31. VR IN AUTOMOTIVE INDUSTRY
Time
Rentability
With VR
Reduction Conception cost 20%
Time savings 30%
Higher maturity
Improov, Measuring the benefits of VR
Without VR
38. Unity3D VR editor
REALTIME EDITING
THE DIGITAL WORLD
Developers edit levels in VR, allowing
real-time collaboration with other developers
from across the globe.
39. Apple ARkit
MIXING TRADITIONAL
PROTOTYPING TECHNIQUES
How low-tech traditional prototyping techniques
can help you validate and refine your AR app and
game design ideas.
40. Microsoft maquette
ITERATE SPATIAL IDEAS
QUICKLY IN 3D SPACE
Microsoft's internal tool is getting productised to
empower designers exploring mixed reality in the
medium itself.
41. IrisVR
DIGITAL PROTOTYPING
OF PHYSICAL SPACES
Investigate the potential applications of VR in
architecture and design.
45. Nvidia Holodeck
COLLABORATION IN
HIGH FIDELITY
Build and explore creations in a highly
realistic, collaborative, and physically
simulated VR environment.
50. VR IN AN EARLY PHASE OF A380 DEVELOPMENT
• maintainability investigations with design changes before production
• installation studies (design changes as result)
• ergonomic analysis (e.g. oxygen boxes)
• cabin-layout presentations • functional tutorials for cabin crew
• engineering reviews (CFG and internal)
OVER 450 INVESTIGATIONS WITH MEANS OF VR: 80% AFFECTED BY DESIGN CHANGES
51. SO WHAT ARE YOU
PROTOTYPING?
daeresearch@howest.be