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The Internet, Web Audio and Web Video
               Chapter 6
The basics
• How would you define the Internet?

• Biggest use: interpersonal communication

• Effects on other electronic media: music and movie industries,
  television and radio

• Effects on entertainment: video sharing, gaming and social networks

• Effects on news

• Effects on promotion and marketing

• Mobile Internet
Effects on other media
• File sharing services

• iPods

• iTunes music store, a la cart
  purchasing model

• Decline in CD sales has led
  record companies to change
  their business model
Effects on other media
• MPAA estimates more than $5M
  lost annually due to piracy

• Netflix: more consumers are using
  streaming services

• TV: 8% of people regularly tune in
  to programs online only

• Radio: Internet radio/streaming
  services compete for the at-work
  audience
Effects on
               entertainment
• Recent research has shown people
  relying on social networks for diversion
  rather than the entertainment industry

• Americans spend an average of 3-4
  hours a day on the Internet

• Video games: MMORPGs, motion-
  sensor systems (Wii, Kinect), online live
  gaming (XBOX Live)

• Trend: multitasking social media during
  other entertainment, e.g. Tweeting from
  a concert, on Facebook while watching
  TV
Effects on news
• More than 60% of Americans get
  their news online (Pew 2011)

• Viewership of traditional TV news is
  down, cable news is up

• Traditional news outlets have
  devoted more resources to their
  web presence

• Social media has become part of
  the reporting landscape (breaking
  news on Twitter and Facebook)

• Reliance on citizen reporters

• Blogs
Effects on Promotion
      and Marketing
• Cross-promotion

• Glee: TV show, website,
  apps, concert tour, DVD
  sales, downloads

• News and Radio: available
  for podcast
The Mobile Internet
• More than 20 million laptop
  computers in the US; more
  than 50 million cell phones
  connecting to the Internet

• Tablet computers represented
  10% of all computer purchases
  in 2011

• Pew Research Center predicts
  by 2020 mobile devices will be
  the primary tool worldwide for
  connecting to the Internet
The Mobile Internet
• What are people doing?

• Looking for news and info,
  play games, watch videos,
  check Facebook, Twitter,
  trade stocks, access bank
  information, check out movie
  times

• Future of mobile TV: many TV
  channels have apps,
  HuluPlus, MobiTV, etc.
Audio & Video on the
        Web
        • Teletext was a type of early
          information service

        • Ceefax was developed in Britain in
          1973, used TV for content delivery

        • 1970s: newspaper companies
          tried to develop videotex, using
          the telephone

        • Minitel was developed in 1980, a
          videotext system using telephone
          terminals
• The U.S. Government
  developed ARPANET, but
  access was limited to those
  with proper military clearance

• 1978, William Von Meister
  started a home computer
  information service called The
  Source

• Eventually AOL and
  Compuserve would take the
  lead as home service providers
  came about in the 1990s
• Post 2000, AV changed on the
  web with the advent of new
  codecs (MP3), the growing
  availability of DSL speeds,
  and media players
  (RealAudio, Windows Media
  Player, iTunes)

• College radio stations were
  among the first to start
  experimenting with online
  stations

• Podcasting: the idea of
  sending personalized
  syndicated broadcasting right
  to a person's MP3 player
• Streaming was the key to
  growth for internet video

• Streaming vs. downloading?

• In 2004 the "Numa Numa"
  video was viewed more than
  2 million times in three
  months, making it the first
  "viral video"

• YouTube debuted in 2005
• Established media companies
  recognized the potential of web
  video: CNN started Pipeline, ABC
  offered episodes of their shows,
  ESPN added video

• The rise of internet stars:
  Lonleygirl15 (later revealed to be
  fictitious, film making project meant
  to exploit "going viral")

• Hulu

• Streaming boxes & internet ready
  TVs
Types of Online Radio
        Stations
• Online stations that are
  affiliated with a broadcast
  station

• Aggregators

• Choice-based sites

• Format-specific, internet only
  stations
Online Radio Examples
• Affiliates of broadcast stations:
  usually offer live stream,
  podcasted content, cross-
  promotion with station events

• Aggregators: Sites that link to
  thousands of stations

• Choice-based: allows users to
  program their own stations

• Format-specific Internet stations:
  play narrowly focused genres of
  music (example: batanga.com)
Monetizing Online
             Radio
• Online radio makes money
  by selling advertising space,
  user subscription fees (or a
  combo of both), or from
  direct selling.

• They also sell email lists of
  subscribers to third parties

• Types of ads include banner
  ads on a site, audio ads as
  part of the stream
Audiences and Content
• More than 60 billion people
  listen to internet radio at
  least once a week

• 80% listen to the internet
  counterpart of a terrestrial
  station

• Those listening to AM/FM
  streams are listening longer
  than online only listeners (2.5
  hrs/day -> 1.4 hrs/day)
Types of Online Video
• Most online sites fall into four main
  categories:

• Commercial video: Netflix, Hulu, CBS.com

• Video-sharing sites: YouTube, Vimeo

• Corporate Video sites: for the purposes of
  training and orientation, sales and
  marketing, public relations. Example: GCC
  VNR

• Microcasting sites: streams targeted
  toward a very specific audience. Example:
  Viva Las Vegas Weddings
Monetizing Online
             Video
• Advertising, subscription
  fees

• Subscription model: viewer
  pays a fee, is allowed
  access to a program (Netflix,
  iTunes, MLB.TV)

• Ad supported: Online
  receives only 6% of total
  advertising revenue
The Future of Online
       Audio and Video
• There will be MORE of it (as cameras
  become more ubiquitous, software is
  easier)

• It will become easier to find (advanced
  search and cataloging techniques)

• Much of it will come with a price tag
  (per episode fees, subscriptions,
  apps)

• Much TV viewing will be done via the
  Internet (move to an “on-demand”
  model)

• Internet radio will be the preferred
  method of listening in the workplace

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Com110 chapter 6

  • 1. The Internet, Web Audio and Web Video Chapter 6
  • 2. The basics • How would you define the Internet? • Biggest use: interpersonal communication • Effects on other electronic media: music and movie industries, television and radio • Effects on entertainment: video sharing, gaming and social networks • Effects on news • Effects on promotion and marketing • Mobile Internet
  • 3. Effects on other media • File sharing services • iPods • iTunes music store, a la cart purchasing model • Decline in CD sales has led record companies to change their business model
  • 4. Effects on other media • MPAA estimates more than $5M lost annually due to piracy • Netflix: more consumers are using streaming services • TV: 8% of people regularly tune in to programs online only • Radio: Internet radio/streaming services compete for the at-work audience
  • 5. Effects on entertainment • Recent research has shown people relying on social networks for diversion rather than the entertainment industry • Americans spend an average of 3-4 hours a day on the Internet • Video games: MMORPGs, motion- sensor systems (Wii, Kinect), online live gaming (XBOX Live) • Trend: multitasking social media during other entertainment, e.g. Tweeting from a concert, on Facebook while watching TV
  • 6. Effects on news • More than 60% of Americans get their news online (Pew 2011) • Viewership of traditional TV news is down, cable news is up • Traditional news outlets have devoted more resources to their web presence • Social media has become part of the reporting landscape (breaking news on Twitter and Facebook) • Reliance on citizen reporters • Blogs
  • 7. Effects on Promotion and Marketing • Cross-promotion • Glee: TV show, website, apps, concert tour, DVD sales, downloads • News and Radio: available for podcast
  • 8. The Mobile Internet • More than 20 million laptop computers in the US; more than 50 million cell phones connecting to the Internet • Tablet computers represented 10% of all computer purchases in 2011 • Pew Research Center predicts by 2020 mobile devices will be the primary tool worldwide for connecting to the Internet
  • 9. The Mobile Internet • What are people doing? • Looking for news and info, play games, watch videos, check Facebook, Twitter, trade stocks, access bank information, check out movie times • Future of mobile TV: many TV channels have apps, HuluPlus, MobiTV, etc.
  • 10. Audio & Video on the Web • Teletext was a type of early information service • Ceefax was developed in Britain in 1973, used TV for content delivery • 1970s: newspaper companies tried to develop videotex, using the telephone • Minitel was developed in 1980, a videotext system using telephone terminals
  • 11. • The U.S. Government developed ARPANET, but access was limited to those with proper military clearance • 1978, William Von Meister started a home computer information service called The Source • Eventually AOL and Compuserve would take the lead as home service providers came about in the 1990s
  • 12. • Post 2000, AV changed on the web with the advent of new codecs (MP3), the growing availability of DSL speeds, and media players (RealAudio, Windows Media Player, iTunes) • College radio stations were among the first to start experimenting with online stations • Podcasting: the idea of sending personalized syndicated broadcasting right to a person's MP3 player
  • 13. • Streaming was the key to growth for internet video • Streaming vs. downloading? • In 2004 the "Numa Numa" video was viewed more than 2 million times in three months, making it the first "viral video" • YouTube debuted in 2005
  • 14. • Established media companies recognized the potential of web video: CNN started Pipeline, ABC offered episodes of their shows, ESPN added video • The rise of internet stars: Lonleygirl15 (later revealed to be fictitious, film making project meant to exploit "going viral") • Hulu • Streaming boxes & internet ready TVs
  • 15. Types of Online Radio Stations • Online stations that are affiliated with a broadcast station • Aggregators • Choice-based sites • Format-specific, internet only stations
  • 16. Online Radio Examples • Affiliates of broadcast stations: usually offer live stream, podcasted content, cross- promotion with station events • Aggregators: Sites that link to thousands of stations • Choice-based: allows users to program their own stations • Format-specific Internet stations: play narrowly focused genres of music (example: batanga.com)
  • 17. Monetizing Online Radio • Online radio makes money by selling advertising space, user subscription fees (or a combo of both), or from direct selling. • They also sell email lists of subscribers to third parties • Types of ads include banner ads on a site, audio ads as part of the stream
  • 18. Audiences and Content • More than 60 billion people listen to internet radio at least once a week • 80% listen to the internet counterpart of a terrestrial station • Those listening to AM/FM streams are listening longer than online only listeners (2.5 hrs/day -> 1.4 hrs/day)
  • 19. Types of Online Video • Most online sites fall into four main categories: • Commercial video: Netflix, Hulu, CBS.com • Video-sharing sites: YouTube, Vimeo • Corporate Video sites: for the purposes of training and orientation, sales and marketing, public relations. Example: GCC VNR • Microcasting sites: streams targeted toward a very specific audience. Example: Viva Las Vegas Weddings
  • 20. Monetizing Online Video • Advertising, subscription fees • Subscription model: viewer pays a fee, is allowed access to a program (Netflix, iTunes, MLB.TV) • Ad supported: Online receives only 6% of total advertising revenue
  • 21. The Future of Online Audio and Video • There will be MORE of it (as cameras become more ubiquitous, software is easier) • It will become easier to find (advanced search and cataloging techniques) • Much of it will come with a price tag (per episode fees, subscriptions, apps) • Much TV viewing will be done via the Internet (move to an “on-demand” model) • Internet radio will be the preferred method of listening in the workplace