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Lean UX and Agile
development taking the
Public sector to new levels
@Kev_C_Murray @clifton_valtech
The basic principals of Lean UX are explained and understood
The importance of Assumption mapping and how to facilitate this
technique is explained and understood
The importance of simple, lightweight collaborative design and
lo-fi prototyping is explained understood
User Research techniques are explained and understood
The Affinity sorting technique is demonstrated and understood
Exit Criteria
c
Build Measure Learn Repeat
Pause Reflect Decide
Risk
Impact
Uncertainty
Proximity
Varicella-zoster?
Chicken Pox?
Take 5 minutes to individually write assumptions
1 assumption per post it note
No such thing as a wrong assumption
Use the format “We assume that …..”
Each person explains their assumption
May need a couple of iterations
Revisit every sprint
Facilitation tips
We believe that [doing this/building this feature/creating this experience]
for [these people]
will achieve [this outcome]
When testing this by [test we carried out]
we learned [what we learned from our test]
So we will [next action to learn more]
We believe that
for
will achieve
When testing this by
we learned
So we will
As a ……
I want to ……
So that I ……
Given …..
When …..
Then ….
Hypothesis User Story
We believe that providing an improved method of visual identification of chickenpox
for parents
will achieve an easier way for parents to successfully validate that their child has
chickenpox.
When testing this by showing a variety of visual and textual methods of identification
to parents of children who’ve had chickenpox
we learned
• users want multiple images with supporting text
• users want images to reflect the different stages
• no consensus around sliders vs. flat images on screen
• users like the skin-tone selector
• default image should not be too extreme
• users preferred the ‘medium’ zoom-level to the whole torso or single spot
So we will create an interactive version and a static version, using the feedback above,
and test these with users.
Lightweight design
• Lighter annotations and more presentation
• collaborative, co-ownership of the design
Low fidelity prototyping
Negative feedback
• not necessarily negative feedback
• but feedback without direction
• make bad feedback actionable
• historical feedback
• remember the UX process is iterative
Heuristics
The hamburger
Simplicity for
Accessibility
G.O.O.B
(Get Out Of the Building)
observation observation
observation observation
observation observation
Theme
Actions
Your
Turn
Bringing it all together
Increasing learning
and confidence in
what to build
Increasing fidelity of prototypes
assumptions
hypotheses
prototypes
1 2 3 4
Wed Thu Fri Mon Tue Wed Thu Fri Mon Tue
User
Research
User
Research
Prototyping Prototyping
Affinity Sorting
Sprint Planning
Affinity Sorting
Sprint Planning
Show & Tell Show & Tell
Build
Measure
Learn
Pause
Reflect
Decide
Build
Measure
Learn
Pause
Reflect
Decide
Hypothese
Prototypes
User
Research
Team
Playback
Affinity
Sorting
Prioritise
Backlog
Have we met criteria?
The basic principals of Lean UX are explained and understood
The importance of Assumption mapping and how to facilitate this
technique is explained and understood
The importance of simple, lightweight collaborative design and
lo-fi prototyping is explained understood
User Research techniques are explained and understood
The Affinity sorting technique is demonstrated and understood
Thank you, time for some questions
@Kev_C_Murray @clifton_valtech

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LeanUX and Agile in the Public Sector

  • 1. Lean UX and Agile development taking the Public sector to new levels @Kev_C_Murray @clifton_valtech
  • 2.
  • 3.
  • 4. The basic principals of Lean UX are explained and understood The importance of Assumption mapping and how to facilitate this technique is explained and understood The importance of simple, lightweight collaborative design and lo-fi prototyping is explained understood User Research techniques are explained and understood The Affinity sorting technique is demonstrated and understood Exit Criteria
  • 11.
  • 12. Take 5 minutes to individually write assumptions 1 assumption per post it note No such thing as a wrong assumption Use the format “We assume that …..” Each person explains their assumption May need a couple of iterations Revisit every sprint Facilitation tips
  • 13. We believe that [doing this/building this feature/creating this experience] for [these people] will achieve [this outcome] When testing this by [test we carried out] we learned [what we learned from our test] So we will [next action to learn more]
  • 14. We believe that for will achieve When testing this by we learned So we will As a …… I want to …… So that I …… Given ….. When ….. Then …. Hypothesis User Story
  • 15. We believe that providing an improved method of visual identification of chickenpox for parents will achieve an easier way for parents to successfully validate that their child has chickenpox. When testing this by showing a variety of visual and textual methods of identification to parents of children who’ve had chickenpox we learned • users want multiple images with supporting text • users want images to reflect the different stages • no consensus around sliders vs. flat images on screen • users like the skin-tone selector • default image should not be too extreme • users preferred the ‘medium’ zoom-level to the whole torso or single spot So we will create an interactive version and a static version, using the feedback above, and test these with users.
  • 16. Lightweight design • Lighter annotations and more presentation • collaborative, co-ownership of the design
  • 18. Negative feedback • not necessarily negative feedback • but feedback without direction • make bad feedback actionable • historical feedback • remember the UX process is iterative
  • 21. G.O.O.B (Get Out Of the Building)
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 31.
  • 32. Bringing it all together Increasing learning and confidence in what to build Increasing fidelity of prototypes assumptions hypotheses prototypes 1 2 3 4
  • 33.
  • 34.
  • 35. Wed Thu Fri Mon Tue Wed Thu Fri Mon Tue User Research User Research Prototyping Prototyping Affinity Sorting Sprint Planning Affinity Sorting Sprint Planning Show & Tell Show & Tell
  • 36.
  • 39. Have we met criteria? The basic principals of Lean UX are explained and understood The importance of Assumption mapping and how to facilitate this technique is explained and understood The importance of simple, lightweight collaborative design and lo-fi prototyping is explained understood User Research techniques are explained and understood The Affinity sorting technique is demonstrated and understood
  • 40. Thank you, time for some questions @Kev_C_Murray @clifton_valtech

Notes de l'éditeur

  1. anything away.