 28
Session length
Long sessions can work if:
• The sessions are home visits
• You are flexible about what is covered—distractions
work to your advantage
• You use tools to keep the child engaged
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 29
Improvise
• Forget about the discussion guide. Be patient
• Don’t want distractions? Play the Good Cop while the
parent plays the Bad Cop
• Two kids instead of one? Let them take turns. Double
the data!
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 30
Getting your session going
• Try to get consent
• Explain that issues are useful; parent can
help but allow issues to play out for a bit
• Figure out what kind of parent you are
dealing with. Beware the aspirational
parent
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 31
Building rapport
• Start with the parent, then both together, then child alone (if
necessary)
• Having a stuffed toy involved can help
• Try not to assume anything about the family situation
• Empower the child, make them important
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 32
Interacting with children
• Don’t ask for explanations. You will not get
them.
• Use simple words
• Don’t cut them off or be dismissive – they can
be really sensitive and insecure. They don’t
want to feel stupid.
• If they struggle, be positive
• Parents make good two-way translators
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 33
Methods
• Peer tutoring – one child shows another and gives
you a window on their understanding
• Ask preference rather than collecting ratings or
asking how much like it
• Thinking about stage of develop, at this age gender
is less important and birth order
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 34
Inferring user needs
• More observational, more acting out
• Comparing with something else
• Inferred from what they already like
• It’s a less exact science than with adults
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 35
Sections
3. Case Study: CBeebies Storytime
1. Introduction
2. Guidelines for researching with little users
….So, we’ve been working with Amberlight
to really unpick what it is that makes a
reading app truly great, for both the kids
using it and their parents.
We launched the StoryTime App in August
2014. It’s been super successful, but we want
to make it even better…..
What content is most appealing and
how is it actually being used?
How are children/parents interacting
with features and functionality?
What type of interactions are usable,
desirable and delightful?
What are competitor apps doing that
the BBC could learn from?
What are the opportunities to improve
the current app?
1. Competitor review
2. Contextual in-home sessions
3. Diary study
4. Quantitative survey
1. Children aged 2-6
2. Their parents
3. Their siblings
The project
25 children’s educational apps
17 children
4 nations
200+ hours of collecting and reviewing data
Some recommendations for story apps
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 42
Story collection
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 43
Some recommendations for story apps
Younger children (ages 3 and under): Short stories and many simple
interactions. Stimulate the senses (sight, sound, motion, animation).
Story collection should cater to different age groups
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 44
Some recommendations for story apps
Longer stories with complex interactions (e.g. story maker) for children of 4+
years
Story collection should cater to different age groups
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 45
Narration
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 46
Some recommendations for story apps
(Very) Lively narration
3 years and under: short sentences; lots of repetition
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 47
Some recommendations for story apps
(Very) Lively narration
Motherese can also be of
particular benefit to children with
attention deficits and autism
http://motherese.weebly.com/benefits-of-motherese.html
Employ techniques from
Motherese.
Tip: exaggerate phonetic cues
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 48
Tapping an item
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 49
Some recommendations for story apps
Tap an item to receive information
Tapping is a very natural interaction
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 50
Some recommendations for story apps
Tap an item to receive information
Tip: tap a character to hear its lines
More visually engaging than a block of text
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 51
Text
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 52
Some recommendations for story apps
The text should be child-friendly
Ensure the typeface is large, clear and easy-to-read
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 53
Some recommendations for story apps
The text should be child-friendly
Offer a text highlighting feature and allow parents to disable it
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 54
Navigation
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 55
Some recommendations for story apps
Navigation cues should not be immediately obvious
A good example is the 3 Little Pigs by Nosy Crow app
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 56
Some recommendations for story apps
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 57
Some recommendations for story apps
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 58
Parental controls
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 59
Some recommendations for story apps
Parental controls should not be enticing to the child
Parental controls need to be accessible to adults whilst not distracting children
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 60
Activities
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 61
Some recommendations for story apps
Intersperse the story with activities
Break down the story into chunks. Separate each chunk with a mini game /
puzzle / activity relating to the narrative
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 62
Popular interaction patterns
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 63
Some recommendations for story apps
Popular interaction patterns
Putting components together
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 64
Some recommendations for story apps
Popular interaction patterns
Sound boards
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 65
Some recommendations for story apps
Popular interaction patterns
Drag-and-drop
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 66
Some recommendations for story apps
Popular interaction patterns
Matching items
@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 67
Designing for pre-schoolers
 For little fingers, use big
buttons / touch hot spots
 Prepare for unintended
multi-touch
 Audio calls-to-action
 Indications of interactivity,
e.g. consistent sound
effects or a change in the
music to indicate that the
user can interact now.
Some needs we identified
Questions?
Filip Healy George Green Mansha Manohar Gemma Newell
@FilipHealy @gcgreen @UXetc @GemN
Amberlight Partners
58 Bloomsbury Street
London WC1B 3QT
Phone: 020 7307 7770
Email: info@amber-light.co.uk
www.amber-light.co.uk
BBC
Media City UK
Bridge House
Salford Quays
Salford M50 2BH
Email: Gemma.Newell@bbc.co.uk

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Little users; UX considerations for pre-school children - Amberlight

  • 1. Little Users: UX considerations for pre-school children
  • 2. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen Who we are Filip Healy Mansha ManoharGeorge Green Gemma Newell @FilipHealy @gcgreen @UXetc @GemN Amberlight Partners BBC
  • 3. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 3 Report Sections 3. Case Study: CBeebies Storytime 1. Introduction 2. Guidelines for researching with little users
  • 4. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 4 Techno Tots 0 205 10 15 Age first saw a computer Age first used a computer 7 9 My generation (1977) Techno tots (2010) Age (years)
  • 5. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 5 Techno Tots 0 205 10 15 Age first saw a computer Age first used a computer 0 1 My generation (1977) Techno tots (2010) Age (years)
  • 6. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 6 Recent figures 51% UK households in 2013 who had a tablet Source: OFCOM 2013
  • 7. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 7 Recent figures 61% …of 3 year olds use tablets. 28% use one at home. Source: OFCOM 2013
  • 8. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 8 Recent figures 38% …of 2 year olds use tablets. Source: OFCOM 2013
  • 9. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 9 Recent figures 81% …of top book apps downloaded in Apple’s app store were kids titles in 2010 Source: AOL News
  • 10. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 10 Recent figures 33% …of parents say their child is more proficient on the tablet than they are
  • 11. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 11 Repossession “If you are an adult in possession of both a tablet and children, the children are likely to take possession of the tablet” Paula Cocozza, the Guardian
  • 12. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 12 Kids Tablets Toymakers are adapting to this trend…
  • 13. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 13 A growing industry £3 billion Spent on tech gifts for children by parents in 2013 Source: Uswitch
  • 14. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 14 Is this a good thing? We don’t yet know how this affects child development  Language and communication  Interaction with the world  Social skills  Posture  Physical activity and wellbeing
  • 15. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 15 Concerns
  • 16. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 16 2- 5 year olds 23% Can make mobile call 25% 20% 66% 73% 11% Can navigate websites Can use smartphone Can turn on computer Can use mouse 33% Can tie shoe laces Can write full name Sample: 2,200 mothers in 11 countries
  • 17. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 17 Unrestricted access “…you say 'turn your tablet off now and go to bed' and two hours later you go up and they're under the duvet still playing the computer game.” Mary Bousted, General Secretary, Association of Teachers and Lecturers
  • 18. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 18 Addiction “.. she had developed an obsession with the device and would ask for it constantly…. She was using it three to four hours every day and showed increased agitation if it was removed.” Dr Richard Graham, psychiatrist, speaking about a 4 year old patient with iPad addiction
  • 19. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 19 Posture Spinal damage Tiredness RSI Weight gain
  • 20. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 20 The benefits
  • 21. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 21 Pre-school “It is the future, and it enhances their learning massively. It has never replaced any more traditional teaching methods we use. It is just another toy in the box.” Nursery Manager (uses iPads with every child)
  • 22. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 22 Ongoing research "There is a school of thought that tablet use is rewiring children's brains, so to speak, to make it difficult for them to attend to slower- paced information…but every thought we have rewires the brain in some way.” Jordy Kaufman, director, BabyLab (Swinburne University, Australia)
  • 23. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 23 Ongoing research "Not that long ago parents were bothered by seeing their children reading all the time. They would complain that they would hurt their eyes.”
  • 24. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 24 Sections 3. Case Study: CBeebies Storytime 1. Introduction 2. Guidelines for researching with little users
  • 25. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen How I felt about research with children before my first session
  • 26. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 26 Overview • Practical tips to prime you for success • Session length • How to improvise • Getting your session going • Building rapport • Interacting with children
  • 27. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 27 Practical issues • Double check that the session time fits with the child’s schedule • Eating and sleeping children make poor participants • Who is going to be in the home? Try to ensure that it’s the normal people
  • 28. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 28 Session length Long sessions can work if: • The sessions are home visits • You are flexible about what is covered—distractions work to your advantage • You use tools to keep the child engaged
  • 29. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 29 Improvise • Forget about the discussion guide. Be patient • Don’t want distractions? Play the Good Cop while the parent plays the Bad Cop • Two kids instead of one? Let them take turns. Double the data!
  • 30. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 30 Getting your session going • Try to get consent • Explain that issues are useful; parent can help but allow issues to play out for a bit • Figure out what kind of parent you are dealing with. Beware the aspirational parent
  • 31. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 31 Building rapport • Start with the parent, then both together, then child alone (if necessary) • Having a stuffed toy involved can help • Try not to assume anything about the family situation • Empower the child, make them important
  • 32. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 32 Interacting with children • Don’t ask for explanations. You will not get them. • Use simple words • Don’t cut them off or be dismissive – they can be really sensitive and insecure. They don’t want to feel stupid. • If they struggle, be positive • Parents make good two-way translators
  • 33. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 33 Methods • Peer tutoring – one child shows another and gives you a window on their understanding • Ask preference rather than collecting ratings or asking how much like it • Thinking about stage of develop, at this age gender is less important and birth order
  • 34. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 34 Inferring user needs • More observational, more acting out • Comparing with something else • Inferred from what they already like • It’s a less exact science than with adults
  • 35. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 35 Sections 3. Case Study: CBeebies Storytime 1. Introduction 2. Guidelines for researching with little users
  • 36. ….So, we’ve been working with Amberlight to really unpick what it is that makes a reading app truly great, for both the kids using it and their parents. We launched the StoryTime App in August 2014. It’s been super successful, but we want to make it even better…..
  • 37. What content is most appealing and how is it actually being used? How are children/parents interacting with features and functionality? What type of interactions are usable, desirable and delightful? What are competitor apps doing that the BBC could learn from? What are the opportunities to improve the current app?
  • 38. 1. Competitor review 2. Contextual in-home sessions 3. Diary study 4. Quantitative survey
  • 39. 1. Children aged 2-6 2. Their parents 3. Their siblings
  • 40. The project 25 children’s educational apps 17 children 4 nations 200+ hours of collecting and reviewing data
  • 42. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 42 Story collection
  • 43. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 43 Some recommendations for story apps Younger children (ages 3 and under): Short stories and many simple interactions. Stimulate the senses (sight, sound, motion, animation). Story collection should cater to different age groups
  • 44. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 44 Some recommendations for story apps Longer stories with complex interactions (e.g. story maker) for children of 4+ years Story collection should cater to different age groups
  • 45. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 45 Narration
  • 46. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 46 Some recommendations for story apps (Very) Lively narration 3 years and under: short sentences; lots of repetition
  • 47. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 47 Some recommendations for story apps (Very) Lively narration Motherese can also be of particular benefit to children with attention deficits and autism http://motherese.weebly.com/benefits-of-motherese.html Employ techniques from Motherese. Tip: exaggerate phonetic cues
  • 48. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 48 Tapping an item
  • 49. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 49 Some recommendations for story apps Tap an item to receive information Tapping is a very natural interaction
  • 50. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 50 Some recommendations for story apps Tap an item to receive information Tip: tap a character to hear its lines More visually engaging than a block of text
  • 51. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 51 Text
  • 52. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 52 Some recommendations for story apps The text should be child-friendly Ensure the typeface is large, clear and easy-to-read
  • 53. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 53 Some recommendations for story apps The text should be child-friendly Offer a text highlighting feature and allow parents to disable it
  • 54. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 54 Navigation
  • 55. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 55 Some recommendations for story apps Navigation cues should not be immediately obvious A good example is the 3 Little Pigs by Nosy Crow app
  • 56. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 56 Some recommendations for story apps
  • 57. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 57 Some recommendations for story apps
  • 58. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 58 Parental controls
  • 59. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 59 Some recommendations for story apps Parental controls should not be enticing to the child Parental controls need to be accessible to adults whilst not distracting children
  • 60. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 60 Activities
  • 61. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 61 Some recommendations for story apps Intersperse the story with activities Break down the story into chunks. Separate each chunk with a mini game / puzzle / activity relating to the narrative
  • 62. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 62 Popular interaction patterns
  • 63. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 63 Some recommendations for story apps Popular interaction patterns Putting components together
  • 64. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 64 Some recommendations for story apps Popular interaction patterns Sound boards
  • 65. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 65 Some recommendations for story apps Popular interaction patterns Drag-and-drop
  • 66. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 66 Some recommendations for story apps Popular interaction patterns Matching items
  • 67. @filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 67 Designing for pre-schoolers  For little fingers, use big buttons / touch hot spots  Prepare for unintended multi-touch  Audio calls-to-action  Indications of interactivity, e.g. consistent sound effects or a change in the music to indicate that the user can interact now. Some needs we identified
  • 68. Questions? Filip Healy George Green Mansha Manohar Gemma Newell @FilipHealy @gcgreen @UXetc @GemN Amberlight Partners 58 Bloomsbury Street London WC1B 3QT Phone: 020 7307 7770 Email: info@amber-light.co.uk www.amber-light.co.uk BBC Media City UK Bridge House Salford Quays Salford M50 2BH Email: Gemma.Newell@bbc.co.uk