An equal balance of creativity and analysis is to be found in great user experiences. Unfortunately, the best ones are often not selected because they have been poorly communicated. Robert explores the role and importance of design communication in being a more effective user experience professional.
5. A definition "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products. The design of the whole experience a person feels when using a Web site, both online and offline. Includes such online factors as ease of use and content, as well as such offline factors as fulfilment and customer service. The creation of the architecture and interaction models that impact a user's perception of a device or system. The scope of the field is directed at affecting "all aspects of the user’s interaction with the product: how it is perceived, learned, and used." User experience (UX) represents the perception left in someone’s mind following a series of interactions between people, devices, and events – or any combination thereof. The design of an experience a person has when interacting with a specific design. This can range from a specific artefact, such as a cup, toy or website, up to larger, integrated experiences such as a museum or an airport.
6. My definition of User Experience the creation of a digital design that is: usable useful and engaging
8. A variety of skill sets / techniques / tools User research Ethnographic research Field research Directed interviews User Requirements Gathering Business requirements Gathering Stakeholder management Personas User Journeys Site maps Process flows Wireframes (Lo & Hi-fidelity) Specifications Prototypes Content Strategy Voice & tone guidelines Content Management principles Taxonomies Content Matrices Journey mapping Free play user testing Card sorting Feature prioritisation activities Guerrilla / informal user testing Formal testing Search log analysis Web analytics analysis ….
9. A variety of skill sets / techniques / tools UX makes the nebulous concrete What’s missing?
31. Brand: A definition “A brand is the set of expectations, memories, stories and relationships that, taken together, account for a consumer’s decision to choose one product or service over another. If the consumer (whether it’s a business, a buyer, a voter or a donor) doesn’t pay a premium, make a selection or spread the word, then no brand value exists for that consumer.” -- Seth Godin
32. A little bit about brand The communication of the work IS your brand The quality of the finish is representative of the quality of the thinking
36. Improve the value of your work Know your user Make it Useful Make it Usable Make it Engaging
37. Thank you Some facts about Robert Work history 6 ½ years in the US high-tech industry client-side US West, Intel, Trilogy, Convio 9 ½ years in the UK Sapient, FullSix, DNA, LBI, Seren, Electronic Ink, GrandUnion On a wide variety of use domains Web(B2C, B2B, B2E), Device, Mobile, Consumer software, Enterprise software, client-server, IVR On a wide variety of industries Retail, Grocery, Consumer Electronics, Government, Energy, Telecom, Leisure, Construction, Financial services, Non-profit Educational History He studied for a PhD in Cognitive Psychology but got bored at the final hurdle and decided work was better – one of the best decisions of his life He is a proud father to Georgina Robert M. FeinDirector of User Experience grandunion m: +44 (0)7803 605 666 t: +44 (0)20 7908 0708f: +44 (0)20 7908 0701 Moray House23-31 Great Titchfield StreetLondon, W1W 7PAwww.thegrandunion.com Note: He is looking to hire a Mid-weight and a Junior UX
Notes de l'éditeur
Remember your documents will live past your involvement and represent yours and your company’s reputationThe people who see your work are NOT experts, they can’t truly measure whether it was GOOD or not, so how do they know it is?
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Know your userHow much time they haveTo listen to youTo read your workMake it UsableMake it UsefulMake it Engaging