UX design is not a job to be done in silos anymore, designers are tasked with guiding the teams they work with to make better choices for the sake of the users. They need to work collaboratively with stakeholders/team members to integrate and understand business requirements and technology feasibility while advocating for the user. Time has come to repurpose some of the core UXers’ tools and methods for a collaborative and lean environment to build a shared understanding and work towards common product goals.
In this workshop, you will be introduced to collaborative sketching exercises. You will learn how to run such exercises to ideate, develop and iterate on possible design solutions with the development and management teams they work with.
10. Exercise 1
• Each one gets a sheet
• When I say start…
• Fill up as many circles as possible in a minute
• When I say share…
• Give your sheet to the person sitting on the right to you
• Continue to fill circles
• ……….
• Until a full circle is complete
11. Exercise 1 : Discussion
• How did it go?
• Did you draw outside the circle?
• Did anyone use more than one circle to form objects?
• Did anyone label their objects?
• How did your ideas evolve over each round?
12. Exercise 1 : Discussion
• How did it go?
• Did you draw outside the circle?
• Did anyone use more than one circle to form objects?
• Did anyone label their objects?
• How did your ideas evolve over each round?
13. Exercise 1 : Discussion
• How did it go?
• Did you draw outside the circle?
• Did anyone use more than one circle to form objects?
• Did anyone label their objects?
• How did your ideas evolve over each round?
14. Exercise 1 : Discussion
• How did it go?
• Did you draw outside the circle?
• Did anyone use more than one circle to form objects?
• Did anyone label their objects?
• How did your ideas evolve over each round?
15. Exercise 1 : Discussion
• How did it go?
• Did you draw outside the circle?
• Did anyone use more than one circle to form objects?
• Did anyone label their objects?
• How did your ideas evolve over each round?
18. Twitter
March 2006
“[This sketch] has very special significance – it's hanging
in the office somewhere with one other page. Whenever
I'm thinking about something, I really like to take out the
yellow notepad and get it down.”
– Jack Dorsey, Twitter & Square
19. Why Sketch?
• Enable communication
• Make abstract concepts concrete
• Iterate on ideas
• Ensure recollection
• Humanize ideas
• Jumpstart collaboration
20. Why Sketch?
• Enable communication
• Make abstract concepts concrete
• Iterate on ideas
• Ensure recollection
• Humanize ideas
• Jumpstart collaboration
21.
22. Sketching, else where
“We sit around, stand around those tables and we draw.
We still draw. … We would draw and we would make
lots of models.”
- Jonathan Ive
25. Sketching, else where
“There are techniques and processes whereby we can
put experience front and centre in design. My belief is
that the basis for doing so lies in extending the
traditional practice of sketching.”
-Bill Buxton
26. Attribute of a Sketch
• Quick
• Disposable
• Plentiful
• Minimal details
• Appropriate degree of refinement
• Suggest & explore rather than confirm
36. Collaborative Sketching…
• Rooted in Design Studio Methodology
• Grew out of industrial design and architecture
• Jim Ungar, Jeff White, Will Evans, Todd Zaki Warfel, many
others…
37. Why Collaborative Sketching workshop…
• Communicate ideas effectivity
• Capture assumptions
• Bring out differences in ideas/thoughts/vision
• Move faster
• Generate more ideas, refine faster
• Diversity of experience and expertise
38. Process
• Setup and ice breaker exercise
• Sketch
• Share
• Iterate on sketches and share for a complete circle
• Vote to Prioritize
• Discuss and add notes
Repeat one more round of Sketch (Optional)
39. Process : Setup and Ice breaker
• Set agenda/purpose
• Bring use cases/user stories/insights/personas/usability test
results
• You are defining the problem, not giving solutions
• What is the purpose? In scope/out of scope
• What features are necessary? In what priority?
• Who is the audience?
• Team doing sketching for the first time?
• Ice Breaker Exercise
40. Process : Sketch
• Sketch silently
• Limit the time – 5/15 mins
• Sketch as much as possible, as many different ideas as
possible
• Don’t worry about mistakes or straight lines
• Emphasis on quantity over quality
41. Process : Share
• Give your sketches to the person sitting next to you
• Review the sketches silently…
• Do you see something interesting?
42. Process : Iterate Sketches
• Start sketching again
• Maybe you have a new idea
• Maybe you want to build up on an idea
• Maybe there is something that can be done better
• Repeat sketching and sharing until one full round
43. Process: Vote to prioritize
• Put up all the sketches on a wall/pin board
• Let everyone review the sketches silently
• Vote : dot voting, limit votes
44. Process: Discuss and add notes
• Start discussing trends
• Is there a clear winner?
• Are there multiple directions/different solutions?
• Are there ideas that did not get voted up but have potential?
• Add notes to the sketches using post-its
46. You all work for accuweather.com
You are going to generate ideas/concepts on defining a social experience on the
Accuweather mobile app
A mobile app for
- Local weather
- Alerts
- Forecast
47. Exercise 2 : Design Social Experiences for a Weather App
In teams, sketch your ideas for accuweather app
1. Setup, talk about who the users are, what kind of features belong here (10 mins)
2. Sketch your ideas silently (10 mins)
3. Share
4. Sketch again (5 mins).. Go full circle
5. Put up the sketches for everyone to see (5 mins)
6. Vote (10 mins)
7. Discuss and add notes (15 mins)
8. Sketch once more, incorporating what you just learnt (10 mins)
48. Exercise 2 : Design Social Experiences for a Weather App
Step 1: Setup 10 minutes
You are defining the problem, not giving solutions
• What is the purpose? In scope/out of scope
• What features are necessary? In what priority?
• Who is the audience?
• Goal: Define your use case/scenario
49. Exercise 2 : Design Social Experiences for a Weather App
Step 2: Sketch 10 minutes
• Solution mode
• Sketch silently
• Sketch as much as possible, as many different ideas as possible
• Don’t worry about mistakes or straight lines
• Emphasis on quantity over quality
50. Exercise 2 : Design Social Experiences for a Weather App
Step 3: Share 2 minutes
• Give your sketches to the person sitting next to you
• Review the sketches silently…
• Do you see something interesting?
51. Exercise 2 : Design Social Experiences for a Weather App
Step 4: Sketch 5 minutes
• Solution mode
• Sketch silently
• Build on top of ideas you saw
vs
new ideas with new inspiration
52. Exercise 2 : Design Social Experiences for a Weather App
Step 5: Share 2 minutes
• Give your sketches to the person sitting next to you
• Review the sketches silently…
• Do you see something interesting?
53. Exercise 2 : Design Social Experiences for a Weather App
Step 6: Sketch 5 minutes
• Solution mode
• Sketch silently
• Build on top of ideas you saw
vs
new ideas with new inspiration
54. Exercise 2 : Design Social Experiences for a Weather App
Step 7: Share 2 minutes
• Give your sketches to the person sitting next to you
• Review the sketches silently…
• Do you see something interesting?
55. Exercise 2 : Design Social Experiences for a Weather App
Step 8: Sketch 5 minutes
• Solution mode
• Sketch silently
• Build on top of ideas you saw
vs
new ideas with new inspiration
56. Exercise 2 : Design Social Experiences for a Weather App
Step 9: Put up the sketches 5 minutes
57. Exercise 2 : Design Social Experiences for a Weather App
Step 10: Dot voting 10 minutes
• You are given dot stickers, see all the sketches and place your votes on the top 5 ideas
58. Exercise 2 : Design Social Experiences for a Weather App
Step 11: Discuss and add notes 15 minutes
• Start discussing trends
• Is there a clear winner?
• What do you like?
• What do you not like?
• Are there ideas that can be eliminated?
• Are there multiple directions/different solutions?
• Are there ideas that did not get voted up but have potential?
• Add notes to the sketches using post-its
59. Exercise 2 : Design Social Experiences for a Weather App
Step 12: Sketch again 10 minutes
• Solution mode
• Sketch silently
• Sketch as much as possible, as many different ideas as possible
• Incorporate what you just learnt
60. Post workshop
• Take pictures of all/prioritised sketches
• Make sure these are available to all the members (wiki/SharePoint/Dropbox…)
• Setup a follow –up meeting to talk next steps
• If there is consensus, wireframe/prototype to move forward
• Usability test with prototypes?
61. In the trenches
Afraid of sketching
Want to talk about only one idea
Dominating personalities
Anything else?
62. Variations of the method
Sketch & Pitch
Sketch in groups of 2/3
Sketch in two groups
Sketch on whiteboards