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Com110 chapter 6

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COM 110: Chapter 10
COM 110: Chapter 10
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Com110 chapter 6

  1. 1. The Internet, Web Audio and Web Video Chapter 6
  2. 2. The basics • How would you define the Internet? • Biggest use: interpersonal communication • Effects on other electronic media: music and movie industries, television and radio • Effects on entertainment: video sharing, gaming and social networks • Effects on news • Effects on promotion and marketing • Mobile Internet
  3. 3. Effects on other media • File sharing services • iPods • iTunes music store, a la cart purchasing model • Decline in CD sales has led record companies to change their business model
  4. 4. Effects on other media • MPAA estimates more than $5M lost annually due to piracy • Netflix: more consumers are using streaming services • TV: 8% of people regularly tune in to programs online only • Radio: Internet radio/streaming services compete for the at-work audience
  5. 5. Effects on entertainment • Recent research has shown people relying on social networks for diversion rather than the entertainment industry • Americans spend an average of 3-4 hours a day on the Internet • Video games: MMORPGs, motion- sensor systems (Wii, Kinect), online live gaming (XBOX Live) • Trend: multitasking social media during other entertainment, e.g. Tweeting from a concert, on Facebook while watching TV
  6. 6. Effects on news • More than 60% of Americans get their news online (Pew 2011) • Viewership of traditional TV news is down, cable news is up • Traditional news outlets have devoted more resources to their web presence • Social media has become part of the reporting landscape (breaking news on Twitter and Facebook) • Reliance on citizen reporters • Blogs
  7. 7. Effects on Promotion and Marketing • Cross-promotion • Glee: TV show, website, apps, concert tour, DVD sales, downloads • News and Radio: available for podcast
  8. 8. The Mobile Internet • More than 20 million laptop computers in the US; more than 50 million cell phones connecting to the Internet • Tablet computers represented 10% of all computer purchases in 2011 • Pew Research Center predicts by 2020 mobile devices will be the primary tool worldwide for connecting to the Internet
  9. 9. The Mobile Internet • What are people doing? • Looking for news and info, play games, watch videos, check Facebook, Twitter, trade stocks, access bank information, check out movie times • Future of mobile TV: many TV channels have apps, HuluPlus, MobiTV, etc.
  10. 10. Audio & Video on the Web • Teletext was a type of early information service • Ceefax was developed in Britain in 1973, used TV for content delivery • 1970s: newspaper companies tried to develop videotex, using the telephone • Minitel was developed in 1980, a videotext system using telephone terminals
  11. 11. • The U.S. Government developed ARPANET, but access was limited to those with proper military clearance • 1978, William Von Meister started a home computer information service called The Source • Eventually AOL and Compuserve would take the lead as home service providers came about in the 1990s
  12. 12. • Post 2000, AV changed on the web with the advent of new codecs (MP3), the growing availability of DSL speeds, and media players (RealAudio, Windows Media Player, iTunes) • College radio stations were among the first to start experimenting with online stations • Podcasting: the idea of sending personalized syndicated broadcasting right to a person's MP3 player
  13. 13. • Streaming was the key to growth for internet video • Streaming vs. downloading? • In 2004 the "Numa Numa" video was viewed more than 2 million times in three months, making it the first "viral video" • YouTube debuted in 2005
  14. 14. • Established media companies recognized the potential of web video: CNN started Pipeline, ABC offered episodes of their shows, ESPN added video • The rise of internet stars: Lonleygirl15 (later revealed to be fictitious, film making project meant to exploit "going viral") • Hulu • Streaming boxes & internet ready TVs
  15. 15. Types of Online Radio Stations • Online stations that are affiliated with a broadcast station • Aggregators • Choice-based sites • Format-specific, internet only stations
  16. 16. Online Radio Examples • Affiliates of broadcast stations: usually offer live stream, podcasted content, cross- promotion with station events • Aggregators: Sites that link to thousands of stations • Choice-based: allows users to program their own stations • Format-specific Internet stations: play narrowly focused genres of music (example: batanga.com)
  17. 17. Monetizing Online Radio • Online radio makes money by selling advertising space, user subscription fees (or a combo of both), or from direct selling. • They also sell email lists of subscribers to third parties • Types of ads include banner ads on a site, audio ads as part of the stream
  18. 18. Audiences and Content • More than 60 billion people listen to internet radio at least once a week • 80% listen to the internet counterpart of a terrestrial station • Those listening to AM/FM streams are listening longer than online only listeners (2.5 hrs/day -> 1.4 hrs/day)
  19. 19. Types of Online Video • Most online sites fall into four main categories: • Commercial video: Netflix, Hulu, CBS.com • Video-sharing sites: YouTube, Vimeo • Corporate Video sites: for the purposes of training and orientation, sales and marketing, public relations. Example: GCC VNR • Microcasting sites: streams targeted toward a very specific audience. Example: Viva Las Vegas Weddings
  20. 20. Monetizing Online Video • Advertising, subscription fees • Subscription model: viewer pays a fee, is allowed access to a program (Netflix, iTunes, MLB.TV) • Ad supported: Online receives only 6% of total advertising revenue
  21. 21. The Future of Online Audio and Video • There will be MORE of it (as cameras become more ubiquitous, software is easier) • It will become easier to find (advanced search and cataloging techniques) • Much of it will come with a price tag (per episode fees, subscriptions, apps) • Much TV viewing will be done via the Internet (move to an “on-demand” model) • Internet radio will be the preferred method of listening in the workplace

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