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Get Your Game On
              in Instruction
                Gaming Strategies and
                the Research Process




Rachel Vacek and Robin Dasler
University of Houston Libraries

Innovations in Teaching & Learning Technology Conference
Lee College, Baytown, TX
November 12, 2009
Image by flickr user nqnguyen2
Explore/Discover
Image by flickr.com user kd1s
Image from http://static.mmo-champion.com/mmoc/images/news/2009/october/tutorial1.jpg
Image screenshotted from Ghost Patrol homepage.
Strategize
Image by boardgamegeek.com user UniversalHead
Image pulled from Screenshots section of starcraft2.com
Collaborate
Image by enhancementshaman.wordpress.com
http://gfw.1up.com
Image by boardgamegeek.com user Galender
Motivate
Image generated at technology-ninja.com
Image pulled from amazon.com
Level Up!
Image from smashbros.com
Image from elderscrolls.com
Image from cityofheroes.com
"...good video games build into
 their very designs good learning
principles and that we should use
  these principles, with or without
  games, in schools, workplaces,
      and other learning sites."

      - James Paul Gee, author of
  What Video Games Have to Teach Us
     About Learning and Literacy
Examples
   and
Possibilities
library.uncg.edu/game
storygameproject.org/
helpmesolveamystery.com/
www.uflib.ufl.edu/games/bioactive/
education.mit.edu/ar/ed.html
www.west.asu.edu/libcontrib/game/
      website/index.cfm
www.trinity.
edu/jdonald/bloodonthestacks.html
Online Tools
to Create Games
www.bgdf.com
www.sjgames.com/GURPS
mygamebuilder.com
gamecreator.cartoonnetwork.com
sandboxgamemaker.com
Other Options
(that are slightly less overwhelming)
card games                                   clickers


 scavenger hunt                    interactive
                    puzzle hunts
                                      role-playing
      board games
murder mystery
                                   team-focused
Gaming Strategies to take with you!

 Create a "safe to fail" environment
 Plan for discovery
 Build reasons to be motivated
 Encourage them to develop strategies
 Use just-in-time learning
 Incorporate interactivity
 Allow for collaboration
 Encourage customization
 Let them demonstrate their expertise
 Build on past skills
 Provide continuous feedback
 Update and expand new content continuously
References
Alexander, J. (2009). Gaming, student literacies, and the composition
classroom: Some possibilities for transformation. CCC 61 (6), 35-63.

Doshi, A. (2006). In How Gaming Could Improve Information Literacy . <http:
//www.infotoday.com/cilmag/may06/Doshi.shtml>

Gee, J. (2003). What Video Games Have to Teach Us About Learning and
Literacy. New York: Palgrave Macmillan.

Harris, A., and Rice, S. (2008). Gaming in Academic Libraries: Collections,
Marketing, and Information Literacy. Chicago: ACRL.

Holmes, T. (2007). The hero’s journey: An inquiry-research model. Teacher
Librarian, 34 (5).

Levine, J. (2006) Gaming and libraries: Intersection of services. Library
Technology Reports, 42 (5).

Library Gaming Toolkit <http://librarygamingtoolkit.org/>
For more info...

                         Robin Dasler
                         Science & Mathematics Librarian
                         (and avid gamer)
                         University of Houston
                         rldasler@uh.edu


                                    Rachel Vacek
Photo by Rachel Vacek     Web Services Coordinator
                                (and WoW addict)
                             University of Houston
                                 revacek@uh.edu

                                                     Photo by Cindi Trainor

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